Slowly, a sleek silver hull slipped between the stars, naccells glowing as their emence power pushed the vessel through the blackness of the void. Their hails and attempts at communication were fruitless, navigational charts completely innacurate, and worst of all: they wre alone as far as they knew.
Days of searching found nothing, but just as everyone aboard the ship was about to give up all hope, a faint transmission began to beep on the comm board. "Atten-ion... All Fe--r---n vess--s. Rall- po-nt at se-tor del-a thr-- s---n. Mes----e Rep--ts" Finally! They had found other survivors. The ships naccells glowed ever brighter as they charged for warp speed.
Two days later, the ship dropped out of warp, its crew relieved at the sight of a planet, and the beginings of a Federation Starbase. Little did they know, the same was happening in other locations in the quadrant, and the battle that was sure to follow over the little territory that surrounded them was going to be fierce.
Others, undoubtably... were not so lucky.
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The Forge - Fragmentation Effect is the first in a series of "minicampaigns" hosted by Dynaverse.net and Xenocorp.
These campaigns are the pilot for our SQL based server kit, and will run over the course of a weekend. This is the only notice that will be given of this, so make sure you read it: This server is running on beta builds of our SQL server kit. The schedule for the server (outlined below) is to give our developers much needed data and a field test of the latest build. The bonus of this is, everyone gets a nice distraction for their weekend, should they choose to play.
This campaign is set to run from 8:00PM EST July 20th to 8:00PM EST July 23rd.
Each side will be given a copy of the map on Wednesday July 18th, which will show the locations of their planets and bases. Special Victory Conditions will be unique to each side, and will not be revealed to the opposing force until the server has ended.
PVP
Since the server is short, PVP points will be awarded for the following:
BB - 10 points
CVA - 7 points
DN - 5 points
BCH - 2 points
PVP point totalls will go toward placement and advantage in the following campaign map.
Command and Control
Each side will have a base of 10 CnC points. Up to 4 additional points (2 points per planet) can be gained by each side from the capture of a central resource planet (7,4 and 20,22).
Capital Ship values are as follows:
BB - 10 points
CVA - 6 points
DN - 4 points
BCH - 2 points
Should the control of the central resource planet change sides and leave a side with to much metal on, that side will need to drop down to their limit.
Fleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Crusier if the fleet contains 3 ships.
Hex Ban
Disengagement - 20 turns
Destruction - 10 turns
"Fragmentation Ships"
Each side, along with their VCs will recieve several clues to the location of a secret hex, which if captured, will allow that side access to three preselected ships from the opposing team that can be directly assigned to their players. If destroyed, these ships are lost forever. This is a completely optional objective.