Topic: Game Alterations  (Read 3019 times)

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Offline sfcer

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Game Alterations
« on: September 22, 2007, 06:28:07 pm »
 I would like the answers to the following questions:

1. How do you program SFC 2 so that the single player, skirmish mode, space field is as large as the "large" space field found in SFC 1 and how do you program SFC 3 so that a ship exiting the space field, in the single player skirmish mode, jumps to warp (as per SFC 1 and SFC 2) or continues at warp and does not "blow up"?

SFCER
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Offline Corbomite

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Re: Game Alterations
« Reply #1 on: September 25, 2007, 08:20:59 pm »
I would like the answers to the following questions:

1. How do you program SFC 2 so that the single player, skirmish mode, space field is as large as the "large" space field found in SFC 1


Unfortunately you can't, but you can play Multiplayer by yourself without having to be online and set the map up any way you want. I really hated that they didn't allow you to modify things in Single Player Skirmish in EAW/OP like they did in SFC1. They even let you fly around with no opponent in SFC1. I used to find out the power curves of all my ships that way. Now I have to at least have a pesky Frigate around while I'm setting up my power and weapons priorities.


Quote
and how do you program SFC 3 so that a ship exiting the space field, in the single player skirmish mode, jumps to warp (as per SFC 1 and SFC 2) or continues at warp and does not "blow up"?

I'm afraid I don't know the answer to that one, sorry.

























 


Offline Age

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Re: Game Alterations
« Reply #2 on: September 27, 2007, 03:46:05 pm »
I would like the answers to the following questions:

1. How do you program SFC 2 so that the single player, skirmish mode, space field is as large as the "large" space field found in SFC 1 and how do you program SFC 3 so that a ship exiting the space field, in the single player skirmish mode, jumps to warp (as per SFC 1 and SFC 2) or continues at warp and does not "blow up"?

SFCER
i.gibson@sympatico.ca























 

In SFC3 it is a glitch or something that was not meant to be there anyway just ignore it as it is the same as SFC2.It just warped off and it probably something that can't be fixed no matter how many times this game was fixed.

Offline Roychipoqua_Mace

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Re: Game Alterations
« Reply #3 on: September 28, 2007, 05:22:36 pm »
"1. How do you program SFC 2 so that the single player, skirmish mode, space field is as large as the "large" space field found in SFC 1 "


I think I found this out from someone on this site:
Go to the multiplayer menu, click on TCP/IP. Then, where there is a list of games (it will probably be empty), click the create button. There is a huge creation screen with a bunch of different maps and missions. They have large open space, different planets, every terrain you want. Also, some of the missions are fun. I really love the Battlefest, Slugfest, Tourneyfest scenarios. After that, you pick your ships and add in an AI team. You don't even need to be connected to the internet, just use the multiplayer mission builder for single player.

Offline Panzergranate

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Re: Game Alterations
« Reply #4 on: October 01, 2007, 05:40:59 pm »
Cormomite,
                  you can just an enemy fixed object like a spacedock or escape pod instead of a frigate to run tests.

There were lots of deliberate test bugs in SFC 1 that could be used to try out ships, such as the one where if you have two or more opposing ships with non-stock designations (F-ABC, K-ABC, R-ABC, L-ABC, G-XYZ, etc.) in multiplayer one on one or network 6 player, the game will have all ships as AI and pressing the T key will let you spectate from each ship's targeting camera view. Great for testing out combat trials of various designs.

I don't have SFC 2 and so don't know if they included this test and development "bug" in subsequent versions.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Corbomite

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Re: Game Alterations
« Reply #5 on: October 01, 2007, 09:48:24 pm »
Cormomite,
                  you can just an enemy fixed object like a spacedock or escape pod instead of a frigate to run tests.



Unfortunately, they are not playable in Single Player Skirmish. That part of the shiplist does not appear.

Offline Panzergranate

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Re: Game Alterations
« Reply #6 on: October 02, 2007, 06:57:53 pm »
They are if you retag them into the DN part of the list for whatever race you want in the same way new additional ships would be added into the list. The V1.03 upgrade patch does this anyway.

