Poll

Which side are you flying for at the outset? Poll closes in 10 days.

Alliance (Mirak/Hydran)
15 (44.1%)
Coalition (Lyran/Klink)
18 (52.9%)
none of the above ;)
1 (2.9%)

Total Members Voted: 34

Voting closed: January 27, 2008, 06:38:04 pm

Topic: Player signup SGO8: Four Powers War Part Deux  (Read 13710 times)

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Offline Dizzy

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Player signup SGO8: Four Powers War Part Deux
« on: January 17, 2008, 01:41:59 am »
1 vote per player, votes may not be changed. So after the tally we can decide if it's lopsided and you can post if you will change sides at that time.

Offline NuclearWessels

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #1 on: January 17, 2008, 07:20:24 am »

Might also be useful to get an idea of how much [realistically] people anticipate playing - one nutter balances out a lot of casuals...

I'll be flying Coalition, but will probably only get to log 10-15 hours on a two week server these days.

dave

Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #2 on: January 17, 2008, 07:31:45 am »


I'll be flying Coalition, but will probably only get to log 10-15 hours on a two week server these days.

dave


A good reason to have cheap ship prices, huh, Lepton?

Offline FPF-Tobin Dax

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #3 on: January 17, 2008, 08:19:05 am »
Alliance. Hopefully an average of 3 hours a day.
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Offline Soreyes

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #4 on: January 17, 2008, 08:32:02 am »
Alliance

Nutter time  ;D


[img width=600 height=150]

Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #5 on: January 17, 2008, 08:33:54 am »
I forgot why DH told me never to do signups... The coalition boys dont signup. Gives the impression they have fewer numbers. Oh well.  :mischief:

Offline FPF-Tobin Dax

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #6 on: January 17, 2008, 08:49:58 am »
coalition outnumbers alliance 2 to 1 on sfc2.net ...
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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #7 on: January 17, 2008, 08:56:11 am »
coalition outnumbers alliance 2 to 1 on sfc2.net ...

More deception... I know for a FACT that... well I better not say. I don;t want to blow my secret cover...  :D

Offline FPF-DieHard

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #8 on: January 17, 2008, 01:36:08 pm »
I'm going Coalition on this one unless the Player numbers are really off-sided.   Now's a good chance to rack up kills against me  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #9 on: January 17, 2008, 03:26:02 pm »
Probably Alliance. Maybe Coalition.
Probably not alot of time, but maybe alot more than I've had over the past few servers.
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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #10 on: January 17, 2008, 03:30:54 pm »
coalition outnumbers alliance 2 to 1 on sfc2.net ...

17 C - 12 A... ;D
How many times will this be debated before a server even starts...?
Do we have a firm start date?...map?...any idea of how the campaign will even work other than the races...?
I asked to have the forums set up the day Dizzy made his announcement. made some posts, sent pms, etc.
Some early birds signed up...
It's not who signs up in the forums that will even matter...it's who shows up and puts time in that makes the difference.
I think it's a wee bit early to start worrying about numbers on the server based on who joined the forums anyway.
Let peeps sign up with who they WANT for a change, rather than saying, you should fly for us because we have the least in the forums... ;)
I'm sure they'll be plenty of time for asking for volunteers to change if there turns out to really be a huge numbers imbalance.

Perhaps someone could post in the FPF and SSCF forums and let them know.
« Last Edit: January 17, 2008, 09:24:31 pm by KBFLordKrueg »
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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #11 on: January 17, 2008, 04:21:41 pm »
I'm sure they'll be plenty of time for asking for volunteers to change if there turns out to really be a huge numbers imbalance.


Krueg, need you to fly alliance on this one, bro...

Offline NuclearWessels

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #12 on: January 17, 2008, 04:46:24 pm »
I'm going Coalition on this one unless the Player numbers are really off-sided.   Now's a good chance to rack up kills against me  ;D

Especially if we're flying coalition  ;D

Offline FCM_SFHQ_XC

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #13 on: January 17, 2008, 04:51:22 pm »
Alliance.
Starfleet Headquarters out.

