Topic: Transparent Texture Tutorial  (Read 2167 times)

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intermech

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Transparent Texture Tutorial
« on: October 26, 2009, 09:59:21 am »
About a year ago, Fallen Warrior had asked me to write a transparent texture tutorial. I wrote it within a week of the request but could not figure out how to present it. I finally got around to putting it up on my blog. You can access it here:


http://interstellarmachine.xanga.com/715233036/texture-transparency-in-starfleet-command-iii/


Feel free to copy it and use it elsewhere. As usual, no credit required, I don't want my good user-name associated with your crappy work (J/J)  ;)


Offline atheorhaven

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Re: Transparent Texture Tutorial
« Reply #1 on: October 26, 2009, 11:15:39 am »
Great tutorial IM.. :D

I'm converting it to .JPG for attaching to this thread, then it can be stickied and/or archived easily.  :)

Do you have a sample mesh that could be attached here as well so that us n00bs can download it and see how the materials are attached in our respective programs?  It'd be appreciated to help understand the technique.

Thanks IM for this!

(edit: bottom of JPG 1 was chopped, it should read: "Any color outside of the grayscale pallet will turn to 256 grayscale when used with the TGA Tool 3. Save this as a separate file."
« Last Edit: October 26, 2009, 12:12:42 pm by atheorhaven »
..ooOOoo..totally useless information..ooOOoo..

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Don't bother checking out my website for the most recent updates, because I've
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intermech

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Re: Transparent Texture Tutorial
« Reply #2 on: October 26, 2009, 11:24:32 am »
Good idea. I will select one out this evening if I remember. Thanks for the help!

Offline atheorhaven

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Re: Transparent Texture Tutorial
« Reply #3 on: October 26, 2009, 12:13:30 pm »
np IM... this is helping all of us.  ;)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline markyd

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Re: Transparent Texture Tutorial
« Reply #4 on: October 28, 2009, 09:21:28 am »
Good tut mate, when i did this a while ago, the transarencies would show through to show other objects, but it would always cover the model in question, to say if you had a transparent sail on the ship, then when you looked at an angle that you would have to look through the sail and see the ship it was attached to then it would not be shown, but the background and anything else would.. did you manage to get around that?

intermech

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Re: Transparent Texture Tutorial
« Reply #5 on: October 28, 2009, 10:04:56 am »
I think the part using the transparent texture needs to be a separate group from the solid part. That may be the problem.

intermech

  • Guest
Re: Transparent Texture Tutorial
« Reply #6 on: November 14, 2009, 07:31:50 am »
Attached is an example ship where the transparency is used for hull markings. Feel free to reverse engineer it and learn how to do this!

Offline markyd

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Re: Transparent Texture Tutorial
« Reply #7 on: November 16, 2009, 03:36:04 am »
Ahhh I will try that mate.. nicely done.

Offline Kitchener

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Re: Transparent Texture Tutorial
« Reply #8 on: November 16, 2009, 08:51:13 am »
This is what I need exactly. You have done everything I need for my little personal mod  :angel:

Thanks for this, its excellent . . I hope you dont mind me picking your vast brains in the future.  :coolsmiley: