Topic: Messing with damage textures  (Read 1395 times)

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Offline Red_Sharif

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Messing with damage textures
« on: December 25, 2007, 08:59:08 pm »
The SFC3 damage textures thread got me to monkeying around with damage textures in SFC2:OP. I created some nifty damage textures and they look great in game with one exception: the original textures are whited out. Can anyone tell me what I am doing wrong? I've tried the textures on a white background and on a transparent background, with the same results: Cool damage, but on a white ship. Any help here is appreciated.

yochenhsieh

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Re: Messing with damage textures
« Reply #1 on: December 26, 2007, 05:57:15 am »
Use white(RGB=255,255,255) or black(RGB=0,0,0) background for SFC2/OP damage textures. The image format needs to be saved as 24bit bmp, NOT 8bit(256 colors).

Transparency is not allowed.

Offline Red_Sharif

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Re: Messing with damage textures
« Reply #2 on: December 26, 2007, 05:58:19 am »
Use white(RGB=255,255,255) or black(RGB=0,0,0) background for SFC2/OP damage textures. The image format needs to be saved as 24bit bmp, NOT 8bit(256 colors).

Transparency is not allowed.

Thank you, sir. :)