Topic: The Forge - The Hammer of Thor  (Read 56628 times)

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Offline C-Los

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Re: The Forge - The Hammer of Thor
« Reply #100 on: September 10, 2007, 10:09:56 am »
Mission Problem ........

Met ED10Patrol Enemy  ....  Start of mission went straight to incomplete and Forfeit

F.Y.I.

So far though having a "Great Time"     TY      :notworthy:
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Offline KBFLordKrueg

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Re: The Forge - The Hammer of Thor
« Reply #101 on: September 10, 2007, 11:01:16 am »
Quote
Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.

I had a B10 and a D5D, and bought a D5K, I think.  I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.

 I sold the D5K and bought a D5L, which I hope counts as a Ca command ship. 

Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet? 

I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction. 

Thanks!

Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.

My bad, I did say just a command criuser of some type.
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Offline KBFLordKrueg

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Re: The Forge - The Hammer of Thor
« Reply #102 on: September 10, 2007, 11:07:22 am »
okay have to throw one more out there.  Who made the SFB ship and fighter lists.   Some of the entry dates for ships and fighters are way off.  The Klinks have the B10 but the Feds do not have the BCG that came out 18 years before the B10.  The Fed CB was 20 years before the B10. But it has a few years to go yet.

I am slowly going through a list and trying to get them to match up with the years in SFB and the ship systems also (they have been off alot).  But the ship and fighter list being used is a good start.  (lots of questions on this ship edit program and how SFC does things in general, but slowly learning it.)

The B-10 has always come out in 2273, it was the first BB built period.
And in SFC, the CB and BCG have always come out a couple years later.
All the other races get their BBs in 2275 and the B10K comes out in 2275.
The B11K comes out just after that.
I believe DH put it all together, using SFB material as background.
And you'll find not EVERYTHING is EXACTLY like it was in SFB.
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Offline NuclearWessels

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Re: The Forge - The Hammer of Thor
« Reply #103 on: September 10, 2007, 11:25:21 am »
Mission Problem ........

Met ED10Patrol Enemy  ....  Start of mission went straight to incomplete and Forfeit

F.Y.I.

So far though having a "Great Time"     TY      :notworthy:

This almost always means it was having trouble generating an opponent it thinks is in a suitable bpv range ... for ED10 that could be either the  ally AI, the enemy AI, or a third party pirate/monster/freighter. (It probably means I've got one of the ranges set a little too tightly given the current year and shiplist.)

Could I ask which race/ship you (or whoever did the drafting) was flying and in which hex?   

thanks!
dave

Offline C-Los

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Re: The Forge - The Hammer of Thor
« Reply #104 on: September 10, 2007, 06:45:42 pm »
Hex 14.15 .... at that time it was a Hydran hex and I was Flying a Barron to boost the hex just me in mission.
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Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #105 on: September 10, 2007, 09:34:08 pm »
Quote
Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.

I had a B10 and a D5D, and bought a D5K, I think.  I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.

 I sold the D5K and bought a D5L, which I hope counts as a Ca command ship. 

Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet? 

I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction. 

Thanks!

hey maz...until a 1 ship per person rule is specific...as long as you dont have a live wing...dont see how the 3 ships if legal...should be a problem...

i kind of wondered about the race/ship ur flying too as i tend to fly them all at one point or another...and really want to be in whatever slot is closest for resup...ive always wondered why it should be a problem when realistically you would be able to get some sort of supplies if not all...at an allied resup point...whether it be planet or base...but you cannot supply there unless your in that slot...definetly one of the features i enjoy with the OCI...
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Offline marstone

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Re: The Forge - The Hammer of Thor
« Reply #106 on: September 10, 2007, 11:38:22 pm »
The B-10 has always come out in 2273, it was the first BB built period.
And in SFC, the CB and BCG have always come out a couple years later.
All the other races get their BBs in 2275 and the B10K comes out in 2275.
The B11K comes out just after that.
I believe DH put it all together, using SFB material as background.
And you'll find not EVERYTHING is EXACTLY like it was in SFB.

