Topic: Announcing Slave Girls of Orion VIII  (Read 15528 times)

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Offline Lepton

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #20 on: January 14, 2008, 07:27:37 pm »
I've played on the dynaverse with Vista.  It's not a great experience but it is doable.


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Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #21 on: January 14, 2008, 08:47:57 pm »
We will be using a 2 to 1 scale of the F&E Map. I'll post a pic tomorrow, map's almost done.
We will be using SQL.
Since it will be possible, I believe, to relocate anywhere on the map from a Friendly Planet to another Friendly Planet and as you can use just one account to accumulate pp, change race or ship, etc., then the dynamic of having the Hydran and Mirak Empires seperated by the Lyrans and Klingons will not matter as we will be using non-destroyable, but capturable embassy bases. This setup should be pretty fun.

Offline Pestalence_XC

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #22 on: January 14, 2008, 11:53:56 pm »
OK, concerning Vista..

Some things I have documented so far.

1. Networking is different from XP is that Vista auto adjusts your connection on the fly as you are playing. XP auto adjusts when you connect and then remains static. Vista auto configures to give best through put for online, however it starts slow, then throttles up to gain maximum speed. In a way it is superior to XP for web use and DLing things, but for gaming on something like the Dynaverse server that only sends out updates after a battle is done or when the news generates, Vista shows lag on its end.

The problem that this poses is that on a server with few players, Vista will sometimes move fast, then other times crawl.. I have not tested it yet on a full server to see how networking works.

Microsoft does have a method to turn of "Auto Tuning" to allow you to somewhat manually set Netshell in Command Prompt to increase Upload and DL capabilities in Vista.. however I have not found the reversion commands to reset it back to auto, but that is'nt really necessary if you are getting good through put.

2. Vista has a tripple (maybe quadruple) level firewall built in. Windows Firewall in XP is only Single layer.. in Vista, there are 3 adjustable firewalls that you can manage on different levels.. more levels if you have multiple user accounts.. I recommend turning off all Windows Firewall levels in Vista and use a router or a 3rd party firewall to save headaches. I have found that turning off the Firewall Service only disables 1 firewall in Vista, but does not effect the other 2 main levels, this may cause some issues with online play.

3. User Accounts. By default Vista comes with User Account Management enabled. It is considered a security feature, however games hate it tremendously. Basically your OS creates a shadow account and over lays it on your current account.. any changes you do to a game takes place in the Shadow layer and not the main layer, thus causing games to corrupt on launch, improper settings, unable to change settings via 3rd party software, etc.

Turning off User Accounts in the control panel does not mean that you remove different user accounts, what it does is shut off the auto shadow of the account and allows you to work on your main layer directly without the shadow layer hindering you.

4. Direct X. Direct X in XP will not increase past Direct X 9.0LE and will not get the capabilities of Vista's Direct X 10.1. Vista is now able to take advantage of the newest Direct X (10.1) in the Vista SP 1 Beta. XP is still waiting for Direct X 9.0 LE, which is supposedly able to make Direct X compatible between the 2 systems. However XP is still running Direct X 9.0c and there may be a direct Play issue, not with other players, but with the server itself. PVP using Vista, I have had no issues with lag or anything else.. in fact it has seemed more stable. I have only had 1 CTD in a PVP with Razaal on the Boneyard, but it was when the Directory server went down.. so I'm not sure what to attribute the CTD with.

on GSA and in TCP/IP games, I have not had any games CTD or drop. Some games I hosted, some games I just ride along.. but out of over 60 games PVP on GSA. TCP/IP, and Dynaverse, I have only had 1 CTD. this leaves a possibility of a Direct Play issure between the server and Vista based OP client. It seems more of a problem outlined in #1.