Fleet Commodore, XenoCorp, ISC Fleet.

Offline deadmansix

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #14 on: January 17, 2008, 05:14:23 pm »

Alliance of coarse

Offline Braxton_RIP

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #15 on: January 17, 2008, 06:01:17 pm »
Alliance
Braxton,
Old Geezer

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Offline Dfly

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #16 on: January 17, 2008, 06:38:36 pm »
Coalition, some 15 hours a week.

Offline FA Frey XC

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #17 on: January 17, 2008, 06:57:19 pm »
Alliance, Dizzy!

Regards,

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Offline Leto Atreides

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #18 on: January 17, 2008, 07:42:32 pm »
Coalition.  Fear the other kitties.  I finally got my copy of op in.  i patched and modded and did all the hooplah.  my wireless-g router has an internal firewall grrrr.  it's a linksys wrt54g3g-st  anybody know how to open ports or just shut off that infernal firewall?  i'm using sprint mobile broadband now woohoo!  no more dialup for this dinosaur. i've got the linksys support team working on it.  they're supposed to call me back but they've got their hands full with vista problems.  i'm glad i have xp still lol

on a different note... i haven't played in over 4 years.  my first ai mission was a bomb lol literally.  i forgot how to do t-bombs.... it's not in the hotkey list in my manual...anybody?

if anybody has the fix for my router ports you can im me on any of them in my profile.

Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #19 on: January 17, 2008, 07:45:14 pm »
Coalition.  Fear the other kitties.  I finally got my copy of op in.  i patched and modded and did all the hooplah.  my wireless-g router has an internal firewall grrrr.  it's a linksys wrt54g3g-st  anybody know how to open ports or just shut off that infernal firewall?  i'm using sprint mobile broadband now woohoo!  no more dialup for this dinosaur. i've got the linksys support team working on it.  they're supposed to call me back but they've got their hands full with vista problems.  i'm glad i have xp still lol

on a different note... i haven't played in over 4 years.  my first ai mission was a bomb lol literally.  i forgot how to do t-bombs.... it's not in the hotkey list in my manual...anybody?

I had a Linksys, it should be under your security settings, there's a subsection there for the firewall settings, just disable it.
I would also advise you to set it DMZ mode rather than opening ports, a lot less lag that way.  ;)
Lord Krueg
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Offline Dfly

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #20 on: January 17, 2008, 09:06:16 pm »
Leto, my group does IP games regularly.  IF interested, please PM me.

Offline Wraith 413

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #21 on: January 17, 2008, 10:12:56 pm »
 Alliance. Maybe an hour or 2 a night, depends on work, etc ......

Offline FPF-Tobin Dax

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #22 on: January 17, 2008, 11:18:18 pm »
coalition outnumbers alliance 2 to 1 on sfc2.net ...

17 C - 12 A... ;D
How many times will this be debated before a server even starts...?
Do we have a firm start date?...map?...any idea of how the campaign will even work other than the races...?
I asked to have the forums set up the day Dizzy made his announcement. made some posts, sent pms, etc.
Some early birds signed up...
It's not who signs up in the forums that will even matter...it's who shows up and puts time in that makes the difference.
I think it's a wee bit early to start worrying about numbers on the server based on who joined the forums anyway.
Let peeps sign up with who they WANT for a change, rather than saying, you should fly for us because we have the least in the forums... ;)
I'm sure they'll be plenty of time for asking for volunteers to change if there turns out to really be a huge numbers imbalance.

Perhaps someone could post in the FPF and SSCF forums and let them know.

only 3 to 4 fpf active pilots around and 3 have said that they will play, with 2 saying they want to fly coalition.........
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline FPF-Paladin

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #23 on: January 18, 2008, 04:12:23 am »
Actually that was my intention too... :P  I'll switch back if the numbers need balancing, no problem.
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Offline IAF Lyrkiller

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #24 on: January 18, 2008, 08:10:19 am »
Well, this kitty may not have much time to play, hours are very limited due to school and RL iss. I will try to be on.

