Topic: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About  (Read 6249 times)

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Offline GFLGhostFleet

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)-S-(

Critical Review Essay
I've Played Unreal 04, played SFC: III, played SFC: II and SFC: I.  I profess to be a Vet of these games and have excelled at them all (I would like to think so) lol.  With this said, I have taken note of the Human/Skarr(Complete misspelling) confrontation in Unreal 04.  Those of you who have played the game are familiar with this.  Basically, a union between the two games SFC:III and Unreal 04 as I’v herd discussed would be like a Star Wars Galaxies but a complete Game on its own; very provocative.  Whoever would take up this project would need be aware of legality; nuff said.
  With that said: Before my time in the GFL, there was a discrepancy between the GFL and the Game producer.  The GFL were creating the game to a level never before seen in Dyna history; a lvl that the dev's could have only dreamed there final product would become, but as we all know, never came to pass.  The GFL Mod, from this instance, COULD be considered a kind of...'Patch' for the SFC: III game.  Exceeding what the most dedicated SFC: III community members had envisioned.  I say again LIKE a patch that was designed by the community, for the community and is always evolving!  Even if Activision would have continued supporting the game &/or had finished it, they would never had put this much effort into this solo game.  They had more upcoming games in there wake as it should be, but was a bit pre-mature we all agree.  The GFL were here to fix that, and for those who left the stock SFC: III game for its shortcomings, the GFL completed in that mission.  Now the GFL dedicate there time, resources, and efforts into the mod to this very day so that the best in SFC gaming experience can be obtained.  This ‘Community of SFC Players’ came together and created this Mod; Legions at War (LAW) and named it after there precedence; the GFL.  True; Pirate’s and Empires at War created an aura of 'captainship' to a point that constant thought and mental resources were involved to effectively pilot ones vessel.  SFC: II had a hand on III with its use of ‘captainship’.  SFC: III had a hand on II with its refitting capability.  LAW brought both in one game.  The LAW mod installs balance to the ships, so that when a player refits & re-joins the field of battle, ‘captainship’ can be obtained by the means of tactical analysis, ‘how my refit and maneuverability will effectively alter the bttl field’;  instead of the stock’ simplicity of overpower and decimate.  The Stock SFC: III game lacked these key abilities and so we all just kind of turned the other way.  But when the LAW Mod came out for SFC: III, something changed, something happed to the SFC: III community base.  The GFL mod had turned SCF: III into a complete game with complete though and mental maneuverability to play.  Two solid years of day-to-day mod balance testing.  Made the mod SO balanced, that inexperienced, or experienced-uninformed players cry that there is a slight imbalance of power simply because they do not understand the tactical maneuverability of every races core and optional attributes!  Isn’t that wild, so balanced that only true, deep thought tact  as a Klingon, as a Romulan, can give you a considerable advantage!  For one must think Borg if he is to be Borg, lol…kinda makes perfect sense.  And for those who like bone-crushing action Every race has at least one BB(Battleship) and one Race BB that exemplifies the current in that races Technology!  Even the battleships are balanced, balanced by no means mean weak in this mod; it means just that and only that…Balanced.  Which means ANYBODY of any background can enjoy!

