Topic: mustang-class runabout  (Read 8514 times)

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Offline rengers

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mustang-class runabout
« on: December 16, 2007, 01:01:52 pm »
I needed a break from texturing of my elysion class, so after I talked with fallen warrior i started this.
The original design is from SciFi-Art.com and was made from Tachy.

The current poly count is 3,5k and the textures will make fallen warior

Hope you like it :)

Edit: the last pic show the original model from Tachy
« Last Edit: December 16, 2007, 06:13:16 pm by rengers »

Offline ModelsPlease

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Re: mustang-class runabout
« Reply #1 on: December 16, 2007, 01:45:21 pm »
Outstanding work on the mesh and textures !!!!! You 2 did a great job  :thumbsup:

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Offline rengers

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Re: mustang-class runabout
« Reply #2 on: December 16, 2007, 02:02:27 pm »
ahm, sorry MP, the last pic is the original mesh from Tachy, lol :)
I only wanted to show how it should look when it's finished


Offline Starforce2

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Re: mustang-class runabout
« Reply #3 on: December 16, 2007, 02:14:07 pm »
if only lol
Mesh looks great thus far.

Offline Rhaz

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Re: mustang-class runabout
« Reply #4 on: December 16, 2007, 04:52:52 pm »
Very nice model there.

Offline Dizzy

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Re: mustang-class runabout
« Reply #5 on: December 16, 2007, 06:06:07 pm »
 :thumbsup:

Offline Anthony Scott

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Re: mustang-class runabout
« Reply #6 on: December 17, 2007, 06:57:07 pm »
 ;D :thumbsup:

I like that model very much...glad to see somebody has finally brought this model into the game..pleeeeeeeease tell me you two are gonna make a version that plays well in SFC1.

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Offline rengers

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Re: mustang-class runabout
« Reply #7 on: December 21, 2007, 06:21:08 am »
thanks guys :)

Little update, how you can see, I have done some work on the top of runabout

Offline AsYlUm

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Re: mustang-class runabout
« Reply #8 on: December 24, 2007, 01:41:01 am »
very nice great job on the mesh

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline rengers

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Re: mustang-class runabout
« Reply #9 on: December 24, 2007, 07:45:21 pm »
thanks guys :)

update: the model is done ;D

i wish you all merry christmas :)

Offline ModelsPlease

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Re: mustang-class runabout
« Reply #10 on: December 26, 2007, 01:30:03 pm »
Dayum now that's hot !!!!

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline AsYlUm

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Re: mustang-class runabout
« Reply #11 on: December 27, 2007, 09:48:04 am »
looks sweet man.. looking forward to seeing ur take on the textures. ;)

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline FA Frey XC

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Re: mustang-class runabout
« Reply #12 on: March 13, 2008, 08:44:02 pm »
Wow... WOW...

NIce friggin work!

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Offline rengers

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Re: mustang-class runabout
« Reply #13 on: March 14, 2008, 04:58:46 pm »
Awsome dude, it looks really nice! :)

Offline Red_Sharif

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Re: mustang-class runabout
« Reply #14 on: March 14, 2008, 08:44:13 pm »
i haven't really started yet to be honest im wondering if i should keep the aztec or replace it with something a bit more subtle before i start really upping the detail

I'd vote for something a bit more subtle.

Offline Red_Sharif

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Re: mustang-class runabout
« Reply #15 on: March 15, 2008, 09:15:26 pm »
i haven't really started yet to be honest im wondering if i should keep the aztec or replace it with something a bit more subtle before i start really upping the detail

I'd vote for something a bit more subtle.

okie dokie hows this?

I think that works much better. Well done, sir.

Offline Tus-XC

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Re: mustang-class runabout
« Reply #16 on: March 16, 2008, 05:17:27 pm »
make the base color darker, and add a tinge of blue...
Rob

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Offline Sapharite

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Re: mustang-class runabout
« Reply #17 on: March 18, 2008, 06:29:44 am »
F_W please darken it abit and make more metallic :) She'll be great :)
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Offline ModelsPlease

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Re: mustang-class runabout
« Reply #18 on: March 19, 2008, 08:37:11 am »
Go darker bro

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Offline Starforce2

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Re: mustang-class runabout
« Reply #19 on: March 19, 2008, 07:17:17 pm »
i haven't really started yet to be honest im wondering if i should keep the aztec or replace it with something a bit more subtle before i start really upping the detail

Not nessecarily subtle, just finer patter, it's too coarse for the size of the ship.