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Would re-doing the General War series fly?

Hell yeah!!!
23 (76.7%)
Try something original you hack!
7 (23.3%)

Total Members Voted: 29

Topic: For my next set of servers . . .  (Read 25384 times)

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Offline FPF-DieHard

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For my next set of servers . . .
« on: June 27, 2007, 10:47:30 am »
I'm taking a month off from Admining after AOTK3 is concluded.   This was my first server done by myself and with the exception of player drop-off after the second week I think it was a success.

I seem to do well by ripping of J'inn so I'm thinking of staying with the same theme.   Who's up for re-doing the GW series?   I don't think it will be 5 servers, more like 3 or 4.  What I loved about the GW series was that racial enemies fought each other without the mis-matches that was caused by having Western empires have to fight Plasma and Eastern Empiires have to fight drones.
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: For my next set of servers . . .
« Reply #1 on: June 27, 2007, 11:47:54 am »
I like the idea of trying out each race in-depth which is possible in the GW series.

Would each GW series strictly follow the timeline or would they do the normal 2263 to 2293 yearly progression?

Offline GDA-Agave

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Re: For my next set of servers . . .
« Reply #2 on: June 27, 2007, 01:01:56 pm »
Personally I would love to do the General War series again.  I really like the traditional enemies approach where only 3 or 4 empires are involved.   The only drag on that series the first time was the OOB ship assignment.  Yes, I know, I'm beating the dead horse.

Did you have an idea of what are battles you might cover?  I know the ISC pilots would like to get their ships into one of them.  Maybe make the last one an ISC invasion battle pitting the winning empires from the 3 previous servers against the ISC invasion force.

Good idea.  It brings lots of thoughts to mind.


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Offline Dizzy

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Re: For my next set of servers . . .
« Reply #3 on: June 27, 2007, 01:33:56 pm »
2 weeks server max when u limit races. In fact, a series of speedy one week servers would rock, with a week off in between. U could even do a 4 day rest between servers if each one launched on Fri and ended sunday. That could be the highlight of this summer. Go thru an entire GW series b4 5the summer is out.

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #4 on: June 27, 2007, 02:01:56 pm »
They would be 2 weeks max and the Player population is WAY too small for OOB.  We'd easily be able to produce way more ships that we have pilots with even the smallest number of points avaialable.
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: For my next set of servers . . .
« Reply #5 on: June 27, 2007, 03:43:04 pm »

The GW series sounds like an awesome plan to me.   Holler if there are mission  ideas you'd like for it.

dave

PS - Dizzy, you said something in chat the other day about mission ideas???

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #6 on: June 27, 2007, 04:55:51 pm »

The GW series sounds like an awesome plan to me.   Holler if there are mission  ideas you'd like for it.

dave

PS - Dizzy, you said something in chat the other day about mission ideas???

Speaking of missions, how are things going with the Warp missions?  They were a hello of a lot of fun but had deal-brekaing PvP bugs.

I think the current missions with the curnt map sizes are wonderful, we're seeing a lot more kills (once people actually engage ;) ) as it's harder to get cornered and run off.   I'm not sure if the "warping" is even needed unless we want to do something with Andros or anything else.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: For my next set of servers . . .
« Reply #7 on: June 27, 2007, 05:09:52 pm »
What about (and stop me if you're simply awestruck by my brilliance) a GWish server that has say the entire west, (Feds/Klinks/Kzinti Swine/Hydrans/Noble Lyran)
But doesn't have the accounts activated until the respective Empire goes to war. (Their territory would also of course be inviolate)

So like day 1-3 Skirmises along the Lyran Kzin border
Day 4-7 Massive Klingon and Lyran stomping of Kzin
DAy 8-12 Hydrans attack and get stomped
day 13-14 Feds decide to invade peace loving Klingon and Lyran empire.
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #8 on: June 27, 2007, 05:21:37 pm »
That'd be cool, hexx. Who gave you that idea?

ED, why do maps have to have 4 sides? Try making a map with 5, 6 or 7 sides...

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #9 on: June 27, 2007, 05:47:04 pm »
What about (and stop me if you're simply awestruck by my brilliance) a GWish server that has say the entire west, (Feds/Klinks/Kzinti Swine/Hydrans/Noble Lyran)
But doesn't have the accounts activated until the respective Empire goes to war. (Their territory would also of course be inviolate)

So like day 1-3 Skirmises along the Lyran Kzin border
Day 4-7 Massive Klingon and Lyran stomping of Kzin
DAy 8-12 Hydrans attack and get stomped
day 13-14 Feds decide to invade peace loving Klingon and Lyran empire.

How do you co-ordinate player numbers and RM plans to go along with this?  The idea has been suggested (by t00l first) of doing one large campaign with staggered race start up.   I'm not sure how to do this well.

Though if ED gets SQL working, things can be done "strategcly"  behind the scenes to emulate large fleet movements and stuff like that.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: For my next set of servers . . .
« Reply #10 on: June 27, 2007, 08:29:04 pm »
I'm almost positive t00l stole the idea from me...

Would it really be that hard?
Simply seems to me you'd need 2 RM's
For the first X days (using my above example) Krueg would lead the Lyrans, then his pilots would have access to Klingon accounts
The Alliance RM would simply start wikt Kzin accoutns, then add Hydran and finally Fed.

The benefit (in my mind) would be to combine GW's racial enemies along with the progressive rise in the level of tech the Empires have
We've complained when we've had to reshuffle YFA's to fix classes that weren't "historcially" involved in the GW at the time, this would help (I think) fix that.

You'd also have to tie intervention of different empires to hex flipping as well, despite what Chuut may claim, it's kinda obvious that any early era server is going to have Kzin outflipping Lyrans by a wide margin- so simply have rules that show if the Kzin (for example) advance X amount into Lyran space, then the Klingon Empire activates earlier.

 
Courageously Protesting "Lyran Pelt Day"

el-Karnak

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Re: For my next set of servers . . .
« Reply #11 on: June 28, 2007, 11:59:04 am »
*Karnak and fellow ISC Pilots standing in the unemployment line*

Boo Hoo Hoo!!

*blows froggy nose with slimy hanky*

Boo Hoo Hoo!!

Nobody loves us anymore. :(

Boo Hoo Hoo!!

Wessa better have a bombad good ISC Invasion server after all this GW stuff. Messa would love to help contribute to one with bombad missions and stuff. :D

Then we should have an Andro invasion server with tac warping Andros. I already got the mission figured out. :D

Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #12 on: June 28, 2007, 01:54:42 pm »
*Karnak and fellow ISC Pilots standing in the unemployment line*

Luckily, I know at least 1 ISC Officer that won't be unemployed...

rummages thru ambassadorial boxes

Once I find out what races are around, I'll know which set of these brandishes all sorts of various rank insignias to use that server... :p

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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #13 on: June 28, 2007, 03:23:52 pm »
*Karnak and fellow ISC Pilots standing in the unemployment line*

Boo Hoo Hoo!!

*blows froggy nose with slimy hanky*

Boo Hoo Hoo!!

Nobody loves us anymore. :(

Boo Hoo Hoo!!

Wessa better have a bombad good ISC Invasion server after all this GW stuff. Messa would love to help contribute to one with bombad missions and stuff. :D

Then we should have an Andro invasion server with tac warping Andros. I already got the mission figured out. :D

Let's redo SGO4 with a "no treaties" rule :)

I would love to do an ISC invasion type server, sign me up for the tech work but I can't for the live of me figure out how to do and it be good.   D2 is a Hex-flipping game.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Braxton_RIP

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Re: For my next set of servers . . .
« Reply #14 on: June 28, 2007, 03:29:09 pm »
Silly Karnak, didn't you know we replaced all the ISC command chairs with Fed command chairs, and the, well... we won't go into what we did with most of the captains, but you get the idea.
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Offline Hexx

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Re: For my next set of servers . . .
« Reply #15 on: June 28, 2007, 03:41:56 pm »

I would love to do an ISC invasion type server, sign me up for the tech work but I can't for the live of me figure out how to do and it be good.   D2 is a Hex-flipping game.

Hmmm

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Offline Braxton_RIP

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Re: For my next set of servers . . .
« Reply #16 on: June 28, 2007, 03:43:02 pm »

I would love to do an ISC invasion type server, sign me up for the tech work but I can't for the live of me figure out how to do and it be good.   D2 is a Hex-flipping game.

Hmmm

Fortunately for the lot of you I happened to be a genieus...

Said the madman.  Finish your quotes  :laugh:
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Offline Kruk

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Re: For my next set of servers . . .
« Reply #17 on: June 28, 2007, 04:45:18 pm »
How about a vanila server.

No cheese

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #18 on: June 28, 2007, 09:21:01 pm »
How about a vanila server.

No cheese

I'm game but last time we tried this we had the most boring server ever.
Who'd thunk that Star-castling was the root of all evil . . .


Offline [KBF]MuadDib

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Re: For my next set of servers . . .
« Reply #19 on: June 28, 2007, 10:02:45 pm »
bah!

finish where we left off after the lot of the alliance bailed when the coalition wiped out Federation space...or do something new...

in any case...i look forward to whatever you do next DH!!!
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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #20 on: June 29, 2007, 08:49:09 am »
Kzinti Swine....Noble Lyran

You left out the Tooth Fairy and Easter Bunny.   ;)

Oh BTW this:

Quote
So like day 1-3 Skirmises along the Lyran Kzin border
Day 4-7 Massive Klingon and Lyran stomping of Kzin
DAy 8-12 Hydrans attack and get stomped
day 13-14 Feds decide to invade peace loving Klingon and Lyran empire.

should read:

So like day 1-3 Skirmises along the Lyran Kzin border
Day 4-7 Creation of the graveyard of Klingon and Lyrans Ships.
DAy 8-12 D5D graveyard created in Hydran space and the Hydran-Federation Highway as well.
day 13-14 Feds decide to cleanse the Klingon and Lyran empires and subjects in need of baths.

 ;D
« Last Edit: June 29, 2007, 09:03:28 am by KAT Chuut-Ritt »

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #21 on: June 29, 2007, 08:58:12 am »
Do whatever you want Die Hard, I'm not really inteseted in this anyways.  I killed enough Klingons and Lyrans the last one to do for 2-3 servers, its a wonder that the C-7 is still flown after that one.   ;D  There is some appeal with traditional enemies and I had my best match ever destroying a Lyran CC+ with a Z-BF, but in general I've been there too often and done that, and the historic map has gotten very very old for me.  If there is something really new and novel about it I might give it a try, but lacking that I really don't see much that would draw me to it over City of Heroes.

However if you need someone outside the campaign participants to hold certain information as later verification, act as an arbitrator, or to write some roleplay or some other function I'd be happy to help. Just because some folkes don't want to is no reason not to do it if thats what you want to do.

 

« Last Edit: June 29, 2007, 09:44:05 am by KAT Chuut-Ritt »

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #22 on: June 29, 2007, 09:15:23 am »

You'd also have to tie intervention of different empires to hex flipping as well, despite what Chuut may claim, it's kinda obvious that any early era server is going to have Kzin outflipping Lyrans by a wide margin- so simply have rules that show if the Kzin (for example) advance X amount into Lyran space, then the Klingon Empire activates earlier.

<sigh> I guess the Klingons are too lazy to try to retake Lyraa   ;D

Actually, I think its a very bad idea. 

But don't worry I'm not interested in this server anyway, so my refusal to play on such a setup wouldn't be affecting my participation.

Here is my problem with it:

Assuming the server goes as you predict, you would strip the Kzinti of gains they made but you offer nothing on the other side.  Now if you had such an early Klingon intervention obviously the Lyran economy would be severly strained to warrant this and Lyran new ship production set back severly.  Perhaps the Lyran BCHs would all be set back a couple of years due to this? Or the Klingon economy strained by being forced to rescue the Lyrans before it was prepared to go to war, like the Germans were stretched by having to bail out the Lyran Italian military in WW II.   Or perhaps the Moggy BCH would be granted to the Kzinti due to all the extra wealth from pillaged lands coming in.  Or maybe if when aciviating the Klingons early the Federation is also activated early?

You can't honestly expect to strip a side of its advantages inherent and earned without balancing out their disadvantages, or eliminating the hard work they put in.  I remember Kreug calculating on a server to press an advange as much as he felt possible without activating a condition that would advantage the other side.  That isn't a very fun way to play the game, knowing your punished for sucess.  If someone tried to impose those rules on me and I was leading, I'd order a day one invasion of the Klingon Empire just as a protest knowing that if I was going to fight them eventually might as well get started on day one with battle lines closer to my allies, rather than fighting Klingons way over in Lyran space where support would be more difficult.

The General War was meant to be a campaign that balanced over time with ebb and flow, what your proposing is all ebb and no flow.  If the Lyrans get their butts kicked in round 1 then round 2 is just as likely to see the Kzinti get their kicked defending against 2 empires, then there are rounds 3,4, etc.  In fact you suggest as much above where you say "Day 4-7 Massive Klingon and Lyran stomping of Kzin", so take your butt stomping if it is coming to you, you will get your turn. 

 Ebb and flow with the entries of the various races at the proper times facilitating it.

But my opinion really doesn't matter since I'm not interested anyway.   ;)
« Last Edit: June 29, 2007, 09:41:45 am by KAT Chuut-Ritt »

Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #23 on: June 29, 2007, 10:32:43 am »

You'd also have to tie intervention of different empires to hex flipping as well, despite what Chuut may claim, it's kinda obvious that any early era server is going to have Kzin outflipping Lyrans by a wide margin- so simply have rules that show if the Kzin (for example) advance X amount into Lyran space, then the Klingon Empire activates earlier.
<sigh> I guess the Klingons are too lazy to try to retake Lyraa   ;D

<snippy>

 Ebb and flow with the entries of the various races at the proper times facilitating it.

The "ebb and flow" of the entries etc. all fit into the "historic accurateness" of the General War, as written by SVC & co.

Violate that, and then what do we do?

Consider:

Per "history": Early 4 powers was effectively Hydran/Klink & Kzin/Lyran.  Upon the Klingons completing their "pasting" of the Hydrans, they invaded Kzin space, and the Kzin, unable to withstand the combined onslaught, prompted the desparation of the Hydran Expedition and resultant mobilization of the Feds.

However, if the Kzin stomped the Lyrans (entirely possible with your Kzin Success Scenerio), then the following questions need to be asked:

Would the Klingons even invade?  And if they do, is it more an attempt to aid belegured Lyrans or an attempt to stomp the now-massive Kzin Hegemony before the Klinks are next on the invasion list?
Would the Hydrans feel the pressure to launch the Expedition, seeing their Kzin "allies" are actually capable of defending themselves?  And without the Expedition, would the Feds begin to mobilize that early?
Would a Fed mobilization actually be geared as an anti-coalition move?  Remembering the Man-Kzin war history, perhaps a Fed mobilization in that timeframe would instead be geared to defend Federation interests against the Kzin Hegemony, thereby blowing the Alliance apart before it even formed.

And if we were to enforce the "general war" dates irreguardless of the actual situation, the situation would be lopsided (Double strength Kzin, old-colony Hydrans and full Feds vs Klinks and what's left of the Lyrans.)  Obviously, the situation will snowball (Lyran Empire genocided, then a 3 on 1 raping of the Klingons) into a no-questions asked Alliance victory.  And we all know how played a snowball server actually is... :(

Prior to the server start, we'd have to establish not only the "proper" activation conditions, but numerous "contingency" conditions for both sides, to cover what happens in the event of any ahistorical situations, geared twoard bringing the war back to it's proper "ebb and flow" ASAP.

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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #24 on: June 29, 2007, 11:35:13 am »

The "ebb and flow" of the entries etc. all fit into the "historic accurateness" of the General War, as written by SVC & co.

Violate that, and then what do we do?

Consider:

Per "history": Early 4 powers was effectively Hydran/Klink & Kzin/Lyran.  Upon the Klingons completing their "pasting" of the Hydrans, they invaded Kzin space, and the Kzin, unable to withstand the combined onslaught, prompted the desparation of the Hydran Expedition and resultant mobilization of the Feds.

However, if the Kzin stomped the Lyrans (entirely possible with your Kzin Success Scenerio), then the following questions need to be asked:

Would the Klingons even invade?  And if they do, is it more an attempt to aid belegured Lyrans or an attempt to stomp the now-massive Kzin Hegemony before the Klinks are next on the invasion list?
Would the Hydrans feel the pressure to launch the Expedition, seeing their Kzin "allies" are actually capable of defending themselves?  And without the Expedition, would the Feds begin to mobilize that early?
Would a Fed mobilization actually be geared as an anti-coalition move?  Remembering the Man-Kzin war history, perhaps a Fed mobilization in that timeframe would instead be geared to defend Federation interests against the Kzin Hegemony, thereby blowing the Alliance apart before it even formed.

And if we were to enforce the "general war" dates irreguardless of the actual situation, the situation would be lopsided (Double strength Kzin, old-colony Hydrans and full Feds vs Klinks and what's left of the Lyrans.)  Obviously, the situation will snowball (Lyran Empire genocided, then a 3 on 1 raping of the Klingons) into a no-questions asked Alliance victory.  And we all know how played a snowball server actually is... :(

Prior to the server start, we'd have to establish not only the "proper" activation conditions, but numerous "contingency" conditions for both sides, to cover what happens in the event of any ahistorical situations, geared twoard bringing the war back to it's proper "ebb and flow" ASAP.

I think that is kinda silly actually Julin, since the player numbers for the  Federation/Hydran/Kzinti raping of the Klingon/whats left of the Lyrans would be the same as if the traditional SFB history was followed to a tee.  Player numbers don't change, the only change is in the numnber of ship options/combinations available and that is secondary to player numbers by a huge degree.  Hexx is propossing releasing the Klingons so that the Coalition will have the use of drones at an earlier date, thats all, but he is NOT proposing allowing for anything as a counterbalnce that would disadvantage the Coalition side, like Federation help for the Hydrans if they get pounded on by the Klingons without breaking through, which I don't like either since it is rewarding a side for failure and punishing the other for sucess.  I think this is a bad idea and makes players feel that participation is wasted time.  Imagine the reaction some would have if since one side was ahead in PvP points by a certain margin, then the other sides ships suddenly became worth fewer points if killed?

Its a bad idea despite the good intentions.

I'm not interested in playing on the series, the enemies of the Kzinti need no other handicap than this.   ;)

el-Karnak

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Re: For my next set of servers . . .
« Reply #25 on: June 29, 2007, 11:46:47 am »
Let's redo SGO4 with a "no treaties" rule :)

I would love to do an ISC invasion type server, sign me up for the tech work but I can't for the live of me figure out how to do and it be good.   D2 is a Hex-flipping game.

My idea from way back was to do an ISC Invasion using the CANON Alpha and near-Beta quadrant Star Trek galactic maps used in all the TV series with the SFB empires put in the empty spaces to the north and the south.  Lyrans, Hydrans and Kzin are in the north while the ISC invades from the south. All the empty space in the east are the too-be discovered Cardassian, Tzenkethi and Ferengi empires.  The Tholians would be located in the far left bottom corner.  Please see attached map.

The object of the campaign is to win a war where the self-righteous ISC, Fed-hating Klingons, power-hungry Roms, "persuaded" Gorns have colluded and conspired in a "Coalition" to undergo a war of "pacification" to dominate the "Alliance" of the Federation and its Mirak, Hydran and Lyran allies.

Alliances: The Coalition Powers (ISC, Klingons, Romulans, Gorns) versus the Alliance Powers (Federation, Hydrans, Mirak/Kzintis, Lyrans).

Territorial VCs: 25 VPs given for each enemy planet taken, 10 VPs for each enemy base taken and 100 VPs for each enemy Homeworld taken. Alliances: I/R/G/K vs. M/H/L/F.

We would set a specific territorial VC level for each fighting empire that designates their "surrender" limit. Basically, once a pre-set limit of VCs are taken from a given empire that empire would cease hostilities (ie. no one can fly their ships anymore). Once one side loses all their empires the war is over.  The pre-set VCs are based on the economic size of each empire. Gorns are the smallest empire so they get the fewest VCs while the Feds a little larger than the ISC so they get the most VCs to defend.  The Hydrans, Kzin and Lyrans are middle-powers while the Klingons are the Romulans are ranked respectively 3rd and 4th behind the no. 1 Feds and no. 2 ISC.

