Topic: Andros and tech Progression..  (Read 2832 times)

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Offline Hexx

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Andros and tech Progression..
« on: July 08, 2007, 03:56:28 pm »
While I was hunting down and reading a few of the past comments on the Civ War servers, I noticed a number of (valid) complaints about the lack of tech progression.
So fair enough- and I think I'm running LCW as a standard server-so that's not an issue.

Also have a few ideas though for ISC Invasion or (What I'd like) Andro server.
(Well 2 Andro servers Pt1 and Pt2- but more about that later)
While of course Andro would be the far more difficult concept to get working- how would tech progresion work?
AS I understand it- you'd really need the late era ships to compete, but you'd probably need at least 2 weeks to make it worthwhile, I *think* I've got a setup that could do 3 but..

Maybe start it around 75 or so?
Would that work?
Ideas?
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Offline Dizzy

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Re: Andros and tech Progression..
« Reply #1 on: July 08, 2007, 06:49:04 pm »
It'd have to be a super controlled server and I'd recommend keeping it at a week and no more than 2. But it'd be fun for sure!

Offline FPF-DieHard

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Re: Andros and tech Progression..
« Reply #2 on: July 08, 2007, 08:41:23 pm »
ISC invasion to be "cannon" would need to start in late era, some with the Andros.

Who says tech progression has to stop?   There's all kinda of SFB refits, Partial X-refits, etc . . ., that can still be applied after 2280.   I've thought about adding ships from the Trek "lost era" into the mod after 2285 (Constelation Class, Enterprise B, etc . . .) for this type of a fight.   If SFB ever publishs the X1R module I'm damn sure gonna throw that stuff in!  Hell, we've got the X-refits for the DNLs already done in R9 and applying the refits to BCHs is easy.  The C7X was in AOTK3

Speaking of stuff the throw in . . . http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5630&Category_Code=SNS

Fast War Cruisers!!!!????  I almost need to buy this when it comes out to try to figure out WTF the are thinking!
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Offline Hexx

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Re: Andros and tech Progression..
« Reply #3 on: July 08, 2007, 09:14:44 pm »
So teh Feds get another CVA and Lyrans get a..NTG? some kinda new tug?

Joy!!!
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Offline FPF-DieHard

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Re: Andros and tech Progression..
« Reply #4 on: July 08, 2007, 09:16:46 pm »
So teh Feds get another CVA and Lyrans get a..NTG? some kinda new tug?

Joy!!!

I have no idea, the development thread is 20 pages and I haven't read it all yet.   
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Andros and tech Progression..
« Reply #5 on: July 08, 2007, 09:25:44 pm »
Going through it now, think the "fast" war cruiser is the ISC Blockade runner- stripped out wpns for cargo (to resupply isoalted fleets during andro invasion)
CVA looks like it should be CAV- fed strike carrier using A20's.
<shrug>

I think you should buy it in case there is anything cool, but I don't think I'd drop my money on it.
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Offline KBFLordKrueg

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Re: Andros and tech Progression..
« Reply #6 on: July 08, 2007, 09:33:26 pm »
ISC invasion to be "cannon" would need to start in late era, some with the Andros.

Who says tech progression has to stop?   There's all kinda of SFB refits, Partial X-refits, etc . . ., that can still be applied after 2280.   I've thought about adding ships from the Trek "lost era" into the mod after 2285 (Constelation Class, Enterprise B, etc . . .) for this type of a fight.   If SFB ever publishs the X1R module I'm damn sure gonna throw that stuff in!  Hell, we've got the X-refits for the DNLs already done in R9 and applying the refits to BCHs is easy.  The C7X was in AOTK3

Speaking of stuff the throw in . . . http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5630&Category_Code=SNS

Fast War Cruisers!!!!????  I almost need to buy this when it comes out to try to figure out WTF the are thinking!


If memory servers correctly, the Andro invasion was after the general war, during which many technological advances were made in ship design.
I also agree such a campaign should start at leat in the beginning of the late era.
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Offline Hexx

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Re: Andros and tech Progression..
« Reply #7 on: July 08, 2007, 09:39:53 pm »
Ahh love that Cole guys sometimes.

Quotes from the X1R project

" X-Maulers: We can talk. Maybe. Limited numbers.
- - - - -
Size-2 X-ships: Almost certainly not. Before slamming the door, we will listen to arguments, but DNX is a dirty word."

 
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Offline FPF-DieHard

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Re: Andros and tech Progression..
« Reply #8 on: July 08, 2007, 09:43:24 pm »
Ahh love that Cole guys sometimes.

Quotes from the X1R project

" X-Maulers: We can talk. Maybe. Limited numbers.
- - - - -
Size-2 X-ships: Almost certainly not. Before slamming the door, we will listen to arguments, but DNX is a dirty word."

 


R5 (Battlships, alson included the BCVs and the NCA designs) was the best selling suppliment in SFB history.   Cole know who's paying his bills and what they want.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Andros and tech Progression..
« Reply #9 on: July 08, 2007, 09:44:46 pm »
ISC invasion to be "cannon" would need to start in late era, some with the Andros.

