Topic: Things You'd Like To See In OP  (Read 11118 times)

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Offline Beeblebrox

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Things You'd Like To See In OP
« on: December 30, 2007, 05:50:47 am »
Don't get me wrong--OP is a great game and the Enhancement packages have been uniformly excellent.  However, like all top-notch things there are always a few niggles that (to you) would make it even better.  For me: 

1.  The disruptor sound.  In TOS the Klingon disruptor pistols had an incredible sound that really made the hairs on my neck stand up. 

2.  The photon torpedo sound.  Again, TOS had the right of things here.  In spite of over 40 years of technical advances the Star Trek franchise has yet to equal this particular sound effect.

3.  The engines.  Once more TOS was on the ball on this one.  When the Enterprise was making speed you could hear the increasing whine/drone of the engines and the same applied to decelerations with a decreasing whine/drone.  I miss this very much when I'm flying.


What are the tiny niggles that, in your opinion, would make an already sweet game even sweeter? 
"Out swords and to work with all!"---Cyrano de Bergerac

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Re: Things You'd Like To See In OP
« Reply #1 on: December 30, 2007, 06:01:09 am »
The textplus mod which modifies the damage textures in SFC2/OP:
http://sfc.strategyplanet.gamespy.com/files/pafiledb.php?action=file&id=386

The only thing that I have to install again and again and again after install OPEP.

Offline Stylsy

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Re: Things You'd Like To See In OP
« Reply #2 on: December 30, 2007, 05:37:30 pm »
**blows dust of account**

Repair Rendezvous!

:D

Offline Age

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Re: Things You'd Like To See In OP
« Reply #3 on: December 30, 2007, 06:00:54 pm »
The things I would like to see if it was ever possible to remake the game is elements from all 4 games SFC1,2 EaW,OP and 3.I would like to see a newly revised UI more like windows theme one with close,min/max screen settings and just min.I would like to see a much more user friendly hot key set up.

Offline IndyShark

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Re: Things You'd Like To See In OP
« Reply #4 on: December 30, 2007, 06:13:07 pm »
How about the Doomsday device?

Offline I, Mudd.

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Re: Things You'd Like To See In OP
« Reply #5 on: December 30, 2007, 10:35:16 pm »
Blue. Phasers. Dammit.

Offline NuclearWessels

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Re: Things You'd Like To See In OP
« Reply #6 on: December 31, 2007, 01:30:21 am »
**blows dust of account**

Repair Rendezvous!

:D

LOL - and I think it's safe to second this on KF's behalf  ;D
+1 for persistence!  ;)

dave

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Re: Things You'd Like To See In OP
« Reply #7 on: December 31, 2007, 03:09:05 am »
"Join mission in progress" ;D

Offline marstone

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Re: Things You'd Like To See In OP
« Reply #8 on: December 31, 2007, 08:09:55 am »
My wish if for mech links that really are used for holding PF's so a PFT can carry 6 PF's like they are suppose to.  You could also have a true SCS since they need to carry both fighters and PF's.  Fighters that carry the right drone loadouts (the drones are wrong in SFC, damage and speed, etc).  Drone rack g's that work right. 

could think of more, but this would be a good start.
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Offline Pestalence_XC

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Re: Things You'd Like To See In OP
« Reply #9 on: December 31, 2007, 08:31:53 am »
Blue. Phasers. Dammit.

That should be easy enough.. just open the Assets/Textures folder and find fx0.bmp and open it in Paintshop, Photoshop, or ms paint

Change the color of the ribbons in the top right corner..

Now this changes color of the phaser beams.. not just for Feds, but all races.
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Offline I, Mudd.

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Re: Things You'd Like To See In OP
« Reply #10 on: December 31, 2007, 10:00:40 am »
Doesn't quite work that way, Pesty. Yellow is hard coded into the game ... blue looks green.

Offline Czar Mohab

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Re: Things You'd Like To See In OP
« Reply #11 on: December 31, 2007, 10:58:56 am »
1.) Orion option mounts.

2.) Not sending a freighter as a wingman in some missions (really, do they think that low of me to complete the mission that they send along a freighter to finish up?).

3.) EAW mission scripts for the non-pirate races (I know there's probably a mod out there that has it, just haven't found it yet)(This could also be that my version of OP+ isn't cooperting with me, pretty sure I read that they were included).

4.) Actions affect political influence. Meaning if I do something that would irk the Gorn, the relations with the Gorn would be less than "long term partner".

4.a.) True total war maps (again, I know there is prolly a mod out there or my OP+ doesn't want to play. Says "Total war" on some campaigns, but I still have allies... grrr...). I want to have a conquest map where the "allies" are also enemies. Gets tiresome fighting the same things over and over. How about a Romulan invasion of Klingon space? Or Fed invasion of Hydran space?