I make no guarantees. ;D




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Offline Pestalence_XC

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #25 on: January 18, 2008, 09:31:10 am »
I'm going to try my hand at flying Hydran.. that is if I can keep Vista stable enough on the server kit.. it really needs a rework to open more channels for networking.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Kroma BaSyl

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #26 on: January 18, 2008, 10:44:36 am »
I voted for coalition, but will play on whichever side is low on numbers.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #27 on: January 18, 2008, 03:53:33 pm »
coalition outnumbers alliance 2 to 1 on sfc2.net ...

17 C - 12 A... ;D
How many times will this be debated before a server even starts...?
Do we have a firm start date?...map?...any idea of how the campaign will even work other than the races...?
I asked to have the forums set up the day Dizzy made his announcement. made some posts, sent pms, etc.
Some early birds signed up...
It's not who signs up in the forums that will even matter...it's who shows up and puts time in that makes the difference.
I think it's a wee bit early to start worrying about numbers on the server based on who joined the forums anyway.
Let peeps sign up with who they WANT for a change, rather than saying, you should fly for us because we have the least in the forums... ;)
I'm sure they'll be plenty of time for asking for volunteers to change if there turns out to really be a huge numbers imbalance.

Perhaps someone could post in the FPF and SSCF forums and let them know.

only 3 to 4 fpf active pilots around and 3 have said that they will play, with 2 saying they want to fly coalition.........

 ;D

Once the players that have posted here are added to the appropriate forums, it'll be interesting how the numbers will continue to not be exact, but still decently close to make it a good campaign.  ;)
I mean it's not like it's 45 to 10 or something.
Lord Krueg
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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #28 on: January 18, 2008, 06:33:24 pm »
I voted for coalition
Rgr Kroma, I'll setup the pink Klingon ftrs for ya...  ;)

Offline Mutilator

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #29 on: January 18, 2008, 07:15:00 pm »
Lyran...and all depends if this is going before I head back to sea.
"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte

Offline Lear

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #30 on: January 18, 2008, 08:15:54 pm »
Coalition when I can (When I am in Town).
Hope for that Rom Expeditionary force

Offline bca11

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #31 on: January 18, 2008, 10:42:43 pm »
Alliance. I will pull an allnighter or two, but I am a lot busier now so a total of about 20 hours per week.

Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #32 on: January 19, 2008, 07:01:02 am »
So...do we have an estimated start date?
Estimated test server date?
I have plans for this coming summer, will it be ready before then...?  :P
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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #33 on: January 19, 2008, 08:12:29 am »
Prolly launch the test server in a week to two weeks. Test for a week and then go live.

Offline stoneyface

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #34 on: January 21, 2008, 06:39:47 pm »
none of the above thanks!

* FCM_stoneyface_XC protests lack of good races... ;)  :flame:
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Offline Ternado

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #35 on: January 21, 2008, 08:03:39 pm »
Hunter and I couple hrs after work and weekends Hydran or Mirak....alliance.

Offline Dfly

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #36 on: January 21, 2008, 08:46:56 pm »
Hunter and I couple hrs after work and weekends Hydran or Mirak....alliance.

OH goody, MORE targets.  8)

Offline GDA-S'Cipio

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #37 on: January 21, 2008, 10:55:26 pm »

I definitely plan to play.  (For the first time in ages!)

I still haven't decided which side I'll play for.

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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #38 on: January 22, 2008, 04:14:56 am »
none of the above thanks!

* FCM_stoneyface_XC protests lack of good races... ;)  :flame:

I'll make sure to tell Krueg that any expeditionary allied task forces from Rom or Fed space will be subject to a significant pp cost for the player who gets them. :flame:

Offline FPF-DieHard

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #39 on: January 22, 2008, 01:45:33 pm »
none of the above thanks!

* FCM_stoneyface_XC protests lack of good races... ;)  :flame:

Oh come on, I flew nutter on Klingon Civil war.   If I can spend 3 weeks in a D7W you can spend 2 on one of those "other" races.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Slider

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #40 on: January 26, 2008, 01:39:07 pm »
Lyran...

Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #41 on: January 26, 2008, 03:35:49 pm »
Lyran...

Added you to the Coalition forums, found you listed as "Slider"
Good to see you again, sir.  ;)

And there are more here signed up as Alliance than there are in the Alliance forums...someone should add them.
Has anyone stepped up as Alliance SC yet?
Lord Krueg
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Offline FPF-Tobin Dax

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #42 on: January 26, 2008, 03:58:12 pm »
Lyran...

Added you to the Coalition forums, found you listed as "Slider"
Good to see you again, sir.  ;)

And there are more here signed up as Alliance than there are in the Alliance forums...someone should add them.
Has anyone stepped up as Alliance SC yet?

Um, no there are not!  :P 12 signed up here and including Hunter from the house of Ternado,  while at sfc2 we have:

deadmansix 353         
1AF_C-Los       
bca11         
Braxton
Capt Jeff
Dax
Father Ted         
FA_Frey_XC
KAT-Lyrkiller
Pestalence       
SrCpt_SFHQ_XC
SSCF-Ternado 5       
Wraith 413

which doesn't show Hunter or Vista handicapped Soreyes.  The upshot is Klingon sensors need a tune-up  ;D since 1 more is signed up at sfc2 at this moment. Including Hunter and not including Soreyes (who might not be able to play at all), alliance totals are 14.  Deadman is the SC and moderator, with me as his deputy after discussions etc on the alliance forum.

25 coalition sign-ups listed in the sfc2 user group.
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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #43 on: January 26, 2008, 04:09:14 pm »
Lyran...

Added you to the Coalition forums, found you listed as "Slider"
Good to see you again, sir.  ;)

And there are more here signed up as Alliance than there are in the Alliance forums...someone should add them.
Has anyone stepped up as Alliance SC yet?

Um, no there are not!  :P 12 signed up here and including Hunter from the house of Ternado,  while at sfc2 we have:

deadmansix 353         
1AF_C-Los       
bca11         
Braxton
Capt Jeff
Dax
Father Ted         
FA_Frey_XC
KAT-Lyrkiller
Pestalence       
SrCpt_SFHQ_XC
SSCF-Ternado 5       
Wraith 413

which doesn't show Hunter or Vista handicapped Soreyes.  The upshot is Klingon sensors need a tune-up  ;D since 1 more is signed up at sfc2 at this moment. Including Hunter and not including Soreyes, alliance totals are 14.  Deadman is the SC and moderator, with me as his deputy after discussions etc on the alliance forum.


I didn't actually count the posts made for Alliance, I went by the poll above that shows 15 answered the poll.  ;)
By the same Token, only 18 answered the Poll as Coalition, and we have 25 in the forums.  ::)
Of course, 3-4 of those have already agreed to switch to Alliance if needed.  ;)
And we'll have at least 3 of our own Vista-handicapped players that I know of.
Although, one night on The Boneyard, we had a Vista host, drafting a XP and my XP64, missions ran nice and smooth. A long load up and the Vista user was extremly slow to move on the map, but, otherwise seemed to work OK.
We shall see how it goes with that, I suppose.
And congrats to DM6...hopefully (Don't know if Dizzy will have those this time) he'll get to fly one of those legendary-crewed ships, they're fun, even if they are still a little out classed in later eras.
Lord Krueg
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We are the Dead

Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #44 on: January 26, 2008, 05:15:07 pm »
IIRC, DH didnt have any objections to Leader Crewed Legendary ships. I dont either. But earning a legendary crew is another matter. 15 confirmed kills w/o a loss? Or do we want to open that can of worms?

Offline Dfly

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #45 on: January 26, 2008, 05:58:30 pm »
Questions. 

How many people have EVER managed to make the kill ratio to win a Leg.?

How many kills in a row has the BEST ever done?


