Topic: TNG Constitution Project  (Read 48284 times)

0 Members and 1 Guest are viewing this topic.

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: TNG Constitution Project
« Reply #320 on: February 12, 2008, 11:23:33 pm »
it gives it a kind of akira/sabre vibe i like

As well as being Nebula-lite.. I could see this idea in a TNG FCL concept, sure.. would make a really good variant.  :)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: TNG Constitution Project
« Reply #321 on: February 12, 2008, 11:27:15 pm »
I'm not digging the secondary hull idea....just doesn't fit my idea of a TNG Miranda.  :-[

Doesn't say traditional Miranda maybe.. but I could see this idea as a precursor for something like an Intrepid or New Orleans.

Think about it in that sort of role.. and the design does make sense.  :)  But yeah, I'd like to see this as a variant as well.. :)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: TNG Constitution Project
« Reply #322 on: February 13, 2008, 01:37:15 am »
Three posts in a row?

Geez, gotta keep it short then.

(psst: download SFC2 version of Gagarin here until it gets elsewhere):
http://www.4shared.com/file/37667940/b5a16b97/gagarin_release_SFC2.html

Converted and hopefully HP/DPed correctly.. someone want to fly it and try it out with a screenshot of it ingame?

(edit: Too tired to remember this last night.. I reduced the poly count on the break mod to try and make sure that all was well with the game if the ship does get blown up.. ;)  And ship is scaled about where it should be as well ingame..
« Last Edit: February 13, 2008, 11:03:15 am by atheorhaven »
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: TNG Constitution Project
« Reply #323 on: February 13, 2008, 12:52:03 pm »
Thanks can't check it out yet as the game is currently not installed, by any chance did anyone get the PSD files yet?
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Red_Sharif

  • Junior Programmer-At-Arms
  • Lt. Junior Grade
  • *
  • Posts: 163
  • Gender: Male
Re: TNG Constitution Project
« Reply #324 on: February 13, 2008, 05:05:38 pm »
.. someone want to fly it and try it out with a screenshot of it ingame?


Yep...glad to. And thanks Atheorhaven for the conversion.  ;D









Just awesome! Thank you so much for creating this fine ship, Asylum!

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: TNG Constitution Project
« Reply #325 on: February 13, 2008, 05:44:14 pm »
.. someone want to fly it and try it out with a screenshot of it ingame?

Yep...glad to. And thanks Atheorhaven for the conversion.  ;D
Just awesome! Thank you so much for creating this fine ship, Asylum!

Glad to see it, but is it shooting phasers from behind the bridge?
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Red_Sharif

  • Junior Programmer-At-Arms
  • Lt. Junior Grade
  • *
  • Posts: 163
  • Gender: Male
Re: TNG Constitution Project
« Reply #326 on: February 13, 2008, 05:51:34 pm »
.. someone want to fly it and try it out with a screenshot of it ingame?

Yep...glad to. And thanks Atheorhaven for the conversion.  ;D
Just awesome! Thank you so much for creating this fine ship, Asylum!

Glad to see it, but is it shooting phasers from behind the bridge?

Yep. I put it in the game as a Fed XCA. Those are Heavy Phasers.

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: TNG Constitution Project
« Reply #327 on: February 13, 2008, 06:01:23 pm »
looks like a few smoothin groups on the naccels didn't get detached... looks good otherwise
Rob

"Elige Sortem Tuam"

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: TNG Constitution Project
« Reply #328 on: February 15, 2008, 10:29:33 pm »
There are some things to consider also when mapping a model

As you can see in Image 1 the mapping break line shows up quite clearly in the game on the side of the ship. This texture would have been better if the break line was across the top to hide it under the neck for the most part. It would be harder to find that way also by lighting that area with light colours would also have helped to hide it. The best place to unwarp from if it can be done is a natural edge, if not then from where it can be seen the least like the bottom or under another structure.