Neutral VCs would be located in the Cardassian, Tzenkethi and Ferengi empire space. One side or the other could take them to bolster their VCs tally to allocate to their side's empire in most need of them before being forced to "surrender".
« Last Edit: June 29, 2007, 12:04:11 pm by el-Karnak »

Offline Lepton

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Re: For my next set of servers . . .
« Reply #26 on: June 29, 2007, 12:11:54 pm »
I'd like to see smaller maps used in general and nearly ridiculously high DV values to negate hex flipping activities.  I left this past server because I could not stand any more missions vs the AI.  And when I hear people on comms running 2 minutes missions in DFs just to get a DV shift, I wonder what the hell any of us are doing and why the hell I am here at all.  Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #27 on: June 29, 2007, 01:03:52 pm »
Here's a simple idea for a PvP server.  Take the PvP points system for ATOK3.  At the end of a VC round, those points are converted on a 1 to 1 basis into DV shifts, i.e. 100 PvP points equal to 100 DV shifts.  The side with the most DV shifts gets to place the difference in the DV shifts on the map via a DB edit.  This would make PvP the only method to actually affect the map.  Any missions run vs the AI would be ignored and their corresponding DV shifts would be corrected at the time of the DB edit.  So you can still pummel the AI if you wish but it means nothing to the overall map, however it will allow one to build up PP so that one can buy ships and supplies.


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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #28 on: June 29, 2007, 01:42:57 pm »
Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.

There needs to be a balance, like it or hate it Dynaverse IS a game about Hex-flipping.   The disengament rule and PvP VC points give PvP some value but this IS a hex-flipping game.

I confess, I fly whatever ship is best to do whatever role is needed.  When people need to be hunted I go for a cruiser or capital ship, when I'm hunting AI I got for the Z-DWD.   It's the nature of the game no matter how much we try to change it.

AOTK3 had very little PvP on it which is surprising considering the very small area we were all fighting over.   There were several reasons for this but mostly it was PLAYER CHOICE.  Not intentionaly avoiding PvP, but we choose what assets we want to strike.   If the 2 sides are gunning for 2 different assets, they ain't going to meet.
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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #29 on: June 29, 2007, 01:58:16 pm »
Here's a simple idea for a PvP server.  Take the PvP points system for ATOK3.  At the end of a VC round, those points are converted on a 1 to 1 basis into DV shifts, i.e. 100 PvP points equal to 100 DV shifts.  The side with the most DV shifts gets to place the difference in the DV shifts on the map via a DB edit.  This would make PvP the only method to actually affect the map.  Any missions run vs the AI would be ignored and their corresponding DV shifts would be corrected at the time of the DB edit.  So you can still pummel the AI if you wish but it means nothing to the overall map, however it will allow one to build up PP so that one can buy ships and supplies.

My head is hurting just thinking about this.   I've got some whacky ideas IF we can get working SQL though.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lepton

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Re: For my next set of servers . . .
« Reply #30 on: June 29, 2007, 08:35:17 pm »
Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.

There needs to be a balance, like it or hate it Dynaverse IS a game about Hex-flipping.   The disengament rule and PvP VC points give PvP some value but this IS a hex-flipping game.

I confess, I fly whatever ship is best to do whatever role is needed.  When people need to be hunted I go for a cruiser or capital ship, when I'm hunting AI I got for the Z-DWD.   It's the nature of the game no matter how much we try to change it.

AOTK3 had very little PvP on it which is surprising considering the very small area we were all fighting over.   There were several reasons for this but mostly it was PLAYER CHOICE.  Not intentionaly avoiding PvP, but we choose what assets we want to strike.   If the 2 sides are gunning for 2 different assets, they ain't going to meet.

Don't you think that it is highly problematic and a bit ironic that the most successful strategy is to not encounter an opposing player?  For what purpose are we all gathered then?  I mean, we can tie up some players for an hour or so if we choose, while in that period the hex could be flipped, run up, run down and retaken.  What's the point??

If we can't get people out of hex flipping mode, then let's make "vs AI" mission a lot more difficult.  Up the bpv multiplier, so that flipping isn't as profitable in terms of time spent and resources used for a DV shift.  I seriously refuse to fly a hex-flipping ship.  I won't do it.  I won't take advantage of a weaknesses of the AI just to get ahead.

I realize nothing that I am saying will be the least bit popular with those folks who like flipping but seriously what is the point in it?  Why go online to avoid playing against others?  Do they actually like the game?  And whoever is getting ready to make that "I play the strategic game argument", please just find a strategy board game to play and take it from there.  I will send you my copy of F&E with the rules that my cat vomited on and have at it.

I realize we are in this "let's do what makes players happy" mode so that the game can continue on, but if the game is just this hex-munching guff, I may have to check out permanently.  No great loss as I am not on servers much for precisely the reasons I cite over and over again.  Hell, I tire of saying it.  I tire of hearing myself saying it. So, I will stop now.


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Offline Hexx

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Re: For my next set of servers . . .
« Reply #31 on: June 29, 2007, 08:46:39 pm »
Well sure it'd be great- but how do you make it work?

Some players do like to feel they can contribute even if they can't PVP, a PVP DV shift system kinda ensures they can't-other than to give the otherside points.

And how would you make your system work? No offence- I'm genuinely interested if you have any workable ideas- but the brief outline you've got aboev doesn't.

DV shifts based on PVP can simply let one side get to the point where they have an extra PVP win or two and they can go home-  No more PVP no more points to put towards DV shifts.

I'm all for increasing the value of PVP on most servers- but there is no way (I can think of- and i get some pretty crazy ideas) to run a  fair/balanced or succesful PVP server.
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #32 on: June 29, 2007, 10:06:58 pm »
People will play because they want to.  That's why people are supposed to be playing and frankly they are supposed to be playing because they'd like to play with and against other people.

And frankly it is simply ridiculous for anyone to say that they can't PvP.  This game started out with only being able to PvP on Mplayer.  PvP is the entire basis of the friggin game.  The problem is that PvP has become the exclusive province of the perceived dynaverse elites.  "Oh my god, I can't PvP!  I don't know how!"   This is in part why I suggested the line ship rules.  It evens the playing field because half the time the PvP is occurring in capital ships that nutters can only afford and that PvP elites are only really comfortable flying.

I can say that I can't PvP either.  I am terrible at it, but I'd rather do that poorly than flip hexes.

Any idea is workable if people show up and are willing.


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Offline Firehawk

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Re: For my next set of servers . . .
« Reply #33 on: June 30, 2007, 12:18:43 am »
I like to play for the PvP also even though I am not the greatest at PvP but I see one major flaw with your PvP only affecting DV shifts.  During the little time I had to play on ATOK3 there were a number of times I signed on during weekdays to find I was the only coalition pilot on against 3-5 alliance pilots and everytime I drafted/was drafted it was against 2 or 3 other pilots with one usually in a BC/DN meaning I was driven off.  It would be useless for me to play then as all I would doing is giving PvP points to the other side for them to earn DV shifts.

Conversely there were times on the weekend when there was no alliance pilots on and in those situations it would be pointless for any of us to have  been on becasue without any alliance pilots we couldn't have done anything useful and the odd alliance pilot that signed on would have been in the same situation I was in in my previous example.

This might have worked a few years ago when there were alot more players but there are so few now I don't see how it can effectlvely be done without causing players to get discouraged and log off at certain times becasue there is no opposition or overwhelming opposition not allowing them to do anything to help their side.
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Offline Dizzy

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Re: For my next set of servers . . .
« Reply #34 on: June 30, 2007, 12:54:47 am »
People will play because they want to.  That's why people are supposed to be playing and frankly they are supposed to be playing because they'd like to play with and against other people.

And frankly it is simply ridiculous for anyone to say that they can't PvP.  This game started out with only being able to PvP on Mplayer.  PvP is the entire basis of the friggin game.  The problem is that PvP has become the exclusive province of the perceived dynaverse elites.  "Oh my god, I can't PvP!  I don't know how!"   This is in part why I suggested the line ship rules.  It evens the playing field because half the time the PvP is occurring in capital ships that nutters can only afford and that PvP elites are only really comfortable flying.

I can say that I can't PvP either.  I am terrible at it, but I'd rather do that poorly than flip hexes.

Any idea is workable if people show up and are willing.

wow, well said.

Offline KBFLordKrueg

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Re: For my next set of servers . . .
« Reply #35 on: June 30, 2007, 01:05:13 am »

This might have worked a few years ago when there were alot more players but there are so few now I don't see how it can effectlvely be done without causing players to get discouraged and log off at certain times becasue there is no opposition or overwhelming opposition not allowing them to do anything to help their side.

FireHawk has made a very good point.  ;)
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #36 on: June 30, 2007, 01:38:06 am »

This might have worked a few years ago when there were alot more players but there are so few now I don't see how it can effectlvely be done without causing players to get discouraged and log off at certain times becasue there is no opposition or overwhelming opposition not allowing them to do anything to help their side.

FireHawk has made a very good point.  ;)


So all you guys would rather pummel the helpless AI with 2 minute missions while no one is on the server than merely log off and come back when there is some real opposition on the server?  To me, that just speaks of a particular mindset that I find strange.   I am not much of a gamer, but the couple of games that I do play have servers that are sometimes quite empty and the sides are uneven and what-not.  Here's what I do in those case in these other games.

Not many people on the server:  I don't log on as it's not worth it.  It's too hard to find the enemy.  I come back later.
Sides are uneven:  I join the short side.
Sides are very uneven like 20 vs 5:  I don't even bother.

It would be truly amazing if people could and were able to apply these simple actions with regard to a dynaverse server.  However with us, it's like "Yahoo, there are 20 of us on the server and 0 of them!!!  Let's roll!!!"  Really, this is a totally bassackward and screwed-up perspective.

Doesn't it bother anyone that probably 95% of the missions run on any server are "vs AI"?  Spending hours and hours of game time hitting the same helpless AI over and over again??  What's the point of it??

Doesn't it bother anyone that nearly everything that happens on the map is the result of basically an uncontested battle?


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Offline Dizzy

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Re: For my next set of servers . . .
« Reply #37 on: June 30, 2007, 02:08:46 am »


So all you guys would rather pummel the helpless AI with 2 minute missions while no one is on the server than merely log off and come back when there is some real opposition on the server?  To me, that just speaks of a particular mindset that I find strange. 

Sometimes there's no other choice. Some peeps like killing AI and sometimes there isnt anyone on to blow up.

Offline Hexx

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Re: For my next set of servers . . .
« Reply #38 on: June 30, 2007, 08:32:28 am »

This might have worked a few years ago when there were alot more players but there are so few now I don't see how it can effectlvely be done without causing players to get discouraged and log off at certain times becasue there is no opposition or overwhelming opposition not allowing them to do anything to help their side.

FireHawk has made a very good point.  ;)


So all you guys would rather pummel the helpless AI with 2 minute missions while no one is on the server than merely log off and come back when there is some real opposition on the server?  To me, that just speaks of a particular mindset that I find strange.   I am not much of a gamer, but the couple of games that I do play have servers that are sometimes quite empty and the sides are uneven and what-not.  Here's what I do in those case in these other games.

Not many people on the server:  I don't log on as it's not worth it.  It's too hard to find the enemy.  I come back later.
Sides are uneven:  I join the short side.
Sides are very uneven like 20 vs 5:  I don't even bother.

It would be truly amazing if people could and were able to apply these simple actions with regard to a dynaverse server.  However with us, it's like "Yahoo, there are 20 of us on the server and 0 of them!!!  Let's roll!!!"  Really, this is a totally bassackward and screwed-up perspective.

So you don't sctually see pilots as flying for sides on your server so much as flying? ie I'll fly klingon for a few hours,log off, come back, have the Feds down in numbers so I fly Fed
and just keep switching back and forth for the server duration?
Uhm- why not just stick to GS (if that's still going of course)

Quote

Doesn't it bother anyone that probably 95% of the missions run on any server are "vs AI"?  Spending hours and hours of game time hitting the same helpless AI over and over again??  What's the point of it??

Doesn't it bother anyone that nearly everything that happens on the map is the result of basically an uncontested battle?

Not really.
As long as there's PVP VP points that are either open ended or scaled so that PVP can at least come close to equaling the map VP points I thin servers will work out ok.

Seriouly Leptopn- wouldn't mind looking at or trying a PVP server- but how would it run?

As people have mentioned it's simply got a huge umber of problems to work around.
Honestly I think what your looking for is more of a PBR setup using a static map and pre planned battles rather than on the D2
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #39 on: June 30, 2007, 10:24:13 am »
Let's try this the other way.  Can we get the server kit altered so that it gives larger and I mean significantly larger DV shifts for PvP?  I think Bonk had this working in some provisional way, but I am not sure if it was SQL-dependent.  Imagine if a single PvP victory would flip a hex and set the hex to the max DV.  Now do you wanna PvP or would this make people avoid PvP even more?  If we can't make a totally PvP server work and if we can't shame hex-flippers into honest work (joking), then can we at least have PvP mean something more for map since this is a hex flipping game?

By the by, doesn't it also bother anyone that a vast majority, like 95%, of the missions run on those planet hexes that got the Kitties all those VC points were basically uncontested missions?  I am not saying that they weren't hard missions per se, but uncontested and perversely uncontested in that the opposing force was vastly more likely to try to avoid PvP as DV shifts can be accomplished a good deal faster "vs AI".

If we had larger DV shift for PvP, we might even be able to get rid of the disengagement rule/hex ban mechanism as it is my perception that the intent here was to provide a mechanism to ensure that a superior force could actually push people out of a hex so that it could be flipped.  If we were to implement large DV shifts for PvP, I don't think we'd want to keep people out of a hex as it would be advantageous to actually encounter a live player and attempt to win a battle against an actual person.


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Offline Hexx

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Re: For my next set of servers . . .
« Reply #40 on: June 30, 2007, 01:13:49 pm »
I'd like to see a DV shift by PVP thing done, but the last I remember hearing about it was when Tracy was around, and that it required SQL.

So yes, if we ever get a working SQL serverkit going, I'd be more than happy to torture someone into making missions that work like that, but until then I can't see any
realistic way of making it work.

And it doesn't really bother me that the kitties got their VP through uncontested missions-  the coalition could have done the same thing.
(Might bother Kruegy though, dunno) I simply look at it and say- well on a PVP server you're going to have ship/pilot and skill imbalances as well.
All of which will have to be overcome.

Honestly- and I said this the other day somewhere so I hate myself even more for saying it 2x, I think Dizzy and DH have developed the best VP system that we can realisitically expect right now.
Doesn't mean I don't think it can be tinkered with though.  :D

When did we change smilies btw?

Did I miss something?

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Offline NuclearWessels

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Re: For my next set of servers . . .
« Reply #41 on: June 30, 2007, 01:55:21 pm »

Bonk did have an SQL-based setup for extra DV shifts in PvP, but there was a bug that sometimes resulted in incorrect shifts.  It got temporarily shelved, and that of course became indefinite when Bonk left.  (I'm not sure whether he left the code for the PvP shifts around or not.)

dave

Offline Hexx

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Re: For my next set of servers . . .
« Reply #42 on: June 30, 2007, 02:09:35 pm »
So how hard would it be for someone (lets say some kinda genius) who has no more computer knowledge than turning it on/off to learn everything he'd need to know about SQL?
Like would it take more than a week?
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Offline Braxton_RIP

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Re: For my next set of servers . . .
« Reply #43 on: June 30, 2007, 02:13:49 pm »
We talking about a genius that is just going to have a database on his computer or a genius that is going to have a database on his computer and know how to interact with it on a command line basis?
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Offline Hexx

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Re: For my next set of servers . . .
« Reply #44 on: June 30, 2007, 02:19:37 pm »
We talking about a genius that is just going to have a database on his computer or a genius that is going to have a database on his computer and know how to interact with it on a command line basis?

So we're talking like 2 weeks then..

Maybe Wikipedia ccan tell me all I need to know...
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Re: For my next set of servers . . .
« Reply #45 on: June 30, 2007, 02:55:59 pm »
anyone have a good primer on how to set up a server for us newbes??  I use to be a computer programmer in the good old days.
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Offline Dfly

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Re: For my next set of servers . . .
« Reply #46 on: June 30, 2007, 04:37:36 pm »


By the by, doesn't it also bother anyone that a vast majority, like 95%, of the missions run on those planet hexes that got the Kitties all those VC points were basically uncontested missions?  I am not saying that they weren't hard missions per se, but uncontested and perversely uncontested in that the opposing force was vastly more likely to try to avoid PvP as DV shifts can be accomplished a good deal faster "vs AI".



I do like your idea of a more PvP server Lepton as I agree PvP is why I play as well  :).  And ya, 95% of all missions are vs AI.  Considering there are neutral zones whereas you only get AI(adjustable by removing all neutral, but no longer realistic) and the fact that there are not enough pilots on at a time to make it doable make it very hard. :-[
As per : go do something else if not enough people on, or just dont bother to fly if only vs ai, many people get only a few hours a day or a week to fly at all, and would rather fly vs AI than not bother to fly at all because if they did not bother to fly, why sign up?

One note on the quote.  Kitties took most of(5 of 7 i think) the planets with uncontested missions as the coalition were not there yet.  We could not just sit there for a few days waiting for coalition pilots to make lines to them so we took them and continued on, since they were the basis of the campaign.


Offline Lepton

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Re: For my next set of servers . . .
« Reply #47 on: June 30, 2007, 06:04:35 pm »


By the by, doesn't it also bother anyone that a vast majority, like 95%, of the missions run on those planet hexes that got the Kitties all those VC points were basically uncontested missions?  I am not saying that they weren't hard missions per se, but uncontested and perversely uncontested in that the opposing force was vastly more likely to try to avoid PvP as DV shifts can be accomplished a good deal faster "vs AI".



I do like your idea of a more PvP server Lepton as I agree PvP is why I play as well  :).  And ya, 95% of all missions are vs AI.  Considering there are neutral zones whereas you only get AI(adjustable by removing all neutral, but no longer realistic) and the fact that there are not enough pilots on at a time to make it doable make it very hard. :-[
As per : go do something else if not enough people on, or just dont bother to fly if only vs ai, many people get only a few hours a day or a week to fly at all, and would rather fly vs AI than not bother to fly at all because if they did not bother to fly, why sign up?

One note on the quote.  Kitties took most of(5 of 7 i think) the planets with uncontested missions as the coalition were not there yet.  We could not just sit there for a few days waiting for coalition pilots to make lines to them so we took them and continued on, since they were the basis of the campaign.



I didn't mean uncontested in the sense of player numbers.  I meant uncontested as in even if opposition was present it was more than likely that missions were "vs AI" because it's more efficient to avoid PvP in terms of hex flipping.

As per people's time to play, I am not sure why they would elect to use that small amount of time pummeling a senseless enemy.  Why I do?  I haven't the slightest.  I have a relatively unlimited time to play if I choose to.  I have very little taxing on me really, but even if I go and find a game server empty or the odds are stacked, I just log off.  No sense in doing something that is not worth doing.

I really am not trying to make things harder on people.  I am just convinced that they would have more fun and find it more rewarding to actually play against other people.


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Offline Dfly

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Re: For my next set of servers . . .
« Reply #48 on: June 30, 2007, 06:17:38 pm »
one thing does ring very true there Lepton.  It is much more efficient to hex flip than to do PvP and therein lies some of the problems.  I realize that a lot love the hex flipping but PvP I think should count more towards flipping the hex than it currently does.  Unfortunately I dont know that we have the knowledge yet as to how to adjust that portion of it.

Offline Tomislav

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Re: For my next set of servers . . .
« Reply #49 on: June 30, 2007, 09:05:28 pm »
For 'encouraging' PVP, how about a MUCH smaller map, with very high DV hexes to slow down the AI grind?

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Re: For my next set of servers . . .
« Reply #50 on: June 30, 2007, 11:27:38 pm »
Same ole issues still need to be fixed in D2:

1)  PvP vs hex flipping.

Well, if we ever get SQL working then we can start giving 10 DV shifts to the winner of a PvP and throwaway the disengagement rules.

Making the Player vs AI missions harder on the dyna was done with EEK missions. In general, players can handle losing to another player but very few can ever accept losing to the AI, so Player vs AI missions have to be winnable for all but the novice players. Ergo, mission difficulty for hard missions will always get toned down. There are about 4 or 5 difficult missions in the EEK mission pack that were never used on dyna campaign for this reason. Plus, in late era, no one ever seemed to like the drone races in any mission having their AI shooting out fast drones. 

2) Encouraging PvP play.

2 factors are at play here:

First, the good PvP ships are relatively expensive for the casual player which is what most of the existing player base is, so it would be a good idea to start cutting the ships costs to 50% of AOTK3 levels.  In addition, mission payouts need to be increased. Also, having a homeworld mission where a novice player can rack up 1000pp in about 8 to 10 minutes like the EEK homeworld mission will allow productive PP farming to get players the PPs they need to get a good PvP ship.