Perhaps we should look at lowering it to a level where it is at least attainable.  As it stands, there is better chance of Hexx shifting the balance of power in a campaign first. :P

Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #46 on: January 26, 2008, 06:01:04 pm »
I've done it on past servers many times when we didnt use them. But then again, whoever goes 15 and 0 doesnt need a legendary ship. ;)

Offline Hexx

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #47 on: January 26, 2008, 06:05:30 pm »
Hey- Hexx had 13 or 14 kills in a row before on..SG5 maybe?(Which yes, is far and away my best record ever) Before an unfortunate incident caused my ship to go boom.
Unfortunately I can't remember who the pilot was that killed me, but it's not important.

Dunno though- 15 kills is alot, while I assume it has been done (as I said- I got to 13 or 14 once-although most were in a BCH) I'd think it's pretty rare.

I think.. damn can't remember his name, one of the super elite level pilots went about 20 on the same server flying Lyran.
Really wish I remembered who, doesn't fly that much- but had probably one of the best performances ever (at least in recent years) and he only just beat it I think.
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Offline Hexx

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #48 on: January 26, 2008, 06:06:21 pm »
I've done it on past servers many times when we didnt use them. But then again, whoever goes 15 and 0 doesnt need a legendary ship. ;)

uh huh.

Heck I've beaten you a few times.. you're not that good.  :P
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Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #49 on: January 26, 2008, 08:20:41 pm »
IIRC, DH didnt have any objections to Leader Crewed Legendary ships. I dont either. But earning a legendary crew is another matter. 15 confirmed kills w/o a loss? Or do we want to open that can of worms?
No legendary ships/legendary crews.  Even playing field, please.

And if one is going to use the argument that people need something to worked toward, yada, yada, then I don't think that they particularly enjoy the game for sake of the game itself and should go back to playing Gears of War or EVE.


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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #50 on: January 26, 2008, 10:46:05 pm »
IIRC, DH didnt have any objections to Leader Crewed Legendary ships. I dont either. But earning a legendary crew is another matter. 15 confirmed kills w/o a loss? Or do we want to open that can of worms?
No legendary ships/legendary crews.  Even playing field, please.

And if one is going to use the argument that people need something to worked toward, yada, yada, then I don't think that they particularly enjoy the game for sake of the game itself and should go back to playing Gears of War or EVE.

I kinda like this approach and to take it a little further whoever goes for 15 and 0 automatically gets a bounty placed on their head doubling what their VC is worth. Takers?

Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #51 on: January 27, 2008, 02:42:40 am »
Sounds good to me.


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Offline Father Ted

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #52 on: January 27, 2008, 07:31:12 am »
I say we all place a bounty on Hexx just because...  :flame:

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #53 on: January 27, 2008, 01:00:28 pm »
Lyran...

Added you to the Coalition forums, found you listed as "Slider"
Good to see you again, sir.  ;)

And there are more here signed up as Alliance than there are in the Alliance forums...someone should add them.
Has anyone stepped up as Alliance SC yet?

Um, no there are not!  :P 12 signed up here and including Hunter from the house of Ternado,  while at sfc2 we have:

deadmansix 353         
1AF_C-Los       
bca11         
Braxton
Capt Jeff
Dax
Father Ted         
FA_Frey_XC
KAT-Lyrkiller
Pestalence       
SrCpt_SFHQ_XC
SSCF-Ternado 5       
Wraith 413

which doesn't show Hunter or Vista handicapped Soreyes.  The upshot is Klingon sensors need a tune-up  ;D since 1 more is signed up at sfc2 at this moment. Including Hunter and not including Soreyes (who might not be able to play at all), alliance totals are 14.  Deadman is the SC and moderator, with me as his deputy after discussions etc on the alliance forum.

25 coalition sign-ups listed in the sfc2 user group.


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Offline Dfly

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #54 on: January 27, 2008, 02:01:20 pm »
one more question then.  Since you wish it for 15 kills, does that count in any and all ships in a row? or are we back to only in the same ship, and it must be a vanila?

Really, how many have done it in the said vanila in the last say 6 servers?  How many did more than 5 kills in a row without dying in such ship as the vanila in the last 6 servers?

Or even, how many people have earned the right to fly one(other than leader) by making the kills since we have introduced this idea?           I bet none.

