Topic: OP Enhancement Package v5.1  (Read 67246 times)

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Offline Pestalence_XC

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OP Enhancement Package v5.1
« on: December 25, 2007, 11:09:35 pm »



Orion Pirates Enhancement Package v5.1



Created by :

Pestalence_XC
 



Introduction :

This package is designed to include all the latest developments by Taldren for the Starfleet Command II :Orion Pirates game community as well as the most current Updates and most popular content as created by the Starfleet Command community for use with Orion Pirates including game modding tools. Below are the installation instructions.. please follow them closely.


Installation Instructions (Windows 98[SE], Windows Mellinium, Windows 2000, Windows XP) :

Basic Installation (Out of box install of Orion Pirates) :

1) Disable Anti-Virus for the remainder of the steps.

2) Make sure that your drivers for your sound card and video card are the latest version. Please check with the manufacturer of your cards for the proper drivers.

3) Make sure you are running the latest Microsoft Updates for your computer from the Windows Update site, including all the "Additional Content" which will help your system run much smoother (XPSP3 will be out soon).

4) Install Orion Pirates from game CD. Say no to DirectX and Gamespy Arcade installs.

5) Install the Orion Pirate Enhancement Pack v5.0 and allow it to install fully. This process will go through several separate installers by way of a black DOS window once the main installer closes. Follow all instructions listed in the DOS window for complete OP Enhancement Pack install.

**Note** - The installer contains 4 choices for the Enhancement Package Install... If you are following the install instructions in this section.. the first 2 choices in the installer will also install the Orion Pirates game patch v2552.. One choice will install the OP + with models and the other had OP + without models... Please install as space and system specs allow.

6) Go to your Orion Pirates Directory and right click on it. Select Properties and click OK. At the bottom you will see a black box in Read Only. Uncheck this and click OK. A window will pop up asking if you want to do this to the folder only or all files and folders. check all files and folders and click OK. You must do this before using anything for OP like EZINI.

7) Go to your Orion Pirates folder and find StarfleetOP.exe and right click. Seclect COPY. right click on your desktop and select "Paste Shortcut". This is the icon you will use to launch SFC OP game.

8) Re-enable your Anti-Virus. Please make sure that the OP Enhancement package install has completed first.

9) Do not use Windows Firewall and preferrably not Norton or McAfee for AV or Firewall, Use AVG or Panda for AV and Black Ice or Zone Alarm or a hardware firewall like a router !!! On your regular Firewall software (TURN OFF MICROSOFT OR WINDOWS FIREWALL (Turn it off and disable the service)), You will need to configure your firewall ports for OP according to Gamespy Arcade and the following firewall settings :

If you are behind a router/firewall you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: http://www.portforward.com/

Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.

10) Launch game from Desktop Shortcut and Enter CD Key (Include dashes).

11) Enjoy Playing.


Normal Installation : (Steps 1 and 2 are if you had a previous version of the Enhancement Pack installed.) :

1) Completely remove any  content added to Orion Pirates since v2552 Patch, including any previous Enhancement Package version (see Uninstall Instructions below).

2) Uninstall Orion Pirates game from your PC and delete the Starfleet Command Orion Pirates game directory off of your system.

3) Disable Anti-Virus for the remainder of the steps.

4) Make sure that your drivers for your sound card and video card are the latest version. Please check with the manufacturer of your cards for the proper drivers.

5) Make sure you are running the latest Microsoft Updates for your computer from the Windows Update site, including all the "Additional Content" which will help your system run much smoother (XPSP3 will be out soon).

6) Reinstall Orion Pirates from game CD. Say no to DirectX and Gamespy Arcade installs.

7) Install the Orion Pirate Enhancement Pack v5.0 and allow it to install fully. This process will go through several separate installers by way of a black DOS window once the main installer closes. Follow all instructions listed in the DOS window for complete OP Enhancement Pack install.

**Note** - The installer contains 4 choices for the Enhancement Package Install... If you are following the install instructions in this section.. the first 2 choices in the installer will also install the Orion Pirates game patch v2552.. One choice will install the OP + with models and the other had OP + without models... Please install as space and system specs allow.

8) Go to your Orion Pirates Directory and right click on it. Select Properties and click OK. At the bottom you will see a black box in Read Only. Uncheck this and click OK. A window will pop up asking if you want to do this to the folder only or all files and folders. check all files and folders and click OK. You must do this before using anything for OP like EZINI.

9) Re-enable your Anti-Virus. Please make sure that the OP Enhancement package install has completed first.

10) Do not use Windows Firewall and preferrably not Norton or McAfee for AV or Firewall, Use AVG or Panda for AV and Black Ice or Zone Alarm or a hardware firewall like a router !!! On your regular Firewall software (TURN OFF MICROSOFT OR WINDOWS FIREWALL (Turn it off and disable the service)), You will need to configure your firewall ports for OP according to Gamespy Arcade and the following firewall settings :

If you are behind a router/firewall you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: http://www.portforward.com/

Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.

11) Go to your Orion Pirates folder and find StarfleetOP.exe and right click. Seclect COPY. right click on your desktop and select "Paste Shortcut". This is the icon you will use to launch SFC OP game.

12) Launch game from Desktop Shortcut and Enter CD Key (Include dashes).

13) Enjoy Playing.




Installation Instructions (Windows Vista) :


On systems still in default out of box condition :

Vista still running on Default out of box settings will have many problems with older games.. this simple guide will allow you to run most of your old software simply and easily. This method will leave only 1 account on your machine (Administrator). If you have others using your system, then I suggest either reinstalling the OS from scratch or install on a different machine which you can set up only 1 account. Windows User Accounts makes a Shadow Sharing account that will kill older games because the Main program of your games is not designed to swap between accounts, even the shadow account. This method below is tested and proven to work on Windows Vista 32 bit Home Basic and Home Premium and Ultimate. This method is not yet tested on Windows Vista 64 bit systems.
[/size]

1. Log on to machine as Administrator

2. Go into your control panel

3. Open User Accounts and Family Safety

4. Open Add or remove user accounts

5. Look at bottom of page for "Go to Main User Account Page"

6. Click on "Turn User Account On or Off"

7. Uncheck the box that says "Use User Account Control"

8. Click OK then reboot system.

9. Disable Anti-Virus for the remainder of the steps.

10. Make sure that your drivers for your sound card and video card are the latest version. Please check with the manufacturer of your cards for the proper drivers.

11. Make sure you are running the latest Microsoft Updates for your computer from the Windows Update site, including all the "Additional Content" which will help your system run much smoother. To update your system completely, check your Windows Update settings to see if you are including all content, not just critical updates. Use your Windows Update manual control in control panel under System and Maintainence. Click on Windows Update, and check settings in order to get ALL updates. after updatig and restarting, continue to next step.

12. Install Orion Pirates from game CD. Say no to DirectX and Gamespy Arcade installs. If you want Gamespy Arcade.. Download the current version from www.gamespyarcade.com.

13. Install the Orion Pirate Enhancement Pack v5.0 and allow it to install fully. This process will go through several separate installers by way of a black DOS window once the main installer closes. Follow all instructions listed in the DOS window for complete OP Enhancement Pack install.

**Note** - The installer contains 4 choices for the Enhancement Package Install... If you are following the install instructions in this section.. the first 2 choices in the installer will also install the Orion Pirates game patch v2552.. One choice will install the OP + with models and the other had OP + without models... Please install as space and system specs allow.

14. Re-enable your Anti-Virus. Please make sure that the OP Enhancement package install has completed first.

15. Do not use Windows Firewall and preferrably not Norton or McAfee for AV or Firewall, Use AVG or Panda for AV and Black Ice or Zone Alarm or a hardware firewall like a router !!! On your regular Firewall software (TURN OFF MICROSOFT OR WINDOWS FIREWALL (Turn it off and disable the service)), You will need to configure your firewall ports for OP according to Gamespy Arcade and the following firewall settings :

If you are behind a router/firewall you will need to forward ports 2300-2400 TCP&UDP and 47624 TCP to login. (allow pings from the WAN) Port forwarding applies to a static LAN config. The following site may be of assistance in this: http://www.portforward.com/

Some ADSL and cable modems have router capabilites in them that the ISP does not tell you about and often poorly understand themselves.