The SFC Community Base realized how provocative the new mod was.  Now at this very date and time, the SFC: III LAW Mod has been retrofitted with the most advanced visual pack for the game ever to be constructed.  Actually, the best Visual pack for any past SFC game as it meets/exceeds the visuals of Legacy.  It absolutely meets with the current standard of modern-day graphics thanks to the GFL Mod-Squad.  That, combined with its balanced nature, player base, new form of tact, new script missions, modified stock mission, rapidly increasing core members, and living likeness is an ever-changing process that all of the mod team is proud to call there own.  In the guiding-light of the Galactic Foreign Legion, the game has become an art, incomparable to the same genre.  Almost Seeming terror-formed from the norm and shows us the future in Star Trek Gaming.  Another words, you want to see SFC: IV, if you’ve seen LAW, you’ve seen it.  Doubt me, lol see for yourself. 
I’m a dial-up guy, when I asked to play the mod, they got me a CD!  So there is no excuse for not at least enjoying the visuals.  As far as the Tech help goes, it’s extraordinary.  Every tech problem related to SFC: III is guaranteed answered within 48 hours of the posted period. 
I for one give Kudos to Council-GFLCocomoe, GFLOffkey- Commanding Officer, GFLMCM-Scripter, ell'Karnak-Scriptor, GFLKrazyKat, GFLOiram, and all those whom carry the title GFL Mod Team, and to all those who've spent hours, days, and years testing the game on a daily bases.  To all those whom play!  This is a mod that came from old OP/EAW players abroad,  something that enticed and forward there dedication to the SFC community as a whole.  It’s something the GFL live to share because it’s birthed from the life that was given to them to do it.  This is why the GFL love the mod to such a degree.  It is THE GFL expression to the world, that when you create something…you do it right! We don't need another mod to be provocative, we want people to play the mod that WAS proven to be provocative in the eyes of the game dev's AND large community player base; I present to you, the latest in SFC: III development, and ever so growing Mod support for SFC: III;  The mod formally known as, Galactic Foreign Legion’s: Legions at War 4.0(GFL:LAW Mod 4.0)

-This concludes the end of my Critical Review over the GFL LAW Mod-

I invite you all to come and enjoy this prized classic, yet evolving mod with the rest of the fan-base.  I have played this mod and am proud to be associated with such.  Have a safe day, go to the bar after work, come home…then prop-up your feet on an old bar-stool…again…and see you on the Dyna!!!

Think that someone lost The Imperial Rihhan Flagship due too a 'good time'...

Eh, Rihhansu vintage… YOU KNOW WHO YOU ARE.  :laugh: :laugh: :laugh:
« Last Edit: August 23, 2007, 11:04:23 am by GhostFleet »

Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #1 on: August 23, 2007, 11:01:13 am »
To learn more from/about the GFL franchise and site base itself, visit the GFL at http://www.gfluniverse.org/


Offline Lepton

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #2 on: August 23, 2007, 07:11:26 pm »
Does SFC3 have bump-mapping?  If not, I can't see how one could call it on par with modern games, like Legacy.  I am glad someone is getting some use out of SFC3.  If I still had my copy, I might give it a try.


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Offline [ISC]Phaser

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #3 on: August 26, 2007, 04:08:53 pm »
)-S-(

Critical Review Essay
I've Played Unreal 04, played SFC: III, played SFC: II and SFC: I.  I profess to be a Vet of these games and have excelled at them all (I would like to think so) lol.  With this said, I have taken note of the Human/Skarr(Complete misspelling) confrontation in Unreal 04.  Those of you who have played the game are familiar with this.  Basically, a union between the two games SFC:III and Unreal 04 as I’v herd discussed would be like a Star Wars Galaxies but a complete Game on its own; very provocative.  Whoever would take up this project would need be aware of legality; nuff said.
  With that said: Before my time in the GFL, there was a discrepancy between the GFL and the Game producer.  The GFL were creating the game to a level never before seen in Dyna history; a lvl that the dev's could have only dreamed there final product would become, but as we all know, never came to pass.  The GFL Mod, from this instance, COULD be considered a kind of...'Patch' for the SFC: III game.  Exceeding what the most dedicated SFC: III community members had envisioned.  I say again LIKE a patch that was designed by the community, for the community and is always evolving!  Even if Activision would have continued supporting the game &/or had finished it, they would never had put this much effort into this solo game.  They had more upcoming games in there wake as it should be, but was a bit pre-mature we all agree.  The GFL were here to fix that, and for those who left the stock SFC: III game for its shortcomings, the GFL completed in that mission.  Now the GFL dedicate there time, resources, and efforts into the mod to this very day so that the best in SFC gaming experience can be obtained.  This ‘Community of SFC Players’ came together and created this Mod; Legions at War (LAW) and named it after there precedence; the GFL.  True; Pirate’s and Empires at War created an aura of 'captainship' to a point that constant thought and mental resources were involved to effectively pilot ones vessel.  SFC: II had a hand on III with its use of ‘captainship’.  SFC: III had a hand on II with its refitting capability.  LAW brought both in one game.  The LAW mod installs balance to the ships, so that when a player refits & re-joins the field of battle, ‘captainship’ can be obtained by the means of tactical analysis, ‘how my refit and maneuverability will effectively alter the bttl field’;  instead of the stock’ simplicity of overpower and decimate.  The Stock SFC: III game lacked these key abilities and so we all just kind of turned the other way.  But when the LAW Mod came out for SFC: III, something changed, something happed to the SFC: III community base.  The GFL mod had turned SCF: III into a complete game with complete though and mental maneuverability to play.  Two solid years of day-to-day mod balance testing.  Made the mod SO balanced, that inexperienced, or experienced-uninformed players cry that there is a slight imbalance of power simply because they do not understand the tactical maneuverability of every races core and optional attributes!  Isn’t that wild, so balanced that only true, deep thought tact  as a Klingon, as a Romulan, can give you a considerable advantage!  For one must think Borg if he is to be Borg, lol…kinda makes perfect sense.  And for those who like bone-crushing action Every race has at least one BB(Battleship) and one Race BB that exemplifies the current in that races Technology!  Even the battleships are balanced, balanced by no means mean weak in this mod; it means just that and only that…Balanced.  Which means ANYBODY of any background can enjoy!