I understand not erverything will be the same, just that when the release date of stronger ships for the other races are slowed down, the B10 becomes a stronger ship as there is nothing close to it in the game.  (I have always played that the Klingons are the only race to get a BB as the others are conjectural).  Will just plan the for the best.  (no real complaint's, enjoying the server).
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Offline Mazeppa

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Re: The Forge - The Hammer of Thor
« Reply #107 on: September 11, 2007, 12:57:34 am »
Quote
Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.

I had a B10 and a D5D, and bought a D5K, I think.  I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.

 I sold the D5K and bought a D5L, which I hope counts as a Ca command ship. 

Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet? 

I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction. 

Thanks!

hey maz...until a 1 ship per person rule is specific...as long as you dont have a live wing...dont see how the 3 ships if legal...should be a problem...

i kind of wondered about the race/ship ur flying too as i tend to fly them all at one point or another...and really want to be in whatever slot is closest for resup...ive always wondered why it should be a problem when realistically you would be able to get some sort of supplies if not all...at an allied resup point...whether it be planet or base...but you cannot supply there unless your in that slot...definetly one of the features i enjoy with the OCI...

Dib, I was Klink at the time. 

And three ships is really a bother to fly.  The AI uses up consummables like they were free.  I decided to get rid of the droner, it's just too expensive.  I might go with two ships, but three is just too hard, and cuts down on mission times if you are not hunting. 
Mazeppa
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Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #108 on: September 11, 2007, 07:07:20 pm »
My apologies for not being on the Forge with all you yet, currently my ZyXEL P-660R modem is deciding to disobey my port forwarding rules(thus I get that wonderful Firewall message when logging into D2), and since Ive had it with this modem, Im jumping through ISP hoops right now, even though Im talking to tier 2 support about getting a new modem *sighs* :( .. from looking at the map though, glad the rest of you seem to be having fun and some intense battles going on in that center area :D , and feel free to PM me or if Im on TS come down to ask me a question.. :)
Starfleet Headquarters out.

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Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #109 on: September 11, 2007, 07:41:04 pm »
Met_ED6Patrol

mission ends after load and going to warp...

was flying F-CVA+ in fed slot both times...

2273.933 and .940

earned 50 prestige both times...both times said devastating defeat...

didnt notice if the first time i got a shift in my favor...but the 2nd time i did...

another one to yank...
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Offline NuclearWessels

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Re: The Forge - The Hammer of Thor
« Reply #110 on: September 11, 2007, 08:10:33 pm »
OK, I found out what is happening with the closing missions -- ED6 and ED10 both generate monsters from time to time, but this shiplist is missing some of the standard ones:  M-AMS, M-AMM, M-LCS, and M-LCM at least. 

When the script tries to generate one of these, the game can't find a definition for them and shuts the mission down.  (We haven't run a server without those monsters in so long that it took me awhile to realize what was taking place, sorry 'bout that.)

dave

Offline Bonk

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Re: The Forge - The Hammer of Thor
« Reply #111 on: September 12, 2007, 12:14:33 am »
I love those monsters! :)

It just occurred to me to remind you guys that the same shiplist that is used serverside must be placed in the oci directory as well (and kept current!). I'm not sure if you figured that out or not or if I left a note somewhere or if it is just obvious, but I wanted to be sure you know, as it would produce nasty bugs in game of course if the oci and serverside shiplists did not match.

Plus there's a setting to allow 6 or more ships in the oci somewhere too! Though the in game docks can only handle 3 so this must be considered and disposable ships used in the extra slots (though an oci 6+ ship repair/supply could be made). This would allow for more realistic adherence to SFB Command and Control (CnC) and would address many game balance issues by forcing proper play tested fleet structures. Of course then one needs an OoB as the next step. All the equipment is there now with the OCI and the data in OP+4's extra columns.

I miss the dynaverse. I think I'll try and get logged in on The Forge before I have to go back to work.

Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #112 on: September 12, 2007, 08:44:27 am »
I love those monsters! :)

It just occurred to me to remind you guys that the same shiplist that is used serverside must be placed in the oci directory as well (and kept current!). I'm not sure if you figured that out or not or if I left a note somewhere or if it is just obvious, but I wanted to be sure you know, as it would produce nasty bugs in game of course if the oci and serverside shiplists did not match.
Oh yea, it actually was one of the first things I did when setting up the Hammer of Thor :) .
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Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #113 on: September 12, 2007, 05:29:02 pm »
I miss the dynaverse. I think I'll try and get logged in on The Forge before I have to go back to work.

8)
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #114 on: September 13, 2007, 12:09:13 am »
Battle location: 13,14
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-13 00:02:42


um so ya...23--->44...s/b 22

flying L STL in lyran slot...

think it was a stock patrol...didnt think to worry about the mission as everything ran smoothly...until i noticed it went to 44 instead of 22...

please fix...will probably continue to run missions in that hex unless it keeps going up... :(

in which case i will move to another hex...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline marstone

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Re: The Forge - The Hammer of Thor
« Reply #115 on: September 13, 2007, 12:37:40 am »
A cudo's post.  I think this server is running great, lot of action.  PVP is happening, although it seems both sides have different times they can be on in force.

REALLY enjoying,  a big :thumbsup: to the admin (even with the funky missions).
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Re: The Forge - The Hammer of Thor
« Reply #116 on: September 13, 2007, 12:49:00 am »
ran a convoy escourt mission as mirak an got attacked by a fed cva
Battle location: 14,14
Battle Participants:
Host: Karim Victory level: Defeat
Regular prestige: -140 Bonus prestige: 0
K.O.Taylor Victory level: Victory
Regular prestige: 110 Bonus prestige: 0
Empire Defence value shift: 63-->64
Cartel Defence value shift: 15-->15
Battle finished at: 2007-09-13 00:40:59

koghemah

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Re: The Forge - The Hammer of Thor
« Reply #117 on: September 13, 2007, 04:07:46 am »
met_ed5fleetaction
went mission incompleate at 4 min when it wasent
Battle location: 13,15
Battle Participants:
Host: Karim Victory level: Devastating Defeat
Regular prestige: 50 Bonus prestige: 0
AI
AI
AI
AI
AI
Empire Defence value shift: 0-->0
Cartel Defence value shift: 15-->15
Battle finished at: 2007-09-13 04:05:58

Offline NuclearWessels

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Re: The Forge - The Hammer of Thor
« Reply #118 on: September 13, 2007, 06:47:22 am »
Battle location: 13,14
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315

Battle finished at: 2007-09-13 00:02:42


um so ya...23--->44...s/b 22

flying L STL in lyran slot...

think it was a stock patrol...didnt think to worry about the mission as everything ran smoothly...until i noticed it went to 44 instead of 22...

please fix...will probably continue to run missions in that hex unless it keeps going up... :(

in which case i will move to another hex...

There had to be something funky happening server-side at that time - did you see the previous mission in that hex?
Quote
Battle location: 13,14
Battle Participants:
Host: Karim Victory level: Astounding Victory
Regular prestige: 136 Bonus prestige: 0
AI
AI
Empire Defence value shift: 23-->1067030939
Cartel Defence value shift: 15-->2315

Battle finished at: 2007-09-12 23:56:16

Scripts can't control the size of the DV shift (they just tell the server won/lost etc) so there pretty much had to be a server hiccup of some form around midnight.  Icky!

dave


Offline NuclearWessels

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Re: The Forge - The Hammer of Thor
« Reply #119 on: September 13, 2007, 06:51:03 am »
met_ed5fleetaction
went mission incompleate at 4 min when it wasent

Battle location: 13,15
Battle Participants:
Host: Karim Victory level: Devastating Defeat
Regular prestige: 50 Bonus prestige: 0
...
Empire Defence value shift: 0-->0
Cartel Defence value shift: 15-->15
Battle finished at: 2007-09-13 04:05:58

Are you sure you didn't get captured by the AI Kog?    ED5 Fleet is one where the collective enemy ai will (once in awhile) try a group capture on you -- if you aren't keeping half an eye on your marine count you have no warning until it's all over...

dave