Topic: The Forge - Fragmentation Effect  (Read 14986 times)

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Offline Braxton_RIP

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The Forge - Fragmentation Effect
« on: July 12, 2007, 02:56:58 pm »
Slowly, a sleek silver hull slipped between the stars, naccells glowing as their emence power pushed the vessel through the blackness of the void.  Their hails and attempts at communication were fruitless, navigational charts completely innacurate, and worst of all: they wre alone as far as they knew.

Days of searching found nothing, but just as everyone aboard the ship was about to give up all hope, a faint transmission began to beep on the comm board.  "Atten-ion... All Fe--r---n vess--s.  Rall- po-nt at se-tor del-a thr-- s---n.  Mes----e Rep--ts"  Finally! They had found other survivors.  The ships naccells glowed ever brighter as they charged for warp speed.

Two days later, the ship dropped out of warp, its crew relieved at the sight of a planet, and the beginings of a Federation Starbase.  Little did they know, the same was happening in other locations in the quadrant, and the battle that was sure to follow over the little territory that surrounded them was going to be fierce.

Others, undoubtably... were not so lucky.

**************************************************************************

The Forge - Fragmentation Effect is the first in a series of "minicampaigns" hosted by Dynaverse.net and Xenocorp.

These campaigns are the pilot for our SQL based server kit, and will run over the course of a weekend.  This is the only notice that will be given of this, so make sure you read it:  This server is running on beta builds of our SQL server kit.  The schedule for the server (outlined below) is to give our developers much needed data and a field test of the latest build.  The bonus of this is, everyone gets a nice distraction for their weekend, should they choose to play.

This campaign is set to run from 8:00PM EST July 20th to 8:00PM EST July 23rd.

Each side will be given a copy of the map on Wednesday July 18th, which will show the locations of their planets and bases.  Special Victory Conditions will be unique to each side, and will not be revealed to the opposing force until the server has ended.

PVP
Since the server is short, PVP points will be awarded for the following:
BB - 10 points
CVA - 7 points
DN - 5 points
BCH - 2 points

PVP point totalls will go toward placement and advantage in the following campaign map.


Command and Control
Each side will have a base of 10 CnC points.  Up to 4 additional points (2 points per planet) can be gained by each side from the capture of a central resource planet (7,4 and 20,22).

Capital Ship values are as follows:
BB - 10 points
CVA - 6 points
DN - 4 points
BCH - 2 points

Should the control of the central resource planet change sides and leave a side with to much metal on, that side will need to drop down to their limit.


Fleeting Rules
Capital ships may not fleet together.  Fleets may consist of no more than one Capital ship and two other ships.  All fleet are required to have a CA Command Crusier if the fleet contains 3 ships.

Hex Ban
Disengagement - 20 turns
Destruction - 10 turns

"Fragmentation Ships"
Each side, along with their VCs will recieve several clues to the location of a secret hex, which if captured, will allow that side access to three preselected ships from the opposing team that can be directly assigned to their players.  If destroyed, these ships are lost forever.  This is a completely optional objective.
« Last Edit: July 20, 2007, 04:41:53 pm by Braxton XC »
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Offline Hexx

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Re: The Forge - Fragmentation Effect
« Reply #1 on: July 12, 2007, 03:03:31 pm »
Standard Alliances?
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #2 on: July 12, 2007, 05:17:00 pm »
Standard Alliances?

Yes, forgot to mention that, same as The Forge: FGHM vs KRLI.
Braxton,
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Offline Lepton

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Re: The Forge - Fragmentation Effect
« Reply #3 on: July 12, 2007, 07:47:43 pm »
Now, that's the way to do it.  Make an event out of an SQL server test.  Good deal.


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Offline Hexx

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Re: The Forge - Fragmentation Effect
« Reply #4 on: July 12, 2007, 07:50:42 pm »
What years are covered btw?
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #5 on: July 12, 2007, 08:24:01 pm »
The first server will start in 2275 run to 2278.  The next will pick up in 2278 and run to 2281.  The last one will start in 2281 and end on 2284.
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #6 on: July 20, 2007, 03:10:51 am »
Sorry for the delay in sending out the map.  Will be posted tomorrow morning for sure.
Braxton,
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #7 on: July 20, 2007, 04:58:31 pm »
Deadman and L.K., please check your PMs, VCs have been sent.
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #8 on: July 20, 2007, 07:12:18 pm »
Will be up momentarily, process sentinel decided it wanted to be rude and not work.
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Offline Lepton

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Re: The Forge - Fragmentation Effect
« Reply #9 on: July 20, 2007, 07:29:52 pm »
Shiplist or missions any different than the Forge itself??