Second, PVP kills are worth VCs so the people with not much PvP experience or are rusty at it are going to be under pressure to not take on too many PvP matches where the odds are not reasonably even.

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #51 on: July 01, 2007, 01:37:45 pm »
D2 is a game about Hex-flipping.   That's pretty much it.   You want a "real" strategic game (I'm not syaing there isn't strategy in D2) you need to Cyberboard with turn-based strategic movemnt where the battles are fought on GSA or IP games.   We did this back in the day, it was a lot of fun but like the PBR league, it was also a crapload of work.

D2 is easy, it's a game for the micro-wave society.   You install the mod, sign in, have fun, it runs 24/7 so you can play when it suites you.   The "real" strategic games are a pain in the ass.   You have to arrange your fleets, schedule around 5 other people, arrange practice, and a whole bunch of stuff that is a lot more work and hassle than D2.

Unless people purposely avoid you, anyone can get PvP anytime they want in D2.  Check the news, see where they are hitting, move to that hex and wait.  Avoiding PvP is often the best strategy when you are out numbered and will just be chased off, but this is never going to change.  Some people also just aren't interested in PvP and that is 100% okay.   If it's not your thing it doesn't make you less of a player.

AOTK3 was the first server in a long time where a significant amount of the VC could potentially have come from PvP.  Two dead DNs = a center planet, how many DNs died this server?   I lost count in the high-teens.

As far as the planets not being contested, both sides had equal opportunity to grab the planet in the initial 48 hours.   The first 48 hours of the server had nearly dead even misisons run and the exact number of Hexes flipped.  The kitties chose to go in a straight line for the goodies (actually ignoring our orders :) ) when the Coalition chose to build a stable supply line with access from 3 directions.  THAT move cost then in the inital land-grab and put them at a huge disadvantage as then now had to face an entrenched enemy. 

This is NOT typical of most servers and will not be in GW redux.  AOTK servers have always been a land grab, those favor the Hex Flippers at least for the first day or two.  GW will be an invasion, the assult on an entreched enemy and will have a different dynamic
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #52 on: July 01, 2007, 01:48:41 pm »
anyone have a good primer on how to set up a server for us newbes??  I use to be a computer programmer in the good old days.

Documentation?   :rofl:
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lepton

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Re: For my next set of servers . . .
« Reply #53 on: July 01, 2007, 03:20:09 pm »
DH,

I am not looking for a real strategy game nor do I think anyone else is.  And it's not a question of PvP being available.  It's a question of PvP having any bearing on what occurs on a server in a substantive way.  Chuut said it best on comms any number of times.  While we're in there for hour or longer PvP missions, the hex could be flipped and done with.  So I say again.  What's the point?

I appreciate the efforts on the server admins to make PvP more influential on server outcomes, but I think to the degree that avoiding opposition is the most effective means of winning the war, it's still not where I'd like to see things.


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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #54 on: July 01, 2007, 03:57:25 pm »
DH,

I am not looking for a real strategy game nor do I think anyone else is.  And it's not a question of PvP being available.  It's a question of PvP having any bearing on what occurs on a server in a substantive way.  Chuut said it best on comms any number of times.  While we're in there for hour or longer PvP missions, the hex could be flipped and done with.  So I say again.  What's the point?

I appreciate the efforts on the server admins to make PvP more influential on server outcomes, but I think to the degree that avoiding opposition is the most effective means of winning the war, it's still not where I'd like to see things.

I agree that D2 is a stupid game, it really is but it's still fun.   You really just gotta ignore the stupid stuff and go with the flow.  Thought there is strategy in D2, it is NOT a strategic game.   D2 is what it is, tryhing to change it is like shoving a square peg in a Round hole which can be done with a running start and a lot of lube . . .

I like the idea of PvP having a MUCH greater affect on the DV of a Hex, perhaps we can explore this with the scripters and the admins.   We are going to start working on SQL again not that we've got some other programmers available nd we've found a way to may Flatfile 100% stable.   Perhaps this can be possible?

PS -  You DO NOT suck in PvP :P
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Offline Dizzy

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Re: For my next set of servers . . .
« Reply #55 on: July 01, 2007, 04:35:21 pm »
Ya, Lepton, you're a good reliable wing.

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #56 on: July 02, 2007, 08:41:59 pm »
I'd like to see smaller maps used in general and nearly ridiculously high DV values to negate hex flipping activities.  I left this past server because I could not stand any more missions vs the AI.  And when I hear people on comms running 2 minutes missions in DFs just to get a DV shift, I wonder what the hell any of us are doing and why the hell I am here at all.  Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.

I'd like to request larger maps with smaller defense values so that we can bring Lepton the proper reward for this post.   :P

I wonder if he realizes that ridulcously high DVs will take forever to turn without hex-flippers.

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #57 on: July 02, 2007, 08:58:35 pm »
DH,

I am not looking for a real strategy game nor do I think anyone else is.  And it's not a question of PvP being available.  It's a question of PvP having any bearing on what occurs on a server in a substantive way.  Chuut said it best on comms any number of times.  While we're in there for hour or longer PvP missions, the hex could be flipped and done with.  So I say again.  What's the point?

I appreciate the efforts on the server admins to make PvP more influential on server outcomes, but I think to the degree that avoiding opposition is the most effective means of winning the war, it's still not where I'd like to see things.

In order to win on the D2, given equal player numbers you need both hex-flipping nd PvP if your enemy is willing to engge you.  If the enemy is, then you need to chase them off to prevent your flippers from beinbg run off.  There is usually plenty of things non-flippers can be doing, they just have to realize they have a certain role to perform, just as flippers have a role to perform.  Do Z-DF pilots bitch alot if they lose to a BCH or DN in battle?  If not, then why should a BCH or DN pilot bitch if they get out hex-flipped?  Know what your objective is at any given time and fly appropriately at that time.  Most folkes can find a use for their ships that is productive and/or fun at all times, if you can't it is not the games problem, but your own.

Offline FPF-Paladin

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Re: For my next set of servers . . .
« Reply #58 on: July 02, 2007, 10:28:06 pm »

Unless people purposely avoid you, anyone can get PvP anytime they want in D2.  Check the news, see where they are hitting, move to that hex and wait.  Avoiding PvP is often the best strategy when you are out numbered and will just be chased off, but this is never going to change.  Some people also just aren't interested in PvP and that is 100% okay.   If it's not your thing it doesn't make you less of a player.

AOTK3 was the first server in a long time where a significant amount of the VC could potentially have come from PvP.  Two dead DNs = a center planet, how many DNs died this server?   I lost count in the high-teens.


I think a lot of pilots would agree this was a good sign, the engagements turning into real fights more than a few broadsides and sailing off into the sun (err I mean the invisible Red Line of Safeness).

I also think finding a niche for what you like to do on a server and applying it to the tasks at hand is important, be it hex flipping, PvP or something in between.

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Offline IAF Lyrkiller

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Re: For my next set of servers . . .
« Reply #59 on: July 02, 2007, 11:22:14 pm »

Unless people purposely avoid you, anyone can get PvP anytime they want in D2.  Check the news, see where they are hitting, move to that hex and wait.  Avoiding PvP is often the best strategy when you are out numbered and will just be chased off, but this is never going to change.  Some people also just aren't interested in PvP and that is 100% okay.   If it's not your thing it doesn't make you less of a player.

AOTK3 was the first server in a long time where a significant amount of the VC could potentially have come from PvP.  Two dead DNs = a center planet, how many DNs died this server?   I lost count in the high-teens.


I think a lot of pilots would agree this was a good sign, the engagements turning into real fights more than a few broadsides and sailing off into the sun (err I mean the invisible Red Line of Safeness).

I also think finding a niche for what you like to do on a server and applying it to the tasks at hand is important, be it hex flipping, PvP or something in between.

#1 rule: Have fun playing.

Paladin, I agree w/ you. I always try to find something to do when hex-flipping. And I do try to awoid PvP if possible.  :)




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Offline Lepton

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Re: For my next set of servers . . .
« Reply #60 on: July 03, 2007, 12:10:08 am »
I'd like to see smaller maps used in general and nearly ridiculously high DV values to negate hex flipping activities.  I left this past server because I could not stand any more missions vs the AI.  And when I hear people on comms running 2 minutes missions in DFs just to get a DV shift, I wonder what the hell any of us are doing and why the hell I am here at all.  Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.

I'd like to request larger maps with smaller defense values so that we can bring Lepton the proper reward for this post.   :P

I wonder if he realizes that ridulcously high DVs will take forever to turn without hex-flippers.

There would be no hex flipping on such a server.  All VCs would based on PvP.  I'd even suggest removing mandatories in enemy and neutral space so that you could literally encounter and/or hunt down someone anywhere.  I realize you enjoy the aspect of the game that I despise, but running AI missions bites in my opinion and it is certainly not the intent of the D2 as one could do the same as easily off-line.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #61 on: July 03, 2007, 12:19:56 am »
DH,

I am not looking for a real strategy game nor do I think anyone else is.  And it's not a question of PvP being available.  It's a question of PvP having any bearing on what occurs on a server in a substantive way.  Chuut said it best on comms any number of times.  While we're in there for hour or longer PvP missions, the hex could be flipped and done with.  So I say again.  What's the point?

I appreciate the efforts on the server admins to make PvP more influential on server outcomes, but I think to the degree that avoiding opposition is the most effective means of winning the war, it's still not where I'd like to see things.

In order to win on the D2, given equal player numbers you need both hex-flipping nd PvP if your enemy is willing to engge you.  If the enemy is, then you need to chase them off to prevent your flippers from beinbg run off.  There is usually plenty of things non-flippers can be doing, they just have to realize they have a certain role to perform, just as flippers have a role to perform.  Do Z-DF pilots bitch alot if they lose to a BCH or DN in battle?  If not, then why should a BCH or DN pilot bitch if they get out hex-flipped?  Know what your objective is at any given time and fly appropriately at that time.  Most folkes can find a use for their ships that is productive and/or fun at all times, if you can't it is not the games problem, but your own.

I don't expect you to be objective about this.  If you "enjoy" something that any sane person would consider mind-numbingly boring, I'd suggest that this is your own problem and not the game's.

And your strategic assessment of how you win a server or the roles one might engage in on a server are exceedingly constrained by what the game is now, not what it could be under another rule set or frankly another attitude.  That you would attempt to persuade me based on your insights into the obvious within the current D2 paradigm is about as effective as suggesting moderation to an alcoholic.


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Offline Dizzy

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Re: For my next set of servers . . .
« Reply #62 on: July 03, 2007, 01:01:10 am »
I remember the days where we used to actually fight for a hex... Where we had to have teams of PvP players sitting rock while while letting our flippers run below. The hex ban rule really comes into play here... but u have to have smaller maps and higher DV's for this to really work well. I think 20-30 DV hexes and a map about a 1/3 the size of last server might work well...

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #63 on: July 03, 2007, 08:11:36 am »
I remember the days where we used to actually fight for a hex... Where we had to have teams of PvP players sitting rock while while letting our flippers run below. The hex ban rule really comes into play here... but u have to have smaller maps and higher DV's for this to really work well. I think 20-30 DV hexes and a map about a 1/3 the size of last server might work well...

We only fought over 10% of the map last server, maybe a 20x20 area.   How much smaller do you really want this to be?  People play this game for more than just PvP and you can't leave them out.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #64 on: July 03, 2007, 08:24:53 am »

I don't expect you to be objective about this.  If you "enjoy" something that any sane person would consider mind-numbingly boring, I'd suggest that this is your own problem and not the game's.


Blowing up AI is still fun, you have to admit it.   It would have to be otherwise the "PvP" pilots who spend 99% of the time fighting AI wouldn't do it.

With that said, perhaps now that ED has a Stable, nearly Bug-Free set of missions, it might be time to add some variety to make things a bit more interesting for that 99% of the server.  The current set of Base assaults definately fill that role, perhaps this needs to be expanded.
Who'd thunk that Star-castling was the root of all evil . . .


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Re: For my next set of servers . . .
« Reply #65 on: July 03, 2007, 09:49:01 am »
I remember the days where we used to actually fight for a hex... Where we had to have teams of PvP players sitting rock while while letting our flippers run below. The hex ban rule really comes into play here... but u have to have smaller maps and higher DV's for this to really work well. I think 20-30 DV hexes and a map about a 1/3 the size of last server might work well...

We only fought over 10% of the map last server, maybe a 20x20 area.   How much smaller do you really want this to be?  People play this game for more than just PvP and you can't leave them out.

For example, some players like the following non-PvP activities:

  • Deep Striking behind enemy lines to cause mayhem, confusion and be a general nuisance.  Some people like to replicate the RL Jeb Stuart cavalry rides of the US Civil War by circling behind the enemy, hehe.  :D
  • Be part of base busting squads and take on difficult AI missions.
  • Do hex flipping land grabs and implement strategic plans to maximize territorial VCs for their side.
  • Explore a race's shiplist to try and find that "perfect" PvP ship by doing lotsa PvAI missions.

el-Karnak

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Re: For my next set of servers . . .
« Reply #66 on: July 03, 2007, 09:50:46 am »

I don't expect you to be objective about this.  If you "enjoy" something that any sane person would consider mind-numbingly boring, I'd suggest that this is your own problem and not the game's.


Blowing up AI is still fun, you have to admit it.   It would have to be otherwise the "PvP" pilots who spend 99% of the time fighting AI wouldn't do it.

With that said, perhaps now that ED has a Stable, nearly Bug-Free set of missions, it might be time to add some variety to make things a bit more interesting for that 99% of the server.  The current set of Base assaults definately fill that role, perhaps this needs to be expanded.

I have a couple Dockyard raid and Shipyard assault missions that I could fix up.

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #67 on: July 03, 2007, 09:58:18 am »


I have a couple Dockyard raid and Shipyard assault missions that I could fix up.

We really really need some of those. I miss those. Shoot, we need MANY more friendly space missions that are fun and cash cows. There are 2 kinds of missions... Those that you can do quickly to boost DV's and those that are elective missions that give you a lot of cash that take longer. We currently only have the former unfortunately.

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #68 on: July 03, 2007, 09:59:17 am »
I remember the days where we used to actually fight for a hex... Where we had to have teams of PvP players sitting rock while while letting our flippers run below. The hex ban rule really comes into play here... but u have to have smaller maps and higher DV's for this to really work well. I think 20-30 DV hexes and a map about a 1/3 the size of last server might work well...

We only fought over 10% of the map last server, maybe a 20x20 area.   How much smaller do you really want this to be?  People play this game for more than just PvP and you can't leave them out.

I dont intend to. But I said a third smaller. Not 90% smaller.

el-Karnak

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Re: For my next set of servers . . .
« Reply #69 on: July 03, 2007, 11:16:55 am »


I have a couple Dockyard raid and Shipyard assault missions that I could fix up.


We really really need some of those. I miss those. Shoot, we need MANY more friendly space missions that are fun and cash cows. There are 2 kinds of missions... Those that you can do quickly to boost DV's and those that are elective missions that give you a lot of cash that take longer. We currently only have the former unfortunately.


The best EEK Cash Cow mission is the Homeworld Defence mission. You can play it on your homeworld and the novice player could rack up 1000pp in about 5 minutes:

Mission Name
Homeworld Defence

Political/Terrain/Range/Priority
 Home/Homeworld/0/1

Allied AI
 BC, CA,DW-CL, (Homeworld,4xFRDs);

Enemy AI
DD-BC, DD-CL
 1xDN,2xCA-BC,2xDW-CL, FF-DD

AI Stripping?
 Yes

PP Award
 1000

Comments
Allied AI reinforcements arrive every 10 minutes.

source: http://www.eek-scripts.com/Missions.htm

I wrote this mission for the sole purpose of PP farming so that players could get into big ships ASAP for PvP play. We used a similar mission system in the old SFC3 DomWars server to promote PvP play.

If you do the math of getting 1000pp for 5 minutes work you could have 24K pp in 2 hours, 48K in 4hours, 96K in 8 hours. One day of nuttering could get you a BB on A0TK3 with absolutely no chance of enemy player interference unless some enemy Deep Striker thinks hitting the homeworld would be fun. . . . :D
 

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #70 on: July 03, 2007, 05:39:45 pm »
There would be no hex flipping on such a server.  All VCs would based on PvP.  I'd even suggest removing mandatories in enemy and neutral space so that you could literally encounter and/or hunt down someone anywhere.  I realize you enjoy the aspect of the game that I despise, but running AI missions bites in my opinion and it is certainly not the intent of the D2 as one could do the same as easily off-line.

You want all hex flipping VCs, might as well fly IP games for a ladder league and just keep score.  The D-2 is all about hex-flipping, its the basis of the game, and each type of ship has a role in it.  You want something else you probably should find a different engine for it.  Ladder leagues sound like what your after, all PvP, all fair fights.
« Last Edit: July 03, 2007, 06:00:38 pm by KAT Chuut-Ritt »

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #71 on: July 03, 2007, 05:56:05 pm »

I don't expect you to be objective about this.  If you "enjoy" something that any sane person would consider mind-numbingly boring, I'd suggest that this is your own problem and not the game's.

Considering I'm not the one complaining about it I don't think I have the problem.  I accept the game for what it is, if I didn't I'd play in ladder leagues which are made for what you seem to desire.

Quote
And your strategic assessment of how you win a server or the roles one might engage in on a server are exceedingly constrained by what the game is now, not what it could be under another rule set or frankly another attitude.  That you would attempt to persuade me based on your insights into the obvious within the current D2 paradigm is about as effective as suggesting moderation to an alcoholic.

If you find constraints that is your attitude I think more than anything.  If you don't want to jump in a hex flipper when that is needed, or you won't jump in a PvP ship when that is needed you can't blame someone else.  If you can't find a role for what you personally want to do, or be creative enough to make one, that is noone's fault but your own.  When I get in a PvP mood, I've never found myself in a position I can't contribute, EVER.  The only exception I could envision would be if the enemy were all in ships that I could not feasably match up with close enough to have any real chance of beating.  Maybe I could contribute more by hex flipping, but even if I'm not in that mood I can find a role for myself not involving hex flipping and for the benefit of my team. Usually however, you need the right mix, too many hexflippers and the enemy will run you off the important line and take their objectives, too many in heavy metal and you will find your supply lines cut and/or advance slow.  It takes the right mix, and people who recognize it and are willing to adjust to what is needed.

Offline Capt Jeff

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Re: For my next set of servers . . .
« Reply #72 on: July 03, 2007, 06:46:23 pm »
Disengagement rule= less PvP.

Now, before everyone blows up, I understand that it is a necessary evil to stop uncontrolled flipping by cheese.

I'd just like to see it changed a bit.  Say you are defending a allied hex and are drafted by a invading enemy.

1.  If enemy ship outclasses you may disengage without penalty if you:
     a. get a wing and go back in.
     b. buy a comparible ship to that of your last opponent and go back in.

2.  If enemy ship outclasses you and you are destroyed you:
     a. can come back in if you buy a comparible ship
     b. have to wait out 1/2 the normal disengagement time


Obviously, if you are attacking enemy space, and you come unprepaired and get killed/chased out, you SHOULD be screwed for trying such a rediculous thing ;)

Something like this would make defending territory a little easier when outnumbered, and make getting back into PvP a little quicker, which can only lead to MORE PvP.

Maybe even eliminate kill points for defenders that die trying to save there hex if the opponent outclasses them.  A DNH should not earn points against a CAR+ when that CAR+ is valiantly trying to defend it's space.
It also could make for more fun to watch the CAR attempt to take them on, rather then them just run because they don't want to lose a point for that CAR.

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Offline Hexx

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Re: For my next set of servers . . .
« Reply #73 on: July 03, 2007, 06:57:02 pm »
The problem with that is that it would require a redraft, on even a semi contested hex you could have, what 6-8 players
jumping in and out- alot of people that have to put everything on hold while you get set up to refight.

I'm still thinking that a permanent ban (until it falls) on attacking planet hexes if you're defeated might be interesting to try.
Maybe if you're defending it as well- Actually have both sides sort of wear themselves down fighting over a strategically important planet
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Offline Wraith 413

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Re: For my next set of servers . . .
« Reply #74 on: July 03, 2007, 09:40:51 pm »
  My 2 cents for what's worth. Most people will not fly PvP in an unwinnable battle. (Excluding myself at times, much to DH's protestations/high blood pressure/binge drinking ,otherwise)  ;D
  If there was a way to have comparable ships for each opposing player, that would be great.  I don't know how you could do that for the casual players and be fair to the "nutters" who spend many hours online.  Perhaps giving PP equally to all the players engaged in a battle with the DV going to the victor/s. Again, I don't know how/if that could be coded into the game currently.