The SFC Community Base realized how provocative the new mod was.  Now at this very date and time, the SFC: III LAW Mod has been retrofitted with the most advanced visual pack for the game ever to be constructed.  Actually, the best Visual pack for any past SFC game as it meets/exceeds the visuals of Legacy.  It absolutely meets with the current standard of modern-day graphics thanks to the GFL Mod-Squad.  That, combined with its balanced nature, player base, new form of tact, new script missions, modified stock mission, rapidly increasing core members, and living likeness is an ever-changing process that all of the mod team is proud to call there own.  In the guiding-light of the Galactic Foreign Legion, the game has become an art, incomparable to the same genre.  Almost Seeming terror-formed from the norm and shows us the future in Star Trek Gaming.  Another words, you want to see SFC: IV, if you’ve seen LAW, you’ve seen it.  Doubt me, lol see for yourself. 
I’m a dial-up guy, when I asked to play the mod, they got me a CD!  So there is no excuse for not at least enjoying the visuals.  As far as the Tech help goes, it’s extraordinary.  Every tech problem related to SFC: III is guaranteed answered within 48 hours of the posted period. 
I for one give Kudos to Council-GFLCocomoe, GFLOffkey- Commanding Officer, GFLMCM-Scripter, ell'Karnak-Scriptor, GFLKrazyKat, GFLOiram, and all those whom carry the title GFL Mod Team, and to all those who've spent hours, days, and years testing the game on a daily bases.  To all those whom play!  This is a mod that came from old OP/EAW players abroad,  something that enticed and forward there dedication to the SFC community as a whole.  It’s something the GFL live to share because it’s birthed from the life that was given to them to do it.  This is why the GFL love the mod to such a degree.  It is THE GFL expression to the world, that when you create something…you do it right! We don't need another mod to be provocative, we want people to play the mod that WAS proven to be provocative in the eyes of the game dev's AND large community player base; I present to you, the latest in SFC: III development, and ever so growing Mod support for SFC: III;  The mod formally known as, Galactic Foreign Legion’s: Legions at War 4.0(GFL:LAW Mod 4.0)

-This concludes the end of my Critical Review over the GFL LAW Mod-

I invite you all to come and enjoy this prized classic, yet evolving mod with the rest of the fan-base.  I have played this mod and am proud to be associated with such.  Have a safe day, go to the bar after work, come home…then prop-up your feet on an old bar-stool…again…and see you on the Dyna!!!

Think that someone lost The Imperial Rihhan Flagship due too a 'good time'...

Eh, Rihhansu vintage… YOU KNOW WHO YOU ARE.  :laugh: :laugh: :laugh:


Sorry but in my opinion your mod doesn't make the crippled SFC3 game any better, i respect the work that was put into it but,even tho Orion Pirates has some age on it, it is still by far the best SFC game out there hands down, and i have been a league player since SFC1 and the old MPig days.