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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #10 on: July 20, 2007, 07:30:54 pm »
No, same as The Forge.  I rethought things last night, and we need a base line data set on stuff we know works.
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Offline NuclearWessels

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Re: The Forge - Fragmentation Effect
« Reply #11 on: July 20, 2007, 07:40:42 pm »
A couple of issues

  - the supply docks don't seem to be working: when you click done no changes are applied (tried all four Coalition races)
  - all ships are free in the shipyards (or cost 5 or something) -- not sure if that was deliberate since it's just a 3-day server
  - chat isn't working

Just to kick your weekend off right  ;)

dave

Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #12 on: July 20, 2007, 07:41:08 pm »
Forge Campaign OCI
http://www.dynaverse.net/oci/index.php/cfg,forgecamp.html

Current Settings
Wormholes/Stargates: Stargates only.  Stargates allow players to transport between the homeworlds of allied races.  WARNING: Due to the multiple variables involved in the gate process, there is a chance that it will fail.

Race transfers: Allied only.

Alliance RM:
Deadman

Coalition RM:
L.K.

Ships captured in PvP may be kept by the capturing player, and assigned by the admin.


-----------------


Supply dock is broken for sure, the ships was intentional (Bonus from the frustrated admin ;)).  Know about the chat server, but the last thing I really want to do at the moment is go and start tinkering with the IRC server to figure out what it is doing; need more coffee haha.

Edit: Apparently something is screwed up on my end with the SQL setup file.  Probably going to have to delete the entire database and start it over (20 minute process at the worst). 
Braxton,
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Offline Lepton

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Re: The Forge - Fragmentation Effect
« Reply #13 on: July 20, 2007, 07:49:56 pm »
A couple of issues

  - the supply docks don't seem to be working: when you click done no changes are applied (tried all four Coalition races)
  - all ships are free in the shipyards (or cost 5 or something) -- not sure if that was deliberate since it's just a 3-day server
  - chat isn't working

Just to kick your weekend off right  ;)

dave


Free ships!!! GO NUTS!!!!!!!!!!!!!!!!!


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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #14 on: July 20, 2007, 08:09:29 pm »
Right, so I think I fixed the supply dock.  Won't know till the server comes up.  For some reason, it is unable to create the channels on the IRC, much to my displeasure, as it means I will likely be over on Frigga kicking it around next.

Edit: Everything is fixed.  Had to up the cost of ships a little (It is in the 100s now), but all is working.   It started in 2273, but that doesn't matter so much lol.
« Last Edit: July 20, 2007, 08:40:50 pm by Braxton XC »
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Offline Gruesome

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Re: The Forge - Fragmentation Effect
« Reply #15 on: July 21, 2007, 11:58:32 am »

Cool - everything seems to work, but here's a bit of a head-scratcher for you: the OCI shipyards are offering the ships available in 2263, not 2273!

Thanks for all the hard work!

Offline FA Frey XC

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Re: The Forge - Fragmentation Effect
« Reply #16 on: July 21, 2007, 12:16:08 pm »
Guys,

This is a test, and it's also Braxton's "getting familiar with Bonk's stuff" experience...so feel free to report *ANY* bugs or issues you see.

Remember, while it is a event featuring the Internet's Longest Running Persistant OP Campaign (The Forge) it's also a test of SQL and the fixes our Serverkit dev team have made.

Pay attention to economy shifts, prestige, everything.

Thanks! And wait till you see what we have in store... it's all finally coming to fruition.

