Well, here's an update, but without renders.
The bottom torpedo pod was just too much trouble, so I deleted the damn thing. But, MP showed me a nice concept that I had dismissed myself early on in the process. Turns out it works nicely, and also helps sets the ship apart from other Mars models out there. Thanks for showing me the concept could work MP. :-D
The lower aft torpedo launchers are fixed. Swapped the tubes themselves with ones that already had the desired mapping. Thanks for the suggestion GAFY.
The mapping on the rim is not done, nor do I think it'll get done. Don't know how to fix it.
The neck is fixed. MP helped as much as he could, but MS3D kept wanting to resize and rotate the model the way it wanted, and I couldn't handle it. However, Lint showed me how to solve the problem in MAX, so the neck is fixed.
I've gone through each texture entry and made sure that those textures that are supposed to have lightmaps have them, and those that don't, do not have any.
I'm wondering if I should even bother with spec maps in the renders. I've already counted. 58 textures to make spec maps for. That's alot of spec maps, and alot of attaching of spec maps. I know in the end the results would be nice, but I'm debating if I should use spec maps in renders.
I am however gonna make a few renders right now. They'll be in my next post.