Topic: The Forge - Fragmentation Effect  (Read 14965 times)

0 Members and 1 Guest are viewing this topic.

Offline [KBF]MuadDib

  • Lt. Junior Grade
  • *
  • Posts: 396
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #20 on: July 21, 2007, 11:06:01 pm »
ive had two separate incidences on placing a base...

i lost my ship to the hand of bethke on load...was able to finish the mission in the base...it placed...but i was now without a replacement ship and had to buy one...this was solo flying a d5d...dv shifted normally...luckily im not a cheating twat as i could have gone on an expedition around the map with no ship to draw a mission with...

second one i was flying with talon in his cly i was in a ccy and the base was actually tethered to my ccy and followed me around to all the targets...base was placed and dv shifted normally...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #21 on: July 22, 2007, 09:52:49 am »
thanks braxton...frey!

stargates dont work properly...went to foldspace from the lyran hw to the klink hw and ended up 6 hexes nw of the klink hw...

That is a feature.  There is a 25% chance that the gate will fail ;)

Gate failure was possible when Bonk made it and there was a warning on the wormhole page, but I had never heard of anyone having a failure. Did you increase the odds of failure Braxton?
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Braxton_RIP

  • Lt. Commander
  • *
  • Posts: 1073
  • Gender: Male
    • Dynaverse.net
Re: The Forge - Fragmentation Effect
« Reply #22 on: July 22, 2007, 12:22:00 pm »
I did, from 0% to 25%.
Braxton,
Old Geezer

Typical Fleet:
F-DNL, F-CB, F-CLC
Braxton's Fleet:
F-CVTCR, F-BTR, F-BTL+

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #23 on: July 22, 2007, 03:47:50 pm »
Nasty Guy!    ;D  I would like to suggest that for future weekend experiments that DVs be lower. 12 doesn't allow for small numbers of players to get anywhere that would allow you to test pvp aspects much. Try DVs of 5, at least in neutral space for a 2 day test.

In a year under Bonk's testing, we only had one good turnout and that was after a lot of begging. That was after several months of evening test servers with only 5 to 10 players ever showing up for an evening test. Perhaps if a test were to be scheduled in the middle of a regular campaign for an evening, we could get good numbers?
« Last Edit: July 22, 2007, 04:03:45 pm by FPF-Dax »
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Braxton_RIP

  • Lt. Commander
  • *
  • Posts: 1073
  • Gender: Male
    • Dynaverse.net
Re: The Forge - Fragmentation Effect
« Reply #24 on: July 22, 2007, 06:14:03 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.
Braxton,
Old Geezer

Typical Fleet:
F-DNL, F-CB, F-CLC
Braxton's Fleet:
F-CVTCR, F-BTR, F-BTL+

Offline [KBF]MuadDib

  • Lt. Junior Grade
  • *
  • Posts: 396
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #25 on: July 22, 2007, 08:47:21 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.

maybe we should shoot for a longer run...say maybe a week...3 days is a short amount of time...and though its clearly shown that a few people for one side can do damage to this map in a short amount of time...maybe its 3 days that stopped people from playing...i dunno...had i known i would have flown with deadman...since jeff seemed to be the only other alliance ive seen on...asides from draco who cannot seem to pick a side and somehow always puts a ` in each of his names though we have asked him continuously not too...had there been more of a turn out he would have been an issue again...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Lepton

  • Lt. Commander
  • *
  • Posts: 1620
Re: The Forge - Fragmentation Effect
« Reply #26 on: July 22, 2007, 09:11:03 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.
It because people burn themselves out on the big campaigns because they care more for winning than playing the game.  So, when the opportunity comes to play the game and do something to benefit us all, they are elsewhere.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: The Forge - Fragmentation Effect
« Reply #27 on: July 22, 2007, 10:29:38 pm »
It's because "test" is a four letter word on the D2 .

Wrong as that is.

Thanks for trying though Brax.
Courageously Protesting "Lyran Pelt Day"

Offline Lepton

  • Lt. Commander
  • *
  • Posts: 1620
Re: The Forge - Fragmentation Effect
« Reply #28 on: July 22, 2007, 11:12:00 pm »
It's not a test.  It's a mini-campaign.  If there weren't these maxi-campaigns that kill the will to live, people would be more active on a regular basis.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Braxton_RIP

  • Lt. Commander
  • *
  • Posts: 1073
  • Gender: Male
    • Dynaverse.net
Re: The Forge - Fragmentation Effect
« Reply #29 on: July 23, 2007, 02:03:23 am »
Exactly, I tried to make a campaign out of it, and granted what you said in your PM is all valid, Hexx, this community isn't going to get it's much desired server kit if no one shows up.  Pretty simple really, everyone on the development team is a volunteer and I am not going to force them to stick around and work on stuff if the community can't show enough interest to come out for a weekend and play a little miniature campaign. 