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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #17 on: July 21, 2007, 02:11:28 pm »
thanks braxton...frey!

stargates dont work properly...went to foldspace from the lyran hw to the klink hw and ended up 6 hexes nw of the klink hw...

the convoy escort mission needs to be yanked...you get stuck fighting your live ally if your flying with one...think this one is a known though...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #18 on: July 21, 2007, 03:30:13 pm »
thanks braxton...frey!

stargates dont work properly...went to foldspace from the lyran hw to the klink hw and ended up 6 hexes nw of the klink hw...

That is a feature.  There is a 25% chance that the gate will fail ;)
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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #19 on: July 21, 2007, 09:27:55 pm »
thanks braxton...frey!

stargates dont work properly...went to foldspace from the lyran hw to the klink hw and ended up 6 hexes nw of the klink hw...

That is a feature.  There is a 25% chance that the gate will fail ;)

and thats what i get for relying on your faulty technology...   :P
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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #20 on: July 21, 2007, 11:06:01 pm »
ive had two separate incidences on placing a base...

i lost my ship to the hand of bethke on load...was able to finish the mission in the base...it placed...but i was now without a replacement ship and had to buy one...this was solo flying a d5d...dv shifted normally...luckily im not a cheating twat as i could have gone on an expedition around the map with no ship to draw a mission with...

second one i was flying with talon in his cly i was in a ccy and the base was actually tethered to my ccy and followed me around to all the targets...base was placed and dv shifted normally...
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Offline FPF-Tobin Dax

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Re: The Forge - Fragmentation Effect
« Reply #21 on: July 22, 2007, 09:52:49 am »
thanks braxton...frey!

stargates dont work properly...went to foldspace from the lyran hw to the klink hw and ended up 6 hexes nw of the klink hw...

That is a feature.  There is a 25% chance that the gate will fail ;)

Gate failure was possible when Bonk made it and there was a warning on the wormhole page, but I had never heard of anyone having a failure. Did you increase the odds of failure Braxton?
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #22 on: July 22, 2007, 12:22:00 pm »
I did, from 0% to 25%.
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Offline FPF-Tobin Dax

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Re: The Forge - Fragmentation Effect
« Reply #23 on: July 22, 2007, 03:47:50 pm »
Nasty Guy!    ;D  I would like to suggest that for future weekend experiments that DVs be lower. 12 doesn't allow for small numbers of players to get anywhere that would allow you to test pvp aspects much. Try DVs of 5, at least in neutral space for a 2 day test.

In a year under Bonk's testing, we only had one good turnout and that was after a lot of begging. That was after several months of evening test servers with only 5 to 10 players ever showing up for an evening test. Perhaps if a test were to be scheduled in the middle of a regular campaign for an evening, we could get good numbers?
« Last Edit: July 22, 2007, 04:03:45 pm by FPF-Dax »
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #24 on: July 22, 2007, 06:14:03 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.
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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #25 on: July 22, 2007, 08:47:21 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.

maybe we should shoot for a longer run...say maybe a week...3 days is a short amount of time...and though its clearly shown that a few people for one side can do damage to this map in a short amount of time...maybe its 3 days that stopped people from playing...i dunno...had i known i would have flown with deadman...since jeff seemed to be the only other alliance ive seen on...asides from draco who cannot seem to pick a side and somehow always puts a ` in each of his names though we have asked him continuously not too...had there been more of a turn out he would have been an issue again...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Lepton

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Re: The Forge - Fragmentation Effect
« Reply #26 on: July 22, 2007, 09:11:03 pm »
I had hoped that by making a minicampaign out of the test that people who show up, but sadly it seems I was wrong.  I don't know if it is lack of interest or caring, but it is certainly frustrating from the development end of things.  Some of the server admins have some great idea on things they want to see, but when we want something as simple as a weekend test run with a good period of notice, five or six people show up.  Oh well, not my loss in the end really.
It because people burn themselves out on the big campaigns because they care more for winning than playing the game.  So, when the opportunity comes to play the game and do something to benefit us all, they are elsewhere.


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Offline Hexx

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Re: The Forge - Fragmentation Effect
« Reply #27 on: July 22, 2007, 10:29:38 pm »
It's because "test" is a four letter word on the D2 .

Wrong as that is.

Thanks for trying though Brax.
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Offline Lepton

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Re: The Forge - Fragmentation Effect
« Reply #28 on: July 22, 2007, 11:12:00 pm »
It's not a test.  It's a mini-campaign.  If there weren't these maxi-campaigns that kill the will to live, people would be more active on a regular basis.


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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #29 on: July 23, 2007, 02:03:23 am »
Exactly, I tried to make a campaign out of it, and granted what you said in your PM is all valid, Hexx, this community isn't going to get it's much desired server kit if no one shows up.  Pretty simple really, everyone on the development team is a volunteer and I am not going to force them to stick around and work on stuff if the community can't show enough interest to come out for a weekend and play a little miniature campaign. 

That is my view on it, if people in the community wish to help promote this, I won't object, but based on what I have seen so far, I won't waste my time trying to set this up again.  Could have spent the time I was setting up this server installing and putting up a BF2 server on Thor.
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Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #30 on: July 23, 2007, 08:10:54 am »

 but BF doesn't have my good looking face on there.

 Thanks Brax for your and your teams hard work and I know and understand how you feel.

but know this your work is appreciated by many not just the few that showed up the test.

Offline Capt Jeff

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Re: The Forge - Fragmentation Effect
« Reply #31 on: July 23, 2007, 11:25:54 am »
Thanks Braxton for your hard work, and everyone who showed up.

Just wondering where some noteables were when we were doing something important for the community....  :-\
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Offline FPF-Tobin Dax

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Re: The Forge - Fragmentation Effect
« Reply #32 on: July 23, 2007, 12:26:14 pm »
Perhaps save the next test until september when the kids are back in school and vacations are over.
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Offline Talon

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Re: The Forge - Fragmentation Effect
« Reply #33 on: July 23, 2007, 03:09:08 pm »
I thought this was a great idea, and try ed to be on as much as time permit, working 3rd shift and taking care of my son don't leave me alot of free time.

Talon

Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #34 on: July 23, 2007, 09:38:54 pm »
but BF doesn't have my good looking face on there.

mine either!

thanks braxton!  great idea!  dont give up please!

i had hoped that making our way to 8.15 after hooking up allied space on saturday would have brought some alliance around for pvp action at least...but no...even thought after making LOS for all coalition would bring more coalition as well...but no...

loved hearing all the comings and goings on TS...then reading later who they were wondering why they didnt at least give it a shot...

i was hoping for a little pvp on a semi serious server where dying wasnt so drastic or dramatic...but again...no...oh well...i had fun!

we could always just hide the test behind a serious server where people are known to show...then listen to them complain when it doesnt go because we have to wait for someone to build it on a flatfile...the irony would be fantastic and wonderfully exciting...

and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #35 on: July 23, 2007, 10:17:28 pm »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...
Lord Krueg
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We are the Dead

Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #36 on: July 23, 2007, 11:59:17 pm »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...

bah!  it was ur birthday weekend!  you were not in my thoughts when i wrote that statement...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #37 on: July 24, 2007, 12:43:58 am »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...


 1st Sargent isn't as great as it sounds been there, done that now SGT Major is a different story :laugh:

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #38 on: July 24, 2007, 01:04:09 am »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...


 1st Sargent isn't as great as it sounds been there, done that now SGT Major is a different story :laugh:

*sigh*...yeah, yeah...probably take me 2 years to m ake the additional 30K to make it that far... ::)
But it would be nice to finally have all the unlocks.
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Offline Capt Jeff

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Re: The Forge - Fragmentation Effect
« Reply #39 on: July 24, 2007, 05:43:23 am »
Call me a cheat or a liar, or just down right lazy and or a tease.....  ( I just don't have time when working 60+ hours Sept-April)

But if Storm Season III ever happens, it will be on SQL.  SS2 brought everyone to OP from EAW, and SS3 will  use SQL or it wont run.
Maybe that could be the test... ;)
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Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #40 on: July 24, 2007, 06:56:46 am »


and not too be rude or anything but the masses are not the only ones to blame when there was barely a show of the QA Team either...

 :-[
I admit my shame...I was one of those...
I blame it all on my 23 yr old daughter's boyfriend.  :P
He got me all into BF2 and since ATOK3 ended I went back to chasing my coveted 1st Sargent promotion, soooo close now... ;D
I'm sorry guys.
I promise to do better the next weekend of it...