5.) More missions. More variations of the current missions.

6.) No *^&% BB's or DN's encountered on "Patrol" when all you have is your starter frigate. I like the unbalance factor; but really... You want me to take out that B-11k? With my FFL? I can tell you where to stick that B-11, Admiral...

7.) Adjutsable starting prestige (or more prestige from successful missions). For new-to-the-game types, yeah they should start out low and build it up; but with the mod I have (I think OP+... been ~3 years since I installed it) I can never fly the Early DN's because they've been taken out of service by the time I can afford one.

8.) Source code released!

9.) X-tech that applies to Ph-2, 3, G, and 4. O/L'd Ph-4... *DROOL* Yeah, probably alot of nay sayers to this, but at the very least a type X3 would have been nice. Or an O/L feature for the G2.

9.a.) Ph-X pulse.

10.) Smarter AI. Perhaps one that learns and adapts. Or uses tactics like sabre dancing, and not the ever present "Close and engage" (Yes, I've played online with humans. Gave it up for complicated reasons, namely the AI doesn't complain when I win with something unorthodox.).

11.) AI that doesn't always go for the lead ship. I only ever got wingmen for one reason, to spread the damage around. Doesn't always work...

12.) Add-ons and updates. Not just mods, but more like expansions. New maps, new races, new units, new weapons... while keeping the old ones. Maybe if there is an SFC-4...

13.) Special sensors that do something more SFB like. I can guess that the purple drone is either single or double warhead, fast speed; but hows about breaking its lock-on so I can save a phaser shot or two? Or how about letting me send some EW over to the DN that's engaging the SB? Pretty sure he could use it...

Czar "Think that's all." Mohab

EDIT 1.) Minor additions

EDIT 2.) Turns out Pestalence has an enhancement package. Who woulda thought all I had to do was look around and find what I wanted. Guess I'm a touch behind the curve...
« Last Edit: December 31, 2007, 01:48:06 pm by Czar Mohab »
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Offline Roychipoqua_Mace

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Re: Things You'd Like To See In OP
« Reply #12 on: December 31, 2007, 03:56:59 pm »
1.) Orion option mounts.


You said it. I agree with you with the other things, but option mounts would really help OP.

Also, I think PPD's should be deleted from the game completely.

Offline Klingon Fanatic

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Re: Things You'd Like To See In OP
« Reply #13 on: December 31, 2007, 08:31:04 pm »
**blows dust of account**

Repair Rendezvous!

:D

LOL - and I think it's safe to second this on KF's behalf  ;D
+1 for persistence!  ;)

dave


LOL, yes second Repair Roundevous for me too!

Keep the great scripts of yours coming out Dave.

Happy New Year!

KF
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Offline The Postman

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Re: Things You'd Like To See In OP
« Reply #14 on: December 31, 2007, 08:49:50 pm »
How about the Doomsday device?

A couple of changes to the shiplist will have any and all of the DMM's showing up in monster missions.  They are already in OP, just have to "turn them on".



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Offline The Postman

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Re: Things You'd Like To See In OP
« Reply #15 on: December 31, 2007, 08:57:30 pm »
1.) Orion option mounts.

2.) Not sending a freighter as a wingman in some missions (really, do they think that low of me to complete the mission that they send along a freighter to finish up?).

3.) EAW mission scripts for the non-pirate races (I know there's probably a mod out there that has it, just haven't found it yet)(This could also be that my version of OP+ isn't cooperting with me, pretty sure I read that they were included).

4.) Actions affect political influence. Meaning if I do something that would irk the Gorn, the relations with the Gorn would be less than "long term partner".

4.a.) True total war maps (again, I know there is prolly a mod out there or my OP+ doesn't want to play. Says "Total war" on some campaigns, but I still have allies... grrr...). I want to have a conquest map where the "allies" are also enemies. Gets tiresome fighting the same things over and over. How about a Romulan invasion of Klingon space? Or Fed invasion of Hydran space?

5.) More missions. More variations of the current missions.

6.) No *^&% BB's or DN's encountered on "Patrol" when all you have is your starter frigate. I like the unbalance factor; but really... You want me to take out that B-11k? With my FFL? I can tell you where to stick that B-11, Admiral...

7.) Adjutsable starting prestige (or more prestige from successful missions). For new-to-the-game types, yeah they should start out low and build it up; but with the mod I have (I think OP+... been ~3 years since I installed it) I can never fly the Early DN's because they've been taken out of service by the time I can afford one.

8.) Source code released!