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #55 on: January 28, 2008, 04:51:05 pm »
We could always:
A) lower the required kills and/or grant a "bye" so you could lose once and still get it...

B) Maybe try my idea to give them to just the SCs and RMs...that would be 3 per side in this case. It was my intention to make the job of being an RM/SC a little rewarding since it can be more work than just banging out missions.
Maybe that way when asked who is willing to do it, they'll have some reward for taking the responsibility of keeping pilots organized, settling disputes, etc that go along with the title and maybe even actually want to do it.
just an idea... ;)

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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #56 on: January 28, 2008, 06:10:39 pm »
I'd be opposed to allowing more than 1 leg ship per side to begin with. Have to reward them some other way. Maybe a chance to capture Hexx is enough?

Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #57 on: January 28, 2008, 07:20:51 pm »
We could always:
A) lower the required kills and/or grant a "bye" so you could lose once and still get it...

B) Maybe try my idea to give them to just the SCs and RMs...that would be 3 per side in this case. It was my intention to make the job of being an RM/SC a little rewarding since it can be more work than just banging out missions.
Maybe that way when asked who is willing to do it, they'll have some reward for taking the responsibility of keeping pilots organized, settling disputes, etc that go along with the title and maybe even actually want to do it.
just an idea... ;)



If anyone needs an inducement to take a role or play the game like a free Legendary ship, then I really think they need to ask themselves why they are bothering in the first place.

I, for one, would not expect or accept any special compensation for being an RM/SC, especially a pimped-out ship that gave me an advantage over other players.  I would not find it ethical. 

We have put a stop to handing out and assigning cap ships.  The heavy metal point system allows whomever to fly a cap ship within a cap ship limit.  Let's not go back to handing out "special" ships to people based on their perceived community status.

I would not want a Legendary ship, and I don't know who would, especially if you are a PvPer.  It would be like cheating.


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Offline Hexx

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #58 on: January 28, 2008, 07:30:55 pm »
I have absoulutely no issues whatsoever with RM's getting a ship with a bit of a boost.

Being a RM is a responsibility that few volunteer for. As someone who's done it (And failed miserably at it for a variety of reasons on a variety of occasions)
I have nothing but respect for those that make a go of it.

And forgive me Lepton- this is going to sound kinda harsh although I really don't mean it to be- for whatver reason I don't remember you ever volunterring or running a side as a RM (if you've done so repeatedly boy am I gonna be embarrased) so I don't think, not having volunteered your own time recently- that really one shouldn't be jumping up and down and saying someone else doesn't deserve something or the time and effort they're going to be putting in.

Ships for RM's is great.
Ships earned with 15 straight victories in the same ship is OK, but I don't see anyone really doing it so not likely an issue.
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Offline KBF-Kapact

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #59 on: January 28, 2008, 08:24:41 pm »
coalition always.... most likely up to four hours a week.... more if I can, but the stupid shift I work usually precludes more...


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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #60 on: January 28, 2008, 08:51:09 pm »
We could always:
A) lower the required kills and/or grant a "bye" so you could lose once and still get it...

B) Maybe try my idea to give them to just the SCs and RMs...that would be 3 per side in this case. It was my intention to make the job of being an RM/SC a little rewarding since it can be more work than just banging out missions.
Maybe that way when asked who is willing to do it, they'll have some reward for taking the responsibility of keeping pilots organized, settling disputes, etc that go along with the title and maybe even actually want to do it.
just an idea... ;)



If anyone needs an inducement to take a role or play the game like a free Legendary ship, then I really think they need to ask themselves why they are bothering in the first place.

I, for one, would not expect or accept any special compensation for being an RM/SC, especially a pimped-out ship that gave me an advantage over other players.  I would not find it ethical. 

We have put a stop to handing out and assigning cap ships.  The heavy metal point system allows whomever to fly a cap ship within a cap ship limit.  Let's not go back to handing out "special" ships to people based on their perceived community status.

I would not want a Legendary ship, and I don't know who would, especially if you are a PvPer.  It would be like cheating.