Ravok

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #4 on: August 26, 2007, 05:27:26 pm »
)-S-(

Critical Review Essay
I've Played Unreal 04, played SFC: III, played SFC: II and SFC: I.  I profess to be a Vet of these games and have excelled at them all (I would like to think so) lol.  With this said, I have taken note of the Human/Skarr(Complete misspelling) confrontation in Unreal 04.  Those of you who have played the game are familiar with this.  Basically, a union between the two games SFC:III and Unreal 04 as I’v herd discussed would be like a Star Wars Galaxies but a complete Game on its own; very provocative.  Whoever would take up this project would need be aware of legality; nuff said.
  With that said: Before my time in the GFL, there was a discrepancy between the GFL and the Game producer.  The GFL were creating the game to a level never before seen in Dyna history; a lvl that the dev's could have only dreamed there final product would become, but as we all know, never came to pass.  The GFL Mod, from this instance, COULD be considered a kind of...'Patch' for the SFC: III game.  Exceeding what the most dedicated SFC: III community members had envisioned.  I say again LIKE a patch that was designed by the community, for the community and is always evolving!  Even if Activision would have continued supporting the game &/or had finished it, they would never had put this much effort into this solo game.  They had more upcoming games in there wake as it should be, but was a bit pre-mature we all agree.  The GFL were here to fix that, and for those who left the stock SFC: III game for its shortcomings, the GFL completed in that mission.  Now the GFL dedicate there time, resources, and efforts into the mod to this very day so that the best in SFC gaming experience can be obtained.  This ‘Community of SFC Players’ came together and created this Mod; Legions at War (LAW) and named it after there precedence; the GFL.  True; Pirate’s and Empires at War created an aura of 'captainship' to a point that constant thought and mental resources were involved to effectively pilot ones vessel.  SFC: II had a hand on III with its use of ‘captainship’.  SFC: III had a hand on II with its refitting capability.  LAW brought both in one game.  The LAW mod installs balance to the ships, so that when a player refits & re-joins the field of battle, ‘captainship’ can be obtained by the means of tactical analysis, ‘how my refit and maneuverability will effectively alter the bttl field’;  instead of the stock’ simplicity of overpower and decimate.  The Stock SFC: III game lacked these key abilities and so we all just kind of turned the other way.  But when the LAW Mod came out for SFC: III, something changed, something happed to the SFC: III community base.  The GFL mod had turned SCF: III into a complete game with complete though and mental maneuverability to play.  Two solid years of day-to-day mod balance testing.  Made the mod SO balanced, that inexperienced, or experienced-uninformed players cry that there is a slight imbalance of power simply because they do not understand the tactical maneuverability of every races core and optional attributes!  Isn’t that wild, so balanced that only true, deep thought tact  as a Klingon, as a Romulan, can give you a considerable advantage!  For one must think Borg if he is to be Borg, lol…kinda makes perfect sense.  And for those who like bone-crushing action Every race has at least one BB(Battleship) and one Race BB that exemplifies the current in that races Technology!  Even the battleships are balanced, balanced by no means mean weak in this mod; it means just that and only that…Balanced.  Which means ANYBODY of any background can enjoy!

The SFC Community Base realized how provocative the new mod was.  Now at this very date and time, the SFC: III LAW Mod has been retrofitted with the most advanced visual pack for the game ever to be constructed.  Actually, the best Visual pack for any past SFC game as it meets/exceeds the visuals of Legacy.  It absolutely meets with the current standard of modern-day graphics thanks to the GFL Mod-Squad.  That, combined with its balanced nature, player base, new form of tact, new script missions, modified stock mission, rapidly increasing core members, and living likeness is an ever-changing process that all of the mod team is proud to call there own.  In the guiding-light of the Galactic Foreign Legion, the game has become an art, incomparable to the same genre.  Almost Seeming terror-formed from the norm and shows us the future in Star Trek Gaming.  Another words, you want to see SFC: IV, if you’ve seen LAW, you’ve seen it.  Doubt me, lol see for yourself. 
I’m a dial-up guy, when I asked to play the mod, they got me a CD!  So there is no excuse for not at least enjoying the visuals.  As far as the Tech help goes, it’s extraordinary.  Every tech problem related to SFC: III is guaranteed answered within 48 hours of the posted period. 
I for one give Kudos to Council-GFLCocomoe, GFLOffkey- Commanding Officer, GFLMCM-Scripter, ell'Karnak-Scriptor, GFLKrazyKat, GFLOiram, and all those whom carry the title GFL Mod Team, and to all those who've spent hours, days, and years testing the game on a daily bases.  To all those whom play!  This is a mod that came from old OP/EAW players abroad,  something that enticed and forward there dedication to the SFC community as a whole.  It’s something the GFL live to share because it’s birthed from the life that was given to them to do it.  This is why the GFL love the mod to such a degree.  It is THE GFL expression to the world, that when you create something…you do it right! We don't need another mod to be provocative, we want people to play the mod that WAS proven to be provocative in the eyes of the game dev's AND large community player base; I present to you, the latest in SFC: III development, and ever so growing Mod support for SFC: III;  The mod formally known as, Galactic Foreign Legion’s: Legions at War 4.0(GFL:LAW Mod 4.0)

