Disengagement rule= less PvP.
Now, before everyone blows up, I understand that it is a necessary evil to stop uncontrolled flipping by cheese.
I'd just like to see it changed a bit. Say you are defending a allied hex and are drafted by a invading enemy.
1. If enemy ship outclasses you may disengage without penalty if you:
a. get a wing and go back in.
b. buy a comparible ship to that of your last opponent and go back in.
2. If enemy ship outclasses you and you are destroyed you:
a. can come back in if you buy a comparible ship
b. have to wait out 1/2 the normal disengagement time
Obviously, if you are attacking enemy space, and you come unprepaired and get killed/chased out, you SHOULD be screwed for trying such a rediculous thing
Something like this would make defending territory a little easier when outnumbered, and make getting back into PvP a little quicker, which can only lead to MORE PvP.
Maybe even eliminate kill points for defenders that die trying to save there hex if the opponent outclasses them. A DNH should not earn points against a CAR+ when that CAR+ is valiantly trying to defend it's space.
It also could make for more fun to watch the CAR attempt to take them on, rather then them just run because they don't want to lose a point for that CAR.