Topic: What about main deflectors?  (Read 5646 times)

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Arcilte

  • Guest
Re: What about main deflectors?
« Reply #20 on: January 22, 2003, 03:05:21 pm »
Not a bad idea but... I think it would be a bit hard to put in the game. When they made Starfleet Command III (if this is the game you are talking about putting them in) they "dumbed" it down for people to learn it fast. A feature like that might complicate things. (and give weak minded people headaches )  

Son of Technobabble

  • Guest
Re: What about main deflectors?
« Reply #21 on: January 22, 2003, 03:05:23 pm »
Quote:

Ok, i donīt reeeealy want, but you must accept that there are a lot of interesting stuff in the series. Didnīt you never wanted to target your own photon torpedo with a phaser and make them blow to damage a nearby ship?

I think this is the kind of stuff that will make the game more fun.
   




Well, there's a lot of interesting stuff in the show because it's intended to be interesting. Now a game is supposed to be three things: playable, balanced  and fun (umm... bug-free?  ). Adding absolutely unpredictable stuff like that would make the game not unplayable but impossible to code.
« Last Edit: December 31, 1969, 06:00:00 pm by Son of Technobabble »