 I'm all for more PvP in the D2, but listening to Chuut, Soreyes and others joke about evading the opposition while flipping hexes is fun also. The "cat and mouse" strategy can be just as thrilling and personally rewarding as PvP for some people.

 Bottom line is that as the game is played now, seems to offer the most to all who play, not just PvP'ers or hex flippers, nor nutters or casual players.

                                                                                 9th_Wraith 413

Offline Lepton

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Re: For my next set of servers . . .
« Reply #75 on: July 04, 2007, 12:06:48 am »
I also think that servers from now on should start players with obscenely high starting PPs, like 100,000 or a million.  That would obliterate any distinction between nutters and the casual players in terms of PP. It would make mission PP payoffs meaningless and it would probably also make losing a ship relatively meaningless in terms of replacing it.  It would basically make PP meaningless in terms of its scarcity which I think is a good thing.


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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #76 on: July 04, 2007, 12:31:53 am »
I also think that servers from now on should start players with obscenely high starting PPs, like 100,000 or a million.  That would obliterate any distinction between nutters and the casual players in terms of PP. It would make mission PP payoffs meaningless and it would probably also make losing a ship relatively meaningless in terms of replacing it.  It would basically make PP meaningless in terms of its scarcity which I think is a good thing.

I think starting people in CAs with reasonably priced ships (8k Replacement cruisers, 20K BCHs, 40K DNs), like I did on AOTK3, is fine.  You have to give SOME incentive to earn points to get people to play.  It doesn't take that long to bank 20K for a capital ship, especially with a 2263 start when it's 10 game years before any of the big crap is worth flying anyway  :D

Loosing a ship needs to sting a little, it's like playing poker.  When you play poker for money, even low buy-ins, people play smarter than if the chips are free.  The thrill of victory is also sweeter when the cost of defeat is higher.
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #77 on: July 04, 2007, 11:19:18 am »
I also think that servers from now on should start players with obscenely high starting PPs, like 100,000 or a million.  That would obliterate any distinction between nutters and the casual players in terms of PP. It would make mission PP payoffs meaningless and it would probably also make losing a ship relatively meaningless in terms of replacing it.  It would basically make PP meaningless in terms of its scarcity which I think is a good thing.

I think starting people in CAs with reasonably priced ships (8k Replacement cruisers, 20K BCHs, 40K DNs), like I did on AOTK3, is fine.  You have to give SOME incentive to earn points to get people to play.  It doesn't take that long to bank 20K for a capital ship, especially with a 2263 start when it's 10 game years before any of the big crap is worth flying anyway  :D

Loosing a ship needs to sting a little, it's like playing poker.  When you play poker for money, even low buy-ins, people play smarter than if the chips are free.  The thrill of victory is also sweeter when the cost of defeat is higher.

Says a nutter.  I don't want to run a bagillion AI missions to participate in large ship actions.  How much pp did you have in three separate accounts with enough to afford a cap ship in each??  It's always the have and the have-nots where the dynaverse is concerned.  Everything I have ever suggested has been to try to level the playing field.   Balancing server numbers, line ship rules, PvP rules.  No doubt you'd like to keep the present system in place as you are one of its largest benefiters.

The sting of losing a ship is now put into effect with PvP VC points that now exist in all servers in recent memory.  There's no particular reason why someone, who wants to come onto the server, buy a DN and fly it, shouldn't be able to except for the existing meritocracy that has been in place since the beginning of the D2.  If you are not willing to slog through more AI missions than anyone should be willing to, you don't get to play with the big boys.  That's never been a welcoming aspect of the game and I've never considered it very equitable. 

It's like everything else around here.  "We need to give people an incentive to play."  I am sorry, but if anyone needs an incentive to play, then I wonder why he or she plays at all.  I don't need to be induced to play the game.  I think there are some rather perverse incentives in the D2 that should be excised altogether.  I have tried to enumerate them in my past few posts here and in any other innumerable threads, but people refuse to see as their heads are stuck in what they have always done and have always known in the D2.
« Last Edit: July 04, 2007, 01:58:25 pm by Lepton »


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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #78 on: July 04, 2007, 03:44:19 pm »
The "have-nots" need to fly more, then they will "have."

I mean this in both PP and player skill.   20lk PP is NOT a lot for a 4 week server, especially when at weeke 2 I started people with 5k.  CWLs are more than capable of hanging as the "line" ship in a 3-ship fleet and those are dirt cheap.

Did anyone want to fly a BCH/DN that DIDN't get on chance on the last server?
« Last Edit: July 04, 2007, 04:34:48 pm by FPF-DieHard »
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #79 on: July 04, 2007, 05:18:39 pm »

I don't expect you to be objective about this.  If you "enjoy" something that any sane person would consider mind-numbingly boring, I'd suggest that this is your own problem and not the game's.


Blowing up AI is still fun, you have to admit it.   It would have to be otherwise the "PvP" pilots who spend 99% of the time fighting AI wouldn't do it.

With that said, perhaps now that ED has a Stable, nearly Bug-Free set of missions, it might be time to add some variety to make things a bit more interesting for that 99% of the server.  The current set of Base assaults definately fill that role, perhaps this needs to be expanded.

Actually, it isn't fun.  It's mildly assuming and diverting but it gets tiresome very quickly for me.  I really don't understand how people put up with it or why I do to the extent that I do.

I am also gravely fearful of more varied AI missions.  If people want those more RPG style missions that Dave was developing I suppose there is no stopping it, but the further we get away from human vs human combat on these servers, the more I get less and less interested.


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Offline Dfly

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Re: For my next set of servers . . .
« Reply #80 on: July 04, 2007, 09:12:28 pm »
I also think that servers from now on should start players with obscenely high starting PPs, like 100,000 or a million.  That would obliterate any distinction between nutters and the casual players in terms of PP. It would make mission PP payoffs meaningless and it would probably also make losing a ship relatively meaningless in terms of replacing it.  It would basically make PP meaningless in terms of its scarcity which I think is a good thing.

I actually like this idea and fully understand where this is coming from.
 As for now:  On Day 5 I(not Dfly, just some smoe) am finally home for the weekend, with only 2 days where I can play.  Do I want to fly missions for some 8 hours so I can get enough PP to buy a good DN and equip it? Heck, I only have about 3-4 hours I can play on a Saturday, and maybe if I am lucky I can get the same amount of time in on Sunday.  Great, after a full weekend I now have enough PP to play a big ship next weekend or whenever I can get back, provided I did not lose too many ships vs AI and vs Rocks.
I go back to work(say out of town or wherever) and finally come back on the next weekend and after the server is 2 weeks old I can finally fly something nice and try to get some PvP.

Let's say for arguement sakes That Lepton's idea is done on a future server. 
On Day 5 I(not Dfly, just some smoe) am finally home for the weekend, with only 2 days where I can play.  I log on, see there is room for a BCH, buy one, go do PvP, win the first battle, get all confidenced, and go at it again.  "Shoots I lost a ship.  The other team just got 7 points for it.  Dang, Let me buy another, and go kill someone else.  Shoots, I lost another, but dang that was fun.  I am having a blast already.  I had just better watch I dont lose too many of those as they hurt the team."
Been on the server for 1 hour 7 minutes, had 3 battles and had a blast.  A few hours later I log off and feel like, wow, that was great.

AS for the Hex flippers, it does not affect you at all other than what, the first 10 missions where you build up enough PP to buy a good flipper?  Now you must be a little more carefull around a front line as maybe a few more people want to find some PvP than before.

Think about it.

I know DH and a few others most likely will think this would be bad for the community, but unless we give it a try, or something similar, how would you truly know.

AS a suggestion, perhaps start with enough PP that you can afford to lose maybe 2 DN or equivalent before your PP runs out and then you must work to build it up if you wish to continue.

Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #81 on: July 04, 2007, 09:29:45 pm »
I'd fly for your pure PvP server, but as a SAC/SCC type of guy, tell me how the following can occur / be blocked:

1.  I want to run a fast land-grab with 1/4 of my force as a feint, drawing disproportionate defenders to block the area.  Remember, without defenders in an area, to initiate missions, my troops presence in the sector will be unknown.
2.  I want to follow the maxim of "he who brings the most guns, wins".  I send 30 players to assault strategic point X, knowing that only 5 defenders will be there to cover the area.  Even if I draft 3 on 1's, I still have 15 players "drinking beer" and doing nothing to help strike that spot.  What shall they be doing to secure the region for me.
3.  Under a pure PvP only to secure space plan, I can defend any sector by issuing the following order:  DO NOT SET FOOT ON HEX XX,YY.  If none of my ships hit said hex, then nobody can flip it, and it stays in posession of my team all server.  If hexes don't flip because nobody's defending them, how would a side get points?

Answer me those 3 points, and we'll talk pure PvP server.  Until then, we need the AI and tons of "boring" missions, as they're the only way to affect the map in the absence of opposition.

Or, you could do as suggested by many others and set up a ladder league (all PvP) or one of those cyberboard F&E conflicts where days/weeks pass between turns in an effort to set up maneuvers, resolve via pure PvP all combats so generated, allow people to flip hexes in an uncontested manner, etc. etc.

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Offline Lepton

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Re: For my next set of servers . . .
« Reply #82 on: July 04, 2007, 10:06:40 pm »
Julin,

My answer is very simple.  I am not talking about a strategic game.  I am talking about a bunch of guys who like SFC get on a server and try to fight fairly even PvP battles because:

1.  SFC is fun.
2.  PvP is fun.
3.  PvP with a pseudo-strategic context makes the encounters more meaningful and gives a different set of tactical options and victory conditions.

People will PvP because they want to.  People will PvP because it's a game and it is fun.

All the stuff you are talking about is asymmetrical warfare, denying tactics and such, in essence a bunch of nerdy strategy BS.  I am talking about something more like a basketball game, even sides, everyone plays.  A game, not an empire.  I'm talking about fun, not frustrating people because all their hard-earned flipping was overturned by some set of guys running 2 minute missions in some other part of the world or in some other time when he or she wasn't there to defend.

The kind of pussy crap you are talking about is sneaking up behind a guy, bashing him over the head, and stealing his wallet.  The kind of stuff I am talking about is walking up to him, spitting in his eye, and saying "Put up your dukes!"  All tongue in cheek here of course, but you get the idea. 

We are talking about a totally different attitude.  Do you know I have heard and seen discussion in coalition and allied forums of "demoralizing" the other side so that they (the opposition) won't come on the server?  This is the mind set here on the D2.  It's abhorrent and vomitous.


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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #83 on: July 04, 2007, 11:31:02 pm »
Lepton, I reall think turn-based campaigns are more of what you are looking for than D2.  D2 is what it is, and it is primarily a game about hex-fliping.

If you'd like to do a turn-based startegy game with real-time resolution, count me it but I think most of your D2 ideas are square-peg in round-hole.
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Offline Hexx

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Re: For my next set of servers . . .
« Reply #84 on: July 05, 2007, 07:05:13 am »

On Day 5 I(not Dfly, just some smoe) am finally home for the weekend, with only 2 days where I can play.  I log on, see there is room for a BCH, buy one, go do PvP, win the first battle, get all confidenced, and go at it again.  "Shoots I lost a ship.  The other team just got 7 points for it.  Dang, Let me buy another, and go kill someone else.  Shoots, I lost another, but dang that was fun.  I am having a blast already.  I had just better watch I dont lose too many of those as they hurt the team."
Been on the server for 1 hour 7 minutes, had 3 battles and had a blast.  A few hours later I log off and feel like, wow, that was great.

AS for the Hex flippers, it does not affect you at all other than what, the first 10 missions where you build up enough PP to buy a good flipper?  Now you must be a little more carefull around a front line as maybe a few more people want to find some PvP than before.

Think about it.

I know DH and a few others most likely will think this would be bad for the community, but unless we give it a try, or something similar, how would you truly know.

AS a suggestion, perhaps start with enough PP that you can afford to lose maybe 2 DN or equivalent before your PP runs out and then you must work to build it up if you wish to continue.

!!!!
might be a bit much- if there was a fun free for all server I could see it- but think about it- how many people ill stop and say "Wow I better stop- I'm hurting the team" and how many would just say "f*%k!  I've lost 6 BCH's on the first day, maybe I shoudl start a new account!

Now- if someone has earned the prestige for those 6 BCH's- well at least they've contributed to their side by flipping some hexes , probably not (in VP terms) to make up for the loss of 6 ships- but they're contributing... so who cares.
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Offline Hexx

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Re: For my next set of servers . . .
« Reply #85 on: July 05, 2007, 07:11:10 am »
Julin,

My answer is very simple.  I am not talking about a strategic game.  I am talking about a bunch of guys who like SFC get on a server and try to fight fairly even PvP battles because:



I honestly can't point to alot of players we have who like to fight "fairly even battles" on the D2. Most of them want to fight
"battles that are just close enough that the other guy decides to stick around , but really doesn't stand much in the chance of winning"

Heck when I was actually playing, some of the most fun I had was trying to figure out where players were hitting, and jumping their hopefully damaged vs the Ai ship with by perfectly healthy one.


I think you're looking for something more along the lines of the old (is it still going?) PBR league
Sign up, and have 6 guys battle it out with 2 failry even sides.
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #86 on: July 05, 2007, 01:57:59 pm »
Julin,

My answer is very simple.  I am not talking about a strategic game.  I am talking about a bunch of guys who like SFC get on a server and try to fight fairly even PvP battles because:



I honestly can't point to a lot of players we have who like to fight "fairly even battles" on the D2. Most of them want to fight
"battles that are just close enough that the other guy decides to stick around , but really doesn't stand much in the chance of winning"

Heck when I was actually playing, some of the most fun I had was trying to figure out where players were hitting, and jumping their hopefully damaged vs the Ai ship with by perfectly healthy one.


I think you're looking for something more along the lines of the old (is it still going?) PBR league
Sign up, and have 6 guys battle it out with 2 failry even sides.

That's specious.  I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day.  Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.  What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter).  Frankly, I think people need to grow up a bit here.  You've had your little fiefdom.  It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.


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Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #87 on: July 05, 2007, 02:20:12 pm »
Julin,

My answer is very simple.  I am not talking about a strategic game.  I am talking about a bunch of guys who like SFC get on a server and try to fight fairly even PvP battles because:



I honestly can't point to a lot of players we have who like to fight "fairly even battles" on the D2. Most of them want to fight
"battles that are just close enough that the other guy decides to stick around , but really doesn't stand much in the chance of winning"

Heck when I was actually playing, some of the most fun I had was trying to figure out where players were hitting, and jumping their hopefully damaged vs the Ai ship with by perfectly healthy one.


I think you're looking for something more along the lines of the old (is it still going?) PBR league
Sign up, and have 6 guys battle it out with 2 failry even sides.

That's specious.  I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day.  Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.  What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter).  Frankly, I think people need to grow up a bit here.  You've had your little fiefdom.  It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.

Okay.

Let's try this again.

Only let's try it your way...

1.  I only want PvP.  Now, to make that match happen, you need to log in and find:
a - an opponent online
b - at least 1 of said opponents being ready and willing to fight
c - negotiate terms of battle & hex (terrain)
d - engage in combat.

The above sounds exactly like what happens in a Gamespy Lobby!!!!

2.  You want a strategic campaign so these losses mean something
a - you need to convince your opponent to actually fight over there resource.  Or are we all of a sudden super-magnamious to let you dictate what hexes we're gonna fight over.  Trust me, I'll PvP you till my bank is dry, but I won't fight a single battle on one of my VC points unless I have a superior (2x BPV) advantage.

3.  You want to avoid the entire farming of PP
a - you've said it.  I'll have billions of PP and ships will be worth, at most, hundreds of PP.  I can sit here all server, throwing I-BBVZs at you, knowing that it won't hurt the map VCs.

Hmmm...

No Map VCs will count, it'll be a 50/50 spread all server.  PvP points are nothing more than a weighted win/loss record.  You'll be forced to negotiate terms & locations (conditions), but, if you're not already in the chosen ship, wait out a shipyard cycle or 2 or 20 to get into it.

Meanwhile, you can hop into a Gamespy lobby, find an "honorable" player, dictate terms of combat (ships / terrain), enter a room, pick that ship instantly, engage, and report the score to an admin of some sort post-match.  Lepton, this is PBR, complete with near-D2esque fleeting rules.  And it saves you lots of time, bandwidth, and dropped mission issues...

And I've already covered why having actual strategic combat, ie, the map being affected in any reasonable way isn't happening on your server.

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Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #88 on: July 05, 2007, 02:53:00 pm »
I'll tell ya what Lepton, you come up with a Map, rules, VCs, all that stuff and I'll "make it go" to see if your ideas will work or not.

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Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #89 on: July 05, 2007, 02:59:30 pm »
Now, my way:

1.  2 "matched" VC sites, yours at 20,17 mine at 23,20.
a - I sit on 22,19.  Obviously, I choose the biggest ship available (say, I-BBVZ) to be ready for any/all comers.  Meanwhile, you're off in your BBV on 21,18, waiting for the same thing to occur.
b - Don't expect me to move anytime soon, I want to advance, not risk losing a sector to you.  I'm sure you're probably thinking the same thing.  Day 1 shot with no combat.
c - Day 2.  Being the PvP hound you are, you actually con me into a H-DWH vs I-DDVZ combat.  Due to the vagraties of the shipyard, it takes me 1 hour to actually find one, 10 minutes to purchase it and outfit it.  Finally, you come into my hex and engage.  Repeatedly, forgetting that we're on a "stock" fighterlist, and my Caveat III fighters chew yours to shreds in one pass, then one squadron wipes your ship out on the second pass.  Repeat for 20 battles.  Luckily, I'm now ready to fight you on your VC world.  Do you continue to engage, or do you seek PvP elsewhere?  I'd venture elsewhere, not wanting to hurt the team and all that...
d - Day 3.  I'm off to work all day, so we don't fight.
e - Day 4.  We meet again, but you still don't want to risk losing your planet to me.  Combat ensues in another meaningless empty hex.  After another cheese induced - Caveat III / PPD fed 20 game winning streak, I still am no closer to my map VC, and, while I hold a 40-0 record at this point, I haven't hurt a single players PP count, due to the no-farming rule.  I could go a full week / month of these battles and nobody feels the pain...

The entire server plays out this way.  People waiting hours after negotiating battles, if they even find one.  Nobody willing to risk a fight over a VC, so the map's been rendered moot anyway.  The only thing that matters in the end are the various win-loss records...

Tell me, is this your vision of a D2 server?  I will not waste my time on this kind of server. 
If I want honorable combat over meaningless space, I'll challenge DH to a few rounds on Gamespy.
If I want my won-loss record to count for more than bragging rites, I'll play a ladder league.
If I want my ladder to come with fleet rules, I'll play PBR.
If I want a map, with VC worlds, where an attacker can force the defender to engage or cede the sight, I'll play Cyberboard F&E.

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Offline Hexx

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Re: For my next set of servers . . .
« Reply #90 on: July 05, 2007, 04:00:18 pm »


That's specious.

Hey- I like all species equally- keep yer accusations to yerself...

Quote
  I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day. 
Really?

Now- I admit I haven't played a heck of alot over the last year or so- but have they cahnged that much? The D2 experience I remember wasn't 10 people logged on for each side setting up even ship duels, it was players with the best combination of DN +ship + ship permitted by the rules trying to drive people away from hexes so that other people with the best mission time ships could take /defend the hex.

Quote
Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.  What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter).  Frankly, I think people need to grow up a bit here.  You've had your little fiefdom.  It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.

I thinkl they *do* need to grow up- but I'm talking about you.
All your arguments break down to is "I want my PVP to count for something and I hate hex flipping"
That's fine- honestly I'd love to see my PVP (such as it is) count for something and I also hate hex flipping, but I (and everyone else that's really responded here) has kinda said the game's not going to work like that wothout some major changes.

Now *If* you're some kind of super fantatsic SQL guy who can set that up for us great! I would serioulsy love to fly on your server, but it seems like you're demanding (and apologies if you're not) that someone set up a server how *you* want it.
Which is fine in and of itself- just don;'t have a fit if no one does it for you.

