Yeah... that is a great idea atheorhaven.... 100% credit to u there... very sweet... thanks for the image too... and as for the deflector exactly..... and very similar to the second one shown by Dawg... although i will have a blend between the connie.. many spike and brown bit tng / voy esc
as for redundant polys on a model.. that doesnt make it any less clean, and considering im still builing the model, and giving some insight into its creation, does not mean its final, eveyone who models knows that redundant polygons are exceptable, under the constraints of any particular build. AND we all know that before it is finished these are corrected, (any more comments regarding how to build meshes please pm me... i have been doing this for a long time and i'll chat to you about it ) but redundant polys in the saucer are intentional.. and considering the excessive detail that is being added... they are needed. As for porting, thats not something i can do... i can build the model and fully texture it... im familar with all the variations of texturing, suitable for all platforms.
I'll leave that to those that have expertise in such issues, but the model will be freely available when done, fully textured of course.
guys, crit is always welcome, guidance and tips and suggestions... keep em coming please....
heres a few new wips including phaser placement..
thanks guys