I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day.
I don't tested it too many times, people are generally more interested in running people out of hexes for strategic reasons. This "hexflipper" probably has sought out more "equal" PvP matches than many who would call themselves P V P pilots. I don't consider myself a PvP pilot though because I normally don't do this. Occassionally I get the urge however.
Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.
Well welcome to the club, your comments have basically seemed to be telling hexflippers that they aren't wanted. At least thats how I see them.
What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter).
I have no problem having more PP given for a PvP win, more is given now, but I have no problem with more. However, a good PvP pilot already has enough, if he's good he doesn't get killed, or at least not often enough he can replace his ship with a meager effort. He doesn't need a DN, most good PvP matches involve heavy cruisers of BCHs which take very little time to earn. With a starting ship as a command cruiser, its really totally lame IMHO to whine about not having enough PP for PvP. If you lose your ship in the first 5 minutes of a server, just start a new account. You will always have enough for a command cruiser, the best class for an even PvP until at least late era.
If you want to start with a ton of prestige your not being equitable, your just being lazy and promoting a DN/BB fest. The light and heavy cruisers are the workhorses of the navy, this is where PvP works best from a realistic position as well as a game balance one, since the command cruisers and light cruisers are the best balanced.
Frankly, I think people need to grow up a bit here.
I think most people are fine.
You've had your little fiefdom.
And you will too when YOU put up YOUR server, or convince someone that YOUR ideas are better. I wish you luck, and hope you can find enough interested people to play on this scheme. Design a map, a shiplist, and a set of rules and ask Frey to host it, I think he would. If there isn't a server up that I'm interested in I simply don't play, nothing wrong with suggestions, and your are most certainly welcome, even if I totally disagree with you, I have my opinion you have your, both deserve consideration from those putting up servers and it is the admins choice about what to do. If you don't see what you like you can choose not to play, or better yet, put up one of your own in which you get the final descision. That little fiefdom you mention is one made by the people who took the trouble to put up servers for the enjoyment of others, including yourself. Remember that. The admin will ALWAYS have THEIR fiefdom for THEIR servers, they deserve to.
It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.
I think your looking for something that the D2 wasn't designed to do. You might could make it work doing IP matches to effect a game board instead of actually playing on a map. Then you wouldn't have to worry about ship costs, time online etc. I think this was tried before and failed due to a lack of interest by sufficient numbers. But maybe its time again to try to design it, I wish you luck in your efforts to do so.
I do, however find it kinda funny that you ask for something more equitable for people who don't spend alot of time on the server at the expense of those who do spend alot of time on it. I guess your definition of equitable in this regard is different from mine. I think someone who spends twice the time, might just deserve something for doing so. The guy who stays up 2 extra hours when he wants to sleep to run those extra missions to take that planet, when the guy who doesn't want to bother with "boring ai missions" goes to bed on schedule. The guy who doesn't go to the movies during a server, so that he can defend his home space. The guy who jumps into a hexflipper when needed as opposed to the guy who can't be bothered to do so. The guy who plays for his team most of the time, and not just when it suits him to do so. Personally, I hink this guy deserves something.
Not everyone has the disposable time that some others have for this and that is fine, you do what you can and what you are willing to do. Casual players usually decide servers more than "nutters" although nutters have their moments to shine. but casual players do so collectively as part of the team. If you want to have the same effect as a nutter individually, you had better put comparable time in, or hone your PvP skills to the point where you can.
Look at Dizzy, he has tremendous impact without being a hex flipper. Why? Because he is a damned good pilot, he fights matches with even or sometimes long odds, he knows what ship to be in to do so trading up or down to help his team. Maybe you don't have the same amount of time as Dizzy does, but if you follow his example, you will have a very noticable impact.