Scratch is always a wonderful thing isn't it, when you have to start from it again?
Ok, perhaps not entirely. The truth is, I haven't been working on this model at all lately, this whole year has felt like one brick wall impact after another. Lately I haven't been able to enjoy much of anything. Recently I pretty much had to force myself to ignore everyone around me and pick up my X-Box controller and just
play something and try to have some fun. As luck would have it, I ended up partying up with some halfway decent players in Halo 3's matchmaking in Team Slayer, and it ended up being an all-night session. It didn't bring me out of my funk completely, but it was awesome to know there's still people in matchmaking who aren't a foulmouthed 10 year old who screams at their parents, and complains when they lose.
Back to the model, it's been bugging me for a while. Not just that it's
still not finished, I wanted to get this out there way faster, but there's little things about the model itself that still just bug me. The top two:
Model hiccups like this:
It's not very noticeable up close, but it's enough to give me pause from far away, where it becomes impossible to miss:
Around the nacelles...it gets just as ugly up top too. I don't feel right about leaving it like that, so I've been practicing with Boolean cuts/welds and plan to reassemble the model from the spare parts I've kept on hand (spriter's habit I guess. We tend to leave a lot of spare parts lying around "just in case they come in handy.") Bottom line, reassembling it could probably be done in about 2 days, but it will probably be done with that stage next week, since I work all this weekend.
The other hang-up I have, is the Stardrive:
Bottom line is, I don't feel good about it either. I don't like the way it turned out, and every time I look at the model up close, I keep getting hung up on it. It seemed fine at first, when I really had no idea what I was doing, but now...every time I look at it, I feel like I can do better. So this week I've been concentrating on building something close to it in
shape, but smoother and easier on the eyes. It's not finished yet, but here's where I'm calling it, today:
It's going to be a bit closer-in to the primary hull in terms of the neck's length. I feel much better about this one, and I think it will fit better with the nacelles/saucer than the first.
That's all for today, later!
.::ALCHEMIC EDIT::.
(Dec 7th)
Sorry it's taking so long. I'd lost my job and have been looking for employment. All I can do is wait now for the interview, and I'm really nervous. Fortunately, I've had some time recently to work on the mesh, and a little extra.
The Torpedo Turret has been redone, and I built the mesh for the ship's Galleon, the
Iris (Think of a huge runabout stored in an underside compartment in the turret.)
That's all I have for now, so here's a cute furry creature popping up through a woman's cleavage.