-This concludes the end of my Critical Review over the GFL LAW Mod-

I invite you all to come and enjoy this prized classic, yet evolving mod with the rest of the fan-base.  I have played this mod and am proud to be associated with such.  Have a safe day, go to the bar after work, come home…then prop-up your feet on an old bar-stool…again…and see you on the Dyna!!!

Think that someone lost The Imperial Rihhan Flagship due too a 'good time'...

Eh, Rihhansu vintage… YOU KNOW WHO YOU ARE.  :laugh: :laugh: :laugh:


Sorry but in my opinion your mod doesn't make the crippled SFC3 game any better, i respect the work that was put into it but,even tho Orion Pirates has some age on it, it is still by far the best SFC game out there hands down, and i have been a league player since SFC1 and the old MPig days.

 You know, if this thread was about opinions of SFC 3 I would see the point of your post.
 But its not and you just had to pop in, and be nasty and slam it??  >:( ::)

 Really, don't deliberately try to ruin it for others. Its just bad manners.
Just because you have an opinion, does not mean every one wants to hear it.

 Did you even try the MOD??? The game was a hunk of junk, and this does really, make it what it was supposed to be.

Offline [ISC]Phaser

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #5 on: August 27, 2007, 06:53:27 am »
Sir you need to back up the bus you road in on, the thread name is a critical review of the LAW mod the author is giving his opinion as did i.

1. There is nothing nasty about what i said...
2.Yes i have tried the mod, that is the reason i gave my opinion...

OP can still be found rather cheap and is a ton more fun and challenging, sir if you cain't stand the critisim about SFC3 please stay out of this thread as the hostility is coming from you.



Ravok

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #6 on: August 27, 2007, 08:46:26 am »
Sir you need to back up the bus you road in on, the thread name is a critical review of the LAW mod the author is giving his opinion as did i.

1. There is nothing nasty about what i said...
2.Yes i have tried the mod, that is the reason i gave my opinion...

OP can still be found rather cheap and is a ton more fun and challenging, sir if you cain't stand the critisim about SFC3 please stay out of this thread as the hostility is coming from you.




 The point your missing slick, is this thread is not about OP. If you want to mentally masturbate over OP start a new thread.
 Your opinion is your own, keep it that way. And leave these people alone to enjoy their game in peace.

 If they wanted a critique of OP verses SFC 3 they would have asked for it.

 All this posturing, and fan boy garbage does is create a flame war. Its not needed here.
 We are going to be getting new people here,and want them to feel welcome. Not get belittled for not playing OP.

Offline [ISC]Phaser

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #7 on: August 27, 2007, 09:42:14 am »
YO, if ya want to be an ahole fine i could care less, but you Sir are the one who is trying to start something not me, you can insult me till your blue in the face if thats what floats your boat,your the one posturing not me and as long as i don't break the rules here on this forum i can post what i want so take those panties out of ur ass and take a breath!
 Please do not curse in the D.Net forums. See the rules regarding forum behavior.

Ravok

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #8 on: August 27, 2007, 10:35:55 am »
YO, if ya want to be an ahole fine i could care less, but you Sir are the one who is trying to start something not me, you can insult me till your blue in the face if thats what floats your boat,your the one posturing not me and as long as i don't break the rules here on this forum i can post what i want so take those panties out of ur ass and take a breath!

 Once again you are a tactless loudmouth. Grow up and go to the D2 forums a start your own thread. your just puking this one up with your unsolicited childish garbage.

