I do miss playing D&D myself.
My characters all tended to be viewed as "trouble makers" for some reason. Even when they did "the impossible" and saved the day (as happened quite often).
Just an example of one character I had:
A Fire Elementalist (18 Int, 8 Wis) with a pathological fear of water. Near the end of our last campaign I traded an "experimental" spell to the groups lead wizard (an Invoker). I neglected to mention some details. The spell was a fireball variant with a range of 0 and a cylindrical hole in the center sized for my (5' 4") Elementalist (t was my "anti-vermin" spell). The Invoker was 6'2". I did warn him that it was experimental and I hadn't worked all the "bugs" out. He wasn't amused.
That's just evil Nemesis. I was the DM for our group for about 12 long years.
We played around with alot of rule changes, and one day, they came to me wanting the game to be more realistic.
So the first Tavern they came to, I made the beds out of Straw, the inficting lice proved a problem for a long time with the party.
Another time, My best friend Mike Sumrall played a Paladin. anyway, this group of thieves sneak into camp, and still there backpacks, the Intripid paladin, who was doing Firewatch, saw them, and yelled at the group, and set chase.
One thief managed to grab one bag, and in the ultimate Battle, the Paladin fiercly slew him on a cliffs edge, where the thief fell a gazzilion feet into a raging river never to be seen again.
Unfortuanatly, He took the bag with him, that held his Armor key.
Now the Paladin, is two weeks away from the nearest Outpost, stuck in his armor, and well Toilet use becomes a large problem. It was funny watching his team trying to pry apart his +5 Platemail, just so he could go PeePee.
soon after, they decided they had enough Realism in the game.
Stephen