Topic: shield size question.  (Read 1927 times)

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Offline whiteknight06604

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shield size question.
« on: September 09, 2007, 11:53:26 am »
I've tried searching but for the life of me I can't seem to find an answer :DI resized a few ships in the M6 model editor and had no real issues othe rthan when the model isput into the game the shield ring stays the original size and the ship seems to be viewd as if it was still large.I was wondering if there was a way to fix that so that the shields and view are the same as whith the stock models?I'm playing SFC2 OP.Thanks in advance for any help.

Offline JohanobesusII

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Re: shield size question.
« Reply #1 on: September 09, 2007, 12:15:28 pm »
That's a well known bug.  I don't know the technical reasons, but evidently there is some information that the M6 editor can't read or edit, so while you can change how big the model looks, the game doesn't recognize the change.  You will have to use something else.  Milkshape is cheap and will do for most models (although some models will crash the program, even old low-poly ones).

Offline whiteknight06604

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Re: shield size question.
« Reply #2 on: September 09, 2007, 12:21:19 pm »
thanks for the reply.

intermech

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Re: shield size question.
« Reply #3 on: September 10, 2007, 07:40:18 am »
It has to do with a number in the DefaultCore file. This had come up before, here is the answer:



Quote from: Victory on January 16, 2005, 09:08:06 am
Quote
it's not a seperate program, Taldren actually scripted it into the game itself, you just gotta know how to unlock it. Here's the instructions:

Open the SFC.INI file in the main SFC3 directory.

Add the line writeoutmodelsizfile=1 in the file, in the section labled [3D]

Remove any models from the models folder that you do not wish to size IE Planets, Stock ships.....

Start up your game and go into Single Player Skirmish

When you click on "Start Single Player" button, your game will hesitate. Depending on the speed of you computer and the number of files you have in the models folder, it could take anywhere from a few seconds to a couple of minutes. You game will act locked up, but it's not. Don't close it or it won't work. When the screen changes to the Mission Selector screen, just back out and exit the game. Go to the Models folder in your game, and you'll see a file called Model.siz Open that file in notepad and it'll have every model listed that was in the folder followed by it's size. For whatever reason, it puts decimal points in. The size of 7.78 in the file will be 778 in the DefaultCore. Put the size value in the last column of numbers for the ship(s) you wanted to size, and there ya go. It will size the shields to the proper fit around the ship, and it will adjust the zoom so you can see where you are flying as well.

**Please Note: If you get an error report durring the writing process, when the game is locked up, Don't panic. If you have too many ships in the Models folder, it can't handle it. Just take the file you get, copy it out and rename it. Find out where it left off and remove the files it already sized. It lists the ships in alphabetical order by the name of the folder. Just find out which ship it stopped on and remove all folders before that and run again.

***After you run the program, you can switch the 1 to a 0 on the line you added. That way you'll still have the line if you need it and won't have to go searching for this post. Just switch it back to a 1 to work (0 is turned off, duh)

Offline whiteknight06604

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Re: shield size question.
« Reply #4 on: September 16, 2007, 05:11:44 am »
Thanks for looking into this for me Interstellar machine.I came across that post in my searching.Does it work in SFC2 also thats what I'm using.Thanks

Offline JohanobesusII

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Re: shield size question.
« Reply #5 on: September 16, 2007, 09:59:28 am »
No, ignore him.  There is no Default Core file in EAW or OP.  There is a file called model.siz in the Models directory, but all it does is resize the display of models depending on class.  For example, if you use a Star Destroyer as a CA, it will be about the same size as any other CA in game.  The file can deleted if you want really big or really small ships.  However, it will not cause a discrepancy between the ship's size and the shields.  If I understood your original post, after modifying the model in M6, the ship is resized in game but the shields aren't.  That is going to happen if you try to resize a model in M6.  As I said before, you must use another program.

Offline whiteknight06604

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Re: shield size question.
« Reply #6 on: September 16, 2007, 10:27:13 am »
Gotcha.Thanks.