 Leave these guys alone.
If your want to continue your irrelevant childish opinions. And pointless temper tantrum. Contact me by pm and I will  be more than happy to discuss your complete lack of manners in detail.

Offline Lieutenant_Q

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #9 on: August 27, 2007, 10:55:46 am »
Excuse me,

You seem to be the one who is the "tactless loudmouth".  All Phaser did was point out that the mod, and he did play it, didn't help SFC3 enough to make it a viable game.  YOU are the one who started this.  I would recommend that you stop.  I have not played SFC3 in well over a year, I was going to download the mod, but after seeing this, I can tell that some of you haven't grown up yet.  I'll wait until you do.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline FA Frey XC

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #10 on: August 27, 2007, 12:52:55 pm »
People,

Keep it civil, jesh!

Regards,

Frey
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Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #11 on: August 27, 2007, 06:50:58 pm »
)-S-(

Ok guys.
First things first, I appreciate any and all opinions, criticism etc.  Being a Marine, I have given-up curtain things early in life so that you guys may have them.  I’m 18 and I only curse around my buddies on a closed circuit, not open forum.  There is a time and place for everything, but might I remind you; NOT HERE PERIOD.  Back to criticism-Freedom of press/speech is one of the things I endorse weather your in the U.S or not the ideal is the same being represented here on this forum.  In Frey's words, 'Keep it civil...'.  I am GFL (Galactic Foreign Legion) and play the GFL Mod (Current version 4.0 mind you) on a regular bases.  For those who read this forum, Dynavurse.net is in no way affiliated with the GFL except in our continued mutual supports of one another.  The GFL link is given as such as the first reply to the post.  Second of all, although the GFL are not affiliated as the same organization as Dynavurse.net, The GFL are more than humbled how this site would take it upon themselves to host the SFC:III server.  As Frey can tell you, The GFL and Dynavurse.net have gone WAY back and have a mutual respect for one another. 

Ok, thank you for those who defended my post but as you can see I support any and all criticism.  You all know where I stand if you read the first paragraph.  Also, Phaser; if you got 4.0 working than your opinion is valid.  Absolutely anything lower that 4.0 is invalid.  You can type what you will I have no objections, however this goes for everybody, if your going to post an opinion than make sure you have the updated vs. as it is the only vs. the GFL of  http://www.gfluniverse.org/ currently endorse hence it is the most updated; common sense.

Now, there are some hard-core older game players out there, such as OP etc.  Thats what this site endorses, all the SFC Games.  However, I warn you do not bring fowl language to the GFL site nor present it on this site. You need no explanation why.  Just as in the military; you follow it because it is law, period.  Matter of fact this is your explanation; If it’s good enough for the commandant, it’s good enough for you.  It is not tolerated.  14 year old language is not endorsed period and I'd like to see somebody buck me on this.

I was quit happy that so many took to my post, everything is factual as I see it.  The GFL won’t tell you what you want to here just to make a sell, but you will find that when you play the mod and get to learn about the people, you will see that it is all true despite negative review.  If it’s not to your liking and you want a game completely without flaw in every bodies opinion, than you’ll never find one.  Try her for a month or so and if you like, become GFL and endorse the mod as well.  That’s all there is to it.  The only thing I did not like was the back-and-forth bickering.  I assure you, the GFL do not endorse this and when you play or post on our forum this kind of thing is one in 500 posts.  Another thing I assure you, Frey does not like seeing these things either.

Heh, now that Frey and I had to get on and play parent, I’d like some more reviews from people who would like to know for themselves.  If you haven’t played the 4.0 mod, maybe it would alleviate some negativity if you said so, if you have, post that you have and continue.

NOW!!!  Go the GFL web-site; TRY the mod I LOVE and the GFL Player base loves and HAVE FUN!!! :laugh: :laugh: :laugh:

Offline marstone

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #12 on: August 28, 2007, 04:52:48 am »
Well stated, a few years ahead of your age.

Marstone
(use to be GFL_Marstone many years ago)
The smell of printer ink in the morning,
Tis the smell of programming.

Offline Nemesis

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #13 on: August 28, 2007, 09:18:04 am »
Well done GFLGhostFleet.  +1 for very good attitude.