15. Go to your Orion Pirates Directory and right click on it. Select Properties and click OK. At the bottom you will see a black box in Read Only. Uncheck this and click OK. A window will pop up asking if you want to do this to the folder only or all files and folders. check all files and folders and click OK. You must do this before using anything for OP like EZINI.

16. On your Desktop, go to each icon that OP Enhancement installed. Right click and select Properties. in the window that pops up, go to Compatibility tab anc put a check into "Use Compatibility Mode for" and make sure that XPSP2 is showing in the box. Click OK. this must be done for all Icons for OP Enhancement.

17. Go to your Orion Pirates folder and find StarfleetOP.exe and right click. Seclect COPY. right click on your desktop and select "Paste Shortcut". This is the icon you will use to launch SFC OP game. Make sure that you set this for Win 2K comaptibility. Also disable Desktop Composition.

18. Launch game from Desktop Shortcut and Enter CD Key (Include dashes).

19. Enjoy Playing.



Custom Installation (for those who have custom models they do not wish to lose) :

1) Go to your Starfleet Command Orion Pirates\Assets\Models and  your Starfleet Command Orion Pirates\OPPLUS\Models directories. Copy both of the Models directories and paste them outside the Orion Pirates game directory. (you only need to copy the directory in which you have changed models out within the game)

2) Follow the instructions listed above for Normal installation.

3) Sort through your copied Models folders on a model by model basis using Taldren Model Viewer (Included in this package) and compare your model to the models installed by the Enhancement Package. Replace the models in the OP game directory with your custom models in whish you wish to use to play the game.

4) Keep a complete backup of your custom models outside the OP game directory in the event you need to uninstall the OP Enhancement Package. Usually this is done with Winzip or Winrar (to save HDD space).


« Last Edit: December 28, 2007, 11:03:24 am by Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: OP Enhancement Package v5.0
« Reply #1 on: December 25, 2007, 11:54:52 pm »
Mod Chooser Usage Instructions (Please Read all instructions prior to installing the Mod)

1) Read the information of the Mod before installing.. make sure that your game is in the settings required by the Mod.. as such, after Orion Pirates install, you should have only 1 Mod installed.. Mod Chooser will have 2 choices (if you installed Orion Pirates Enhancement Package correctly).. 1 for Taldren's Original setup and the other for the OP + setup. Please check with the instructions of the Mod for which setup your game needs to be in prior to the Mod Install.

2) Mod Chooser will back up everything that the Mod Installs EXCEPT for mission scripts.. if the Mod is installing Mission Scripts, then it is highly recommended to back up your existing mission scripts into a separate directory prior to installing the Mod... the Mission Scripts will have to be manually swapped with the ones added by the Mod... Current Dynaverse Servers are using the mission scripts currently installed by Orion Pirates Enhancement Package v4.0, however some Mods may contain custom missions and/or older versions of scripts that are in the Enhancement Pack and to preserve the integrity of the scripts currently installed, a backup of the scripts is recommended... If you Mod is for a Dynaverse Server.. 9 times out of 10 all you will need is the Shiplist and ftrlist files, the model.siz file and the Met_NWConfig.scr (backup original script file). If a server is using Custom models, then you will need their Models install... for the easy way to install for a Dynaverse, Backup your Scripts folder, install the Server Installer which the Dynaverse operator will provide, make a backup of the scripts folder again and label it for the specific server (or compare to your original scripts), then follow the steps below, and finally uninstall the Dynaverse Installer.. Mod Chooser will now have the Dynaverse set-up for ease of switching.. all you will need to do is put in the proper back-up of Scripts for the server in which you are playing on...

3) Install the Mod. When installing a Mod on top of Orion Pirates Enhancement Pack, Mod Chooser will allow you to assign it to a new slot provided that the Mod contains a new shiplist.

4) After installing the Mod, go into your Assets\Specs folder and check the last edited date on the shiplist.txt and ftrlist.txt files, compare the files to the shiplist.txt and ftrlist.txt files located in your Orion Pirates\MetaAssets folder.. if they differ in date and time, then copy the shiplist and ftrlist from Assets\Specs and OVERWRITE the ones in MetaAssets.

5) Double Click the Mod Chooser desktop Icon.

6) Mod Chooser will check for any altered shiplist files in the Assets\Specs folder...

   A) If Mod Chooser asks you to save the new Mod, then procede streight to step 7.

   B) If Mod Chooser does not ask you to save the new Mod, then follow these steps :

      a) Close Mod Chooser and go into your Assets\Specs directory and open your shiplist.txt file with either Notepad or Excel.

      b) In the topmost line of the shiplist, find a spot in the first sentence and add a period (.)

      c) Save shiplist.txt and then copy the file.

      d) Open your Orion Pirates\MetaAssets folder and paste the shiplist into this folder. Say Yes to Overwrite.

      e) Re-launch Mod Chooser and continue with Step 7.

7) Give the Mod a new name then go to the next step of the Mod Chooser setup process..

8) You can choose to assign the Mod to a new empty slot or to overwrite a different mod already installed.. it does not matter which slot you choose.. it will erase the chosen slot and add the content of your current Mod to your chosen slot.

9) Decide which mode you want to play Orion Pirates in, launch Mod Chooser, pick the mod you wish to play... the Mod you currently are using will be greyed out and unselectable.


Mod Chooser - Updating or Overwriting a currently installed Mod

1) This is to be done prior to applying an update to your current game mod.

2) Launch Mod Chooser and make sure that your game in in the Mod mode that you wish to update.

2) Go inside the SFCOP Mod Chooser folder located inside your Orion Pirates game directory

3) Open your Filedata.ini file using notepad.

4) Look under the [Names] section and find the name of the mod in which you are going to alter or update. Remember the CMod# that is assigned to the name of the Mod in which you are altering or updating.

5) Look up to find [Shiplist_Files_Sizes] and [Ftrlist_Files_Sizes]. find the CMod# listed that corresponds to the Mod that you are altering or updating. Set the values of only that CMod# to equal 0.

6) Go down this file and find the section listed as [CMod#] (where # is the same number as the Mod you are altering or updating as found in step 4) and set all values to False.

7) Close and save the Filedata.ini

8) Go inside the Bin folder and go inside the CMod folder corresponding to the Mod you wish to alter or Update as found in step 4.

9) Delete all files inside the GFs, Models, Mouse, Sounds, Specs, Strings, and Textures folders while keeping the GFs, Models, Mouse, Sounds, Specs, Strings, and Textures folders themselves. Each of these folders need to be present but empty.

10) Install your Update or make alterations to your Modded game.

11) After installing the Mod, go into your Assets\Specs folder and check the last edited date on the shiplist.txt and ftrlist.txt files, compare the files to the shiplist.txt and ftrlist.txt files located in your Orion Pirates\MetaAssets folder.. if they differ in date and time, then copy the shiplist and ftrlist from Assets\Specs and OVERWRITE the ones in MetaAssets.

12) Double Click the Mod Chooser desktop Icon.

13) Mod Chooser will check for any altered shiplist files in the Assets\Specs folder...

   A) If Mod Chooser asks you to save the new Mod, then procede streight to step 14.

   B) If Mod Chooser does not ask you to save the new Mod, then follow these steps :

      a) Close Mod Chooser and go into your Assets\Specs directory and
           open your shiplist.txt file with either Notepad or Excel.

      b) In the topmost line of the shiplist, find a spot in the first sentence and add a period (.)

      c) Save shiplist.txt and then copy the file.

      d) Open your Orion Pirates\MetaAssets folder and paste the shiplist into this folder. Say Yes to Overwrite.

      e) Re-launch Mod Chooser and continue with Step 14.

14) Give the Mod a new name then go to the next step of the Mod Chooser setup process..

15) You can choose to assign the Mod to a new empty slot or to overwrite a different mod already installed.. it does not matter which slot you choose.. it will erase the chosen slot and add the content of your current Mod to your chosen slot.

16) Decide which mode you want to play Orion Pirates in, launch Mod Chooser, pick the mod you wish to play... the Mod you currently are using will be greyed out and unselectable.


Mod Chooser - Removing a currently installed Mod

1) Launch Mod Chooser and make sure that your game is in the Taldren Game mode.

2) Go inside the SFCOP Mod Chooser folder located inside your Orion Pirates game directory

3) Open your Filedata.ini file using notepad.