 1st Sargent isn't as great as it sounds been there, done that now SGT Major is a different story :laugh:

*sigh*...yeah, yeah...probably take me 2 years to m ake the additional 30K to make it that far... ::)
But it would be nice to finally have all the unlocks.

 was saying I was a 1st Sargent in R/L and it wasn't all that my friend  ;D

Offline KBF-Crim

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Re: The Forge - Fragmentation Effect
« Reply #41 on: July 24, 2007, 07:25:19 pm »
Weekends are tight for me in the summer...no internet at the lake... >:(

Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #42 on: July 24, 2007, 10:46:27 pm »
Call me a cheat or a liar, or just down right lazy and or a tease.....  ( I just don't have time when working 60+ hours Sept-April)

But if Storm Season III ever happens, it will be on SQL.  SS2 brought everyone to OP from EAW, and SS3 will  use SQL or it wont run.
Maybe that could be the test... ;)

sweet irony!!!

but seriously...i can test missions on any server...not that there were any new ones to test...and that had to go for something...but still there was hardly a showing...

whats the max we would need anyway to stress test SQL?  a few hours at most with a line of constant people running missions...if it aint going to work...its going to be a quick test...and if it works...OMG a stable environment where the possibilities are pretty much endless...

hopefully one of these friday or saturday nights with fragmentation still running we can get that stress test...but i aint holding my breath...

then maybe i can get braxton to load it up with missions that need to be tested...instead of running the same ones...or broken ones for that matter...

oh and a shiplist thats most common with what we have been using...i miss my SUK with fighters...
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Offline Age

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Re: The Forge - Fragmentation Effect
« Reply #43 on: July 24, 2007, 11:07:04 pm »
Weekends are tight for me in the summer...no internet at the lake... >:(
You could always get a cell phone and go on dail up we all know OP works on it and sneak it up there.You can tell the Mrs. that you are just going for a little nights walk to look at the stars.Just a suggestion.

 Ob btw has this changed from the last Forge series before AOKTK 6 I believe just wanted to know if I need to download anything new.

Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #44 on: July 25, 2007, 12:50:26 am »
Weekends are tight for me in the summer...no internet at the lake... >:(
You could always get a cell phone and go on dail up we all know OP works on it and sneak it up there.You can tell the Mrs. that you are just going for a little nights walk to look at the stars.Just a suggestion.

 Ob btw has this changed from the last Forge series before AOKTK 6 I believe just wanted to know if I need to download anything new.

shouldnt have to...using the same set up as before...the map is different from the original forge...other than that...everything is the same...
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Offline KBF-Kurok

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Re: The Forge - Fragmentation Effect
« Reply #45 on: July 26, 2007, 01:54:22 am »
sorry guys weekends are impossible for  me work the bulk of  my 40 hrs in those 3 days. Ill get on as i can during the week and  hope to get some pvp in.

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #46 on: July 26, 2007, 03:58:40 pm »
BTW guys...this is still up and running.
Log on anytime... ;)
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Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #47 on: July 26, 2007, 09:29:11 pm »
Indeed, left up for two reasons:

A) I am lazy.
B) Build my new puter today!
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Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #48 on: July 26, 2007, 11:31:13 pm »
Indeed, left up for two reasons:

A) I am lazy.
B) Build my new puter today!

 understand both reason A and B but thats OK as we still play on the server and are having fun

Offline Soreyes

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Re: The Forge - Fragmentation Effect
« Reply #49 on: July 27, 2007, 05:25:32 am »
Quote
was saying I was a 1st Sargent in R/L and it wasn't all that my friend   
 
 
 

Well Hell Deadman we all know that the 1st Sgt runs the Company ;)

Heck I only made it to S/Sgt...... It must have been those couple of Artical 15s I got in my umm younger and wilder days ;D


[img width=600 height=150]

Offline Capt Jeff

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Re: The Forge - Fragmentation Effect
« Reply #50 on: July 27, 2007, 05:49:37 am »
Indeed, left up for two reasons:

A) I am lazy.
B) Build my new puter today!

Hell yeah leave it up!   

