Topic: The Forge - The Hammer of Thor  (Read 56597 times)

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Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #220 on: September 26, 2007, 07:09:10 pm »
Some additional(and more on a personal level) good news as well, I finally have resolved my port forwarding problems so I'll be able to finally get on the server as well :D
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Offline Hexx

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Re: The Forge - The Hammer of Thor
« Reply #221 on: September 26, 2007, 11:02:49 pm »
there are reports of ship that don't have fighters workin
Indeed, currently I'm trying to look through the 2-ton archives to see if I can find a fighterlist that actually works.. the last 2 were a bust obviously... <_<
If I can get it going before this server ends, I'll let you guys know. PFs for many races never have really worked well from the start on a proper ship/fighter list but still.. I'm working on it.
Right now I'm sorta caught up in fixing the SFC2.net and 9thfleet e-mail system, as well as RL etc, so its slowly progressing.
Good news is that there aren't really any significant server side errors Ive seen pop up, its running smooth and stable, no weird DV jumps, etc. :)
So enjoy the limited fighters, hey it might actually be a new challenge/aspect trying to fly with just a few fighters instead of many, if you want to think of it that way, but I'll get this fixed ASAP.
At the very least the server is going well despite this, and Ive been able to collect some useful data for the serverkit development 8)

Have fun on Hammer of Thor!

Where's DieHard when ya need him...?  :P

<sigh> overlooked by a jealous klink yet again...  ;)

The reason some races (Rom.Lyran,Gorn) can't use fighters has nothing to do with the fighterlists.
The carrier that the race uses (K7VR from far's post) must be in two places-in the shiplist-
1) The race that wants to use it (in this case Romulan)
2) A fighter using race (usually -iirc- one of the pirate races)

The #2 seems to be missing from the lists
(ie every single carrier the Roms,Gorn,and Lyran have would need to be placed into the shiplist in a race that uses fighters list)


Now I could be wrong- I've been more concerned with my system meltdown than this (and more thanks to Capt SFHQ btw!)
If someone wants to take a quick look through the shiplist and see if those carriers do indeed appear in two spots would answer the question.
( Basically just look for a number of rom carriers in the Fed/Klink/ISC/Hydran/Kzin or one of the fighter using pirate races)

Courageously Protesting "Lyran Pelt Day"

koghemah

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Re: The Forge - The Hammer of Thor
« Reply #222 on: September 27, 2007, 03:14:07 am »
killer news need more player all the better glad to have u around xc
  heamh as always siging off... hehe more like login back on forge

Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #223 on: September 27, 2007, 11:37:08 am »
:)
In looking at the map, it seems things are fairly balanced.. mostly I notice it seems that every few hours the hex for 14,14 changes(which is good :D ) .. I probably will fly alliance when I am on, but for admin fairness, I also will switch over to coalition as needbe.
Oh BTW, DONT FORGET TO REPORT YOUR KILLS IN THE OCI!!!
I need to make sure that table will handel well under a lot of entries.. I severly doubt there would be an issues, but Id like to make 100% sure, and this map seems great for PvP, so it should grow fairly rapidly :)
Glad to see a good number of you are enjoy yourselves on Hammer!
.. besides the reported bugs already posted.. anything else odd popping up?
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koghemah

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Re: The Forge - The Hammer of Thor
« Reply #224 on: September 27, 2007, 02:43:51 pm »
the dv's holding with out the odd jumps so its lookin good

Offline Fox

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Re: The Forge - The Hammer of Thor
« Reply #225 on: September 27, 2007, 08:22:06 pm »
You can fix the "exe" problem by also:
Right click on your OP icon on the desktop, go to properties, in the "Target" box it should have:
"C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\StarFleetOP.exe"
In the "start in" box it should have:
"C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates"

That is assuming you have it in "C" drive, if not, insert your drive location.

I would have sworn that fix was included in the last patch...or was it with something else?

Guys , finally I got it to work. KBFLordKrueg The SFC:OP Icon didn't have anything in the "start in" box

I add the path and the fighters started working

Thank y ou all for the help

Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #226 on: September 28, 2007, 04:16:41 pm »
Glad it worked 8)

now, I'll be away from my computer till Sunday night, so I rebooted the server just to be on the safe side, so hopefully it wont crash while Im away again.. Ive made sure this time that the server remains much more stable, so I seriously doubt it will crash. :)
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Offline Lear

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Re: The Forge - The Hammer of Thor
« Reply #227 on: September 28, 2007, 05:32:07 pm »
I keep getting Directory of servers down,

Offline KBF-Crim

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Re: The Forge - The Hammer of Thor
« Reply #228 on: September 28, 2007, 06:38:40 pm »
Me too..