In image 2 we can see see it clearly here if it were on the bottom it would have been partially hide by the phaser. The other option would have been to move the unwrap point to the inside of the warp engine again because it would have been seen less

Just things to keep in mind as you work on future projects
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: TNG Constitution Project
« Reply #329 on: February 16, 2008, 01:08:25 pm »
Another way to help alleviate that problem is to have those sections use the same texture map and just weld the points along the seam. That way the smoothing won't be broken up and it will be easier to handle. That doesn't work if the seamed areas use a different map each, so no matter how much welding you do the smoothing won't wrap around them.
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline Don Karnage

  • Lt. Commander
  • *
  • Posts: 2327
  • Gender: Male
Re: TNG Constitution Project
« Reply #330 on: February 16, 2008, 01:27:22 pm »
is the ship be hard point?

if yes, well it does need to be fix so the phaser will fire from the right place, and the torpedo are ok?

you should use the xca UI for the hard point so the weapons will fire from the right place.

Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: TNG Constitution Project
« Reply #331 on: February 18, 2008, 06:58:39 am »
Bit of a holiday.. :)

smoothing groups on the necelles eh, means nothing to me that, detatch them..  so i highlight A surface or group of polies and then smooth it, then assign it to a smoothing group..

i think it was lost during conversion from the original max file..   thanks for the ingame shots too.. apart from the necelles its looking sweet.

And thanks for the advice with the mapping, I assume you mean to weld the vertices in the uvw mapping window is that correct ?

Im on msn now, so if anyone want the psd's etc come and give me a nudge  ;)

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: TNG Constitution Project
« Reply #332 on: February 18, 2008, 01:49:34 pm »
asyulm, go look at how sternbachs miranda like concept was drawn. I know the sec hull isn't shown but the tail of it is and one could infer the basic shape. I think the tng dude had the right idea, due to the fact was saw miradna in tng, this would be after tng, so there's no reason why this ship couldn't had a smaller, more angled sec hull with a sov deflector. You might also consider different nacelles, not sure how more traditional tng nacelles would look next to a sovish hull.


Edit: What is the proper scale for the gagarn?
« Last Edit: February 18, 2008, 02:30:51 pm by Starforce2 »

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: TNG Constitution Project
« Reply #333 on: February 18, 2008, 03:13:53 pm »
asyulm, go look at how sternbachs miranda like concept was drawn. I know the sec hull isn't shown but the tail of it is and one could infer the basic shape. I think the tng dude had the right idea, due to the fact was saw miradna in tng, this would be after tng, so there's no reason why this ship couldn't had a smaller, more angled sec hull with a sov deflector. You might also consider different nacelles, not sure how more traditional tng nacelles would look next to a sovish hull.


Edit: What is the proper scale for the gagarn?


Already answered earlier in the thread:
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: TNG Constitution Project
« Reply #334 on: February 18, 2008, 03:31:49 pm »
alright, thanks. I thought I'd seen a chart but wasn't sure if it was the final size or was a guess during development.

anyways, to add to the secondary hull ideas, here are 2 other tng mirandas to consider:
http://bridgecommander.filefront.com/file/Chimera;15997
http://bridgecommander.filefront.com/file/Chimera;31174

Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: TNG Constitution Project
« Reply #335 on: February 18, 2008, 04:53:03 pm »
little more  ;)

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline Red_Sharif

  • Junior Programmer-At-Arms
  • Lt. Junior Grade
  • *
  • Posts: 163
  • Gender: Male
Re: TNG Constitution Project
« Reply #336 on: February 18, 2008, 06:13:05 pm »
That rollbar is amazing. Looking good so far.  :D

I'd like to see the aft section of the hull extended a bit, but that is just my personal preference. She's shaping up to be a real beauty.

Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: TNG Constitution Project
« Reply #337 on: February 19, 2008, 01:10:54 am »
Thanks, im not 100% on the necelles thus far and i have some tyding up to do..  :)

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: TNG Constitution Project
« Reply #338 on: February 19, 2008, 09:03:30 am »
Ok.. so taking influence from various other models i have remade some more appopriate necelles, im gonna fiddle with the detail on the rollbar too, i think it may be a little too much in places, adjusted the rollbar as suggested , shown in the front view..  need to work that aft section now.

buzzards will be as you can see in the last pic.. but obviously textured  :D

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video

Offline AsYlUm

  • Follow the white rabbit
  • Lt. Junior Grade
  • *
  • Posts: 180
  • Gender: Male
Re: TNG Constitution Project
« Reply #339 on: February 19, 2008, 10:09:23 am »
roll bar detail reduced..

explanation of rollbar features..

http://www.youtube.com/watch?v=KD3YBxBlR5E         <-- gagarin video