DH has said if you can set something up he'll run it- and I'd (if you're willing to listen) will be more than happy to look at any idea you've got and give my honest opinion.
I don;t think it's going to be workable, but that's just me- the universe probably won't collapse if I'm wrong. (itt'd be cool if it did but..)
But come up with a complete rules set, come up with a workable system and post it.
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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #91 on: July 05, 2007, 07:22:41 pm »

I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day.

I don't tested it too many times, people are generally more interested in running people out of hexes for strategic reasons.  This "hexflipper" probably has sought out more "equal" PvP matches than many who would call themselves P V P pilots.  I don't consider myself a PvP pilot though because I normally don't do this.  Occassionally I get the urge however.

Quote
Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.


Well welcome to the club, your comments have basically seemed to be telling hexflippers that they aren't wanted.  At least thats how I see them.   


Quote
What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter). 


I have no problem having more PP given for a PvP win, more is given now, but I have no problem with more.  However, a good PvP pilot already has enough, if he's good he doesn't get killed, or at least not often enough he can replace his ship with a meager effort.  He doesn't need a DN, most good PvP matches involve heavy cruisers of BCHs which take very little time to earn.  With a starting ship as a command cruiser, its really totally lame IMHO to whine about not having enough PP for PvP.  If you lose your ship in the first 5 minutes of a server, just start a new account.  You will always have enough for a command cruiser, the best class for an even PvP until at least late era. 

If you want to start with a ton of prestige your not being equitable, your just being lazy and promoting a DN/BB fest.  The light and heavy cruisers are the workhorses of the navy, this is where PvP works best from a realistic position as well as a game balance one, since the command cruisers and light cruisers are the best balanced.


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Frankly, I think people need to grow up a bit here.


I think most people are fine.

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You've had your little fiefdom.

And you will too when YOU put up YOUR server, or convince someone that YOUR ideas are better.  I wish you luck, and hope you can find enough interested people to play on this scheme.  Design a map, a shiplist, and a set of rules and ask Frey to host it, I think he would.  If there isn't a server up that I'm interested in I simply don't play, nothing wrong with suggestions, and your are most certainly welcome, even if I totally disagree with you, I have my opinion you have your, both deserve consideration from those putting up servers and it is the admins choice about what to do.  If you don't see what you like you can choose not to play, or better yet, put up one of your own in which you get the final descision.  That little fiefdom you mention is one made by the people who took the trouble to put up servers for the enjoyment of others, including yourself.  Remember that.  The admin will ALWAYS have THEIR fiefdom for THEIR servers, they deserve to.


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It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.

I think your looking for something that the D2 wasn't designed to do.  You might could make it work doing IP matches to effect a game board instead of actually playing on a map.  Then you wouldn't have to worry about ship costs, time online etc.  I think this was tried before and failed due to a lack of interest by sufficient numbers.  But maybe its time again to try to design it, I wish you luck in your efforts to do so. 

I do, however find it kinda funny that you ask  for something more equitable for people who don't spend alot of time on the server at the expense of those who do spend alot of time on it.  I guess your definition of equitable in this regard is different from mine.  I think someone who spends twice the time, might just deserve something for doing so.  The guy who stays up 2 extra hours when he wants to sleep to run those extra missions to take that planet, when the guy who doesn't want to bother with "boring ai missions" goes to bed on schedule.  The guy who doesn't go to the movies during a server, so that he can defend his home space.  The guy who jumps into a hexflipper when needed as opposed to the guy who can't be bothered to do so.  The guy who plays for his team most of the time, and not just when it suits him to do so.  Personally, I hink this guy deserves something. 

Not everyone has the disposable time that some others have for this and that is fine, you do what you can and what you are willing to do.  Casual players usually decide servers more than "nutters" although nutters have their moments to shine.  but casual players do so collectively as part of the team.  If you want to have the same effect as a nutter individually, you had better put comparable time in, or hone your PvP skills to the point where you can. 

Look at Dizzy, he has tremendous impact without being a hex flipper.  Why?  Because he is a damned good pilot, he fights matches with even or sometimes long odds, he knows what ship to be in to do so trading up or down to help his team.  Maybe you don't have the same amount of time as Dizzy does, but if you follow his example, you will have a very noticable impact.


Offline marstone

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Re: For my next set of servers . . .
« Reply #92 on: July 05, 2007, 07:33:24 pm »
A salute for Kat on that.  A dang good answer.
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #93 on: July 05, 2007, 07:34:07 pm »
Now, my way:

1.  2 "matched" VC sites, yours at 20,17 mine at 23,20.
a - I sit on 22,19.  Obviously, I choose the biggest ship available (say, I-BBVZ) to be ready for any/all comers.  Meanwhile, you're off in your BBV on 21,18, waiting for the same thing to occur.
b - Don't expect me to move anytime soon, I want to advance, not risk losing a sector to you.  I'm sure you're probably thinking the same thing.  Day 1 shot with no combat.
c - Day 2.  Being the PvP hound you are, you actually con me into a H-DWH vs I-DDVZ combat.  Due to the vagraties of the shipyard, it takes me 1 hour to actually find one, 10 minutes to purchase it and outfit it.  Finally, you come into my hex and engage.  Repeatedly, forgetting that we're on a "stock" fighterlist, and my Caveat III fighters chew yours to shreds in one pass, then one squadron wipes your ship out on the second pass.  Repeat for 20 battles.  Luckily, I'm now ready to fight you on your VC world.  Do you continue to engage, or do you seek PvP elsewhere?  I'd venture elsewhere, not wanting to hurt the team and all that...
d - Day 3.  I'm off to work all day, so we don't fight.
e - Day 4.  We meet again, but you still don't want to risk losing your planet to me.  Combat ensues in another meaningless empty hex.  After another cheese induced - Caveat III / PPD fed 20 game winning streak, I still am no closer to my map VC, and, while I hold a 40-0 record at this point, I haven't hurt a single players PP count, due to the no-farming rule.  I could go a full week / month of these battles and nobody feels the pain...

The entire server plays out this way.  People waiting hours after negotiating battles, if they even find one.  Nobody willing to risk a fight over a VC, so the map's been rendered moot anyway.  The only thing that matters in the end are the various win-loss records...

Tell me, is this your vision of a D2 server?  I will not waste my time on this kind of server. 
If I want honorable combat over meaningless space, I'll challenge DH to a few rounds on Gamespy.
If I want my won-loss record to count for more than bragging rites, I'll play a ladder league.
If I want my ladder to come with fleet rules, I'll play PBR.
If I want a map, with VC worlds, where an attacker can force the defender to engage or cede the sight, I'll play Cyberboard F&E.

Tell you what, Julin, if you can articulate this same negative, distopian view of the current dynaverse setup then maybe I might pay attention to what you are saying.  Until you do, you're on ignore.

Short answer is things happen on the server because you like to play against people.  Shorter answer is BBs are boring.  People won't fly them especially if you have a cap ship limit.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #94 on: July 05, 2007, 07:39:13 pm »

I have no doubt that people like to win, but I think folks will take a fair fight over jumping someone any day.

I don't tested it too many times, people are generally more interested in running people out of hexes for strategic reasons.  This "hexflipper" probably has sought out more "equal" PvP matches than many who would call themselves P V P pilots.  I don't consider myself a PvP pilot though because I normally don't do this.  Occassionally I get the urge however.

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Also, I am about sick of being told that I need to go elsewhere i.e. GSA or a league, etc.


Well welcome to the club, your comments have basically seemed to be telling hexflippers that they aren't wanted.  At least thats how I see them.   


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What I am looking for is a fair and equitable dynaverse that honors players' efforts (a one hour PvP fight vs. an hour of 2 minute AI missions) and honors players' skills (skilled PvP vs unskilled hex-flipping) and honors players' time (the casual player getting shafted vs. the glory of being a nutter). 


I have no problem having more PP given for a PvP win, more is given now, but I have no problem with more.  However, a good PvP pilot already has enough, if he's good he doesn't get killed, or at least not often enough he can replace his ship with a meager effort.  He doesn't need a DN, most good PvP matches involve heavy cruisers of BCHs which take very little time to earn.  With a starting ship as a command cruiser, its really totally lame IMHO to whine about not having enough PP for PvP.  If you lose your ship in the first 5 minutes of a server, just start a new account.  You will always have enough for a command cruiser, the best class for an even PvP until at least late era. 

If you want to start with a ton of prestige your not being equitable, your just being lazy and promoting a DN/BB fest.  The light and heavy cruisers are the workhorses of the navy, this is where PvP works best from a realistic position as well as a game balance one, since the command cruisers and light cruisers are the best balanced.


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Frankly, I think people need to grow up a bit here.


I think most people are fine.

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You've had your little fiefdom.

And you will too when YOU put up YOUR server, or convince someone that YOUR ideas are better.  I wish you luck, and hope you can find enough interested people to play on this scheme.  Design a map, a shiplist, and a set of rules and ask Frey to host it, I think he would.  If there isn't a server up that I'm interested in I simply don't play, nothing wrong with suggestions, and your are most certainly welcome, even if I totally disagree with you, I have my opinion you have your, both deserve consideration from those putting up servers and it is the admins choice about what to do.  If you don't see what you like you can choose not to play, or better yet, put up one of your own in which you get the final descision.  That little fiefdom you mention is one made by the people who took the trouble to put up servers for the enjoyment of others, including yourself.  Remember that.  The admin will ALWAYS have THEIR fiefdom for THEIR servers, they deserve to.


Quote
It's time to make things more equitable for people who actually want to see their efforts mean something on a server without spending hours online and without running a lot of boring AI missions.

I think your looking for something that the D2 wasn't designed to do.  You might could make it work doing IP matches to effect a game board instead of actually playing on a map.  Then you wouldn't have to worry about ship costs, time online etc.  I think this was tried before and failed due to a lack of interest by sufficient numbers.  But maybe its time again to try to design it, I wish you luck in your efforts to do so. 

I do, however find it kinda funny that you ask  for something more equitable for people who don't spend alot of time on the server at the expense of those who do spend alot of time on it.  I guess your definition of equitable in this regard is different from mine.  I think someone who spends twice the time, might just deserve something for doing so.  The guy who stays up 2 extra hours when he wants to sleep to run those extra missions to take that planet, when the guy who doesn't want to bother with "boring ai missions" goes to bed on schedule.  The guy who doesn't go to the movies during a server, so that he can defend his home space.  The guy who jumps into a hexflipper when needed as opposed to the guy who can't be bothered to do so.  The guy who plays for his team most of the time, and not just when it suits him to do so.  Personally, I hink this guy deserves something. 

Not everyone has the disposable time that some others have for this and that is fine, you do what you can and what you are willing to do.  Casual players usually decide servers more than "nutters" although nutters have their moments to shine.  but casual players do so collectively as part of the team.  If you want to have the same effect as a nutter individually, you had better put comparable time in, or hone your PvP skills to the point where you can. 

Look at Dizzy, he has tremendous impact without being a hex flipper.  Why?  Because he is a damned good pilot, he fights matches with even or sometimes long odds, he knows what ship to be in to do so trading up or down to help his team.  Maybe you don't have the same amount of time as Dizzy does, but if you follow his example, you will have a very noticable impact.



My suggestion is that you re-examine the fundamental premises of everything you just said.  I understand your points.  Do you understand mine?


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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #95 on: July 06, 2007, 12:15:22 am »

My suggestion is that you re-examine the fundamental premises of everything you just said.  I understand your points.  Do you understand mine?

I think Hexx summed yours up rather well

All your arguments break down to is "I want my PVP to count for something and I hate hex flipping"

And the fundamental premise looks fine to me, bigger impact for those who spend more time on the server, and who know how to be effective with PvP and hexflipping, over guys who spend less time on the server or who don't know how to use their PvP effectively, and those who are willing to provide roles as needed by the team.  Both flipping and PvP are needed and I think you severely underestimate what guys in PvP ships accomplish that isn't directly shown.  PvP guys can draft flippers and others on their bases forcing them off and into longer resupply situations.  This shows little on the map, but can help greatly in securing a front.  PvP guys can chase flippers and others off a planet helping make or break an assault, PvPers can score points by kills, PvPers can deter flippers from even coming into an area in some cases, PvPers can deter and stop deepstrikers, and when none of those tasks are available PvPers can flip hexes for the team.  If they don't want to do these roles, that is fine, but to complain about their impact not being extensive is just a bad argument. 

I think your issue is that you see PvP as a goal, not a method.  Nothing is wrong with that it just doesn't play well with others and not well on the D2.  I see it as a method, and as such fits very well in team play for team objectives.

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #96 on: July 06, 2007, 05:00:27 am »
I'd like to jump in here a bit and ask a question... How do we setup a server that will appeal to both camps, those that like to hex flip and those that like to do PvP? I'm wondering what the playerbase wants... not needing to know real soon, as it seems many have stepped forward with server plans, so the Slave Girls Series of servers will wait till we see some consensus in server design between these two divergent groups and have a lack of servers before making another go.

Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #97 on: July 06, 2007, 07:36:54 am »
Tell you what, Julin, if you can articulate this same negative, distopian view of the current dynaverse setup then maybe I might pay attention to what you are saying.  Until you do, you're on ignore.
Now this is rich.  Just because I can't provide what you want, and know the system you are attempting to adapt physically cannot do so when it is forced to interact with basic human nature, while at the same time said engine provides most (granted not all, but then again, not everybody seeks the same things that I would, so compromise is necessary) of what I seek, you're gonna blatantly ignore me???

Unlike you, I am unable to rip a system apart that provides me enjoyment to the point where said system is proven incompatible with even 50% of what I seek.  If I could rip the D2 I enjoy apart that badly, then I'm not really enjoying the game now, am I???

Now, my way:

1.  2 "matched" VC sites, yours at 20,17 mine at 23,20.
a - I sit on 22,19.  Obviously, I choose the biggest ship available (say, I-BBVZ) to be ready for any/all comers.  Meanwhile, you're off in your BBV on 21,18, waiting for the same thing to occur.
b - Don't expect me to move anytime soon, I want to advance, not risk losing a sector to you.  I'm sure you're probably thinking the same thing.  Day 1 shot with no combat.
c - Day 2.  Being the PvP hound you are, you actually con me into a H-DWH vs I-DDVZ combat.  Due to the vagraties of the shipyard, it takes me 1 hour to actually find one, 10 minutes to purchase it and outfit it.  Finally, you come into my hex and engage.  Repeatedly, forgetting that we're on a "stock" fighterlist, and my Caveat III fighters chew yours to shreds in one pass, then one squadron wipes your ship out on the second pass.  Repeat for 20 battles.  Luckily, I'm now ready to fight you on your VC world.  Do you continue to engage, or do you seek PvP elsewhere?  I'd venture elsewhere, not wanting to hurt the team and all that...
d - Day 3.  I'm off to work all day, so we don't fight.
e - Day 4.  We meet again, but you still don't want to risk losing your planet to me.  Combat ensues in another meaningless empty hex.  After another cheese induced - Caveat III / PPD fed 20 game winning streak, I still am no closer to my map VC, and, while I hold a 40-0 record at this point, I haven't hurt a single players PP count, due to the no-farming rule.  I could go a full week / month of these battles and nobody feels the pain...

The entire server plays out this way.  People waiting hours after negotiating battles, if they even find one.  Nobody willing to risk a fight over a VC, so the map's been rendered moot anyway.  The only thing that matters in the end are the various win-loss records...

Tell me, is this your vision of a D2 server?  I will not waste my time on this kind of server. 
If I want honorable combat over meaningless space, I'll challenge DH to a few rounds on Gamespy.
If I want my won-loss record to count for more than bragging rites, I'll play a ladder league.
If I want my ladder to come with fleet rules, I'll play PBR.
If I want a map, with VC worlds, where an attacker can force the defender to engage or cede the sight, I'll play Cyberboard F&E.

Short answer is things happen on the server because you like to play against people.  Shorter answer is BBs are boring.  People won't fly them especially if you have a cap ship limit.

However, there are a number of things that I would like to see in D2:

Better shipyards.  Less cap/limited/specialty ships available, more line/command.  Availability should ultimately reflect what we want to see on the server, so if we want, say, 20% of the fleet limited, no more than 20% of the ships available through the yards should be so fancy.  And leave that 1 BB available all server up for bid for a week, so everyone gets a shot at it...
Better mission matching.  I'm tired of facing 600+ BPV fleets (3x carrier wings) when I'm in a 200 BPV ship with 2x100 BPV line wingmen.
Better chat.  Team (guild) channels along with the racial ones.
More meaningful PvP.  The in-game penalty of a whack to a PP account isn't enough, and separate VC lists are a pain.
Less distinction between nutter and casual player.  I, for one, can't just fly around 14x7 for a server.  I can't even put in a full day on the weekend.  Heck, on some of my more-played servers, I was lucky to afford a couple of BCHs...  I shouldn't be so penalized to make things barely hurt a nutter...

Admittedly, these missing things do not so completely ruin the experience for me that I feel I need to reinvent the wheel.  Modify it, sure, reinvent it, no.  Again, if I had to reinvent the wheel to give me the game I wanted, I wouldn't be here defending the "bad game"...

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Offline Lepton

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Re: For my next set of servers . . .
« Reply #98 on: July 06, 2007, 02:49:19 pm »
I'd like to jump in here a bit and ask a question... How do we setup a server that will appeal to both camps, those that like to hex flip and those that like to do PvP? I'm wondering what the playerbase wants... not needing to know real soon, as it seems many have stepped forward with server plans, so the Slave Girls Series of servers will wait till we see some consensus in server design between these two divergent groups and have a lack of servers before making another go.

Dizzy, mine is an extreme minority view.  I don't believe it is indicative of any feelings among anyone else other than myself.  People are happy with things the way they are.  That they are happy is the problem for me.  If I could offer a moderate proposal, if we can get an SQL server working in a stable matter, I'd like to see a more significant DV shift for PvP battles.  If someone is in a mission for an hour or two hours, his time should count for something other than a 1 DV shift.  Perhaps a 10 or 20 DV shift.  This would make PvP meaningful on the map in a way that it really isn't now.


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Offline Hexx

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Re: For my next set of servers . . .
« Reply #99 on: July 06, 2007, 03:11:08 pm »


Dizzy, mine is an extreme minority view.  I don't believe it is indicative of any feelings among anyone else other than myself.  People are happy with things the way they are.  That they are happy is the problem for me.  If I could offer a moderate proposal, if we can get an SQL server working in a stable matter, I'd like to see a more significant DV shift for PvP battles.  If someone is in a mission for an hour or two hours, his time should count for something other than a 1 DV shift.  Perhaps a 10 or 20 DV shift.  This would make PvP meaningful on the map in a way that it really isn't now.

I don't think you've got a minority view perse Lepton- I just think that most of the otehr people accept that there's some things we just can't do with the serverkit right now.
Yes maybe we can do it with SQL, and (iirc) there's a group working on SQL stuff, but of course they're doing it in their free time withot compensation so we can't expect much.
Sure if when (I'm going to to- you bastards just wait and see)I win a couple of Mil this weekend I'll happily fund someone (who works cheap) to make me a serverkit that does anything I want it to.

Then you'll all bow down and worship me..
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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #100 on: July 07, 2007, 11:30:50 am »

I'd like to see a more significant DV shift for PvP battles.  If someone is in a mission for an hour or two hours, his time should count for something other than a 1 DV shift.  Perhaps a 10 or 20 DV shift.  This would make PvP meaningful on the map in a way that it really isn't now.

I have no problem with this if an equal PvP battle is won, but giving a side 10 or 20 DV shifts for ganking a player 3 v 1 is a terrible idea IMHO.

Also look at it this way, if you kill an enemy ship that is worth points how many missions is that equivilant to?  Take the last server, a BCH for example was worth 5 points, or 1/4th a Nip planet.  How many missions and hours went into taking and holding one of these planets.  Hard to say exactly, but one glance at the total missions run gives some idea.  Since 90%+ missions on the server were likely associated with the center and these planets, if you took 1/7th (there were 7 such planets) of the total and multiplied by .9 you would have 4538 missions per planet.  Divide that by 4 and you get 1089 missions.  Then further divide by 4 for the 4 VC periods and you get 272 missions. Then you can even divide by 50% (the missions run by each side are close enough to do this and be pretty fair)  and you get 136 missions.  Is killing a BCH worth 136 missions?  more? less?  There are other dynamics at play too,  I realize, but this gives you some idea about the current importance of PvP on servers.  Willingness to engage in it at equal strengths is another matter altogether.

By the same standards

CA = 55 missions 
specialty ship = 84 missions
BCH = 136 missions
DN =  273 missions

So even a little DF+ so lucky to get all 2 minute missions (almost an impossibility a 3-4 minute average might be more realistic) would have to spend about 110 minutes to achieve the points that a fight resulting in the destruction of just a CA would be worth on AOTK III.  I think at that ratio of return a two hour fight looks about right.  But if its a 15 minute fight your getting a steal.