Who says tech progression has to stop?   There's all kinda of SFB refits, Partial X-refits, etc . . ., that can still be applied after 2280.   I've thought about adding ships from the Trek "lost era" into the mod after 2285 (Constelation Class, Enterprise B, etc . . .) for this type of a fight.   If SFB ever publishs the X1R module I'm damn sure gonna throw that stuff in!  Hell, we've got the X-refits for the DNLs already done in R9 and applying the refits to BCHs is easy.  The C7X was in AOTK3

Speaking of stuff the throw in . . . http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5630&Category_Code=SNS

Fast War Cruisers!!!!????  I almost need to buy this when it comes out to try to figure out WTF the are thinking!


If memory servers correctly, the Andro invasion was after the general war, during which many technological advances were made in ship design.
I also agree such a campaign should start at leat in the beginning of the late era.


No I'd agree- if I can get it going we'd need some kinda progresion though, I noticed really the #1 complaint on my last 2 servers (well..my only 2) was the "no tech progression is boring"
If we can introduce some kinda partial X refits it'd be easy enough. (If anyone ahs any idea of what partial X refits are...)

SFB's module X1R seems to break down the post war era as..

(from SFB boards)
Late General War Y182-Y185: The last days of the General War when some really strange boats got built. This could be a place for raiding XPFTs and XDCSs.
- - - - -
ISC Pacification Y185-Y188: Exhausted empires build a few special ships to protect their interests against the ISC.
- - - - -
Andromedan Invasion Y188-Y194: Surviving the initial Andromedan onslaught ... just barely!
- - - - -
Andromedan War, Counter-Attack, Y195-Y200: Discover the RTN, build and use special ships to hunt down the RTN and disrupt it and, sooner or later, destroy it.
- - - - -
Operation Unity Y200-202: The drive down from the galactic plane to reach the Lesser Magellanic Cloud (which is actually below us, hence the drive is down not up).


So "historically" it should start around Y188- but I don't think we have any ships that appear that late, let alone later.
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Offline KBFLordKrueg

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Re: Andros and tech Progression..
« Reply #10 on: July 08, 2007, 09:47:57 pm »
ISC invasion to be "cannon" would need to start in late era, some with the Andros.

Who says tech progression has to stop?   There's all kinda of SFB refits, Partial X-refits, etc . . ., that can still be applied after 2280.   I've thought about adding ships from the Trek "lost era" into the mod after 2285 (Constelation Class, Enterprise B, etc . . .) for this type of a fight.   If SFB ever publishs the X1R module I'm damn sure gonna throw that stuff in!  Hell, we've got the X-refits for the DNLs already done in R9 and applying the refits to BCHs is easy.  The C7X was in AOTK3

Speaking of stuff the throw in . . . http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5630&Category_Code=SNS

Fast War Cruisers!!!!????  I almost need to buy this when it comes out to try to figure out WTF the are thinking!


If memory servers correctly, the Andro invasion was after the general war, during which many technological advances were made in ship design.
I also agree such a campaign should start at leat in the beginning of the late era.


No I'd agree- if I can get it going we'd need some kinda progresion though, I noticed really the #1 complaint on my last 2 servers (well..my only 2) was the "no tech progression is boring"
If we can introduce some kinda partial X refits it'd be easy enough. (If anyone ahs any idea of what partial X refits are...)

SFB's module X1R seems to break down the post war era as..

(from SFB boards)
Late General War Y182-Y185: The last days of the General War when some really strange boats got built. This could be a place for raiding XPFTs and XDCSs.
- - - - -
ISC Pacification Y185-Y188: Exhausted empires build a few special ships to protect their interests against the ISC.
- - - - -
Andromedan Invasion Y188-Y194: Surviving the initial Andromedan onslaught ... just barely!
- - - - -
Andromedan War, Counter-Attack, Y195-Y200: Discover the RTN, build and use special ships to hunt down the RTN and disrupt it and, sooner or later, destroy it.
- - - - -
Operation Unity Y200-202: The drive down from the galactic plane to reach the Lesser Magellanic Cloud (which is actually below us, hence the drive is down not up).


So "historically" it should start around Y188- but I don't think we have any ships that appear that late, let alone later.


Sounds like it's time for uber cheese to me... ;D
XB11...yeah, baby... ;D
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We are the Dead

Offline Hexx

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Re: Andros and tech Progression..
« Reply #11 on: July 08, 2007, 09:50:59 pm »
I think there's an Andro BB around somewhere...  :P
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Offline FPF-DieHard

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Re: Andros and tech Progression..
« Reply #12 on: July 08, 2007, 10:03:26 pm »
I think there's an Andro BB around somewhere...  :P

I got it  :D

I just don't think a hex-munching setup is right for an Andro war.  W need SQL with automated map move to really do this right.
Who'd thunk that Star-castling was the root of all evil . . .