OK
So thinking more about the ISC wave before I feed the galaxy to the Andros
Still concept (though largely finished)
Major concern is having the sides balance out (ie are there enough ISC pilots)
MAP
-The map will be set up with standard SFB layout.
All "strategic" areas (ie the hexes worth varying amounts of VP) are the only things that will belong to Empires (ie have their colour on the map)
- bases,planets.asteroids,nebs will be Empire colored, bases will be used to define the empire's borders
All other territory will be neutral, and will not require flipping to establish LOS
LOS will be established by holding VP areas. (see :XXXXXXXXXXXXXX)
<This should give the ISC more of a shot against quick mission time hex flippers>
Empires
Each empire has just finished a grueling war, none really have any ships or will to aid their nominal allies.
Therefore the server would run in 3 stages (unless the ISC chooses otherwise)
1) ISC vs Roms and Gorn
2) ISC vs Feds and Klinks
3) ISC vs Hydran/Lyran/Kzin
The process this would work by it as follows
- The map will have certain VP hexes that the ISC must take and hold (usually base stations along the neutral zones, but there are other targets)
Once a certain number of these hexes are held by the ISC, the corresponding Empire is considered Pacified and will take no further part in the game**
** The ISC may (if it so chooses) press onward and attack the 2nd or 3rd set of Empires before the previous ones are finished.
The ISC may also choose to continue hitting the pacified territory of an Empire (to secure more VP hexes) This will release that Empire to continue the fight.
EX- The ISC pacifies the Gorn and Romulans,then meets fierce resistance along the Fed/Klnk border, worried they may need further VP's for the server end, the ISC tries to secure more
territory in ROm space. Romulan ships may now be flown again.
SHIPLIST
- Shiplist will consist of DH's general list including Xships
- Some partial X conversions will be used
- No Battleships (maybe- do really like the AOTK VP cost for adding the big bateau's)
Fleeting restrictions would be along the establshed SGO/AOTK series
NOTES
Server can either go
3 way (Coaltiion/Alliance/ISC) which I doubt we have enough players for, although more intersting
or
2 Way (ISC vs Everyone)
This setup would
1) Be "truer" to SFB than any other's I've seen (which doesn't actually mean anything.. )
2) Put a strategic aspect decision on the ISC- With a limited time in order to gain VP they *may* feel they have to engage the next set of enemies before
the current set is pacified.
3) Keep the racial setups "pure" No having Kzin flip ISC hexes on day 1, or have Gorn ships running missions against the ISC under the cover of Hellbores etc
4) Allow a bit more (hopefully) options or surprsie in fleet movements, by having most VP hexes surrounded by neutral space, there's no absolute way to watch someone work their way towards a hex. Supply lines would be cut by attacking an actual VP target rather than "empty hex 17,16"
Problems
- The big one is that some players would not be able to play theri favourite races until/if they are attacked or after/if the race is pacified.