4) Look under the [Names] section and find the name of the mod in which you are going to remove. Remember the CMod# that is assigned to the name of the Mod in which you are removing.

5) Look up to find [Shiplist_Files_Sizes] and [Ftrlist_Files_Sizes]. find the CMod# listed that corresponds to the Mod that you are removing. Set the values of only that CMod# to equal 0.

6) Go down this file and find the section listed as [CMod#] (where # is the same number as the Mod you are removing as found in step 4 and set all values to False.

7) Close and save the Filedata.ini

8) Go inside the Bin folder and go inside the CMod folder corresponding to the Mod you wish to remove as found in step 4.

9) Delete all files inside the GFs, Models, Mouse, Sounds, Specs, Strings, and Textures folders while keeping the GFs, Models, Mouse, Sounds, Specs, Strings, and Textures folders themselves. Each of these folders need to be present but empty.

You now have an Empty Mod Slot.



Total Package Install Content:

SFC OP Patch v2552 Full Installer (out of Box SFC OP installation only)

SFC OP Bonus add on (Taldren Bonus install CD Content)

OP Plus v4.0 Shiplist installers and OP Plus v4.0 Hardcore [Xenocorp Edition] by Firesoul

EAW to OP Conversion scripts with *.MCT single player setup files by Firesoul

Sulu Bonus EAW to OP conversion scripts by Firesoul

Complete Evil Dave OP Mission scripts by Nuclear Wessels

EEK Dynaverse mission package by Karnak including the EEK *.MCT single player campaign files

OP + and Standard Fighterlist.txt and shiplist.txt as converted by Karnak for use with the EEK mission scripts in single player (located in Assets\Specs\EEK Shiplist)

OP Patrol Scripts v4.1 and Convoy Raid mission by Tracey Greenough updated Oct. 2005

Dynaverse 2 Model Pack by P81 and Atrahasis

Co-OP Ace Script v4.0 as modified by Firesoul

Sector Assault v1.1 for Orion Pirates by MagnumMan

EZ-INI game set up utility by MagnumMan

ShipEdit EAW and Shipedit OP by EagleEye Softwae Group

Fests + v1.1 by Firesoul

SFC-OP mini-updater created 11-06-2004 by Firesoul

In game Model Testing Script v1.23 for single race by Firesoul

In game Model Testing Script v1.00 for all races by Firesoul

In game Model Testing Script v1.00 for bases only on all races by Firesoul

Taldren Model Viewer by Taldren

Centauri Vaughn's Fleet Pick 2.A

Centauri Vaughn's  Team Starfleet Battles 3.0 Mission Pack

Strat's Mod Chooser v6.5

Dynaverse Server IP correction *.gf file

Custom conquest campaign *.mct files for single player by Pestalence using Nuclear Wessels scripts.

Conquest campaigns now utilizing the Conquest game map and conquest MetaMap.gf file as fixed by Pestalence.

EAW to OP Custom Single Player campaign *.mct files created by Pestalence which incorporate Nuclear Wessels scripts into the EAW to OP conversion.

Updated Dynamic Link Library files (*.dll) for improved net stability, reduced lag, and enhanced graphics as discovered and tested by Pestalence. File origins are from Taldren and found in the SFC 3 game. Updated 3/7/2006.

Additional sfc.ini entries included for Orion Pirate races ship engine doubling, Sets Auto-Film off by default, gives options to manually change Hidden race and BVP for GameSpy Arcade matches and TCP/IP matches, and turns on volley info to show number of internals scored once you breach enemy hull. Entries added by Pestalence.


Any other credits are included in the additional readme.txt files installed for NW OP Missions, OP + installation, and EEK OP Missions in
the main Starfleet Command Orion Pirates Directory.



Installer Options:

Each installer contains 4 install options :

1) Install patch v2552 with OP+ v4.0 with models
2) Install patch v2552 with OP+ v4.0 without models
3) Install OP+ v4.0 with models but without patch v2552
4) Install OP+ v4.0 without models but without patch v2552

Uninstall Instructions:

To uninstall the OP Enhancement Pack, just go into your OP game directory and double click the OP_Enhancement_Uninstall.exe file. and follow the instructions listed in the pop up DOS window. It will uninstall each component one at a time to ensure that Orion Pirates will remain in it's original state, with exception of a couple of game file fixes for Single Player and for Dynaverse Connection.

Five components that the OP Enhancement Pack can not uninstall with it's uninstaller is the v2552 patch, the OP Bonus Content, Shipedit, Mod Chooser and Sector Assault. To uninstall Sector Assault and Shipedit, use Window's Add/Remove Programs. To Remove Mod Chooser and Mod Chooser created files, delete the Mod Chooser and Preset folders out of Orion Pirates game directory. To remove patch v2552, Firesoul's Mini-Updater and OP Bonus Content, Uninstall and reinstall Orion Pirates.



Personal Statement:

This package is a combination of Official game content as created by Taldren works as well as fan created material. This package was compiled by Pestalence in order to help the Starfleet Command Orion Pirates game community have an easy source for updating their game to the latest patch and bonus content and the most commonly used fan created material for Single Player, Gamespy Arcade and the Dynaverse. This package is in no way labeled as Official Content for Orion Pirates and should be considered a massive mod for the game. This package is supported solely by Pestalence and is not supported by Taldren or Interplay.  Content will be updated for this package by way of a new release of the package when content is updated by others in the community. All content is the intellectual Property of their creators, so please check for all readme files in the Orion Pirates game directory for proper credits on content. Only a certain number of campaign mct files were created by Pestalence in accordance with Single Player game mode and the metamap.gf and metamap.war game files were edited by Pestalence for proper integration into Orion Pirates Single Player game mode... All other content is property of their respective owners. There is massive ammounts of other created works available for Orion Pirates and much of it can be found at www.dynaverse.net.. this package is in no way the end all be all of enhancement s available for Orion Pirates.. This package only contains the most widely used material for access to the Dynaverse, use on Gamespy Arcade and for Single Player, however much more content is available for Orion Pirates that can be used in combination to the Enhancement Package or independantly. Please check www.dynaverse.net/forums for additional Orion Pirates content.



Changed items since v4.0:

Modified installer to put Directory server fix into proper place during install to ensure Directroy server access.

Fixed Single Player Campaign Batch files for swapping Storyline and Conquest game modes.

    Using a Conquest game mode or Storyline game mode requires specific instructions for use or game crash will occur.

     1) You must play a Saved game using the same shiplist that you used when you started the game that you saved. The wrong shiplist will cause game to crash.

     2) You must make sure that you are still in the same game mode that you started your saved game. Such as, if you were in Storyline game mode, you must be in Storyline game mode to continue game or crash will occur.

Updated Evil Dave mission Scripts to March 2007 version (latest as of date of this installer)

Added desktop link to Magnum Man's SectorAssault (MagnumMan's Fleet Pick) in addition to Centauri Vaughn's Fleet Pick

Included Windows Vista installation instructions for stable and trouble free game play.


DL Locations :

Dynaverse.net Mirror :

http://www.dynaverse.net/downloads/sfc2_op/Updates_Enhancements/OP_Enhancement_Package_v5.1.exe   189 Mb


For those who have the OP Enhancement Package v5.0

For OP Enhancement Package DL'd prior to 5 PM CST Dec 27, 2007, You need to get the updated Scripts Installer.[/size]
Updated Scripts Installer :

Uninstall Old Scripts Installer using scripts_uninstall.exe located in your SFC OP game directory before installing this new script package.

http://www.dynaverse.net/downloads/sfc2_op/scripts/scripts2.exe

If you wish to mirror, please post back here so I can update mirror threads.


I hope that all of you will enjoy this new package and have fun playing.
« Last Edit: December 27, 2007, 03:29:43 pm by Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: OP Enhancement Package v5.0
« Reply #2 on: December 25, 2007, 11:56:24 pm »
MERRY CHRISTMAS !!![/color]
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: OP Enhancement Package v5.0
« Reply #3 on: December 27, 2007, 09:35:07 am »
The Scripts installer is missing the EAW to OP Storyline Campaign MCT files.. this issue is being corrected now and it will be available for full DL or just a Scripts installer..

Please give until 4 PM CST to sart DLing... It is 9:43 AM CST now Dec 27,2007

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Chris Jones

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Re: OP Enhancement Package v5.0
« Reply #4 on: December 27, 2007, 10:23:53 am »
Hey Pesty - your usual efficient job. I have linked this on my own Starfleet Command site.

http://sfc.chrisjonesgaming.net

Happy Holidays!