4. Compatibility Mode. on XP SFC OP will work natively without changing compatibility mode.. with some video cards, you may have to disable Visual Themes. In Vista, you have an enhanced desktop layer to make your main programs look better, sort of a psuedo HD upgrade. OP suffers random CTD when you do not disable Desktop Composition. with the newer Vid Cards and drivers for Vista, Visual Themes does not seem to hinder OP's performance, but I think it is best to disable it as well just to be safe. In Vista, Compatibility Mode actually works the way it is suppose to. As such on Vista, OP should be set to Win 2K compatibility (the platform in which it was built). game operates just fine in this mode.. in XPSP 2 mode and Vista Native modes, OP will operate, but will not shut down properly.

5. Going back to Networking. I would suggest that Vista users use the Release Candidate for the Service Pack 1. Networking is much improved, however the server lagging is still present. but you can get on the Dyna Servers fairly quickly... You can actually participate in a campaign, however I would limit Vista players to limited PVP due to lagging of the client on the server.. I would assign Vista users to mainly Hex Flipping or set a rule of 1 min 30 seconds wait time to move after a battle is complete.. this will give Vista enough time to re-sync with the server.



I am still working on getting Vista compatible with the Dyna servers.. this campaign will give me more research into the networking issue and allow me to make a Tweak CSS file for the netshell to be added for Vista players in the OP Enhancement Package and in a single download format. I need to make 2 CSS rules for netshell, OP compatibility and Normal.. this way you can reset Vista back to it's native mode, which is naturally very fast for browsing. The Tweak may have the advantage of setting your Networking to have faster throughput for Dling and Uploading, which will also increase browsing speed, however there may be applications coming out that will utilize Vista's Auto Tweaking in the future that will be invaluable to gaming on newer titles (I have seem marked performance increase using Vista in EVE in the networking under the Auto Adjust mode)..

Anyhow I hope that this sheds some light on Vista Players..

I will attempt some PVP on this server to check the networking of Vista to Server connections when the server is loaded.. hopefully the new network settings will help with the Server Lag seen in the Vista client.

hope this helps.
« Last Edit: January 15, 2008, 12:04:24 am by Pestalence_XC »
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Offline GDA-S'Cipio

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #23 on: January 15, 2008, 12:34:20 am »
Dunno for sure. I may offer a ship based edit reward for the one who can name all the Slave Girls...

Well,... there was Trixie, Mindy, Muffin, Star, and Little Miss Sally Rottencrotch.

Frankly, I think I shoudn't have done the last one.

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Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #24 on: January 15, 2008, 04:59:50 am »
OK, concerning Vista..

5. Going back to Networking. I would suggest that Vista users use the Release Candidate for the Service Pack 1. Networking is much improved, however the server lagging is still present. but you can get on the Dyna Servers fairly quickly... You can actually participate in a campaign, however I would limit Vista players to limited PVP due to lagging of the client on the server.. I would assign Vista users to mainly Hex Flipping or set a rule of 1 min 30 seconds wait time to move after a battle is complete.. this will give Vista enough time to re-sync with the server.

No one is gonna wanna wait a minute and 30 seconds after a battle. So Vista users can forget it if we can't get that fixed. Dunno if anyone remembers playing a campaign, but getting your ass out of a hex right after a battle as fast as you can is part of the tactics playing this game. So is jumping people when they light up after a mission. These tactics are integral to the game. If we decide to wait a minute and 30 seconds we might as well setup to arrange to have all our battles fouht on GSA.

Nice writeup Pesty. Let's work together to figure this out. Let me know what you need.

Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #25 on: January 15, 2008, 08:50:15 am »
Dunno for sure. I may offer a ship based edit reward for the one who can name all the Slave Girls...

Well,... there was Trixie, Mindy, Muffin, Star, and Little Miss Sally Rottencrotch.

Frankly, I think I shoudn't have done the last one.

-S'Cipio

Yeah, did that cream solve that itch problem on you lower lip?

Offline Leto Atreides

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #26 on: January 15, 2008, 12:36:04 pm »
Dunno for sure. I may offer a ship based edit reward for the one who can name all the Slave Girls...