9.) X-tech that applies to Ph-2, 3, G, and 4. O/L'd Ph-4... *DROOL* Yeah, probably alot of nay sayers to this, but at the very least a type X3 would have been nice. Or an O/L feature for the G2.

9.a.) Ph-X pulse.

10.) Smarter AI. Perhaps one that learns and adapts. Or uses tactics like sabre dancing, and not the ever present "Close and engage" (Yes, I've played online with humans. Gave it up for complicated reasons, namely the AI doesn't complain when I win with something unorthodox.).

11.) AI that doesn't always go for the lead ship. I only ever got wingmen for one reason, to spread the damage around. Doesn't always work...

12.) Add-ons and updates. Not just mods, but more like expansions. New maps, new races, new units, new weapons... while keeping the old ones. Maybe if there is an SFC-4...

13.) Special sensors that do something more SFB like. I can guess that the purple drone is either single or double warhead, fast speed; but hows about breaking its lock-on so I can save a phaser shot or two? Or how about letting me send some EW over to the DN that's engaging the SB? Pretty sure he could use it...

Czar "Think that's all." Mohab

EDIT 1.) Minor additions

EDIT 2.) Turns out Pestalence has an enhancement package. Who woulda thought all I had to do was look around and find what I wanted. Guess I'm a touch behind the curve...


# 4 does happen but it takes a while to make changes that you can see. If you start attacking your allies, they do slowly become your enemy.

#5: there are over 150 missions out there if you know where to look.  Evil Dave, Karnak and Tracey G wrote a large number of them.

# 7 is just a simple edit of a file.

#8 is not controlled by anyone here.

#12  there are at least 2 more weapons in OP that aren't used



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Offline marstone

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Re: Things You'd Like To See In OP
« Reply #16 on: December 31, 2007, 10:40:10 pm »
more information on the server kit and the OCI would be nice.  (server kit download says it is from 2004, and instructions are tough for a newbie)
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Offline Leto Atreides

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Re: Things You'd Like To See In OP
« Reply #17 on: January 01, 2008, 01:20:49 am »
cloaks that work better.... like in sfc3 or if that's not possible no mine flashing

Offline marstone

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Re: Things You'd Like To See In OP
« Reply #18 on: January 01, 2008, 02:49:26 am »
cloaks that work better.... like in sfc3 or if that's not possible no mine flashing

better cloaking would be good, but the flashcube is part of SFB and probably should stay.  Now hidden mine dropping would be nice to add.  In SFB if you drop a mine out the hatch (hitting m in SFC) you would drop a mine that wasn't placed on the map.  Transporter placement was the only one that put them on the map, as the transporter activinty showed where it was placed.
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Offline Czar Mohab

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Re: Things You'd Like To See In OP
« Reply #19 on: January 01, 2008, 12:24:27 pm »

Quote
# 4 does happen but it takes a while to make changes that you can see. If you start attacking your allies, they do slowly become your enemy.

Never noticed. Thanks for the tip!

Quote
#5: there are over 150 missions out there if you know where to look.  Evil Dave, Karnak and Tracey G wrote a large number of them.

One word here. MORE. :D

Quote
# 7 is just a simple edit of a file.

I was leaning more towards something like an in game slider, or something that reads your save games and realizes, "Hey, this guy's pretty good, lets give him 200 extra P to start."

Quote
#8 is not controlled by anyone here.

I know... Been a dream of mine since SFC1. Not that I'd likely be able to do anything with it. Still something I'd like to see before (if at all) OP gets the big flush into unplayed land.

Quote
#12  there are at least 2 more weapons in OP that aren't used

For this I was thinking along the lines of something like how OP+ was/is, along with the enhancement packs (Little research goes a long way, it seems ;)); but instead of a flush and reinstall, you could just install whatever you wanted to the game as it is. The first, I suppose, would be the "fresh install" of OP required, but after that, its just put on the next piece. Like the modules in SFB, I guess. You don't have to have C3 or R2 to make the game go, but if you want them, they're there. I was, however, thinking a little more in depth to the packs; that if you didn't want a new race, but you were using a new weapon pack that included parts of that new race, you wouldn't see it (the parts of the new race) in OP until and if you installed that race.

Each pack would add to and not overwrite or take from the game. I guess this part of the dream would require "Ye Olde Source Code", but I am sure that some elements (of this dream, not the code, but I suppose that too) are already out there, not to mention those two (or more) hidden weapons you mentioned. Its a great game as is, and with such a vast community, probably always will be through Mods, et al. I was just thinking about the "weekend Captain" who doesn't have a lot of free time to uninstall/reinstall just to get a mod update but does have just enough to D/L the Seltorians Pack (yeah, dreaming again) and start waging war with them.

Czar "Big Dreamer" Mohab


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