I am an Electronics Design Engineer by profession and it amzes me how far behind the games industry is compared to industrial software.
In electronics we have a iindustrial standard common porting file type called GERBER and this allows any engineer with any ECAD package to export or import a complex electonics diagram from any package created in the last 20 years or from a future yet be written ECAD package.
Now electronics diagrams are a hell of a lot more complex when compared to the 3D models used in SFC, OP, BC, Legacy, etc. in that they contain data for virtual circuit simulators, industrial pCB drilling machines, the actual circuit design track layer by layer, compnent models and attributes, etc.
Evety ECAD one can by has a built in translator part that translates or encrypts the file into the correct format for that package to utilise.
Now here's my point...... why the hell hasn't the games industry come up with a similar common porting format yet??
Instead of us soles having to create a seperate version of a model for every concieveable Star Trek game model format, we could just upload a common encrypted version and it would be translated inot the appropriate file format for the game.
This would mean that even after the current Star Trek games have been superceeded, there would be a ready archive on Battle Clinic, for instance, of material that could be used. At present it would soon become obstellette.
OK I've been comparing the diffences between SFC 1, SFC 2, OP and several other model formats and the only difference between them all is how they encrypt hardpoints into a model. This also the major hastle of creating a model in a 3D package in that the hardpoints, rdpoints (tractors), SPP points (shield and shield bubble),
etc. are attached onto the model.
It is the hardpoint data that is the porting barrier between games.
Perhaps we the modellers could devise a common porting format that models could be stored under for uploading and with a suitable piece of 3rd party shareware,
decode it and use it in whatever Star Trek game (or non-Star Trek game) we choose. This would also ensure that when the next shiny new game comes along, our models can be uploaded and used on it.
Afterall we automatically accept that we can convert a TIF to a BMP or a JPG or a PCX, etc. without a second thought. Why can't we do this yet with our models, eh??!!
Does anyone understands the step forwards the gaming industry needs to make??!!
There needs to be a common agreed method of porting hardpoint data in models!!
Someone else must have figured on this out there as well, surely??!!