Chris
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
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Re: OP Enhancement Package v5.0
« Reply #5 on: December 27, 2007, 10:31:09 am »
Link posted above for Proper Scripts installer.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.0
« Reply #6 on: December 27, 2007, 01:57:37 pm »
I checked the contents and i don't see any difference from the OP 4.0 pack, so whats new about this?

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Re: OP Enhancement Package v5.0
« Reply #7 on: December 27, 2007, 03:21:58 pm »
Check top post just above downoad to tell you about new content.. namely NW scripts, Fixed Single player swap files, Fixed Dynaverse Directory Server access file....

hope that htis helps
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #8 on: December 27, 2007, 03:25:50 pm »
OP Enhancement v5.1 now available for DL, Contains the fixed Scripts installer.. only change.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.0
« Reply #9 on: December 27, 2007, 03:57:38 pm »
Check top post just above downoad to tell you about new content.. namely NW scripts, Fixed Single player swap files, Fixed Dynaverse Directory Server access file....

hope that htis helps


Ah, thanks  :)

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Re: OP Enhancement Package v5.1
« Reply #10 on: December 27, 2007, 04:00:21 pm »
What map did you use for this the small conquest map?

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Re: OP Enhancement Package v5.1
« Reply #11 on: December 27, 2007, 06:58:11 pm »
Stock Maps that Taldren included with the original game.. No changes to the maps are done. all that was done for the maps is that the Batch file swaps them correctly for Storyline and Conquest mode.

Hope this helps
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #12 on: December 28, 2007, 10:54:16 am »
Thanks Pestalence!!!


You rock!
« Last Edit: December 28, 2007, 11:14:55 am by IndyShark »

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Re: OP Enhancement Package v5.1
« Reply #13 on: December 28, 2007, 11:00:27 am »
Hi, been away for far too long and I'm trying to get OP working on my vista rig. I can't find your pack Pesty. Where can I get it from? Please.

Um the DL link is posted in the second post of this thread..

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Marikar

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Re: OP Enhancement Package v5.1
« Reply #14 on: December 28, 2007, 01:01:50 pm »
Thanks, I have it now.   Just couldn't see it.   These poor old eyes, lol.  Thanks for the promp reply

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Re: OP Enhancement Package v5.1
« Reply #15 on: December 28, 2007, 06:43:34 pm »
I am having problems downloading this patch because the server is too slow. I'll keep tyring!

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Re: OP Enhancement Package v5.1
« Reply #16 on: December 31, 2007, 07:51:02 am »
I downloaded and installed it my vista ultimate computer.  logged in, and got onto the boneyard.  It froze when I tried to enter a mission.  Is this a common complaint?  This is a definite improvement over what I was going through before though.

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Re: OP Enhancement Package v5.1
« Reply #17 on: December 31, 2007, 08:07:43 am »
There are still issues with Vista and Dynaverse..

Gamespy arcade, TCP/IP and Single Player works

Dynaverse is having a problem on Microsoft's end with Directr Play compatibility between XP's DirectX 9.0c and Vista's DirectX 10.1

Until XP upgrades to Service Pack 3 and get Direct X 9.0LE, there may be issues.. however there may always be issues in the Direct X compatibility. The Directory server and Gamespy Arcade Verification system must also upgrade DirectX components, but even then there may be some connectivity issues.. There is a chance the game engine may have Direct X issues since the game was built for Direct X 7.0.. and no one has the game engine source to update it for Direct X 10.1

there fore if you are using Vista.. Dynaverse play will be a crawl.. If people run a Dynaverse server on Vista, there is some game function improvement, but there is still a lagging issue.. I'm working on a Viista solution, but don't get hopes up.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Czar Mohab

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Re: OP Enhancement Package v5.1
« Reply #18 on: December 31, 2007, 01:59:07 pm »
My question for you is, how is installing this effected if I cannot do a clean install from CD (since after moving 3 or 4 times the CD and jewel case have been lost)? I would assume that with the four options for install I could get away with using the "no patch w/ OP+4", but would this be bad?

Also, Is the link to D/L for the 5.0 or has that been fixed for 5.1? I read what you wrote about it but I guess its still hazy to me.

I won't be able to D/L this until much later tonight and won't be able to take "ye olde teste drive" until much later afterwards, but from what I have read, it is going to be one sweet ride.

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Offline knightstorm

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Re: OP Enhancement Package v5.1
« Reply #19 on: December 31, 2007, 06:33:17 pm »
My question for you is, how is installing this effected if I cannot do a clean install from CD (since after moving 3 or 4 times the CD and jewel case have been lost)? I would assume that with the four options for install I could get away with using the "no patch w/ OP+4", but would this be bad?

Also, Is the link to D/L for the 5.0 or has that been fixed for 5.1? I read what you wrote about it but I guess its still hazy to me.

I won't be able to D/L this until much later tonight and won't be able to take "ye olde teste drive" until much later afterwards, but from what I have read, it is going to be one sweet ride.

Czar "Thanks for the hard work." Mohab



http://www.dynaverse.net/forum/index.php/topic,163361441.0.html

Offline Czar Mohab

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Re: OP Enhancement Package v5.1
« Reply #20 on: December 31, 2007, 06:48:29 pm »
Not the question I had. Was wondering if it was absolutely required to do the fresh OP reinstall. Seeing that I can't do such a thing, would I be able to use the enhancement.

And yeah, I know of that link. I posted on it back when I was trying to get my new Vista computer to work with a transferred OP. Works fine, btw. (and before anyone says "pirated software", it was transferred from my old XP rig. So its my copy :P)

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Re: OP Enhancement Package v5.1
« Reply #21 on: January 01, 2008, 01:24:57 am »
Not the question I had. Was wondering if it was absolutely required to do the fresh OP reinstall. Seeing that I can't do such a thing, would I be able to use the enhancement.

And yeah, I know of that link. I posted on it back when I was trying to get my new Vista computer to work with a transferred OP. Works fine, btw. (and before anyone says "pirated software", it was transferred from my old XP rig. So its my copy :P)

Czar "I'll just take my chances" Mohab


OP enhancement will work on any install of OP.. Clean is the beat way to go since you have the least risk of losing a mod or causing CTD's because of a saved game...

however if your game is pretty much Stock, just delete any single player saved games, then run the OP Enhancement Package and use Option 3 or 4 and it should install fine..

Mods where you installed custom ships should be backed up

Custom Installation (for those who have custom models they do not wish to lose) :

1) Go to your Starfleet Command Orion Pirates\Assets\Models and  your Starfleet Command Orion Pirates\OPPLUS\Models directories. Copy both of the Models directories and paste them outside the Orion Pirates game directory. (you only need to copy the directory in which you have changed models out within the game)

2) Install OP Enhancement Package v5.1

3) Sort through your copied Models folders on a model by model basis using Taldren Model Viewer (Included in this package) and compare your model to the models installed by the Enhancement Package. Replace the models in the OP game directory with your custom models in whish you wish to use to play the game.

4) Keep a complete backup of your custom models outside the OP game directory in the event you need to uninstall the OP Enhancement Package. Usually this is done with Winzip or Winrar (to save HDD space).

This should work fine.. just remember to have the original Taldren v2552 shiplist and FTRlist in the Assets/specs folder and in the MetaAssets folder prior to OP Enhancement Package install so that the game does not CDT after OP Enhancement install.

I hope that this helps.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline IndyShark

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Re: OP Enhancement Package v5.1
« Reply #22 on: January 12, 2008, 09:33:35 am »
Are there any mirrors for these downloads? I can't seem to download them before they time out. I am getting very low slow download times!

Offline Mithras

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Re: OP Enhancement Package v5.1
« Reply #23 on: January 18, 2008, 12:30:02 pm »
Greets all,

My question/issue concerns my Enhancement v5.1 install... my Mod Chooser gives me a Runtime error, though all other functionality appears as advertised. Could someone help out with this one? I am running Vista (sigh), and have tried uninstalling/reinstalling several times. Again, the only noticeable prob is as stated above.