I still find it a pain that only a maximum of 64 x FF, 64 x CL, 64 x CA and 64 x DN tagged ships or objects are allowed for each race in SFC 1. What is the limit set to in SFC 2 or is it the same??

The spacedocks are kind of wrong as they've missed out the single Impulse box and missed out the defensive armaments, not that anything more than a frigate would be wary of it. ;D

Go into the shiplist and change either XPD (escape pod) or  the listening post from F to DN and it will appear in skirmish mode for selection. The same goes for the frighters, shuttles, fighters, etc.

Viewing a starship, close up, whilst flying a fighter or shuttle gives the best view of some of the texture work some of our esteemed modelers put into models. :)

 
The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Corbomite

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Re: Game Alterations
« Reply #7 on: October 04, 2007, 08:25:13 pm »
I don't usually give advice involving game alterations, Panzergranate, as I have no idea if the person on the other end has any knowledge of what I'm talking about and I wouldn't want sfcer to mangle his game unintentionally. While I am able to mod my shiplist to do what you say, I think it would be easier to just create a ship with no engines or weapons and choose it as a practice dummy. Thanks for the idea!  :thumbsup:

Offline Bonk

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Re: Game Alterations
« Reply #8 on: October 04, 2007, 08:43:56 pm »
I still find it a pain that only a maximum of 64 x FF, 64 x CL, 64 x CA and 64 x DN tagged ships or objects are allowed for each race in SFC 1. What is the limit set to in SFC 2 or is it the same??

From the OP 2.5.5.2 readme:
Quote
02 Patch fixes in 2.5.3.8 by the KhoroMag patching team: James King and Dutch Blomenkamp and Taldren
71)Increased the number of ships per class from 64 to 128.
:woot:

Offline Panzergranate

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Re: Game Alterations
« Reply #9 on: October 05, 2007, 10:08:07 pm »
If you use the appropriate SHIP EDITOR package, then nothing can go wrrong, unlike poking around with a spread sheet or text editor.

We use the PUCK sometimes as an innert object as it counds as a stock ship as far as the game is concerned. It has zero movement capability (so not much slower than a Romulan Warbird when cloaked really!! ;D)

It is kind of clever and weird how they do the fighters in SFC 1 so changing the specs of a fighter involves having to compound the changes through all the possible squadron formations. SFC 1 fighters cannot have weapon with finite ammo counts, such as Drones, just to make things annoying. If a fighter has to carry Drones then it must be flown as an actual ship model.

Did anyone do a mod to change the count mximum for the shiplist pointer in SFC 1?? The 64 ship type limit is a real pain. Why didn't they set the counter to run from 0 to 127 instead??

Perhaps they didn't envisgae the sheer volume of 3rd party model support that has followed tha game's release.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline FireSoul

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Re: Game Alterations
« Reply #10 on: October 07, 2007, 10:22:16 am »
I still find it a pain that only a maximum of 64 x FF, 64 x CL, 64 x CA and 64 x DN tagged ships or objects are allowed for each race in SFC 1. What is the limit set to in SFC 2 or is it the same??

From the OP 2.5.5.2 readme:
Quote
02 Patch fixes in 2.5.3.8 by the KhoroMag patching team: James King and Dutch Blomenkamp and Taldren
71)Increased the number of ships per class from 64 to 128.
:woot:

I remember that patch.. James..err..MagnumMan had introduced it at my request because I wanted it for the OP+ shiplist .


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Bonk

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Re: Game Alterations
« Reply #11 on: October 09, 2007, 12:06:56 am »
FireSoul! Congratulations on getting hitched! I hope your daughter is doing well too, I bet she's a pretty sharp one by now.

I remember that patch.. James..err..MagnumMan had introduced it at my request because I wanted it for the OP+ shiplist .

Yes, I recall that as well, somewhere around OP+ 3.2 I think... good call, as I think used that in a few places in SFB-OP too.


Also regarding the original question in this thread it is possible to change the map size in singleplayer campaign missions by selecting your own custom missions (ED, EEK, TG... etc) with the map sizes that you like. To do this you need to create a .mct file in the \Assets\Scripts\Campaigns folder that references the desired custom scripts you have placed in \Assets\Scripts.