I don't think the problem is in the balance of PvP vs Territory VCs, if there is a problem it is in having players to engage in equal fights so that PvP can become more relevant.  A system rewarding people for 3v1 jumps wont do that, you often chase out the folkes who could provide an equal matchup to one of your guys.  Of course this pushing someone out of a hex also can have a VC impact, but on the territorial side.   With the disengagement rule, PvP has become a tool used to obtain territorial VCs, and attributing all territorail VCs to "hex flippers" is not factually correct.  Is this a bad thing?  Depends on your perspective.  If you want PvP to have an impact on the map, no, it achieves just this.  If you want PvP points to become more important as compared to territorail VCs, yes, the forcing out of players who are engaged in mismatches generally reduces direct PvP VCs by dramatic amounts, not allowing them to return immediately to fight when the odds are more balanced,
« Last Edit: July 07, 2007, 12:20:10 pm by KAT Chuut-Ritt »

Offline Lepton

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Re: For my next set of servers . . .
« Reply #101 on: July 07, 2007, 01:43:31 pm »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.


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Offline Dfly

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Re: For my next set of servers . . .
« Reply #102 on: July 07, 2007, 02:38:21 pm »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.

If everyone had to  fly the same ship, I would totally agree.  I do think it would not be equal to say that the bigger ship flips the hex as everyone will want the biggest ship.  Unless of course everyone must fly a BCH or a DN or a BB, or heck, even just up to CC or CA, or CL or whatever size you wish.
Otherwise the guy with the biggest ship flips the hexes while the others wait.
Dont get me wrong, I love the PvP, and would love to see PvP in hexes get bigger flipping values but until someone gets SQL fully operational with this game and modifiers are in place, I unfortunately dont see it happening. 

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #103 on: July 08, 2007, 12:33:14 am »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.

What exactly is a "DV" ?  Think about this for a second, a DV represents a Military presence in an area.  If a fleet of live players shows to counter assaults against AI, is this really such a bad idea?

I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.
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Offline Hexx

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Re: For my next set of servers . . .
« Reply #104 on: July 08, 2007, 09:04:13 am »
Might be fun to try- but again don't think it would work.. missions would have to recognize more than (I think anayway) they can

-Number of ships/side (as Chuut mentioned- should 3 pleyers jumping one get the same pvpDV shift as a 3v3? )
-What happens when a player drops- everyone would have to alt out to avoid having a pvpDV shift, would/could this be exploited
also- if pvpDV flips are bigger- what heppens when a player drops in a hotly contested hex, is everyone supposed to just stop everything while
those teams get set back up again?
-Is there a pvpDV shift if someone runs?

And (perhaps more importantly) what heppens when you have a player who loves the games, and enjoys PVP- but isn't very good at it.
Right now- they lose ships, maybe get banned form a hex or two
After a major pvpDV shift they lose a ship, maybe get banned form a hex or two and cause their side some major damage on the map.


 
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Offline Lepton

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Re: For my next set of servers . . .
« Reply #105 on: July 08, 2007, 12:18:18 pm »
Might be fun to try- but again don't think it would work.. missions would have to recognize more than (I think anayway) they can

-Number of ships/side (as Chuut mentioned- should 3 pleyers jumping one get the same pvpDV shift as a 3v3? )
-What happens when a player drops- everyone would have to alt out to avoid having a pvpDV shift, would/could this be exploited
also- if pvpDV flips are bigger- what heppens when a player drops in a hotly contested hex, is everyone supposed to just stop everything while
those teams get set back up again?
-Is there a pvpDV shift if someone runs?

And (perhaps more importantly) what heppens when you have a player who loves the games, and enjoys PVP- but isn't very good at it.
Right now- they lose ships, maybe get banned form a hex or two
After a major pvpDV shift they lose a ship, maybe get banned form a hex or two and cause their side some major damage on the map.


 

I think it would shift tactics a bit but not much.  It depends on people's perception of the risks and benefits.  Yes, PvP could be perceived as more risky in that if you lose, you lose the hex.  On the other hand, you could win it right back in the next PvP battle.  I would actually think that the disengagement rule would not be necessary with such a server set up.  If a side disengages, the hex is flipped.  No more need to have people run out of the hex so that it can be flipped as it is flipped.

I'd say if you like PvP and are not very good at it (like me), you get a wing just as you do now.  Things are a lot different in a 2v2 and 3v3 in comparison to the 1v1.

The thing is a hex can be so easily flipped with such a setup that it hardly matters if someone drops and the hex flips hands.  Just redraft and the hex either stays the way it is or flips back after the PvP match is complete.

Yes a 3v1 should get the same DV shift.  First, we are not talking about proportionality here.  At least, I am not.  I am talking about encouraging PvP and making it meaningful for the map in a way that AI missions aren't.  Second, in such a server setup no one should be flying alone as they are really running a major risk of getting caught and losing the hex.  Third, if that person is running missions alone, it is likely that he is running AI hex flipping missions.  So, as PvP is meant to trump AI missions in this server setup it seems appropriate that the hex-flipper should get trumped for running alone.
« Last Edit: July 08, 2007, 12:36:13 pm by Lepton »


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #106 on: July 08, 2007, 12:29:49 pm »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.

What exactly is a "DV" ?  Think about this for a second, a DV represents a Military presence in an area.  If a fleet of live players shows to counter assaults against AI, is this really such a bad idea?

I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


I get the concept of DV that you are expressing here, but I have never liked it.  Just in the same way that you have to run multiple planet assaults on a planet hex to take a planet hex.  It's ridiculous.  I captured the planet.  It's captured, then suddenly again, it's not captured and I have to do it again and again and again.  That's bull crap. 

The same absurdities crop up in regular missions.  For example, the hex is a 20 dv hex.  If I run enough missions to flip it and a significant portion of those missions are 3v3 against the AI, that means I am encountering nearly 100 enemy ships in a single hex, in a single portion of space, and not only encountering but destroying them, all of them.  You probably have a better handle on the number of ships in a single year of production in F&E than I do.  Does that at all sound sensible compared to the number of ships of any empire in F&E?  I don't think so.


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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #107 on: July 09, 2007, 08:52:22 am »

I think it would shift tactics a bit but not much.

Yes even more 3 ship jumps of single players, everyone flying the biggest and baddest ship with 2 wings, etc.  Is this what people really want?  I sure hope not.  My guess is that it would probably result in losing half the remaining players.  Try it if you like and can get someone to play on it.


Quote
It depends on people's perception of the risks and benefits.  Yes, PvP could be perceived as more risky in that if you lose, you lose the hex.  On the other hand, you could win it right back in the next PvP battle.  I would actually think that the disengagement rule would not be necessary with such a server set up.  If a side disengages, the hex is flipped.  No more need to have people run out of the hex so that it can be flipped as it is flipped.

And the poor guy who is on alone for his side when the other side just sends pairs and trios to jump him wherever he appears on the front.

Quote
I'd say if you like PvP and are not very good at it (like me), you get a wing just as you do now.  Things are a lot different in a 2v2 and 3v3 in comparison to the 1v1.

And if 1 v 1 is your favorite mode of combat you just became even more of an extinct species.  And if no wing available?

Quote
The thing is a hex can be so easily flipped with such a setup that it hardly matters if someone drops and the hex flips hands.  Just redraft and the hex either stays the way it is or flips back after the PvP match is complete.

Should hexes be easily flipped?  Perhaps some people prefer to work for something and not see it wiped out because someone got jumped by 3 guys, a lesser experienced PvPer got in over his head, or some ace for the other side who was too lazy to run 12 missions logs on and undoes in 20 minutes what you worked on for 2 hours.  No Thank you.

Quote
Yes a 3v1 should get the same DV shift.  First, we are not talking about proportionality here.  At least, I am not.


Thats funny, I could have sworn you were the guy complaining about the undue influence of nutters, and hex flipping?  Isn't that proportionality?  I think about 90% of what you have been talking about was proportionality, and when I provide a few intestin server statistics and analysis you suddenly claim you aren't?  Too rich.

Lets go back to your first post on this thread

Quote
I'd like to see smaller maps used in general and nearly ridiculously high DV values to negate hex flipping activities.  I left this past server because I could not stand any more missions vs the AI.  And when I hear people on comms running 2 minutes missions in DFs just to get a DV shift, I wonder what the hell any of us are doing and why the hell I am here at all.  Can we please try to find a way to minimize "vs AI" missions altogether?  I realize some people enjoy hex-flipping.  They are abhorrent and should be subjected to "extreme interrogation techniques" until they confess to their crimes.
[/b]

Gee, that isn't about proportionality?  The 2 minute mission upsetting you?  "extreme interrogation techniques"? 

I'll refresh your memory on those stats

CA = 55 missions 
specialty ship = 84 missions
BCH = 136 missions
DN =  273 missions

So if a player actually got on the server and bagged a CA that player just offset 55 of those 2 minute missions, if they can't manage to kill a CA in 2 hours that is THEIR problem not anyone elses.  If they can't contribute to the team efforts to expand their territory by pushing enemies off key hexes, that is again THEIR problem.  If you can't stand running ai missions despite not being able to achieve either of the previous 2 that is also THEIR problem.  If I couldn't do any of those things either I'd be a bit frustrated and would either try to learn to fly better, think smarter, or find something else to do with my time.  Fortunately, I have put forth the effort to be able to do all of those to some degree.



What you are arguing is not FOR PvP, so much as arguing for a system in which a person spending one hour a ni


Quote
I am talking about encouraging PvP and making it meaningful for the map in a way that AI missions aren't.

PvP has uses now, if people will not engage in them it is not for lack of meaning, I demonstrated this in an above post clearly.  What you are talking about, is forcing players into your mode of play because they don't seem to like engaging in enough PvP to suit your desires under the current system.  Considering this I think you will lose the majority of the remaining players on any server with a setup like you want.  No reason not to give it a try, however, it certainly deserves its shot.  I wont be wasting any time on it, but some might like it. 


Quote
Second, in such a server setup no one should be flying alone as they are really running a major risk of getting caught and losing the hex.

Here is a reality check.  SOME PEOPLE LIKE TO FLY ALONE AND HAVE 1 V 1 PvP.  If I always had to have a wing to help my team I'm playing the wrong game.  The poor guy who is the only one on for his team may as well just log off under your system.  Yet have you ever seen me post that ALL missions should draft 1 v 1?  No, because I realize that not everyone else shares my preferences, and don't feel any need to "demand" that someone put up a server like this.

You want to "demand" something Lepton, put up your own server and "demand" all you want.  See how many are willing to play by your "demands".  You might even have enough to have fun.  I sincerely wish you luck, I just don't see it happening.

Quote
Third, if that person is running missions alone, it is likely that he is running AI hex flipping missions.  So, as PvP is meant to trump AI missions in this server setup it seems appropriate that the hex-flipper should get trumped for running alone.

ROFLMAO, the first time I've ever seen gangbanging put forth as a server goal.  Too rich, utterly ridiculous. 


Tell you what, Lepton, if you can make a real case against this negative, distopian view of the current dynaverse setup then maybe I might once again pay attention to what you are saying.  Until you do, you're on ignore, as I have beeter things to do than to reply, to the comically obvious flaws of your propossed sytem.

« Last Edit: July 09, 2007, 09:38:53 am by KAT Chuut-Ritt »

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #108 on: July 09, 2007, 09:01:41 am »
I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


Please do so so we can put this notion to rest.  Let Lepton make the map, write the rules and do the VCs to his hearts content and put it up.

My personal tactic will be to play CoH during that server.  It doesn't provide my with the strategical depth I need to have fun, so I'll seek my personal fun elsewhere while it runs.  But do put it up and let the community decide if this is the way it wants to go.  I seriously doubt it, even Hexx has beeter ideas IMHO.   ;D

I know I'm kinda condeming Lepton's approach before trying it, I plead guily.  I also haven't tried bungie jumping, swimming in a pool full of large sharks with an open wound, or seeing how it fels to hit myself over the head with a hammer.
« Last Edit: July 09, 2007, 09:41:00 am by KAT Chuut-Ritt »

Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #109 on: July 09, 2007, 01:04:41 pm »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.

What exactly is a "DV" ?  Think about this for a second, a DV represents a Military presence in an area.  If a fleet of live players shows to counter assaults against AI, is this really such a bad idea?

I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


I get the concept of DV that you are expressing here, but I have never liked it.  Just in the same way that you have to run multiple planet assaults on a planet hex to take a planet hex.  It's ridiculous.  I captured the planet.  It's captured, then suddenly again, it's not captured and I have to do it again and again and again.  That's bull crap. 

The same absurdities crop up in regular missions.  For example, the hex is a 20 dv hex.  If I run enough missions to flip it and a significant portion of those missions are 3v3 against the AI, that means I am encountering nearly 100 enemy ships in a single hex, in a single portion of space, and not only encountering but destroying them, all of them.  You probably have a better handle on the number of ships in a single year of production in F&E than I do.  Does that at all sound sensible compared to the number of ships of any empire in F&E?  I don't think so.

Absurdity #1: to this day, there has not been a sure-fire way to have 19 patrols and 1 planet assault.  Therefore, 20 planet assaults required to flip a hex.  This represents either: claiming 20 planets within the hex, the missions required to relieve the planet of all defenders / resistance.

Absurdity #2: 100 ships in a hex.  Considering that we have way too many unique, conjectural, etc. ships in player owned flight, my postulation has been that the SFC fleets are, in honesty, multiples (like 100,000x) of the "official" F&E OOB.  I've always viewed all D2 players as the "elite" of these million ship starfleets.

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el-Karnak

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Re: For my next set of servers . . .
« Reply #110 on: July 09, 2007, 01:43:25 pm »
Food for thought on incentizing player to play on D2:

I was listening to the Herd on ESPN today and da Herd guy was talking about Die Hard fans vs. casual fans in baseball. Basically in baseball, the teams with the best Road game attendance are the traditional fan favorites (ie. NY Yankees, Chicago Cubs, Boston Red Socks) while a team like Detroit Tiger, that is leading the league, is a bottom-feeder regarding Road game attendance. Same thing happens in College football:  when the traditional fan favorites like Georgia Dawgs, Notre Dame, Miami Hurricanes do well then attendance and TV ratings are up. When these teams are down then attendance and TV ratings are down.

Yankees come to town and the  stadium is full. Tigers come to town and you hear: *crickets*.

Conclusion here is that you cannot build your business, game, etc. on the die-hard fans because that 5% is not enough. You have to please the 95% casual fan base.

Apply this logic to D2 and you have to make the D2 campaign attractive to casual fans. If you try to only please the die hard fans that love statistics, specialized play, specilized ships, OOB or whatever and you will not get a good draws.

D2 campaign has easy rules to follow, PP in abundance, lotsa PvP play and some strategic depth for hex flipping and you will get a good draw.

Make it a narrow-focused die hard fan type of server and you will get:  *crickets* :huh:

el-Karnak

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Re: For my next set of servers . . .
« Reply #111 on: July 09, 2007, 02:10:51 pm »
The "have-nots" need to fly more, then they will "have."

I mean this in both PP and player skill.   20lk PP is NOT a lot for a 4 week server, especially when at weeke 2 I started people with 5k.  CWLs are more than capable of hanging as the "line" ship in a 3-ship fleet and those are dirt cheap.

Did anyone want to fly a BCH/DN that DIDN't get on chance on the last server?


Hmmm, I had to jiggle with freighters in order to optimally use my PP balance to get a BCH. Basically, if I lost the BCH then I would not have enough PP left for anymore and then PvP would become  less tenable due to there being a lot of BCH players and then the game would lose its appeal real fast especially in Late era.

Given that the playerbase is not growing and that some of the existing playerbase is having less and less time for the server due life to changes and that players are spreading the PP wealth over multiple racial accounts, it would be a good idea to start halving the prices on the BCHs and DNs.

I usually can do about 80K to 100K lifetime PP for a 3 to 4 week server. I have always done this on D2 campaigns as far back as the original AoTK and I am following the same playing schedule now, and there is no way that I am putting in more playing time due to my personal life situation (ie. being married  8) ). The difference now is that this 80K to 100K lifetime PP balance is gettting spread over 2 or 3 racial accounts. At AoTK3 prices, lose a BCH in any account and that race is basically done for me for the rest of the server. And, yes, playing in only one account nowadays is too monotonous. Having to be so careful in PvP with a BCH can be a drag too sometimes.
« Last Edit: July 09, 2007, 02:23:24 pm by el-Karnak »

el-Karnak

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Re: For my next set of servers . . .
« Reply #112 on: July 09, 2007, 02:48:05 pm »
Oh yeah, we should give out bonus PP for PvP play in the missions. This was a standard feature in the EEK missions. 1500 for a PvP kill and 1000 for making the player run off the map.

Offline Lepton

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Re: For my next set of servers . . .
« Reply #113 on: July 09, 2007, 06:26:18 pm »
So much for moderation, now I demand that PvP missions flip the hex and max out the DV for the winning side.  You seem to argue for proportionality, whereas I am trying to reward folks for PvP.

What exactly is a "DV" ?  Think about this for a second, a DV represents a Military presence in an area.  If a fleet of live players shows to counter assaults against AI, is this really such a bad idea?

I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


I get the concept of DV that you are expressing here, but I have never liked it.  Just in the same way that you have to run multiple planet assaults on a planet hex to take a planet hex.  It's ridiculous.  I captured the planet.  It's captured, then suddenly again, it's not captured and I have to do it again and again and again.  That's bull crap. 

The same absurdities crop up in regular missions.  For example, the hex is a 20 dv hex.  If I run enough missions to flip it and a significant portion of those missions are 3v3 against the AI, that means I am encountering nearly 100 enemy ships in a single hex, in a single portion of space, and not only encountering but destroying them, all of them.  You probably have a better handle on the number of ships in a single year of production in F&E than I do.  Does that at all sound sensible compared to the number of ships of any empire in F&E?  I don't think so.

Absurdity #1: to this day, there has not been a sure-fire way to have 19 patrols and 1 planet assault.  Therefore, 20 planet assaults required to flip a hex.  This represents either: claiming 20 planets within the hex, the missions required to relieve the planet of all defenders / resistance.

Absurdity #2: 100 ships in a hex.  Considering that we have way too many unique, conjectural, etc. ships in player owned flight, my postulation has been that the SFC fleets are, in honesty, multiples (like 100,000x) of the "official" F&E OOB.  I've always viewed all D2 players as the "elite" of these million ship starfleets.

Wow, that's an amazing pile of horse crap and rationalizations.  Gosh, don't let evidence of your eyes or the experience of the game have any effect on your perception of the game.  You've got your head so far up your butt here that you can smell your stomach acid. 

There are a hundred ships that you have to kill and I see them.  There is only one planet on the hex map not twenty, nor does it take 20 planet assaults in F&E to take a planet if you take it once.  Please, away with your sophistry.


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Offline Dfly

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Re: For my next set of servers . . .
« Reply #114 on: July 09, 2007, 06:27:24 pm »
I agree Karnak on the ship costs.  I had an account where I lost a BCH and a CA in the same night, and that account never recovered, therefore I was no longer flying that account, which happened to be the only account I had in that race.  I know some will say then it is up to me to fly a bunch more missions again in that account to build it up.  Why would I when I had other accounts in other races that were as high.  Had the prices been like 1/2, I most likely would have built it up as it would not take 2 or 3 evenings to do so.  I beleive others who are not nutters would benefit from this as well.

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #115 on: July 09, 2007, 06:29:53 pm »
I agree Karnak on the ship costs.  I had an account where I lost a BCH and a CA in the same night, and that account never recovered, therefore I was no longer flying that account, which happened to be the only account I had in that race.  I know some will say then it is up to me to fly a bunch more missions again in that account to build it up.  Why would I when I had other accounts in other races that were as high.  Had the prices been like 1/2, I most likely would have built it up as it would not take 2 or 3 evenings to do so.  I beleive others who are not nutters would benefit from this as well.

That is easily rectified. We need to get ED to jump on the Tracey G bandwagon of super prestige for PvP wins.

Offline Lepton

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Re: For my next set of servers . . .
« Reply #116 on: July 09, 2007, 06:33:33 pm »
I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


Please do so so we can put this notion to rest.  Let Lepton make the map, write the rules and do the VCs to his hearts content and put it up.