Taking criticism is hard for many.  Giving it politely seems to be even harder for some.  It is very nice to see someone able to not only take it but recognize when someone fails on the "give it politely" test and not take umbrage.  So once more well done.  I'll look forward to seeing more of your postings even though I don't play SFCIII.

I think more people need to read the criticising posts that they write and ask them self "If this was written to me how would I take it?".  If they would take it badly then it needs to be rewritten.  I try to do that myself and as a result at least 1/3 of my posts are written then deleted before posting as I haven't managed to state things in a manner that I feel is suitable.  People who posted on both sides of this issue may want to read once more what they wrote and ask themselves if it was the right way to write it.  The modify post option is there for a reason and you can correct things guys.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #14 on: August 28, 2007, 09:24:28 am »
)-S-(

Good to meet you Sir!
I actually herd your name spoken a few times on the wind.  (Don't worry, nothing but good things  :laugh: )  I'd love to have the privilege to play beside you one of these days in the future  :)
And I'm sure a quick show-in would excite the GFL as well! Even if it's only on our forums!
Anyway, Great hearing from you bud!

-s-

Off the record:  Not currently, (Has been resolved) but the GFL had been experiencing a few problems from our Site host, so if it happens again, try the link another day or later that day.  If I'm not busy, I would try and make it my business to let you guys know at D.net.
If you need assistance getting the mos, (Look at me: MOS  :laugh: ) MOD to install/work; simply put it in the GFL 'LAW MOD' forum and/or utilize our TeamSpeak Client2 IP:  69.136.85.78:8767   we certainly do.  NEVER be afraid to ask a question, the GFL are always more than happy to assist. (Just like in the Stargate SG1 episode were O’Neil meets his Movie double)  The Movie double says, "Hay, It's what I do) lol 
There is also a sticky post on the LAW Mod Forum that instructs on the instillation of the Law mod and what needs to be downloaded.

Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #15 on: August 28, 2007, 09:29:25 am »
)-S-(

O'll IKVNemesis, I take it your Klingon with the IKV! Great to meet you Sir! When I pressed the preview button your new post came-up! heh so I'd like to thank you for your kind words.  Thing is, on any of my postings, if the subject changes a little I LOVE IT!  Can only mean new ideas and a creation to new threds, and If somebody wants to post to the original work, the work is in the same place as it was the day I posted it. lol  First thing new-commers see.

yall have a great day,
GhostFleet,

-s-

They will know me by my funky <Salute>;  )-S-(   and at the end;  -s-
No other GFL does it this way! heh,

Offline Roychipoqua_Mace

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #16 on: August 28, 2007, 01:59:05 pm »
GFL, Hoorah for dialup!  :)

This mod sounds amazing. State of the art graphics and gameplay on a 2002 game is unreal. As you said, the best from Sfc's 2 and 3 brought together. I must get this when I find 3.

Thank you!
Rob

Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #17 on: August 28, 2007, 04:16:08 pm »
)-S-(

I do my best to respond to everyones posting,
So no problem at all bud, matter of fact...'It's What I do'.  :laugh:

-s-

Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #18 on: August 28, 2007, 07:52:31 pm »
)-S-( Lepton,

I'm not sure about bump-mapping?  :huh:  That’s a great question.
I will do my best to find-out when I get the time.  In my opinion probably not but I have absolutely no idea.
Either way, I have a relatively powerful machine and Legacy lags it down a bit.... not necessarily because of the visuals; it's just that the internals of the game are still a bit dirty.  I can tell you this; if you have even a moderately powerful computer the Mod shouldn’t lag unless you have an unknown Trojan/virus on your end etc.  What good is a slight difference in graphics if a game lags a computer with bugs when a man/woman can get a mod that has wonderful graphics, and a multiplayer Dyna; which Legacy lacks? 
Wow, the GFL Mod team was thinking about moving to Legacy if it had a Dyna, it didn’t and so 100% of the group decided that multiplayer was the best way to go and stayed.  The Galactic Foreign Legion added wonderful graphics to keep on par with Legacy gamers who still wanted a Dyna.  Next Dyna, we will have new visuals for things not included with the 4.0 mod, possibly moving asteroids that will crack your armor (Comets) and Brand spanking new Black-hole textures/meshes were it will do some strange things to space.  Maybe even somthing to do with music... I tell you these things because it’s only the back-runner of what is to come.  dono but the mod is always evolving and IF (IF) the scours code is ever given within the coming years, the GFL will take the game to extremes never thought before possible for SFC: III.
Plans have been in the making just in case  :) one reason I endorse this mod so much.

