I don't think that King Maker could be conberted into a computer game.
How on Earth can you programme a computer to perform duplicity??
Part of the fun of KM is seeing the look on an oppoent's face when you out back stab them by changing sides during a battle because the other side has offered you a better deal.
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"Do unto other players what that you know they are planning to do to you.... FIRST!!"
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Back in the 1980's my brother and myself used to play Rebelstar Raiders, Rebelstar I & II and then Laser Squad on the Spectrim +3 (The beset of the 8 Bit home computers back then!!)
All the above actually came with the instruction manual laid out as wargmaes tables, so that it was possible to play as a traditional table top wargame, instead of as a computer game.
On the PC the series continued with X-COM (UFO Alien Unkown in Europe and the UK) and this followed in the computer wargame theme. A typical campaign game X-Com usually takes a year or two to complete, even by a typical player spending a few hours every evening. It is very adicitve and I once spent 48 Hours playing one session as I was on a "roll" during a stage in the campaign.
My son, who also became addicted to X-COM when he was younger, bought me the trilogy boxed set for Christmas this year, which I haven't dared to have a go at as I'll be hooked again.
Anyone else here ever wind up an X-Com addict??
The thing with traditional table top wargames, unless you're in a LAN computer wargame, is the social aspect and having a good laugh plus seeing the the look on the opponent's faces when a cunning plan works out.
On the downside, some games. such as SFB do sometimes crawl along with big fleet battles.
The nice thing is that SFC with a well written FMSE script allows 6 x human players with 6 x ships and 5 x AI players with 6 x ships in a single game, and if the polys are kept low inthe models, at a decent pace. Something that is unimmaginable in SFB.