My personal tactic will be to play CoH during that server.  It doesn't provide my with the strategical depth I need to have fun, so I'll seek my personal fun elsewhere while it runs.  But do put it up and let the community decide if this is the way it wants to go.  I seriously doubt it, even Hexx has beeter ideas IMHO.   ;D

I know I'm kinda condeming Lepton's approach before trying it, I plead guily.  I also haven't tried bungie jumping, swimming in a pool full of large sharks with an open wound, or seeing how it fels to hit myself over the head with a hammer.

I would argue not to put up such a server.  It will take a significant shift in mindset for the kind of server I am proposing.  I have been trying with the blunt force of insults, cajoling, and a bit of reason to get people to reevaluate what they want out of a server or what should happen on the server.  I've have been trying this for the past 4 or 5 years to little effect.

If you put up such a server, it would fail miserably as people would not know how to act.

Look, it's like trying to convince an Eskimo to move into a brick house.  If you build him one and give it to him, he won't live in it anyway.  No insults to Eskimos intended.  I think Native peoples are great if not superior to "cultured" folks.


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Offline Hexx

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Re: For my next set of servers . . .
« Reply #117 on: July 09, 2007, 06:38:31 pm »


I think it would shift tactics a bit but not much.  It depends on people's perception of the risks and benefits.  Yes, PvP could be perceived as more risky in that if you lose, you lose the hex.  On the other hand, you could win it right back in the next PvP battle.  I would actually think that the disengagement rule would not be necessary with such a server set up.  If a side disengages, the hex is flipped.  No more need to have people run out of the hex so that it can be flipped as it is flipped.

I'd say if you like PvP and are not very good at it (like me), you get a wing just as you do now.  Things are a lot different in a 2v2 and 3v3 in comparison to the 1v1.

The thing is a hex can be so easily flipped with such a setup that it hardly matters if someone drops and the hex flips hands.  Just redraft and the hex either stays the way it is or flips back after the PvP match is complete.

Yes a 3v1 should get the same DV shift.  First, we are not talking about proportionality here.  At least, I am not.  I am talking about encouraging PvP and making it meaningful for the map in a way that AI missions aren't.  Second, in such a server setup no one should be flying alone as they are really running a major risk of getting caught and losing the hex.  Third, if that person is running missions alone, it is likely that he is running AI hex flipping missions.  So, as PvP is meant to trump AI missions in this server setup it seems appropriate that the hex-flipper should get trumped for running alone.
Well ignoring everyone elses comments as, let's face it- they're not me.
And that means they matter less...so


Problem (as I se it) continues as this..

You and I fight over hex 18,19 an insanely imporatant VP hex, need this hex to win the server or something
I win. (it's my example..)
hex is now mine and I fight again in 18,20 against,uhmm, Kruegy
I win again
I now move onto hex 18,21- why am I going to go back to either hex 18,19 or 18,20 to fight you (or anyone else) knowing that if I lose the hex flips?
Why wouldn't I keep moving o to hex 18,25 whihc is your last planet?
Why would I have any of my pilots fly on those hexes knowing if they lose we're back to square 1, whereas if I keep throwing them towards 18 25 we stand a much better chance at winning?

Now
Is your side going to
A) Standa and fight at each hex , it's two main players having just lost DN's, without the cahs (temporarily anyway) to ante up for new DN's- or at the very least waiting a shipyard cycle or two to get the new ships, knowing that no one else can possibly take on me in my STL, and each hex I win in gets me that much closer

or are they going to
B) try and hit the AI in the hexes we just took. Hopefully (eventually) running them down enough that my forces must enage you in PVP to stop

I can pretty much guarantee it's going to be B, and that your forces will have to run missiona against teh AI.. which brings us full circle.

BTW- I am a player who flies by himself and isn't flying to "flip hexes"
Part of the reason (I think) I've stopped flying is that the people I want to kill generally fly in groups (protection obviously)
I dislike flying in groups, not beacuse I hate all my wingmen, but I simply hate the "build the killer fleet" mentality that has come about.
(and not a complaint against them)
I used to have fun tracking down specific players on the map and ambushing them as they came out of missions, now it ususally means I jump three guys

I understand (again as I've said) to a degree what you want, but on the other hand- PVP VP's do everything you want (award PVP) except having an effect on the map.
And with a spilt VP system, I'm not sure they should,

Anad again- F&E's (and SFB's) whole fleet/economic system is simply balanced off of the original info provided in the very first editions of the game baout rough numbers of ships.
They make absolutely no sense whatsoever in any other context.
The fleets SFB (or F&E) have listed, could in no way,shape, or form defend the amount of territory SFB says the defend given the speeds SFB says they can travel at.
It's  agreta game system- but their whole economic model makes no sense .



 



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Offline Hexx

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Re: For my next set of servers . . .
« Reply #118 on: July 09, 2007, 06:51:54 pm »
I'm not sure if this is technically possible, but I'd be will to try it on a SHORT server to test out how it plays and how the players react and change their strategy/tactics.


Please do so so we can put this notion to rest.  Let Lepton make the map, write the rules and do the VCs to his hearts content and put it up.

My personal tactic will be to play CoH during that server.  It doesn't provide my with the strategical depth I need to have fun, so I'll seek my personal fun elsewhere while it runs.  But do put it up and let the community decide if this is the way it wants to go.  I seriously doubt it, even Hexx has beeter ideas IMHO.   ;D

I know I'm kinda condeming Lepton's approach before trying it, I plead guily.  I also haven't tried bungie jumping, swimming in a pool full of large sharks with an open wound, or seeing how it fels to hit myself over the head with a hammer.

I would argue not to put up such a server.  It will take a significant shift in mindset for the kind of server I am proposing.  I have been trying with the blunt force of insults, cajoling, and a bit of reason to get people to reevaluate what they want out of a server or what should happen on the server.  I've have been trying this for the past 4 or 5 years to little effect.

If you put up such a server, it would fail miserably as people would not know how to act.

Look, it's like trying to convince an Eskimo to move into a brick house.  If you build him one and give it to him, he won't live in it anyway.  No insults to Eskimos intended.  I think Native peoples are great if not superior to "cultured" folks.

See here's the issue
You're kinda like Bonk, I used to say he was incredibly gifted at innovations and getting new stuff to work, but he sucked at advertising.
(You're not like him for the gifted part- you suck at advertising)

How you get people to play on servers is not
"Wow you all suck, do what I say and make this work cuz I'm the only guy that knows how this game should be played so I (and maybe you) have more fun"

It is more or less coming up with a server desgin, that explores new ideas.

It's great that you think we should have PVP effect DV shifts more, it's be nice.Heck I'd love to have SFC3's "reinforcements" work for this game.
But (and I'm not 100% sure on this) don't think we've got that ready to work flawlessly yet.
We don't have anyone working on it full time.
Now- if you want to spend money and put Bonk, tracyG, NW or anyone on salary yourself until they can make it work- wonderful
Until then we have to make do with what we have

So come up with an idea , get together with someone (Dizzy,DH,NW) and put together a server concept and see how many of your ideas you cna make work with what we've got.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #119 on: July 09, 2007, 07:05:53 pm »


I think it would shift tactics a bit but not much.  It depends on people's perception of the risks and benefits.  Yes, PvP could be perceived as more risky in that if you lose, you lose the hex.  On the other hand, you could win it right back in the next PvP battle.  I would actually think that the disengagement rule would not be necessary with such a server set up.  If a side disengages, the hex is flipped.  No more need to have people run out of the hex so that it can be flipped as it is flipped.

I'd say if you like PvP and are not very good at it (like me), you get a wing just as you do now.  Things are a lot different in a 2v2 and 3v3 in comparison to the 1v1.

The thing is a hex can be so easily flipped with such a setup that it hardly matters if someone drops and the hex flips hands.  Just redraft and the hex either stays the way it is or flips back after the PvP match is complete.

Yes a 3v1 should get the same DV shift.  First, we are not talking about proportionality here.  At least, I am not.  I am talking about encouraging PvP and making it meaningful for the map in a way that AI missions aren't.  Second, in such a server setup no one should be flying alone as they are really running a major risk of getting caught and losing the hex.  Third, if that person is running missions alone, it is likely that he is running AI hex flipping missions.  So, as PvP is meant to trump AI missions in this server setup it seems appropriate that the hex-flipper should get trumped for running alone.
Well ignoring everyone elses comments as, let's face it- they're not me.
And that means they matter less...so


Problem (as I se it) continues as this..

You and I fight over hex 18,19 an insanely imporatant VP hex, need this hex to win the server or something
I win. (it's my example..)
hex is now mine and I fight again in 18,20 against,uhmm, Kruegy
I win again
I now move onto hex 18,21- why am I going to go back to either hex 18,19 or 18,20 to fight you (or anyone else) knowing that if I lose the hex flips?
Why wouldn't I keep moving o to hex 18,25 whihc is your last planet?
Why would I have any of my pilots fly on those hexes knowing if they lose we're back to square 1, whereas if I keep throwing them towards 18 25 we stand a much better chance at winning?

Now
Is your side going to
A) Standa and fight at each hex , it's two main players having just lost DN's, without the cahs (temporarily anyway) to ante up for new DN's- or at the very least waiting a shipyard cycle or two to get the new ships, knowing that no one else can possibly take on me in my STL, and each hex I win in gets me that much closer

or are they going to
B) try and hit the AI in the hexes we just took. Hopefully (eventually) running them down enough that my forces must enage you in PVP to stop

I can pretty much guarantee it's going to be B, and that your forces will have to run missiona against teh AI.. which brings us full circle.

BTW- I am a player who flies by himself and isn't flying to "flip hexes"
Part of the reason (I think) I've stopped flying is that the people I want to kill generally fly in groups (protection obviously)
I dislike flying in groups, not beacuse I hate all my wingmen, but I simply hate the "build the killer fleet" mentality that has come about.
(and not a complaint against them)
I used to have fun tracking down specific players on the map and ambushing them as they came out of missions, now it ususally means I jump three guys

I understand (again as I've said) to a degree what you want, but on the other hand- PVP VP's do everything you want (award PVP) except having an effect on the map.
And with a spilt VP system, I'm not sure they should,

Anad again- F&E's (and SFB's) whole fleet/economic system is simply balanced off of the original info provided in the very first editions of the game baout rough numbers of ships.
They make absolutely no sense whatsoever in any other context.
The fleets SFB (or F&E) have listed, could in no way,shape, or form defend the amount of territory SFB says the defend given the speeds SFB says they can travel at.
It's  agreta game system- but their whole economic model makes no sense .



 





You know, I guess I am old fashioned.  Perhaps the side that won the hex would think it only right and proper to take any challenges that the other side might offer for a fight in that hex, but I suppose that is a nice fantasy. 

The reason why anyone would go into any hex is that they want to or have to.  It is more than possible that one could engage the enemy in 18,21 and win thus forcing them into defending 18,20 if they want to get to 18,21. Or one could merely intercept someone moving from 18,19 into 18,20.  We are talking about the same things that happen on a server now just with this addition.

I am more than willing to say that one PvP victory flipping a hex and maxing it out is more than extreme.  It could have unintended consequences, however I really don't see anything wrong with the idea of significantly higher DV shifts for PvP battle considering their usual length if it's an honest to goodness PvP fight.  I would think that a 10 to 20 dv shift would be appropriate.  My problem with offering any moderation on these points is that the hex flippers will start haggling and whining, trying to reduce the size of the DV shift through some odd ball reasoning.  I am not here for reasoning.  I am here for doing something.  If people don't want to take significant action on the issues I have brought, they won't.  There are any number of supposed reason not to take any action, like a server without Chuut (My god, how could we live without a hex-flipping nutter?  The whole thing might come crumbling down around our heads).  People will pick one or a set of reasons that most saves face for them and makes them look smart.

Be that as it may, I like your attitude, Hexx.  I also am not in favor of the search for the uber killing fleet stuff and all the cap ship stuff.  This is why I proposed those line ship rules and tried to give those ships some real tactical and strategic importance.  Oh and did the people scream!!!  "What I can't force a little old line ship out of a hex with overcompensating-for-something-size mega-cool capital ship??!!!  Heresy!!!  Burn the witch!!"  Whatever.  You guys are so locked into your frame of reference it's like talking to a crazy person (Not aimed at you, Hexx).


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Offline NuclearWessels

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Re: For my next set of servers . . .
« Reply #120 on: July 09, 2007, 07:16:43 pm »
I agree Karnak on the ship costs.  I had an account where I lost a BCH and a CA in the same night, and that account never recovered, therefore I was no longer flying that account, which happened to be the only account I had in that race.  I know some will say then it is up to me to fly a bunch more missions again in that account to build it up.  Why would I when I had other accounts in other races that were as high.  Had the prices been like 1/2, I most likely would have built it up as it would not take 2 or 3 evenings to do so.  I beleive others who are not nutters would benefit from this as well.

That is easily rectified. We need to get ED to jump on the Tracey G bandwagon of super prestige for PvP wins.

I've got no problem with that - just pick the kinda scale you want (2x, 5x, 10x, ...???)

What about PvP losses?   Should there be pp compensation for fighting even if you get the snot beat outta your ship?
(Just asking, I'm ok either way)

dave

Offline Hexx

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Re: For my next set of servers . . .
« Reply #121 on: July 09, 2007, 07:39:00 pm »


You know, I guess I am old fashioned.  Perhaps the side that won the hex would think it only right and proper to take any challenges that the other side might offer for a fight in that hex, but I suppose that is a nice fantasy. 

It is a fantsay- not beacuse people aren't honourable or some such, but beacuse they're playing to win.
Honestly I wouldn'tt really look forward to a server where everyone was all touchy feely .
Quote



I am more than willing to say that one PvP victory flipping a hex and maxing it out is more than extreme.  It could have unintended consequences, however I really don't see anything wrong with the idea of significantly higher DV shifts for PvP battle considering their usual length if it's an honest to goodness PvP fight.  I would think that a 10 to 20 dv shift would be appropriate.  My problem with offering any moderation on these points is that the hex flippers will start haggling and whining, trying to reduce the size of the DV shift through some odd ball reasoning.  I am not here for reasoning.  I am here for doing something.  If people don't want to take significant action on the issues I have brought, they won't.  There are any number of supposed reason not to take any action, like a server without Chuut (My god, how could we live without a hex-flipping nutter?  The whole thing might come crumbling down around our heads).  People will pick one or a set of reasons that most saves face for them and makes them look smart.

Be that as it may, I like your attitude, Hexx.  I also am not in favor of the search for the uber killing fleet stuff and all the cap ship stuff.  This is why I proposed those line ship rules and tried to give those ships some real tactical and strategic importance.  Oh and did the people scream!!!  "What I can't force a little old line ship out of a hex with overcompensating-for-something-size mega-cool capital ship??!!!  Heresy!!!  Burn the witch!!"  Whatever.  You guys are so locked into your frame of reference it's like talking to a crazy person (Not aimed at you, Hexx).

Oh no I'm probably insane- have any idea just how many servers and differnt concepts I have floating in my head?
I'm so close to getting a decent Andro war set up thought out though..so very close...

Again though- the thing is -as far as I know- we can't do what you want right now with our current server set up.
yes I think it'll work if (and when) we get SQL working, but honestly- posting about it right now is the same thing as me posting about how stupid everyone is for not insisting
that we have the abiltiy to have players join PVP fights in progress.

As for the DV shifts, dunno,of course it would mater what the servers DV's are set at, but again there's different things to consider
Are (as I asked before) 3 players who fleet up and jump  one player any better or worse than 3 guys running missions on  ahex that has one guy to defend it?
In my mind no- but opinions may vary. (Any one's contradicting mine are wrong, but you're still aloowed to have them)
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Offline Dfly

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Re: For my next set of servers . . .
« Reply #122 on: July 09, 2007, 07:57:53 pm »
I agree Karnak on the ship costs.  I had an account where I lost a BCH and a CA in the same night, and that account never recovered, therefore I was no longer flying that account, which happened to be the only account I had in that race.  I know some will say then it is up to me to fly a bunch more missions again in that account to build it up.  Why would I when I had other accounts in other races that were as high.  Had the prices been like 1/2, I most likely would have built it up as it would not take 2 or 3 evenings to do so.  I beleive others who are not nutters would benefit from this as well.

That is easily rectified. We need to get ED to jump on the Tracey G bandwagon of super prestige for PvP wins.

I've got no problem with that - just pick the kinda scale you want (2x, 5x, 10x, ...???)

What about PvP losses?   Should there be pp compensation for fighting even if you get the snot beat outta your ship?
(Just asking, I'm ok either way)

dave


I think there should be some insentive for staying in a fight such as PP compensation even if you lose.  I am not saying it should be enough to buy you another capital ship, but some compensation non-the-less.

Offline Dizzy

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Re: For my next set of servers . . .
« Reply #123 on: July 09, 2007, 09:13:31 pm »
I say 300-400pp for losing and at least 1500pp for winning.

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #124 on: July 09, 2007, 10:00:49 pm »
Are we over-thinking this Lepton, what if you simply up the points for PvP kills versus Map VCs?  If the PvP VCs on AOTK3 were say doubled, I think you might have found what you were looking for without ruining the game for the Hex-flippers.

As far as getting people to engage, I would give the PvP bonuses to the looser ONLY if he scores internals!    ;D

+3000 for winning
+1000 for loosing if you've scored internals
0 for running off without scoring internals.

Another way to encourage people to stay and fight is to bring back the DN VC rules from Storm Season 2.   In SS2, a DN was worth 20 if killed but 5 in run off in even-numbered fights.  I liked this as people fought tool-and-nail on that server in the DNs since nobody wanted to concede the 5 points.  The even numbers means in a 3v1 jump you can still leave without penalty.  Using the AOTK3 scale, a DN would be 10 if killed, 3 if run off.   BCH would be 5 and 1, BB 20 and 6.  This would make the engagments where people just fire at long range still worth something if you spend an hour in a PvP
« Last Edit: July 09, 2007, 10:11:49 pm by FPF-DieHard »
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Re: For my next set of servers . . .
« Reply #125 on: July 09, 2007, 10:03:41 pm »
I agree Karnak on the ship costs.  I had an account where I lost a BCH and a CA in the same night, and that account never recovered, therefore I was no longer flying that account, which happened to be the only account I had in that race.  I know some will say then it is up to me to fly a bunch more missions again in that account to build it up.  Why would I when I had other accounts in other races that were as high.  Had the prices been like 1/2, I most likely would have built it up as it would not take 2 or 3 evenings to do so.  I beleive others who are not nutters would benefit from this as well.

That is easily rectified. We need to get ED to jump on the Tracey G bandwagon of super prestige for PvP wins.

I've got no problem with that - just pick the kinda scale you want (2x, 5x, 10x, ...???)

What about PvP losses?   Should there be pp compensation for fighting even if you get the snot beat outta your ship?
(Just asking, I'm ok either way)

dave


EEK missions are set at giving the regular mission payout plus a bonus of 1000pp for driving the player off and 1500pp for a PvP kill. :angel:

Offline Lepton

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Re: For my next set of servers . . .
« Reply #126 on: July 10, 2007, 12:31:48 am »
Are we over-thinking this Lepton, what if you simply up the points for PvP kills versus Map VCs?  If the PvP VCs on AOTK3 were say doubled, I think you might have found what you were looking for without ruining the game for the Hex-flippers.

As far as getting people to engage, I would give the PvP bonuses to the looser ONLY if he scores internals!    ;D

+3000 for winning
+1000 for loosing if you've scored internals
0 for running off without scoring internals.

Another way to encourage people to stay and fight is to bring back the DN VC rules from Storm Season 2.   In SS2, a DN was worth 20 if killed but 5 in run off in even-numbered fights.  I liked this as people fought tool-and-nail on that server in the DNs since nobody wanted to concede the 5 points.  The even numbers means in a 3v1 jump you can still leave without penalty.  Using the AOTK3 scale, a DN would be 10 if killed, 3 if run off.   BCH would be 5 and 1, BB 20 and 6.  This would make the engagments where people just fire at long range still worth something if you spend an hour in a PvP


What you say about doubling PvP VC points leaves the same old dynamic in place.  Take ATOK3 results and double the PvP VC count.  Did anything change?  Not as far as I know.  Would doubling the points make people fly more PvP or less PvP?  I'd be inclined to say less PvP.  In the current mindset, the perception of risk is pretty high for PvP and more so when it counts.