"pimped-out"  lol...
And we havn't "handed out" capitol ships in a few servers, we've been using the HM restrictions. I doubt this one will be any different.
And speaking from the Coalition side, they've never been given to someone based on anyone "perceived community status"
If there was a limited number, it was whomever asked first, nothing else.
I rarely, if ever flew a capitol ship through many servers while using "The Production" type system, because more were wanted than there were.
And I'm not sure how "legendary" the ships are, ya make it sound like having one ensures success in battle.
Not so, since the one side has lost it every time.... ;)
And, like Hexx has pointed out, you've never been an RM or SC and can't really begin to understand how it can be less enjoyable than just banging out missions.
And if we had no RMs or any type of command structure at all, how would any campaign really funtion.
Maybe you should step up and try it a few times, through the good times and bad, and come back and say again the title is reward enough.  ;)
I could care less either way about them, they have their place in early to early mid era, but, in later eras they're completely outclassed, in spite of any advantage they have.
Remember, they're only CCs with turbo, not Capitol ships. At least they can make speed 31 across the border quick...lol...
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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #61 on: January 28, 2008, 08:55:44 pm »
coalition always.... most likely up to four hours a week.... more if I can, but the stupid shift I work usually precludes more...


Kapact

Added and welcome.
Good to hear from ya again, sir.  ;)
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Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #62 on: January 28, 2008, 11:07:25 pm »
We could always:
A) lower the required kills and/or grant a "bye" so you could lose once and still get it...

B) Maybe try my idea to give them to just the SCs and RMs...that would be 3 per side in this case. It was my intention to make the job of being an RM/SC a little rewarding since it can be more work than just banging out missions.
Maybe that way when asked who is willing to do it, they'll have some reward for taking the responsibility of keeping pilots organized, settling disputes, etc that go along with the title and maybe even actually want to do it.
just an idea... ;)





If anyone needs an inducement to take a role or play the game like a free Legendary ship, then I really think they need to ask themselves why they are bothering in the first place.

I, for one, would not expect or accept any special compensation for being an RM/SC, especially a pimped-out ship that gave me an advantage over other players.  I would not find it ethical. 

We have put a stop to handing out and assigning cap ships.  The heavy metal point system allows whomever to fly a cap ship within a cap ship limit.  Let's not go back to handing out "special" ships to people based on their perceived community status.

I would not want a Legendary ship, and I don't know who would, especially if you are a PvPer.  It would be like cheating.

"pimped-out"  lol...
And we havn't "handed out" capitol ships in a few servers, we've been using the HM restrictions. I doubt this one will be any different.
And speaking from the Coalition side, they've never been given to someone based on anyone "perceived community status"
If there was a limited number, it was whomever asked first, nothing else.
I rarely, if ever flew a capitol ship through many servers while using "The Production" type system, because more were wanted than there were.
And I'm not sure how "legendary" the ships are, ya make it sound like having one ensures success in battle.
Not so, since the one side has lost it every time.... ;)
And, like Hexx has pointed out, you've never been an RM or SC and can't really begin to understand how it can be less enjoyable than just banging out missions.
And if we had no RMs or any type of command structure at all, how would any campaign really function.
Maybe you should step up and try it a few times, through the good times and bad, and come back and say again the title is reward enough.  ;)
I could care less either way about them, they have their place in early to early mid era, but, in later eras they're completely outclassed, in spite of any advantage they have.
Remember, they're only CCs with turbo, not Capitol ships. At least they can make speed 31 across the border quick...lol...

So if you couldn't care less about them, then I see no reason for having them, certainly no reason to be handing them out three at a time for no reason.

Problem solved.  Next.


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Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #63 on: January 28, 2008, 11:15:09 pm »
I have absoulutely no issues whatsoever with RM's getting a ship with a bit of a boost.

Being a RM is a responsibility that few volunteer for. As someone who's done it (And failed miserably at it for a variety of reasons on a variety of occasions)
I have nothing but respect for those that make a go of it.