That is my view on it, if people in the community wish to help promote this, I won't object, but based on what I have seen so far, I won't waste my time trying to set this up again.  Could have spent the time I was setting up this server installing and putting up a BF2 server on Thor.
Braxton,
Old Geezer

Typical Fleet:
F-DNL, F-CB, F-CLC
Braxton's Fleet:
F-CVTCR, F-BTR, F-BTL+

Offline deadmansix

  • Lt.
  • *
  • Posts: 504
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #30 on: July 23, 2007, 08:10:54 am »

 but BF doesn't have my good looking face on there.

 Thanks Brax for your and your teams hard work and I know and understand how you feel.

but know this your work is appreciated by many not just the few that showed up the test.

Offline Capt Jeff

  • 1AF
  • Lt.
  • *
  • Posts: 736
  • Gender: Male
    • Facebook
Re: The Forge - Fragmentation Effect
« Reply #31 on: July 23, 2007, 11:25:54 am »
Thanks Braxton for your hard work, and everyone who showed up.

Just wondering where some noteables were when we were doing something important for the community....  :-\
Capt Jeff

Former SFC2.NET Administrator
C.O., Heavy Command Cruiser
USS Crasher NCC 1733

1AF---Friendship, Honor, Fun.  It's what we Play For.

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #32 on: July 23, 2007, 12:26:14 pm »
Perhaps save the next test until september when the kids are back in school and vacations are over.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Talon

  • Lt. Junior Grade
  • *
  • Posts: 25
Re: The Forge - Fragmentation Effect
« Reply #33 on: July 23, 2007, 03:09:08 pm »
I thought this was a great idea, and try ed to be on as much as time permit, working 3rd shift and taking care of my son don't leave me alot of free time.

Talon

Offline [KBF]MuadDib

  • Lt. Junior Grade
  • *
  • Posts: 396
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #34 on: July 23, 2007, 09:38:54 pm »
but BF doesn't have my good looking face on there.

mine either!

thanks braxton!  great idea!  dont give up please!

i had hoped that making our way to 8.15 after hooking up allied space on saturday would have brought some alliance around for pvp action at least...but no...even thought after making LOS for all coalition would bring more coalition as well...but no...

loved hearing all the comings and goings on TS...then reading later who they were wondering why they didnt at least give it a shot...

i was hoping for a little pvp on a semi serious server where dying wasnt so drastic or dramatic...but again...no...oh well...i had fun!

we could always just hide the test behind a serious server where people are known to show...then listen to them complain when it doesnt go because we have to wait for someone to build it on a flatfile...the irony would be fantastic and wonderfully exciting...

and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: The Forge - Fragmentation Effect
« Reply #35 on: July 23, 2007, 10:17:28 pm »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...
Lord Krueg
KBF CO
We are the Dead

Offline [KBF]MuadDib

  • Lt. Junior Grade
  • *
  • Posts: 396
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #36 on: July 23, 2007, 11:59:17 pm »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...

bah!  it was ur birthday weekend!  you were not in my thoughts when i wrote that statement...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline deadmansix

  • Lt.
  • *
  • Posts: 504
  • Gender: Male
Re: The Forge - Fragmentation Effect
« Reply #37 on: July 24, 2007, 12:43:58 am »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...


 1st Sargent isn't as great as it sounds been there, done that now SGT Major is a different story :laugh:

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: The Forge - Fragmentation Effect
« Reply #38 on: July 24, 2007, 01:04:09 am »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...


 1st Sargent isn't as great as it sounds been there, done that now SGT Major is a different story :laugh:

*sigh*...yeah, yeah...probably take me 2 years to m ake the additional 30K to make it that far... ::)
But it would be nice to finally have all the unlocks.
Lord Krueg
KBF CO
We are the Dead

Offline Capt Jeff

  • 1AF
  • Lt.
  • *
  • Posts: 736
  • Gender: Male
    • Facebook
Re: The Forge - Fragmentation Effect
« Reply #39 on: July 24, 2007, 05:43:23 am »
Call me a cheat or a liar, or just down right lazy and or a tease.....  ( I just don't have time when working 60+ hours Sept-April)

But if Storm Season III ever happens, it will be on SQL.  SS2 brought everyone to OP from EAW, and SS3 will  use SQL or it wont run.
Maybe that could be the test... ;)
Capt Jeff

Former SFC2.NET Administrator
C.O., Heavy Command Cruiser
USS Crasher NCC 1733

1AF---Friendship, Honor, Fun.  It's what we Play For.