Whenever I have time and want to blow s**t up, I just log on in..... ;)
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Offline Dfly

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Re: The Forge - Fragmentation Effect
« Reply #51 on: July 27, 2007, 05:42:52 pm »
Perhaps save the next test until september when the kids are back in school and vacations are over.

Hit during my few weeks off and I was out of town.  Would have been there if In town.  I agree testing in September and later would most likely be best as I am sure many others were on holidays during the mid of July as well.

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #52 on: July 27, 2007, 10:40:02 pm »
Any way we could fix the OCI interface so the shipyards actually have ships from the actual game year in them...?
They're stuck in the beginning year and no other ships ever show up other than the ones from 2263.
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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #53 on: July 27, 2007, 11:25:42 pm »
Any way we could fix the OCI interface so the shipyards actually have ships from the actual game year in them...?
They're stuck in the beginning year and no other ships ever show up other than the ones from 2263.

maybe new missions to test too!  please!

and the ship/fighter lists we been using as of late...

then again the hallows are calling my eyes to read many lines of words on paper...

but i should be hittin the forge again by tomorrow night...
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Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #54 on: July 29, 2007, 07:33:57 am »
Quote
was saying I was a 1st Sargent in R/L and it wasn't all that my friend   
 
 
 

Well Hell Deadman we all know that the 1st Sgt runs the Company ;)

Heck I only made it to S/Sgt...... It must have been those couple of Artical 15s I got in my umm younger and wilder days ;D



 Had a few of those my self plus a bunch of letters in my file (god ROTC LTs are dumb for the most part)

Offline KBF Soth

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Re: The Forge - Fragmentation Effect
« Reply #55 on: August 11, 2007, 03:27:54 pm »
7 13 won't raise past 1 no matter what mission you run.Met NW 7 convoy raid...shows up as patrol on planets won't shift dv either.It would also be nice to see carriers and maybe a dnh to roll through the yards.Roms get their CNH and it does show up but have yet to see a kling carrier of any type same with isc .Also haven't seen anything bigger than a K-C9K and no BBs at all in any yards that I've seen.
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Re: The Forge - Fragmentation Effect
« Reply #56 on: August 11, 2007, 03:55:29 pm »
7.13 properties have iits Max Possible DV set to 1, so it wont go up above that for that reason. I altered it to go up to a max DV of 12 now.
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Offline PGC Graakna

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Re: The Forge - Fragmentation Effect
« Reply #57 on: August 12, 2007, 09:04:31 pm »
I've had half the Base Assault missions I've taken versus Gorn Starbases have an unexpected error and crash to desktop. That makes 3 of the 6 I've done now.

Also I've done several convoy raids that end with me gaining prestige but losing the missions. I noted one (MET_NW7Convoyraid). I made certain not to capture any of the freighters but it made no difference.

Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #58 on: August 12, 2007, 09:07:31 pm »
I've had half the Base Assault missions I've taken versus Gorn Starbases have an unexpected error and crash to desktop. That makes 3 of the 6 I've done now.
Does anything show up in your Event Log around the times you have crashed to the desktop? And is the error more specific then an "unexpected error"?
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Offline NuclearWessels

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Re: The Forge - Fragmentation Effect
« Reply #59 on: August 13, 2007, 09:15:34 am »
I've had half the Base Assault missions I've taken versus Gorn Starbases have an unexpected error and crash to desktop. That makes 3 of the 6 I've done now.

Also I've done several convoy raids that end with me gaining prestige but losing the missions. I noted one (MET_NW7Convoyraid). I made certain not to capture any of the freighters but it made no difference.

The NW7ConvoyRaid script on the forge is bugged.  A replacement is up, but hasn't made it into the mix on the forge yet.