Well,... there was Trixie, Mindy, Muffin, Star, and Little Miss Sally Rottencrotch.

Frankly, I think I shoudn't have done the last one.

-S'Cipio

Yeah, did that cream solve that itch problem on you lower lip?

I thought Gorns shed their skin? 

Offline WarSears

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #27 on: January 15, 2008, 03:45:35 pm »
Good question. I think we are responsible enough to know to switch sides to even it out. I'm gonna leave that up to the RM's, so I'm not leaning toward using the WG this server.

Me and Kroma were talking last night about playing for whoever has the lest amount of people. 8)
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Offline FPF-Tobin Dax

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #28 on: January 15, 2008, 03:52:00 pm »
Good question. I think we are responsible enough to know to switch sides to even it out. I'm gonna leave that up to the RM's, so I'm not leaning toward using the WG this server.

Me and Kroma were talking last night about playing for whoever has the lest amount of people. 8)


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Offline Dfly

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #29 on: January 15, 2008, 06:41:19 pm »
Actually SG08 "On the BACK of the Slaves"

it is where we are now ;)

Offline Pestalence_XC

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #30 on: January 15, 2008, 09:00:25 pm »
What I have noticed is slow hex movement when the server updates the news for the shipyard.

Slow Hex movement after battle until the server updates.

slow hex movement if moving hexes quickly (like the server lags behind)

I'm starting to wonder if it is the server kit itself that is slowing the Vista players down and not the game since players on Vista can pay GSA no problem, but only have problems when connected to the server (not in battle). I think it is time to recheck the networking code in the server kit.. maybe too many process sent through too few ports, or maybe needing to set the Server Kit to Win 2K compatibility mode before launch. Many game companies had to "Patch" their servers to be Vista compliant (along with some client software as well, but OP is not showing signs of that need on the Client end).

I can't seem to find any problem on the Vista end other than connection with the server.. so if XP player and Vista Player can play TCP/IP, GSA with no issues, but logging on to a server causes movement and updating lag, then it may be the server kit itself.

The results are consistant on all servers.. Boneyard, the Total War server, and the Test Setver using OP Stock shiplist.

The problem does not seem to be client side, but server kit side.. the servers all have 1 thing in common.. Build 37 of the kit. Maybe I can talk Bonk into looking into the Server Kit Code and maybe make a friendlier build to work with both Vista and XP.. but that may take a while with his schedule.

I'll look in to it.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline IAF Lyrkiller

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #31 on: January 15, 2008, 09:15:52 pm »
Dizzy, I think we are on SGO8 not 9.  :)




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Offline Lepton

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #32 on: January 15, 2008, 10:56:23 pm »
May I make a suggestion?  I'd like to propose making all ships dirt cheap like 10 pp and supplies dirt cheap, so that everyone can fly what they want without having to wait to get the pp by missioning.  Keep fleeting rules in place.  Keep heavy metal limits.  Lose a cap ship, can't fly one for a day or some such to keep newbs like me from screwing with the PvP-based VC points.  This way people can log on, grab their favorite ships, and start right in with PvP.  This will lower the bar for people entering PvP and willingness to engage in PvP. 

Concerns about suiciders and disposable ships??  I don't people are terribly apt to go all nuts just because ships will be free for all intents and purposes.  We are a relatively mature group here.  I don't think anyone is here to exploit a loophole like free ships.  They want a good fight so I think they will be apt to fight in a manner that creates those conditions.

I personally really just hate having to pay for the ship I want with my time.  I just want the ship I want so I can get on with it. 

Like it?  Hate it?
« Last Edit: January 19, 2008, 06:11:59 pm by Lepton »


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Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #33 on: January 16, 2008, 01:47:32 am »
I like it but dont think it's needed. You may have more than one account, but the OCI makes that unecessary since one account can go anywhere on the map, change race and change ship. So your one bank account affords all purchases. Lets see what DH has to say. As far as the 24 hour penalty box for losing a big ship, I've not decided. What do you all want?

