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Offline Fallen_Warrior

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« on: September 17, 2007, 05:42:19 pm »
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« Last Edit: April 09, 2016, 10:07:10 am by Fallen_Warrior »
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Offline Starforce2

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Re: Zeus Class Redesign
« Reply #1 on: September 17, 2007, 11:17:38 pm »
arizona saucer and nacelles for sure. But none of the curved pylons.

Offline Tus-XC

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Re: Zeus Class Redesign
« Reply #2 on: September 17, 2007, 11:52:25 pm »
Curved pylons... definatly need those... if they is straight then they look like every other ship ever made, and that we can't have... plus lets break with form a bit here and do something *gasp* different... so definatly curved
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Offline Bernard Guignard

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #3 on: September 23, 2007, 08:17:02 am »
Pretty nice work definitley on to something here
 I'd Suggest getting rid of the control tower she's supposed to be a battleship not a carrier.
Also get rid of the front top Shuttle bay doors 4 large doors up there are plenty for a BB
 One thing I'd do is scale up the primary hull Bridge section lets giver her a bridge that is 2 to 3 times the size of a connie bridge so it houses the bridge and fleet command and control areas Great work so far possible to get a scaled comparison to a connie ?

Offline Bernard Guignard

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #4 on: September 23, 2007, 11:23:47 am »
Thats a great shot at least now we can see that she is missing a primary hull bridge area. This is where you might have to enlist the aid of WZ for the more complicated mesh alterations. Actually does WZ have any Bridge parts that you use? a scaled up Federation Class Dreadnought bridge would very nifty. The scale looks bang on for a BB
I'd just make sure that the Saucer edge thickness matches the Constitution class saucer edge thickness that means 2 decks at least in the main portion of the saucer  ;D  Keep up the great work  :dance:


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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #5 on: September 23, 2007, 01:52:31 pm »
I still have a feeling that the point made in the other thread was missed.
The Zues needs to not be a kitbash, in my opinion. Keep the same configuration (that is, double-secondary hull with a saucer and four nacelles), sure, but it needs to be a whole new design.
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Offline atheorhaven

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #6 on: September 24, 2007, 04:06:51 pm »
.. send it my way, I'll see what I can do with it.. you've gone very similar to the design that I was thinking of, just have had no time with trying to put two gardens away before winter.. :p
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Offline Bernard Guignard

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #7 on: September 25, 2007, 11:21:12 am »
Sounds like a plan FW I was thinking about an enlarged TMP dreadnought Bridge but I also have some bridges draw on my TreknoGraphx Site I just don't access it from work at the moment. one was a bridge that I wanted to use on the Ingram class
space control ship.  I also drew schematics for Atolm NCA bridge which is a different shape. 

Offline Starforce2

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #8 on: September 25, 2007, 11:46:01 pm »
don't remove the shuttlebays or conning tower, they look fine the way they are IMHO

Offline atheorhaven

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #9 on: September 26, 2007, 01:06:19 pm »
Actually, pulled the conning tower this morning.. haven't touched the shuttlebay as of yet.

Did that right after I converted it over to .MOD..
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Offline Starforce2

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #10 on: September 26, 2007, 10:47:10 pm »
It wouldn't seem logical, design wise, to use an Arizona saucer (or that of any other ship for that matter) and then move the bridge simply so it's on deck one, when one considers how much in the way of systems connections that would be built into the design of the saucer that would need to be moved.

Offline Rod ONeal

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #11 on: September 28, 2007, 02:07:58 am »
Could have more than one bridge.
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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #12 on: September 30, 2007, 02:19:24 pm »

FW, I know I'm late to this, but what do you guys think of this ......  A ship of this size calls for extra nacelles.

Nice work.


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Offline Wicked Zombie

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #13 on: October 01, 2007, 01:08:42 am »
That would mean the ship has 8 warp engines since those nacelles are dual-engined...

Besides, size does not automatically require more nacelles. That's a mistake a lot of ship designers tend to make and it ultimately does nothing for the aesthetics.
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Offline AsYlUm

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #14 on: October 01, 2007, 09:20:11 am »
Its an interesting concept, i look forward to seeing the final results.

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Offline atheorhaven

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Re: Zeus Class Redesign Updateded: 23/09/07
« Reply #15 on: October 01, 2007, 10:06:11 am »
hehe im not a fan of 8nacelled ship

Agreed.. personally I like how the nacelles are laid out on this one..
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