Not sure what might be up with the base assaults, but I'll take a look.   I don't suppose you remember which ships and/or races you were flying in the ones that crashed as opposed to the ones that didn't?

thanks!
dave

Offline Braxton_RIP

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Re: The Forge - Fragmentation Effect
« Reply #60 on: August 13, 2007, 02:04:07 pm »
I've been on a slight hiatus, having just been made a DM on Amia and selling my house.  I will get SFHQ on some of the things in my PM box, and look into some of the larger issues today.
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Offline KBF Soth

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Re: The Forge - Fragmentation Effect
« Reply #61 on: August 14, 2007, 09:32:45 pm »
All I've seen for carriers is an I-PV even the Hvy war destroyer version hasn't been seen yet.Can this be fixed? If it can't, can the shipyards on the OCI at least run in the same era be fixed?
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Offline [KBF]MuadDib

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Re: The Forge - Fragmentation Effect
« Reply #62 on: August 14, 2007, 09:53:10 pm »
I've been on a slight hiatus, having just been made a DM on Amia and selling my house.  I will get SFHQ on some of the things in my PM box, and look into some of the larger issues today.

wondering where you was at...

hope all goes well for ye!

good luck!

thanks for the update...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #63 on: August 25, 2007, 07:48:27 am »
Is there any way to have the Shipyard on the OCI up tp date with the campaign?
The ships in the yards are at LEAST 10 years behind the time in capmaign.
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Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #64 on: August 25, 2007, 12:56:06 pm »
Ahh.. yes that was a tiny little problem..
I have fixed it now :)
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Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #65 on: August 25, 2007, 02:54:26 pm »
 :notworthy:
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Offline KBFKaz

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Re: The Forge - Fragmentation Effect
« Reply #66 on: August 26, 2007, 07:31:03 pm »
Is there a possibility of getting the heavy iron back in the list? Ship restrictions on a fun server is somewhat useless when there is virtually no opposition. Since BB's are heavily restricted or not allowed in major campains, the Forge is pretty well the only place you can fly them. Also, with bases being dropped everywhere, it will give a guy a chance to make headway if there is nobody on to wing with.

As it sits right now, it's the Coalition Show and the Alliance needs all the help it can get.

Please! (twitches) I need my BBVZ fix!  :o

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #67 on: August 27, 2007, 08:03:27 pm »
The Coalition has recieved and accepted the complete surrender of the Alliance forces.

Well Done Warriors of the Coalition!  :BoeseSmilies (71):

I salute the Alliance forces for their valiant efforts.
Especially Deadman who fought so hard to get his pilots on.
Perhaps if you could get those lackeys who post so much to actually log on once ina while, the next one will be more balanced.  ;)

You may retsart the Forge with a new map, and hopefully the shiplist similiar to ones used in campaigns at any time, sir.
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Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #68 on: August 27, 2007, 08:12:38 pm »
I will be working on a new map over the next several days.. it might take a bit though as I have school and stuff, so please enjoy yourselves on the current map till I get a new one up :)
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Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #69 on: September 03, 2007, 01:00:18 pm »
New map is ready everyone, but Im still trying to decide if I want to keep this shiplist or go with the SFB shiplist, but I'll get it all up sometime tonight :)
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Offline FPF-Tobin Dax

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Re: The Forge - Fragmentation Effect
« Reply #70 on: September 03, 2007, 02:19:08 pm »
If you change anything in the downloads, please also pull the patrol mission that turns out to be a convoy attack, when drawn on a planet. Thanks.
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Offline marstone

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Re: The Forge - Fragmentation Effect
« Reply #71 on: September 03, 2007, 02:40:14 pm »
my voite, I like the SFB shiplists, but that is only because I know it better.  But the one we had works also if most people like that one.
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Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #72 on: September 03, 2007, 04:08:40 pm »
If you change anything in the downloads, please also pull the patrol mission that turns out to be a convoy attack, when drawn on a planet. Thanks.
This is one of the things Im not sure if I want to do or not. If the shiplist changes then everyone will have to redownload and redownload new mission scripts.. something Im not exactly sure I want to have happen as Im sure sojme dont want it to change at all.. humm.. I'll wait for a few more to post their thoughts and will decide when I get back from dinner in a few hours. BBs will be avaliable as well once I put it up though.
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Offline deadmansix

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Re: The Forge - Fragmentation Effect
« Reply #73 on: September 03, 2007, 05:02:51 pm »
If you change anything in the downloads, please also pull the patrol mission that turns out to be a convoy attack, when drawn on a planet. Thanks.
This is one of the things Im not sure if I want to do or not. If the shiplist changes then everyone will have to redownload and redownload new mission scripts.. something Im not exactly sure I want to have happen as Im sure sojme dont want it to change at all.. humm.. I'll wait for a few more to post their thoughts and will decide when I get back from dinner in a few hours. BBs will be avaliable as well once I put it up though.