-s-

Offline marstone

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #19 on: August 29, 2007, 09:10:17 am »
Well, I might have to reinstall my SFCIII and try the MOD. 

In fact SFCIII is the reason I am no longer a GFLer.  I was very unimpressed with the game, but GFL jump whole heartedly to it and I stayed with OP.  As on old SFB I enjoy SFC:OP and lower as it is basicly the game I have played for over 20 years.  SFCIII is a different game in the same clothes which is why I was underwelmed with it.  Guess I might have to try it again and see how it is now that it has been fixed up.

Marstone
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Tis the smell of programming.

Offline Nemesis

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #20 on: August 29, 2007, 09:37:44 am »
O'll IKVNemesis, I take it your Klingon with the IKV!

I started playing Klingon back in SFB days. 

During a Captains game with 2 friends who were playing Fed and Kzinti they chose Klingon for me thinking the Klingons the weakest.  It turned out that Klingon matches my style quite well, which they learned to their regret.  I named my ship for that game IKV Nemesis as a psychological ploy.  It seemed to be successful ;) so it was a natural alias to use once SFC1 was out and had forums. 

The D7L is my favourite ship though I am especially fond of the mainstream and command F5, FW, D6 and D7 hulls.  I also am quite fond of Lyran (DWL, CWL and NCAL), Romulan (Battlehawk, KR both F5 and D6/7 hulls) and Hydran (various hulls though the Iron Duke is one of the few large ships I fly well). 

The only races I have real trouble flying are Gorn and ISC as they are too lacking in subtle and more the "get a bigger hammer" style :)

SFCIII based on all the writeups just was lacking the things that made SFC 1- SFC:OP appealing to me personally so I skipped it. 
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline GFL Offkey

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #21 on: August 29, 2007, 09:25:16 pm »
To give you a hint on the graphics. i have a phys x card on my system now the starflield doesnt just float but it twinkles. nebulaes glow properly and explosions are way better. We also redetailed the skins for the ships and are inprocess of doing correct shadowing. We are also working on xm radio in the game by using the shift f1-9 keys to activate stations. So instead of a taunt which is lame music of your choice will play. In reply to the harshness one member has given why doesnt he come fly the dynaverse for a year. Our server never and i mean never rolls back. Our rules almost eliminate all battlelocks and crashed battles. Weve also achieved ai skill so high you would think thier human guaranteed. Ive had a psod tractor me and push me into a black hole. Weve also have our own custom battleships which no one in any mod has. We dont use uber ships and we dont do 7000 races instead we use what the next generation is. The species and cardassian fleets are deadly and we dont use original scripts. Planet assaults are realistic with 10 ships from cl thru battleships and a shipyard and basestation so if someone attacks it they need a fleet to do it. Frieghter convoys no longer run for thier lives instead they hunt you down with 6 to 8 fighters and commence ripping you apart. Payouts for specialty missions are way higher also.
Our mod is there for the public and we are continually working on the details so if you have an opinion why dont you fly the dynaverse and find out not comment by trying it and not knowing how to fly it. Afterall we did have to retrain everyone in our group just to get them to succeed so the mechanics are different now.
Our last server ran for 1 yr and 3 months before a winner was declared with NO ISSUES. I challenge any other group or mod to achieve what we have. Any way hope to see ya all on the dynaverse prepare for a challenge


Offline GFLGhostFleet

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Re: A Critical Review Over The GFL 'LAW Mod' We Have Hurd So Much About
« Reply #22 on: August 29, 2007, 11:18:08 pm »
)-S-(

By the way guy's and galls; the BattleShip comming out of the event-horizon on GFLOffkey's Sig on the right side of the sig is The Race BB for the Klingon Empire.  Created, designed, and retrofited by Offkey for his Empire! 

-s-