Thanks for any help. Also, I am a new poster here, but have been playing SFB since my Army days in Panama back in the 80's. I am looking for any players in the Denver, CO area. :)

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Re: OP Enhancement Package v5.1
« Reply #24 on: January 26, 2008, 05:06:41 pm »
I'm getting an Assets/sprites q3 error.
Not really sure what to do to fix it.
Been years since i've put OP into my machine.. pretyt much gave up due to some XP related issues.
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Re: OP Enhancement Package v5.1
« Reply #25 on: January 27, 2008, 12:41:45 pm »
That error usually pops up when you patch the game with Anti-Virus still running... Turn off Anti-Virus, reinstall game, run OP Enhancement (patch and all), Turn Anti-Virus back on.

Also problem sometimes exists if you have patched the game with a different patch then running the 2552 patch.. the 2552 patch comes in 1 flavor.. Stock game to latest edition.. you can not install patch incrementally ..

Check these things out and see how it goes..

Also hopefully within a week or so.. OP Enhancement Pack v6 will be out.

It will include new NW mission scripts for the Dynaverse.. and maybe a new OP + package to include more formidable planets.

Also the Campaigns for Single Player will display correctly so that players will be able to see the EEK campaigns as compared to Stock.

So as you see.. people have a lot going on..

Dizzy and Firesoul should be working on a new OP + pack that will incorporate I, Mudd's Planet Package (reworked HP's and Textures) any maybe Fallen Warrior's Texture Pack for the planets (players will have to sort out which textures that they want and probably install manually or I may make a batch file for it)

Great things are coming.. and with the new planets.. planet assaults are now going to be a nightmare.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #26 on: January 27, 2008, 02:58:21 pm »
Pestalence, I have been trying without any success to download this file and the download times out. Is there any chance we could post it to another server with a faster download? I've never had a problem downloading this file before.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #27 on: January 27, 2008, 06:01:09 pm »
Wait for the new package.. it will be out soon.. I just need to get the new material..

The scripts installer is ready, but I need the new OP + and texture packages.. then I need to set up a batch file that will allow you to swap them easily... Diz is trying to push the new OP + out within a week.. It should take me just a few Min to make OP + HC out of it and about 2 hours to make properly working batch files for swapping the textures.. then 30 min to edit the read me.. then approx 20 min to make the installer.. then 2 hours to upload it here.. however I am also recreating my old web site and will upload the package to it..

Hope that this helps

If need be.. and you really want this package.. give me until tomorrow afternoon and I will get it on my site..
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline IndyShark

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Re: OP Enhancement Package v5.1
« Reply #28 on: January 29, 2008, 08:03:43 am »
Thank you Pestalence. I can wait for the new package!

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Re: OP Enhancement Package v5.1
« Reply #29 on: February 01, 2008, 08:19:45 pm »
I solved the problem.
The error pops up if I use the shortcut that is copied from the OP root folder.
If I use the shortcut that is put into my start menu, It loads up great.
Been playing on and off for the last few days, and it's really reminded me why I spent so much time with the game.
Great work, look forward to the next version.
God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #30 on: February 02, 2008, 10:25:46 am »
Just be careful.. the Start Menu runs the SFCOP.EXE file, which has MANY, MANY game altering bugs..

The game must be launched with the StarfleetOP.EXE. The shortcut should point to this file.

running the game,, make sure in Vista that you have UAC turned OFF.

User Account Control is not what allows people to have multiple accounts.

User account control is a shadow layer that is supposedly designed  to protect the current user.. however it interferes with Non Vista made software..

It is a WOAH, not WOW feature of Microsoft Vista that really hinders system performance..

This is a major issue in Vista.. Google it and see how many problems people have with UAC turned on.. the problem you are experiencing with SFC is a prime example of having UAC turned on when trying to play from the StarfleetOP.exe..

Microsoft was kind enough to put in a Compatibility for UAC on the SFCOP.exe, however that is the bugged EXE file.

To play the game with the minimal ammount of bugs possible, you need to disable UAC and run from the Starfleetop.exe

If you want Lockups, fighters missing, keyboard not working, fighters not responding to commands, ships not appearing.. then use the SFCOP.exe

Hope that this helps.


« Last Edit: February 02, 2008, 02:43:22 pm by Pestalence_XC »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #31 on: March 01, 2008, 06:27:11 pm »
Pestalance.Where did you get the ED single player mission from as that is all I need atm?Thanks

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Re: OP Enhancement Package v5.1
« Reply #32 on: March 02, 2008, 02:40:25 am »
I made most of the Evil Dave single player campaigns.. if you mean the scripts.. the single player scripts are only available in the OP Enhancement Package now.. Nuclear Wessels only has the Dynaverse missions in his downloaders now..

Anyhow.. when the new package comes out, it will have all the current missions included.. but right now I am waiting on Firesoul and Dizzy to get the new OP + out the door so I can build a new pack.. but Dizzy has been away for a while.. and we are trying to figure out the best textures to use in the new planet models.. the new planets will be worth the wait.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Space Oddity

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Re: OP Enhancement Package v5.1
« Reply #33 on: March 16, 2008, 04:33:29 pm »
 ;D

Your instructions (and hard work) are flawless.  I haven't played for about 6-7years, and I'm seeing servers in the list again!

Thanks Man!
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Re: OP Enhancement Package v5.1
« Reply #34 on: March 17, 2008, 03:47:47 pm »
I made most of the Evil Dave single player campaigns.. if you mean the scripts.. the single player scripts are only available in the OP Enhancement Package now.. Nuclear Wessels only has the Dynaverse missions in his downloaders now..

Anyhow.. when the new package comes out, it will have all the current missions included.. but right now I am waiting on Firesoul and Dizzy to get the new OP + out the door so I can build a new pack.. but Dizzy has been away for a while.. and we are trying to figure out the best textures to use in the new planet models.. the new planets will be worth the wait.

What about getting DieHard on the shiplist?I hope FireSoul keep to his original models and not those of SGO.

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Re: OP Enhancement Package v5.1
« Reply #35 on: March 18, 2008, 12:16:15 pm »
Firesoul is the creator of the OP + Mod.. Dizzy is helping him fix bugs that were found in the previous package.. also New models came out for planets that make them much tougher to attack because the weapon hardpoints have been relocated.. Dizzy and Firesoul need to figure out which textures for the planets will look the best for the OP + Mod..

If Diehard wants to work on it.. all he has to do is contact Firesoul and I am sure he could help.

as for the OP Enhancement Package.. I want to get another one out the door.. but I am going to wait on the new OP + package.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline vortex79

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Re: OP Enhancement Package v5.1
« Reply #36 on: March 21, 2008, 07:39:45 pm »
I attempted to install this package just a few minutes ago. It kept saying something about the 2.5.0.0 to 2.5.5.2 update.. that it wasn't in the path or something of that nature. Very peculiar error, like it wasn't in the package. The package then failed to install completely. I doubt it's a corrupt download, but I'll try it again later.

It appears to run most of the mods, but miss others. It's as though they're missing from the package.

Attempting a dynaverse connection now gives this result:

Unhandled Exception!
tSettings::GetList
tWonLogon::tWonLogon
tWonLogon::Instance
tState_MetaLogon::mEnter
tGameStateMgr::BeginState
tGameStateMgr::mSetGameState
tGameStateMgr::mGoToNextGameState
tGameStateMgr::mGoToNextGameState
tGameState::mGoToNextGameState
tState_Namespace_GameConnections::tState_GameConnections::mHandleTransportEnable
tState_Namespace_GameConnections::tState_GameConnections::mWorkIt
tGameStateMgr::mWorkIt
tGameStateMgr::mWorkIt
tSfcApp3d::mPreRender3D
tApp3dBase::mFrameRender
tSfcApp3d::mHeartbeat
tMyApp::mHeartbeat

Does something similar in single player on new campaigns right after you select race. Looks messy.

I am guessing a few of the path references may be off. I know the registry's clean of any other instances of sfc op or eaw as I completely deinstalled it all manually to do a clean over-write.

My only hope is a re-download will clean it up or that someone may notice something internal to the package that needs touched up. Otherwise, not sure what the problem is.
« Last Edit: March 21, 2008, 07:55:56 pm by vortex79 »

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Re: OP Enhancement Package v5.1
« Reply #37 on: March 21, 2008, 08:13:02 pm »
I attempted to install this package just a few minutes ago. It kept saying something about the 2.5.0.0 to 2.5.5.2 update.. that it wasn't in the path or something of that nature. Very peculiar error, like it wasn't in the package. The package then failed to install completely. I doubt it's a corrupt download, but I'll try it again later.