Offline FPF-DieHard

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #34 on: January 16, 2008, 09:16:37 am »
I like it but dont think it's needed. You may have more than one account, but the OCI makes that unecessary since one account can go anywhere on the map, change race and change ship. So your one bank account affords all purchases. Lets see what DH has to say. As far as the 24 hour penalty box for losing a big ship, I've not decided. What do you all want?

UM,  OCI?   Are we going to try to go SQL with this? 
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Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #35 on: January 16, 2008, 09:39:45 am »
Oh, thought u  signed off on that already. Yeah, SFHQ has been helping me along. He went thru the entire OCI code to make sure it's solid for this server. I think we should give it a shot. I'm about to D/L the config file for the OCI soon and tweak it then pass it along to you for review.

Offline FPF-DieHard

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #36 on: January 16, 2008, 03:31:35 pm »
Oh, thought u  signed off on that already. Yeah, SFHQ has been helping me along. He went thru the entire OCI code to make sure it's solid for this server. I think we should give it a shot. I'm about to D/L the config file for the OCI soon and tweak it then pass it along to you for review.

 I got no problem with using SQL, just that I won't be able to do much.   I say we go for it, the player base will be so small at this pont that I can't imagine us crashing the server.
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Offline FPF-Paladin

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #37 on: January 16, 2008, 10:57:28 pm »
Good question. I think we are responsible enough to know to switch sides to even it out. I'm gonna leave that up to the RM's, so I'm not leaning toward using the WG this server.

Okay.  I'm asking because I was considering flying Coalition (Klingon most likely.. been wanting to do a tour with them a long time... but I can fly Lyran in a pinch) this server.  I've only ever flown Alliance... not a bad thing mind you :P  But also, I was the EFF team captian for Hydrans way back in the GSA days and if numbers go the way of past servers I see myself running around in a H-PAL or H-BAR again (and no, Paladin in my nick isn't from using that ship.. that nick predates most videogames made for anything above a 286) to stem back the tide.

I kind of see how the OCI account versatility will help make switching sides to balance things easier though.. fingers crossed on that.
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Offline Dizzy

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Re: Announcing Slave Girls of Orion IX (are we up to 9 already?)
« Reply #38 on: January 17, 2008, 01:43:37 am »
Good question. I think we are responsible enough to know to switch sides to even it out. I'm gonna leave that up to the RM's, so I'm not leaning toward using the WG this server.


Okay.  I'm asking because I was considering flying Coalition (Klingon most likely.. been wanting to do a tour with them a long time... but I can fly Lyran in a pinch) this server.  I've only ever flown Alliance... not a bad thing mind you :P  But also, I was the EFF team captian for Hydrans way back in the GSA days and if numbers go the way of past servers I see myself running around in a H-PAL or H-BAR again (and no, Paladin in my nick isn't from using that ship.. that nick predates most videogames made for anything above a 286) to stem back the tide.

I kind of see how the OCI account versatility will help make switching sides to balance things easier though.. fingers crossed on that.


The OCI should not allow you to switch sides with your account. I'll post some sort of OCI interface FAQ post in this thread in the next several days so u can see what you can and cant do. With DH and I having a master OCI account, we can setup Federation and Romulan Expeditionary Strike Accounts if need be. I dont think we will have the playerbase for that tho, but we probably will be able to switch players accounts from one side to the other upon request once we see what the numbers look like. I dont think it'd hurt doing a signup so peeps get an idea who is flying for who so we dont start the server with a 3 to 1 landslide. Here's the link, go ahead and vote: http://www.dynaverse.net/forum/index.php/topic,163378991.0.html

Offline FPF-Paladin

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Re: Announcing Slave Girls of Orion VIII
« Reply #39 on: January 17, 2008, 02:44:11 am »
Fed Expeditionary?     :huh:  Uh you mean fed ships?

Yes and a how to on the OCI would be awesome.
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