 Get rid of that pain in the arse mission as far as the ship list it matters not to me

Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #74 on: September 03, 2007, 07:16:33 pm »
If you change anything in the downloads, please also pull the patrol mission that turns out to be a convoy attack, when drawn on a planet. Thanks.
This is one of the things Im not sure if I want to do or not. If the shiplist changes then everyone will have to redownload and redownload new mission scripts.. something Im not exactly sure I want to have happen as Im sure sojme dont want it to change at all.. humm.. I'll wait for a few more to post their thoughts and will decide when I get back from dinner in a few hours. BBs will be avaliable as well once I put it up though.

Is it not possible to simply pull the mission serverside? I'm pretty sure that has been done for problematic missions before, not so sure if it makes a difference with the SQL.
I'm also pretty sure that if we download another shiplist, it won't affect what mission scripts we have at all.
As long as the shiplist is a one-step easy to use installer, with an equally easy uninstaller, I doubt many will mind downloading a SFB-style shiplist.
The issues 90% of players have is when you have to "just put these files in that folder, this one here, and then run this thing" and then when wanting to switch back they wind up having to do a complete reinstall.  ;)
*sigh* Pesty was always so good at making those "installer for dummies" type of things...heh.

IMOHPO, I would prefer the same type of shiplist that we've been using on all the other campaigns for the past couple years, with the fighters, P/Fs for everybody and the SFB style ships.
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Offline FCM_SFHQ_XC

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Re: The Forge - Fragmentation Effect
« Reply #75 on: September 03, 2007, 08:47:41 pm »
Is it not possible to simply pull the mission serverside? I'm pretty sure that has been done for problematic missions before, not so sure if it makes a difference with the SQL.
Yes it is possible(Im pretty sure anyways), but thanks to Dave's hard work, we'll have fixed versions for this next set :) , so for now because it will be a newer version, that mission wont be pulled unless we encounter the same problem with these new versions.
Quote
I'm also pretty sure that if we download another shiplist, it won't affect what mission scripts we have at all.
As long as the shiplist is a one-step easy to use installer, with an equally easy uninstaller, I doubt many will mind downloading a SFB-style shiplist.
The issues 90% of players have is when you have to "just put these files in that folder, this one here, and then run this thing" and then when wanting to switch back they wind up having to do a complete reinstall. ;)
*sigh* Pesty was always so good at making those "installer for dummies" type of things...heh.
The new scripts will be in a .exe file, and I'll be sure to put the SFB shiplist in as well if we go with that

Quote
IMOHPO, I would prefer the same type of shiplist that we've been using on all the other campaigns for the past couple years, with the fighters, P/Fs for everybody and the SFB style ships.
OK, well from the sounds of it, most people are wanting the SFB shiplist, so I'll go to bed tonight, then if I dont hear any major objections when I re-log on tomorrow, I'll post up the new server with the links to the new mission scripts and shiplist .exe installer :)
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Offline FPF-Tobin Dax

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Re: The Forge - Fragmentation Effect
« Reply #76 on: September 03, 2007, 09:21:58 pm »
 :thumbsup:
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Re: The Forge - Fragmentation Effect
« Reply #77 on: September 04, 2007, 02:19:06 pm »
No objections I take it, so we'll go with SFB shiplist and new Forge scripts..
packing them into an .exe file now. Will post a new Forge topic when Im done. Look for the server to launch tonight at around 8:30PM EST to 9:00PM EST. I'll have the .exe file for download posted a few hours before then. :)

TRY TO BE ON TONIGHT FOR THE LAUNCH EVEN IF IT CAN ONLY BE FOR 5 MINUTES .. if we can get a lot of people on at once it would really help people.. I mean really!! Just run a mission or 2 if you only have that much time. If everyone gets on, it helps and you being on does count :)
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Offline KBFLordKrueg

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Re: The Forge - Fragmentation Effect
« Reply #78 on: September 04, 2007, 02:23:23 pm »
rgr rgr

 :thumbsup:
Lord Krueg
KBF CO
We are the Dead