It appears to run most of the mods, but miss others. It's as though they're missing from the package.

Attempting a dynaverse connection now gives this result:

Unhandled Exception!
tSettings::GetList
tWonLogon::tWonLogon
tWonLogon::Instance
tState_MetaLogon::mEnter
tGameStateMgr::BeginState
tGameStateMgr::mSetGameState
tGameStateMgr::mGoToNextGameState
tGameStateMgr::mGoToNextGameState
tGameState::mGoToNextGameState
tState_Namespace_GameConnections::tState_GameConnections::mHandleTransportEnable
tState_Namespace_GameConnections::tState_GameConnections::mWorkIt
tGameStateMgr::mWorkIt
tGameStateMgr::mWorkIt
tSfcApp3d::mPreRender3D
tApp3dBase::mFrameRender
tSfcApp3d::mHeartbeat
tMyApp::mHeartbeat

Does something similar in single player on new campaigns right after you select race. Looks messy.

I am guessing a few of the path references may be off. I know the registry's clean of any other instances of sfc op or eaw as I completely deinstalled it all manually to do a clean over-write.

My only hope is a re-download will clean it up or that someone may notice something internal to the package that needs touched up. Otherwise, not sure what the problem is.

What you need to do is

1, delete the saved games .. saved games will not work when the game is patched..

2, when you install the OP Enhancement Pack and/or the game.. Make sure the Anti-Virus is turned off.. I listed specific instructions at the beginning of this post for you to install the game.

3, Your game has to be in a clean configuration before installing the OP Enhancement Package.. in other words.. anything you added to the game since install must be removed prior to the Package install.. after the package installs, you can replace content back into your game.. however, if you had scripts.. this package has almost all of the newest scripts available for Dynaverse and GSA and Single player play.

4. If you were using a game patch that was not v2552, you must reinstall the game.. the package contains the v2552 (latest) game patch and will not upgrade any previous patch.. it can only install on a clean install.

5. if you have patch v2552 already installed, use the install option that skips the v2552 patch.

From what it sounds like, you did not follow the complete install instructions I posted with the package.. Most likely is that the OP Enhancement Package installed the game patch with your Anti-Virus running in the background... Anti-Virus MUST be disabled to install the game patch or the game will corrupt.

Hope that this helps.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline vortex79

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Re: OP Enhancement Package v5.1
« Reply #38 on: March 22, 2008, 12:43:24 am »
Okay, trying it again, redownloading just for making sure I have a clean install file. Wiped out everything from sfcop including saves. All viruses/firewalls off. Cmon SFCOP do not fail me now. I really miss dynaverse.

Appears the issue was caused by a faulty .exe download or I hadn't wiped out enough of the old install, it appears to be functioning now. Can't believe such a little bit of content left behind might would cause such a fuss.
« Last Edit: March 22, 2008, 02:44:26 am by vortex79 »

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Re: OP Enhancement Package v5.1
« Reply #39 on: May 29, 2008, 02:49:01 pm »

running the game,, make sure in Vista that you have UAC turned OFF.

User Account Control is not what allows people to have multiple accounts.

User account control is a shadow layer that is supposedly designed  to protect the current user.. however it interferes with Non Vista made software..

It is a WOAH, not WOW feature of Microsoft Vista that really hinders system performance..



The only thing that I would like to say about UAC, is that some software will NOT install with UAC turned off (such as Adobe Reader)
I kinda like the idea behind UAC, but I wish they had made it so that you can customise what flags the UAC prompt. For instance, I would like to have it pop up when accessing my registry, but having it pop up when I want an elevated comand prompt is annoying.

Sorry for making an 'off topic' post, I just wanted people to be aware that leaving UAC off, can result in some rather cryptic errors when installing 'some' software. I believe the error that Adobe Reader pops is an error saying that the disk is full or write protected. Although, UAC only needs to be on during the install, afterwards, it can be turned off again with no negative side effects that I can see.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #40 on: May 29, 2008, 03:36:05 pm »

running the game,, make sure in Vista that you have UAC turned OFF.

User Account Control is not what allows people to have multiple accounts.

User account control is a shadow layer that is supposedly designed  to protect the current user.. however it interferes with Non Vista made software..

It is a WOAH, not WOW feature of Microsoft Vista that really hinders system performance..



The only thing that I would like to say about UAC, is that some software will NOT install with UAC turned off (such as Adobe Reader)
I kinda like the idea behind UAC, but I wish they had made it so that you can customise what flags the UAC prompt. For instance, I would like to have it pop up when accessing my registry, but having it pop up when I want an elevated comand prompt is annoying.

Sorry for making an 'off topic' post, I just wanted people to be aware that leaving UAC off, can result in some rather cryptic errors when installing 'some' software. I believe the error that Adobe Reader pops is an error saying that the disk is full or write protected. Although, UAC only needs to be on during the install, afterwards, it can be turned off again with no negative side effects that I can see.


NP on the off topic post.. for UAC, I recommend TweakUAC utility.. it does what you ask.. it can put UAC into quiet mode and makes Windows Defender flag when changes are made to your start-up and registry files by an application and thay you have to give permission for.. however UAC will not keep asking you to to approve your software.. however, I would find the directory in which it installed and right click, select properties, and then go to security tab and give each user, 1 at a time, full access.. this way you can adjust files using 3rd party utilities. I would also find every EXE file and put into compatibility mode for XPSP 2 AND also make them run as administrator. This will prevent any errors from occurring.. However this still does not allow for proper play on the D2.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline TopMoxie

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Re: OP Enhancement Package v5.1
« Reply #41 on: June 03, 2008, 06:35:26 pm »
Didnt really know where to post, what is required as far as downloads for the current server for OP

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"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Age

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Re: OP Enhancement Package v5.1
« Reply #43 on: July 09, 2008, 11:38:39 am »
It has been sometime since I have installed one of these but the mod chooser is giving me this and what exactly is the short cut called.

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Re: OP Enhancement Package v5.1
« Reply #44 on: July 09, 2008, 01:26:05 pm »
It has been sometime since I have installed one of these but the mod chooser is giving me this and what exactly is the short cut called.

I had that problem too, I had to download a copy of the file  and put it back  in the windows/system32/ folder  cant remember where I got it from but I googled "missing MSCOMCTL.OCX"

Offline Age

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Re: OP Enhancement Package v5.1
« Reply #45 on: July 09, 2008, 04:10:19 pm »
Where did you get it from this is what I found when googled it?

http://www.google.ca/search?hl=en&q=missing+MSCOMCTL.OCX&btnG=Google+Search&meta=

Update post.

I am getting AVG coming up on both storyline and conquest mode single player scripts and it freezes on me as well or it just does that.I unistalled the old scripts and installed the new ones.
« Last Edit: July 09, 2008, 06:04:23 pm by Age »

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Re: OP Enhancement Package v5.1
« Reply #46 on: July 09, 2008, 07:02:39 pm »
Where did you get it from this is what I found when googled it?

http://www.google.ca/search?hl=en&q=missing+MSCOMCTL.OCX&btnG=Google+Search&meta=

Update post.

I am getting AVG coming up on both storyline and conquest mode single player scripts and it freezes on me as well or it just does that.I unistalled the old scripts and installed the new ones.


Look here  http://www.wilderssecurity.com/showthread.php?t=5169  there is a link to a installer.  Let me know if that helps.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #47 on: July 09, 2008, 07:12:53 pm »
Where did you get it from this is what I found when googled it?

http://www.google.ca/search?hl=en&q=missing+MSCOMCTL.OCX&btnG=Google+Search&meta=

Update post.

I am getting AVG coming up on both storyline and conquest mode single player scripts and it freezes on me as well or it just does that.I unistalled the old scripts and installed the new ones.


Age.. How many times have you read my postings? How many times have I stated that before you install anything to your computer concerning the SFC games, to turn off Anti-Virus? in the case of AVG, you need to turn off Active Shield when doing any installs to your computer.., this includes DirectX updates, SFC installers, Driver updates, Windows Updates, etc.. AVG sees any installer as a potential threat and the installer fails to complete.. or the installer hangs up.. You need to turn Anti-Virus off..

