I don't think that King Maker could be conberted into a computer game.
How on Earth can you programme a computer to perform duplicity??
Part of the fun of KM is seeing the look on an oppoent's face when you out back stab them by changing sides during a battle because the other side has offered you a better deal.
"Do unto other players what that you know they are planning to do to you.... FIRST!!"
Back in the 1980's my brother and myself used to play Rebelstar Raiders, Rebelstar I & II and then Laser Squad on the Spectrim +3 (The beset of the 8 Bit home computers back then!!)
All the above actually came with the instruction manual laid out as wargmaes tables, so that it was possible to play as a traditional table top wargame, instead of as a computer game.
On the PC the series continued with X-COM (UFO Alien Unkown in Europe and the UK) and this followed in the computer wargame theme. A typical campaign game X-Com usually takes a year or two to complete, even by a typical player spending a few hours every evening. It is very adicitve and I once spent 48 Hours playing one session as I was on a "roll" during a stage in the campaign.
My son, who also became addicted to X-COM when he was younger, bought me the trilogy boxed set for Christmas this year, which I haven't dared to have a go at as I'll be hooked again.
Anyone else here ever wind up an X-Com addict??
The thing with traditional table top wargames, unless you're in a LAN computer wargame, is the social aspect and having a good laugh plus seeing the the look on the opponent's faces when a cunning plan works out.
On the downside, some games. such as SFB do sometimes crawl along with big fleet battles.
The nice thing is that SFC with a well written FMSE script allows 6 x human players with 6 x ships and 5 x AI players with 6 x ships in a single game, and if the polys are kept low inthe models, at a decent pace. Something that is unimmaginable in SFB.