D2 is a game about Hex-flipping. That's pretty much it. You want a "real" strategic game (I'm not syaing there isn't strategy in D2) you need to Cyberboard with turn-based strategic movemnt where the battles are fought on GSA or IP games. We did this back in the day, it was a lot of fun but like the PBR league, it was also a crapload of work.
D2 is easy, it's a game for the micro-wave society. You install the mod, sign in, have fun, it runs 24/7 so you can play when it suites you. The "real" strategic games are a pain in the ass. You have to arrange your fleets, schedule around 5 other people, arrange practice, and a whole bunch of stuff that is a lot more work and hassle than D2.
Unless people purposely avoid you, anyone can get PvP anytime they want in D2. Check the news, see where they are hitting, move to that hex and wait. Avoiding PvP is often the best strategy when you are out numbered and will just be chased off, but this is never going to change. Some people also just aren't interested in PvP and that is 100% okay. If it's not your thing it doesn't make you less of a player.
AOTK3 was the first server in a long time where a significant amount of the VC could potentially have come from PvP. Two dead DNs = a center planet, how many DNs died this server? I lost count in the high-teens.
As far as the planets not being contested, both sides had equal opportunity to grab the planet in the initial 48 hours. The first 48 hours of the server had nearly dead even misisons run and the exact number of Hexes flipped. The kitties chose to go in a straight line for the goodies (actually ignoring our orders
) when the Coalition chose to build a stable supply line with access from 3 directions. THAT move cost then in the inital land-grab and put them at a huge disadvantage as then now had to face an entrenched enemy.
This is NOT typical of most servers and will not be in GW redux. AOTK servers have always been a land grab, those favor the Hex Flippers at least for the first day or two. GW will be an invasion, the assult on an entreched enemy and will have a different dynamic