And when playing online, make sure that your Firewall and Anti-Virus is disabled to help prevent loss/corruption of information packets between games.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Age

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Re: OP Enhancement Package v5.1
« Reply #48 on: July 10, 2008, 03:47:49 pm »
I unistalled it and turned off AVG the E-Pack only I do have Windows Defender as well.I then went ot install it with AVG off and in the single player camaagin after choosing a one pressing start camapaign it then froze on me my whoe system this is a new system as well with Intel Dual Core duo 3.0 Windows XP SP3.This never happened on my other Machine being a P4 1.5 Windows XP SP2.I installed everything separately as 4.0 had a problem with something as Bonk posted.I was just wondering can the scripts be installed separately as well as everything else.The single player skirmish doesn't give me any problems just the camapaigns selector and I have not tried the Multi player selector.

I have AVG,Windows Defender,Windows FireWall and Spybot S & D.I do keep this all on when playing Guild Wars to keep hackers and or key loggers getting on to my system.

Quote
SFC installers
What do you mean by this?I don't like having my machine freezing up like this and I have to shut it down and reboot.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #49 on: July 10, 2008, 06:00:39 pm »
OK.. any time you use an installer for the Starfleet Command games (SFC Installers) you have to have Anti-Virus turned off

Also, If you have any saved games, any updates tothe game means that you have to delete the saved games.

If you play a game, you have to make sure that you are either in Campaign mode or Conquest Mode and you have to pick 1 shiplist to play the game.. If you change Shiplists or Campaign modes, you will not be able to continue a previous saved game until you change your game back to the settings you had when you first started the saved game.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #50 on: July 12, 2008, 01:37:48 pm »
I did what you said and I turned anto virus off when I went to reinstall OP E-Pack I got the samething CDT and MS report to send to them and I said no.I then took that install folder and placed it else where.I unistalled the E-Pack and reinstalled everything separately and I went into the single player campaign and picked Fed vs Isc custom (storyline)it worked like a charm no problems.I am not sure what is going on as this is a new PC I am playing with Win. XPSP3 and my video card is fine as it plays Guild Wars just great.

I did not install the dLL or I might have.

I know about the save campagin files delete them.

Offline Klingon Fanatic

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Re: OP Enhancement Package v5.1
« Reply #51 on: October 06, 2008, 04:19:02 pm »
 ;D Hey Pesty!

What is the status of the next upgraded enhancement package?

I believe that we were going to get an updated OP+ shiplist that included hardpointed planets... What happened?

Qapla'

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Re: OP Enhancement Package v5.1
« Reply #52 on: October 06, 2008, 10:02:04 pm »
I'm waiting on Firesoul / Diehard to get the next OP + done.. ance ready, I will upgrade the OP +..

If it is going to take a while, then I'll dive in and set up the current OP + with the new planet models packs and make an intermittent release...

I'll give it another 2 weeks or so before I dive into it.

Hope that this helps.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Klingon Fanatic

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Re: OP Enhancement Package v5.1
« Reply #53 on: October 21, 2008, 05:46:29 pm »
Pesty wrote; "I'll give it another 2 weeks or so before I dive into it."

Okay it's been two weeks.

Although I'd love to have a new Enhancement project release to play with I am very content with maybe a behind the scenes update.

I really hope all of your fine work collecting these updates will be compatable with SFC4.

Qapla'

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Re: OP Enhancement Package v5.1
« Reply #54 on: October 21, 2008, 11:45:15 pm »
Diehard and Dizzy should be working on the OP+ v5.. Dizzy was here night before last.. we discussed it.

It is in process.. please be patient.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: OP Enhancement Package v5.1
« Reply #55 on: October 22, 2008, 05:12:45 pm »
 ;D Thanks Pesty.

What your wrote for a reply was really all I was looking for regarding news.

All of your enhancement packages have been well worth the wait.

The only question that remains is: Do you know if all your enhancement packages will be compatable with SFC4? I'm hoping they are...

SENSE OF HUMOR ALERT:

I'll take my answer off the air...

Qapla' and thanks for your continued support.

KF



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Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #56 on: October 23, 2008, 06:07:52 am »
;D Thanks Pesty.

What your wrote for a reply was really all I was looking for regarding news.

All of your enhancement packages have been well worth the wait.

The only question that remains is: Do you know if all your enhancement packages will be compatable with SFC4? I'm hoping they are...

SENSE OF HUMOR ALERT:

I'll take my answer off the air...

Qapla' and thanks for your continued support.

KF





SFC 4 will be using different file structures and programming languages and different game engine.. as such, I do not think the OP Enhancement Pack will be applicable to SFC 4.. however I will continue to support OPE as new content for OP comes out And I will also create an SFC 4 Enhancement Package as material becomes available.

Hope this helps
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Bonk

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Re: OP Enhancement Package v5.1
« Reply #57 on: October 23, 2008, 06:53:24 am »
Diehard and Dizzy should be working on the OP+ v5.. Dizzy was here night before last.. we discussed it.

It is in process.. please be patient.

I hereby volunteer my services in consultation on the NSIS installer if needed.

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Re: OP Enhancement Package v5.1
« Reply #58 on: October 23, 2008, 08:22:41 am »
Diehard and Dizzy should be working on the OP+ v5..

 :o  This is the first I've heard of this.   i've got no problem makes mods (and mods of mods . . .) but if it ain't got Firesoul's Seal od Approval it ain't OP+
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Re: OP Enhancement Package v5.1
« Reply #59 on: October 23, 2008, 08:28:58 am »
Diehard and Dizzy should be working on the OP+ v5..

 :o  This is the first I've heard of this.   i've got no problem makes mods (and mods of mods . . .) but if it ain't got Firesoul's Seal od Approval it ain't OP+

I thought that sounded odd...

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Re: OP Enhancement Package v5.1
« Reply #60 on: October 23, 2008, 04:22:13 pm »
Fed ships need their AWR back.  sorry just had to pop that in there.
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Re: OP Enhancement Package v5.1
« Reply #61 on: November 30, 2008, 11:35:51 am »
What is the latest on the OP Enhancement package?

Thanks!

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Re: OP Enhancement Package v5.1
« Reply #62 on: February 16, 2009, 02:30:09 pm »
Diehard and Dizzy should be working on the OP+ v5..

 :o  This is the first I've heard of this.   i've got no problem makes mods (and mods of mods . . .) but if it ain't got Firesoul's Seal od Approval it ain't OP+

I thought that sounded odd...

SG 9 and the new planet pack will be done concurrently. Integration into a new OP+ will be done when FS is damned good and ready... Or it aint OP+. But for him to mod it, the Planet pack will have to be flawless... and small install wise. We want to retain a small download for the no models version of OP+ which will have models, the planet models, replacing the broken stock planet meshes... So we will just have to see how it all shapes up. Its going to be a lil while.

Offline Klingon Fanatic

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Re: OP Enhancement Package v5.1
« Reply #63 on: March 17, 2009, 05:25:58 pm »
SG 9 and the new planet pack will be done concurrently. Integration into a new OP+ will be done when FS is damned good and ready... Or it aint OP+. But for him to mod it, the Planet pack will have to be flawless... and small install wise. We want to retain a small download for the no models version of OP+ which will have models, the planet models, replacing the broken stock planet meshes... So we will just have to see how it all shapes up. Its going to be a lil while.

How's progress on this?

Qapla'

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Offline psytce

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Re: OP Enhancement Package v5.1
« Reply #64 on: March 29, 2009, 03:49:44 am »
Is anyone else having trouble downloading this?

I can't connect to the ftp site at all....

Tommy

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Re: OP Enhancement Package v5.1
« Reply #65 on: March 29, 2009, 02:38:19 pm »
I just checked the site and it works fine.
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Re: OP Enhancement Package v5.1
« Reply #66 on: July 05, 2009, 01:11:19 pm »
I just tried to download this and it seems like the link is broken. Anyone have a working link?

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Re: OP Enhancement Package v5.1
« Reply #67 on: July 05, 2009, 09:40:04 pm »
Working now. :)

Offline Kolvir

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Re: OP Enhancement Package v5.1
« Reply #68 on: September 20, 2009, 12:17:35 pm »
I followed all of the instructions with a clean install of OP and the 5.1 package for vista. Set all of the shortcuts to xp compatibility mode, etc... mad sure to create the right OP shortcut. Anytime I try to run one of the campaigns, the game crashes. Also, some of the campaigns are listed twice.

