So texturing Changes seem to be all done now, So that just leaves one thing to do
Renders, Renders, Renders...
So where are they?
Ran into a few problems concerning the warp engines and the registries for them. I made the problem, but didn't discover it until now.
When I was prepping the engines at the beginning, what I should have done was modify them as a pair, not as a single engine and clone it a few times and mirror 2 of them. That just cause the mapping to mirror as well, so when I made one registry for one side of the warp engines, 2 of them showed properly, while the other 2 showed them mirrored, and on the opposite side of where they should have been.
Took me a while, but I decided to cut corners. Needless to say, problem is fixed, and no remapping was required.
What I would really like to know though if there is a way in MAX to merge identical materials into one single material. Cause the fix I had to make for the engines caused the model to now have multiple identical materials for the engines.
While this doesn't affect how the ship will work in game, it's a major pain when it comes to, say, attaching spec maps for rendering, or even porting the ship to another game like BC because of all the times the same texture would have to be reassigned from the BMP to the TGA in order to make sure the entire ship was mapped.
I'll post some renders, with registries, in a bit.