Offline Lear

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Re: The Forge - The Hammer of Thor
« Reply #229 on: September 28, 2007, 08:47:17 pm »
Dir is up but the server keeps hiccuping.

Offline odb

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Re: The Forge - The Hammer of Thor
« Reply #230 on: September 28, 2007, 09:56:57 pm »
o no he left till sunday... we need a medic server down server down....

Offline odb

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Re: The Forge - The Hammer of Thor
« Reply #231 on: September 29, 2007, 03:10:39 am »
i get disconnected after i come out the debriefing screen

Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #232 on: September 29, 2007, 04:44:02 pm »
Glad it worked 8)

now, I'll be away from my computer till Sunday night, so I rebooted the server just to be on the safe side, so hopefully it wont crash while Im away again.. Ive made sure this time that the server remains much more stable, so I seriously doubt it will crash. :)

it seemed that if you did not allow a 5-10 second gap before moving after coming out of mission...the server would burp...but then come right back up without updating...

i think whatever you did to make it so stable only seemed to make it burp instead of update...

so looks like this weekend its gonna be all about the halo3...  ;)
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Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #233 on: September 29, 2007, 05:21:59 pm »
What the......
I get 5 mins to quickly check D.net and the server decides to go supernova on me while I'm away?!?
*sighs*
I'll be back online tomorrow night to look into this.. its had 2 weeks to do this.. why must it wait till I leave for a day and a half?
...
My apologies.. it could actually not be the serverkit itself though.. Frey did have to reboot Frigga right before I left on Friday so its possible that it didn't like the disconnection there with the directory servers or something.. not sure since I cant remote in from this computer to check it.
Last crash I could understand since there was a error showing up server side I was trying to get fixed last time, but this time that error isn't present.. humm.. I need to look in on this.. 2 times its gone wonky in 2 week intervals.. thats just not right.. humm...
it could be something in the new build it isn't liking when the tables reach a certain size.. it might be that..

Exactly when did it start doing this? It was fine when I left 24 hours ago so something has happened in those 24 hours I'm not aware of.
I'll examine this when I get back, as I need to go now.

Sorry once again

SFHQ
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Offline [KBF]MuadDib

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Re: The Forge - The Hammer of Thor
« Reply #234 on: September 30, 2007, 05:24:42 pm »
want to say i logged in about 5:30ish pst pm friday evening...the burps were constant until i gave up around 7ish...

would really like a fighter fix please...

also...can you please set the hexes within the middle row all to 15 please...having some stuck at 5 kinda sucks...or 12...etc...need all the help i can get to stop the alliance horde since it seems a couple of the more regulars who fly coalition dont seem to want to fly...and that arena is supposed to be 15 dv hexes...

as for the 2 week intervals...i figured you just put up security so high or what have you...that caused the constant burping...and i dont know about what increases the size of the db...but i know that the last 2 weeks has not seen half the amount of missions that ran during the first 2 weeks...
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Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #235 on: September 30, 2007, 06:10:11 pm »
humm well something has happened.. I cant get on THOR on the acct the server is running on, and my own acct is taking a extreme time to load as well..something happened making this entire thing go crazy.. CPU is also saturated at 100%.. humm.. I'll reboot THOR.. I'll post an update soon..

SFHQ
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Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #236 on: September 30, 2007, 06:34:32 pm »
Yea it was just CPU saturation on THOR. The reboot seems to have fixed it.
Nothing DB wise wrong, no crashing, so have a good time on it :)
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Offline Dfly

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Re: The Forge - The Hammer of Thor
« Reply #237 on: September 30, 2007, 06:35:22 pm »
ty for the update and the fix.

Offline FCM_SFHQ_XC

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Re: The Forge - The Hammer of Thor
« Reply #238 on: September 30, 2007, 06:45:23 pm »
would really like a fighter fix please...
now that I have finished with all the forum fixes for SFC2.net and 9thfleet, I think I'll work on that this week :)

Quote
also...can you please set the hexes within the middle row all to 15 please...having some stuck at 5 kinda sucks...or 12...etc...need all the help i can get to stop the alliance horde since it seems a couple of the more regulars who fly coalition dont seem to want to fly...and that arena is supposed to be 15 dv hexes...
several hexes dropped max DV in coalition hexes due to alliance taking over 12.13 and placing a base in there, but Ive set them back to DV 15
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Offline odb

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Re: The Forge - The Hammer of Thor
« Reply #239 on: September 30, 2007, 07:52:06 pm »
im not gettin any planet assults nor base assults in my drafts...8pm sunday night...