Another question:

After reading here for some time I still can't seem to log onto Dynaverse II. When I go to the multiplayer section and select it asks for a user name and password. Where do I register for it?

Offline Bonk

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Re: OP Enhancement Package v5.1
« Reply #69 on: September 20, 2009, 12:29:19 pm »
You need a gamespy arcade account to login to the dynaverse. But the dynaverse only works partially on Vista. For full functionality run OP on XP.

Download and install the free version of gamespy arcade and at some point during the install you should be able to create an account. (it used to be right on the webpage...) Good luck finding a nickname. Basically you only get the one you want if you pay, so I suggest something random like "idfgyugskjfbksjg". DO NOT pay them.

As for the singleplayer campaigns installed by the Enhancement pack, I'm not sure. Perhaps there are campaigns there that require certain shiplists and scripts? I have never used it myself.

Offline Kolvir

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Re: OP Enhancement Package v5.1
« Reply #70 on: September 20, 2009, 11:22:44 pm »
I don't have access to XP. I could create another partition and install xp on that (I'm running Vista on a dual boot Mac), but I don't have a XP install disc and don't have the $120 + to go buy one just to play OP.

So If I want to play the campain with the base game, what exactly should I install besides the 2552 patch? Anything else? There are so many patches and add ons, directory fixes etc.. and I can't seem to find a good guide to what I need. I thought the 5.1 enhancement would be the thing, but the game is even crashing in skirmish mode now, but not immediately like the campaign does which happens when it tries to load a new one.

What is limited in dynaverse runing Vista? Also, do I log on to it while running OP and selecting dynaverse entering my gamespy account info there, or just run gamespy arcade?

I just got the game based on the recommendation of a friend, now that I have an Intel machine, that I used to play SFB with years ago. What my main goal is, is to be able to play through the single player campaigns and also play online vs my friend. The Dynaverse looks great, but I'm still not sure exactly what it is; is it a online campaign system? My buddy thought dynaverse was long dead but digging around I found this site.

Any help and advice would be greatly appreciated.

Offline Bonk

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Re: OP Enhancement Package v5.1
« Reply #71 on: September 21, 2009, 01:10:35 am »
I would proceed as outlined here:
http://www.dynaverse.net/forum/index.php/topic,163359567.0.html
(up to step five)

Oh, and to avoid queer vista virtualisation crap, create a folder on the root of your disk: C:\SFC  Ensure this folder has full permissions for the user(s) that will install and run the game. Then install SFC to a sub folder of it. The "Program Files" folder in vista is a mess and not very useful. (will prevent a number of aspects of the game from working properly)
e.g. My vista OP install location: C:\SFC\Taldren Software Inc\Starfleet Command Orion Pirates
Vista's folder virtualisation is probably what is crashing your campaigns, it will redirect the location of the campaign database and the game will be unable to find it.

Vista adversely affects Dynaverse login (usually takes multiple attempts to get past the firewall detector), and causes unacceptable lag on the strategic map. (I suspect changes to windows sockets are to blame)

The dynaverse is an online campaign system where you move around on the map, supply etc. and take missions - if there are other players in your hex, they will be drafted into your mission (essentially a direct tcp/ip game orchestrated by the dynaverse server) - The defence value of the hex the mission was taken in may change depending on the outcome of the mission.

Pestalence has a good guide for OP on gamepsy on Vista around here somewhere...

Though you will find OP works much better on XP. We are still seeking a solution to Vista compatibility. So far our best hope is Sun Virtualbox, but currently the game will not even run on an XP guest in Virtualbox. We have tried thousands of combinations of configurations, stripping vista down to the bare services required to run. I suspect the problem is in the kernel code and how it affects windows sockets. Windows 7 suffers the same problem.

We are in the planning stages of developing an open source sfc that will compile and run on a wide variety of platforms. (will take a number of years at least).

You may also want to install EzINI: ftp://www.dynaverse.net/sfc2_op/Tools_and_Utilities/setup-ezini.exe
again, to a subfolder of C:\SFC
e.g. C:\SFC\KhoroMag Gaming Services\EzINI
« Last Edit: September 21, 2009, 01:27:19 am by Bonk »

Offline Age

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Re: OP Enhancement Package v5.1
« Reply #72 on: December 04, 2009, 12:25:13 pm »
I just dled this to my 1.5 P4 machine my older PC.When I did this I got the shiplist being OP+4.0 HardCore not your regular OP+4.0 with tugs.I uninstalled it and reinstalled it and to came out agian as Hard Core.I tried playing a single player camp and I got a CTD.I switched to Taldren 2552 and it worked fine.

I got a copy of OP+4.0 from my duel core PC and installed it eveything worked fine no CTD.There is only one problem and no sound only music.This does not happen on my duel core PC and not with Taldren's 2552 only OP+4.0.

I noticed the files are WAV not WMP files althought it plays fine on my duel core pc and Tadren's 2552.I am not sure why only OP+.

Offline Pestalence_XC

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Re: OP Enhancement Package v5.1
« Reply #73 on: December 09, 2009, 12:57:53 pm »
All I can say is that the installer installs some game fixes, Scripts, then Models, then Mod Chooser then it installs OP+ v4.0, then places OP + Hardcore.. if you exited mod Chooser without setting up OP + v4.0, that is where your problem is..

It is set to install and launch Mod Chooser to set Taldren Default, then once you exit and continue, it will install OP + v4.0 .. after that it launches Mod Chooser again to set OP + v4.0 or the first Mod slot, then after exiting and continuing, OP + Hardcore (GSA only shiplist) get's installed, then Mod Choosee launches again for you to assign it to Mod slot 2..

After that EZ-INI, more scripts and Shipedit and Model viewer gets installed.

Sounds like a step was skipped and maybe the DoS window was rushed instead of taking things step by step.

as for sounds.. No sound files are changed with this install, only the sound loop fix is implimented by way of Firesoul's OP + v4.0 and Firesoul's Fighter / sound fix file.

All other sound files ae original and untouched.. it only fixes the ESG sould loop bug.

Dunno what to say.. reinstall with AV turned off?
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Age

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Re: OP Enhancement Package v5.1
« Reply #74 on: December 09, 2009, 02:58:33 pm »
I think I did that as I was afk during some of the install and skipped OP+4.0 not HC and went with HC.I reinstalled  some of it but skipped some of it and got full sound back this is on my older system.

Offline toroca

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Re: OP Enhancement Package v5.1
« Reply #75 on: February 06, 2010, 10:00:42 am »
Since I installed this, I've been having an issue. If I play any of the Conquest single player missions, I tend to get enemy ships as allies instead of my own race. Example: If I'm flying a Klingon cruiser and try to invade Federation space, I get Federation ships as my allies.

The same thing happens in the non-conquest version of single player mode, but only if I'm in any of the campaigns marked "custom."

Is there any reason to play these "custom" ones over the apparently regular ones?  And is this issue something I can fix or was it created by something I did or didn't do during the install?

Offline knightstorm

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Re: OP Enhancement Package v5.1
« Reply #76 on: February 06, 2010, 11:13:00 am »
Are you sure the feds are your enemies in that campaign?  Right click on a fed hex, and see what their diplomatic status is.

Offline toroca

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Re: OP Enhancement Package v5.1
« Reply #77 on: February 06, 2010, 06:20:30 pm »
I didn't check in the non-conquest single player campaign marked "custom," but I did look at the hexes in the conquest campaign. In that, EVERYONE is supposed to be an enemy. If I was flying a Klingon ship, it shouldn't matter where I go, the only allies I get should be Klingon ones and everyone else is a target.

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Re: OP Enhancement Package v5.1
« Reply #78 on: February 12, 2010, 01:50:11 pm »
I didn't check in the non-conquest single player campaign marked "custom," but I did look at the hexes in the conquest campaign. In that, EVERYONE is supposed to be an enemy. If I was flying a Klingon ship, it shouldn't matter where I go, the only allies I get should be Klingon ones and everyone else is a target.
You might want to bring this up inthe mission scripting forum.

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Re: OP Enhancement Package v5.1
« Reply #79 on: February 14, 2010, 08:53:00 am »
The OP 5.1 download link isn't working. Can anyone help me please?