And forgive me Lepton- this is going to sound kinda harsh although I really don't mean it to be- for whatver reason I don't remember you ever volunterring or running a side as a RM (if you've done so repeatedly boy am I gonna be embarrased) so I don't think, not having volunteered your own time recently- that really one shouldn't be jumping up and down and saying someone else doesn't deserve something or the time and effort they're going to be putting in.

Ships for RM's is great.
Ships earned with 15 straight victories in the same ship is OK, but I don't see anyone really doing it so not likely an issue.

No experience to be an RM, no desire to be one, no time to devote to it, and doubt one is needed.  RM is race moderator, yes?  If you guys can't police yourselves at this point, you might as well thrown in the towel.

If you are speaking of a more strategic planner role, I'd also say much of what I said above.  You know what might be fun?  If people stopped planning to humiliate the other side and just decided to have fun.  No plan needed for fun.


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Offline Dizzy

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #64 on: January 28, 2008, 11:52:06 pm »
Now there is a novel concept. A server with no VC's, objectives or goals. Just a frontline to fight on.

Offline KBF Soth

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #65 on: January 29, 2008, 12:32:14 am »
 2 CC+'s that are a little juiced and only limited server time seems kinda pointless to argue about, after all haven't we been doing this last few servers?UGH!! a campain server with no goals ? :P
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Offline Lepton

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #66 on: January 29, 2008, 07:11:33 pm »
Never suggested a server without VCs or specific goals; however, to the degree that servers turn into striving to win the campaign through any number of questionable tactics or that the emphasis is on winning the server is to the degree that playing on a server turns into mission grinding drudgery.  I'd rather see people having fun PvP battles in a campaign context with little regard for the outcome rather than planning, sandbagging, 11th hour end runs to VCs, etc, etc.  To the degree that strategy trumps the in-game tactics and fun is to the degree that we have failed in my estimation.


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Offline Pestalence_XC

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #67 on: January 29, 2008, 07:59:07 pm »
How about a VC is only gained through X number of PVP battles (filmed) on a VC hex.. owning the Hex won't matter.. but X number of wins in a hex will gain the VC.. flipping the hex should be able to be done server side in SQL..

This will encourage PVP and maybe slow down the hex flippers as territory is gained through PVP, not flipping..

this will

1. encourage PVP

2. minimize people playing the hex flipping game to acquire a VC.

3. server should state several VC hexes across the board... but reveal only a few at a time.. this way it will encourage the hex flippers to make a path to the VC spot where intense PVP can take effect..

4 don't just make 1 hex by itself a VC.. but 2 or 3 hexes in a row or even making a triad sector of space a PVP..

this way almost everyone can be happy.. Hex flippers to make a path.. PvPers to make the VC's.. and also makes the Admins work the server end a bit by updating the game map to reflect the VC's

it adds a bit more to the strategy of the game, enforces PvP conquest over hex flipping, and still allows those who prefer hex flipping to make a contribution...

Just a thought..
 
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Offline KBF-Kapact

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #68 on: January 29, 2008, 09:16:57 pm »
coalition always.... most likely up to four hours a week.... more if I can, but the stupid shift I work usually precludes more...


Kapact


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Good to hear from ya again, sir.  ;)



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Offline KBFLordKrueg

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #69 on: January 30, 2008, 06:38:49 pm »
Do we have a better idea of a start date yet?
I have a couple that will be gone by the 2nd week of Feb, one to sea and one to get away from it all... ;)
Now that we've all got our ships out of mothballs, some are obviously ready to go... ;D
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Offline FSD Warp10

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #70 on: January 30, 2008, 08:22:05 pm »
Coalition, about 15 hours a week.

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Offline Tulwar

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Re: Player signup SGO8: Four Powers War Part Deux
« Reply #71 on: February 02, 2008, 01:06:00 pm »
Missed the vote.  I plan on flying Lyran, but I'll fly Hydran if it's too lopsided.  Will do maybe 4-5 hrs a week.  Maybe more if it's fun.  I've only recently been able to get SFC online.  Still can't play on Gamespy.  My PvP skills are quite rusty.
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