I'd like to set up a system wherein it is people's perception that PvP is the best choice tactically and strategically as well as the best choice enjoyment-wise.  At this point, it is my perception that much is done to avoid PvP and I think we all know that AI missions are the default mode for anyone on a server.  The why for the latter is simple.  It is more effective to run a lot of AI missions fast for the maximum DV shift than to spend an hour or more in a PvP fight.  To me this is totally messed-up.  Yes, this is old news, but it has yet to be addressed effectively.  The only way I can see this being straightened out is by having PvP make a disproportional effect on hex DVs, then it will be more effective to PvP to get a DV shift.  If we are going to rely on Map VCs and hex-flipping, then PvP must mean something on the map.  In part this was the intent of the disengagement rule, but nearly as I can tell this has actually made it more unlikely that people will PvP as hot hexes soon become cold hexes or very one-sided hexes if people keep getting bumped out of them.

Now the reasons that I proposed starting people off with a lot of PP are manifold.  First, it allows whoever comes on the server to really participate in what is going on as soon as he or she gets there and for as long or short a time as he or she desires.  No waiting to earn the points for a DN or BCH.  Just jump right in.  Join the server in the middle or even near the end?  You're all ready to go in and mix it up.  Second, it gives everyone and anyone the kind of flexibility to buy, sell, and replace ships as they like.  Third, I feel this will lower the bar for people feeling comfortable entering and actually fighting in PvP.  If the loss of a ship is insubstantial to future opportunities to get back in there and fight some more, people will be more inclined to just relax and have fun.  Fourth, I think of it as a great leveling of the playing field.  You don't need to be a nutter to mix it, do as you like and have fun.  I am not saying that we should throw out metal rules.  I think those are essentially on any server to curtail some of the arms race, but I don't think anyone should be precluded from participating in the server in a cap ship if he or she likes regardless of the amount of time that he or she feels like "putting in".

As to those who would say, "Shouldn't I be rewarded for being on the server more?"  I say, "Your reward is playing the game."  That's what we are here to do, play the game.  When people start talking about something above and beyond that as some type of reward for or inducement to play, I have to ask myself whether or not these people really like what they are doing.

Be that as it may, I'd say that the last server that I can think of where PvP actually won the server was SGO3 (is that the right one?) and that seems like a good long time ago, but then again I have bad memory of these things.  Conditions were significantly different then.  Higher server numbers, more vibrant community, etc, etc.  In those conditions one could be relatively assured of PvP opportunities and a desire for PvP such that PvP VC points could actually overcome map VCs.  Nowadays, I don't think that is the case.  This is why PvP needs to matter on the map because it's the map wherein things are won and lost.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #127 on: July 10, 2007, 12:47:11 am »
Consider this. A small but effective force could stave off an attack by a side with a numbers advantage.  I know this will appeal to Dizzy as he likes to fight for the underdog.  If you kick butt in PvP even with only a group of three guys flying together, you could jump from hex to hex bumping people out and maxing out the hex with the system I have discussed.  Also, if people have a lot of PP to work with, then anyone could jump in, grab a DN or a CVA and defend hexes with the most effective tools for the job.  If PvP trumps AI missions, an attacking force will want to PvP so as to flip hexes faster and defenders especially outnumbered defenders will want to PvP as they get the most bang for their buck.  And seriously, wouldn't you really rather fight for a hex against other people rather than this "one removed" thing we have going on now?

Okay think of it this way.  If three guys are flying together, you really can't gang up on them.  Missions are only ever 3v3 max.  That makes it de facto an equitable affair.  So no matter how many guys you would throw into that hex, the only 3 or 6 if you like that matter are the guys in the PvP mission as they will decide the hex.  The way we do things now, the side that had more players and runs more missions in any particular hex is significantly more likely to win that particular hex and the server in general.  With the system that I am proposing numbers would not matter as much.  The side with superior numbers at any particular time is limited to AI missions for most of its mission which in my proposed system is very ineffective, whereas the side with less numbers is more likely to be engaged in a PvP action which is very effective if a bit risky.

And the other thing is that as a defender if you win and max out the hex, you are not going to want to go into that hex again, so we get the paradoxical situation of having an advancing defense. The best thing to do would be to sit in the next enemy hex and try to get drafted or catch people, so suddenly instead of being the defender, now in some sense you are now the aggressor.  How does that awful phrase go?  "Fight them over there so that we don't have to fight them over here".
« Last Edit: July 10, 2007, 01:09:36 am by Lepton »


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Offline Julin Eurthyr

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Re: For my next set of servers . . .
« Reply #128 on: July 10, 2007, 08:02:49 am »
Here's a PvP incentive package for you:

1.  The PP awards mentioned above.

2.  On the off chance that the battle is even, a straight up taco bell gives you all the best benefits you deserve, ie, full kill points to the enemy and maximum length disengagement penalty.

3.  Implementation of some sort of extra DV affect for the results of a PvP, I'd say up to 5x whatever the server's set for.  This, of course, really needs a SQL base to work...

4.  Implementation of a 50/50 guaranteed Map/PvP VC split.  My conceptual VC system works like this:
say 200 VCs a round.  100 on map, 100 PvP
Score PvP kills as we're accustomed to, ie, X points for a BB, Y points for a DN, etc.
At end of round, total up the points and determine a PvP ratio.  Say it was 75 pts Alliance, 25 pts Coalition (easy math)
Give that % of the PvP VCs to each team.  By the above example, Alliance gets 75 PvP VC, Coalition 25.

Combine this with the "line ships get a free ride vs. specialty ships" rule, and you have, hopefully, a killer reason to go PvP & a decent reason to fly line (as a line can tie up a specialty all week with free taco bells)

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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #129 on: July 10, 2007, 06:52:05 pm »

I would argue not to put up such a server.  It will take a significant shift in mindset for the kind of server I am proposing.  I have been trying with the blunt force of insults, cajoling, and a bit of reason to get people to reevaluate what they want out of a server or what should happen on the server.  I've have been trying this for the past 4 or 5 years to little effect.

If you put up such a server, it would fail miserably as people would not know how to act.

Look, it's like trying to convince an Eskimo to move into a brick house.  If you build him one and give it to him, he won't live in it anyway.  No insults to Eskimos intended.  I think Native peoples are great if not superior to "cultured" folks.

So even you don't think we should try your ideas on a server designed according to your wishes.  Totally too much absurdity.  Instead of doing work you try to insult other forum members to re-evaluate according to your own admission.  I got an idea for you....why don't you put up, or STFU?  At least then you might regain some respect.  Your methods of insult have surely lost youself some from me, and perhaps others.

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #130 on: July 10, 2007, 07:05:37 pm »
And some more "classics"

If people don't want to take significant action on the issues I have brought, they won't. 

And one of those people is you, you prefer to rant, rave, cajole, and whine about this but are apparently unwilling to really DO anything about it and run at the first suggestion that you design your own server even when DH unselfishly agrees to put it up for you if you actually did some work.


Quote
There are any number of supposed reason not to take any action, like a server without Chuut (My god, how could we live without a hex-flipping nutter?  The whole thing might come crumbling down around our heads).

Nope can survive without me and I specifically invited you to put up your server without me.

Quote
People will pick one or a set of reasons that most saves face for them and makes them look smart.

As demonstrated by your silly reasoning why you wont do the work for your own server. 

*Yawn*  Such a hypocrite.


Offline Lepton

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Re: For my next set of servers . . .
« Reply #131 on: July 10, 2007, 07:30:54 pm »

I would argue not to put up such a server.  It will take a significant shift in mindset for the kind of server I am proposing.  I have been trying with the blunt force of insults, cajoling, and a bit of reason to get people to reevaluate what they want out of a server or what should happen on the server.  I've have been trying this for the past 4 or 5 years to little effect.

If you put up such a server, it would fail miserably as people would not know how to act.

Look, it's like trying to convince an Eskimo to move into a brick house.  If you build him one and give it to him, he won't live in it anyway.  No insults to Eskimos intended.  I think Native peoples are great if not superior to "cultured" folks.

So even you don't think we should try your ideas on a server designed according to your wishes.  Totally too much absurdity.  Instead of doing work you try to insult other forum members to re-evaluate according to your own admission.  I got an idea for you....why don't you put up, or STFU?  At least then you might regain some respect.  Your methods of insult have surely lost youself some from me, and perhaps others.

Put it back in your pants, big boy, lest someone lops it off.


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Offline Lepton

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Re: For my next set of servers . . .
« Reply #132 on: July 11, 2007, 12:21:37 am »

I'd like to see a more significant DV shift for PvP battles.  If someone is in a mission for an hour or two hours, his time should count for something other than a 1 DV shift.  Perhaps a 10 or 20 DV shift.  This would make PvP meaningful on the map in a way that it really isn't now.

I have no problem with this if an equal PvP battle is won, but giving a side 10 or 20 DV shifts for ganking a player 3 v 1 is a terrible idea IMHO.

Also look at it this way, if you kill an enemy ship that is worth points how many missions is that equivilant to?  Take the last server, a BCH for example was worth 5 points, or 1/4th a Nip planet.  How many missions and hours went into taking and holding one of these planets.  Hard to say exactly, but one glance at the total missions run gives some idea.  Since 90%+ missions on the server were likely associated with the center and these planets, if you took 1/7th (there were 7 such planets) of the total and multiplied by .9 you would have 4538 missions per planet.  Divide that by 4 and you get 1089 missions.  Then further divide by 4 for the 4 VC periods and you get 272 missions. Then you can even divide by 50% (the missions run by each side are close enough to do this and be pretty fair)  and you get 136 missions.  Is killing a BCH worth 136 missions?  more? less?  There are other dynamics at play too,  I realize, but this gives you some idea about the current importance of PvP on servers.  Willingness to engage in it at equal strengths is another matter altogether.

By the same standards

CA = 55 missions 
specialty ship = 84 missions
BCH = 136 missions
DN =  273 missions

So even a little DF+ so lucky to get all 2 minute missions (almost an impossibility a 3-4 minute average might be more realistic) would have to spend about 110 minutes to achieve the points that a fight resulting in the destruction of just a CA would be worth on AOTK III.  I think at that ratio of return a two hour fight looks about right.  But if its a 15 minute fight your getting a steal.


I don't think the problem is in the balance of PvP vs Territory VCs, if there is a problem it is in having players to engage in equal fights so that PvP can become more relevant.  A system rewarding people for 3v1 jumps wont do that, you often chase out the folkes who could provide an equal matchup to one of your guys.  Of course this pushing someone out of a hex also can have a VC impact, but on the territorial side.   With the disengagement rule, PvP has become a tool used to obtain territorial VCs, and attributing all territorail VCs to "hex flippers" is not factually correct.  Is this a bad thing?  Depends on your perspective.  If you want PvP to have an impact on the map, no, it achieves just this.  If you want PvP points to become more important as compared to territorail VCs, yes, the forcing out of players who are engaged in mismatches generally reduces direct PvP VCs by dramatic amounts, not allowing them to return immediately to fight when the odds are more balanced,

This is an interesting analysis but my answer to it is this.  What won ATOK3?  Answer: The first round map VCs.  After that, nothing mattered especially with the server numbers.

And to add insult to injury, it is patently false that map VCs are not won by flippers.  There was nothing but flipping in ATOK3,  nothing but defending and running up hexes underneath someone else.  Also, I would say historically, map VCs are almost always "won"  by the conditions that make it possible for them to be taken: consistent imbalanced server numbers and hence imbalanced mission totals.  That means nearly by definition that it is indeed flipping hexes against the AI that wins a server and that to me is putrid.  As you said yourself, players in long PvP missions are just wasting time as they could have run many more missions in the time spent.  You know you said it and we all know it is true.

By the by, how did the Coalition destroy the Kitties map VC points in the second round again:  Answer: by flipping a couple of hexes.  Did they struggle?  Did they fight?  Did they PvP to win it?  Nope, just flipped some hexes when no one was looking.  That is the entire problem with the dynaverse right there.  That is the mindset.  No offense to the Coalition players.  Perfectly legal and such, but that it comes down to that is pathetic for all of us.


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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #133 on: July 11, 2007, 07:57:41 am »
Put it back in your pants, big boy, lest someone lops it off.

Your the one who came with the intent to piss on others by your own admission, zip it up yourself or see yourself  castrated even more for such a loathsome approach.

------------

Now back to the real discussion.



This is an interesting analysis but my answer to it is this.  What won ATOK3?  Answer: The first round map VCs. 

Yes and no.  The VCs did not win it, the map positioning did put the Kitties in the drivers seat.  Now considering that after the fist 36 hours the Kitties had taken the center planet and one other and the Coalition had taken none opting instead to take 2 resupply planets and set up a three front approach. The number of missions run was nearly identical, in fact when DH ran the numbers the Coalition had run more missions when the center planet was taken by the Kitties.  This was strategy.  Yes it was based on hexflipping, I don't disagree, but based on flipping the right hexes.  Fast forward a day or so and the Kitties hold 6 of the Nip planet and the Coalition 1, the Kitties had the best position by far, but the holdings were in a very narrow zone.  lets move to your next statement.

 
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After that, nothing mattered especially with the server numbers.

Server numbers were as close as can be expected, the margin of 88% as many missions run after week 1 and 94% after week two is closer than can realistically be expected.  The differentials resulted also from the kitties having established the interior supply lines with less distance to travel and their ability to fight on any front without switchng races, due to the opening strategy and the Coalition's persistance on a three front war rather than a focus on one front and a stong join hex flipping and PvP drive on just one front.  Again strategy.

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And to add insult to injury, it is patently false that map VCs are not won by flippers. 


Noone said they weren't.  But PvP is sometimes needed to facilitate the flipping by driving a foe off and allowing your sides flipper to act with immunity.  Not always, but sometimes.


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There was nothing but flipping in ATOK3,  nothing but defending and running up hexes underneath someone else. 


I guess all those PvP points didn't happen? All those chase outs?

Admittingly, there could have been even more.  The Coalition was trailing on the map and could have chosen to concentrate their efforts on a single front to push towards 1 VC at a time instead of spreading out on 3 fronts, they didn't.  Although there were focused pushes at times with differing degrees of sucess, in general they continued most of the server with a 3 front approach.  If they had sought out  a single concentrated push would have led to more PvP.  The opportunity was there for the disadvantaged side, they just went with a different strategy.

Additionally, The Alliance made great usage of narrow lines of supply of the coalition to force players off a front by drafting opponents on hexes that would drive them off a whole front, or draft them on their bases and planets so their resupply would be more difficult.  PvP used to enact strategy.  This was not hex-flipping, this was PvP used to facilitate hex flipping.  Think of it like modern warfare with aerial bombardment and artillery providing a means for the infantry to go in and seize objectives.  Without the aerial and artillery support the infantry may fail, without the infantry the bombardment serves little purpose.  AOTK III saw these acting in harmony to a great extent.



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Also, I would say historically, map VCs are almost always "won"  by the conditions that make it possible for them to be taken: consistent imbalanced server numbers and hence imbalanced mission totals. 


Do not disagree with this statement.  Player numbers is definately the #1 factor.  Address this issue, not the ones you have been diverted by which are really not major factors.


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That means nearly by definition that it is indeed flipping hexes against the AI that wins a server and that to me is putrid. 


On a server with a large player imbalance, yes if its a two sided server.  On a three or more sided or where the numbers are close, no.

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As you said yourself, players in long PvP missions are just wasting time as they could have run many more missions in the time spent.


No, players who are in PvP missions are not wasting their time as shown by my analysis above, at least for the most part.  Exceptions being where they have no realistic chance of sucess in their PvP match and will end up dead or being chased away by superior forces anywy; or  where they are engaged in an unimportant area against a foe worth few points and likely to just run off, at a cruicial time when they are needed in heavy metal ships to tilt the balance of an important map VC struggle.  It all comes down to whether the amount and liklihood of VCs in their PvP battle, and/or the importance of the battle location and control of the hex are factored against other things taking place on the map.

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You know you said it and we all know it is true.

Under certain circumstances, yes, in others no.  depends on the overall picture at the time.  What I do think inefficient is flying a bunch of slow hex flippers, when better options of the same race exist, behind the lines for extended periods of time with no plan to engage in PvP, or when no opposition is on that is challanging an area.  Why send several BCHs to do a light cruiser's work.  I understand the need for one or two on the map as a deterrent to the enemy or as a fast response should the enemy decide to suddenly challange the area however.

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By the by, how did the Coalition destroy the Kitties map VC points in the second round again:  Answer: by flipping a couple of hexes.  Did they struggle?  Did they fight?  Did they PvP to win it?  Nope, just flipped some hexes when no one was looking.

What they did was in compliance with server rules and thus just smart thinking.  That being said, I do have an objection to it, but not towards the players, but towards the rules.  I think that noone should be permitted to log off in enemy or neutral space (except in emergency).  If you go "deepstriking" in these areas you should be required to fight your way in and out without logging off.  To be able to work when noone is on then log off for a last minute VC grab while being in a position not trackable on the news strikes me as a bad ruleset in this area.  Of course a more careful check of the supplylines by Alliance players could have detected and defeated this, but I think that a careful watching of the news should be able to indicate such. 

Imagine if you had 20 players who worked accounts to be deep within enemy space when noone was on, then 15 minutes before a VC round ended have them all jump back into those accounts and launch 20 planet assaults all holding at debrief until 1 minute before VC end and coming out together.  In that case no amount of checking DVs would allow this to be detected.  In fact you could have them place seperate accounts beside every VC objective on the first week of a server and pull them out as needed. This needs to be addressed in server rules before it is totally exploited.


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That is the entire problem with the dynaverse right there.  That is the mindset.  No offense to the Coalition players.  Perfectly legal and such, but that it comes down to that is pathetic for all of us.

Its not perfect yet, tweaks still needed here and there, but if you get rid of hexflipping, you need to get rid of the map.  As long as both sides have access to hex flippers and comparable PvP ability there is a role for everything.  As long as the potential payoff for PvP victory is equitable as it was on AOTK III as demonstrated above with my analysis there is a valuable role for everyone to fulfill. The inclusion of a 3 VC rule for all specialty ships was a good addition to the ruleset.  Perhaps a VC penalty for disengagement from equal numbered fights is needed, but in general very well balanced.

Offline Dfly

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Re: For my next set of servers . . .
« Reply #134 on: July 11, 2007, 08:44:48 pm »
Chutt, I think you are missing some of Lepton's point.   

and before you go breaking down this message to reply to every inch of it, I wont be regurgitating every part.

DID PvP make a very noticable difference, as in, could the PvP have been enough to throw the winning team into the losing team by as much as what the difference was?  AS IN:  Week 3, the coalition was down by 12 % in missions.  Was there ANY hope that they could score enough PvP to make them  jump up enough to gain the lead by 12% in total points even when down in missions?  NO.

As it stands the PvP is not decisive enough to make a 24% difference of running AI missions.   

Lepton, unfortunately if there were a server where you could get that much differing just in PvP, the enemy who is losing those points in PvP would stop showing up to the PvP and hope their hex flipping would be enough to turn the tide.  It is the way of the game.  There may be 2 fronts(ie:PvP and hexflipping) but the team with the edge in PvP will lose the battle totals because hexflipping will become the enemy's way.

I hope this clears some of this up.  If not, well, I tried.

Offline FPF-DieHard

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Re: For my next set of servers . . .
« Reply #135 on: July 11, 2007, 09:48:56 pm »
Chutt, I think you are missing some of Lepton's point.   

and before you go breaking down this message to reply to every inch of it, I wont be regurgitating every part.

DID PvP make a very noticable difference, as in, could the PvP have been enough to throw the winning team into the losing team by as much as what the difference was?  AS IN:  Week 3, the coalition was down by 12 % in missions.  Was there ANY hope that they could score enough PvP to make them  jump up enough to gain the lead by 12% in total points even when down in missions?  NO.

As it stands the PvP is not decisive enough to make a 24% difference of running AI missions.   

Lepton, unfortunately if there were a server where you could get that much differing just in PvP, the enemy who is losing those points in PvP would stop showing up to the PvP and hope their hex flipping would be enough to turn the tide.  It is the way of the game.  There may be 2 fronts(ie:PvP and hexflipping) but the team with the edge in PvP will lose the battle totals because hexflipping will become the enemy's way.

I hope this clears some of this up.  If not, well, I tried.

D2 isn't about PvP, it's a hex-flipping game with PvP elements that support hex-flipping.  That's the nature of the game that will not change ever.
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Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #136 on: July 15, 2007, 05:23:57 pm »
Chutt, I think you are missing some of Lepton's point.   

and before you go breaking down this message to reply to every inch of it, I wont be regurgitating every part.

DID PvP make a very noticable difference, as in, could the PvP have been enough to throw the winning team into the losing team by as much as what the difference was?  AS IN:  Week 3, the coalition was down by 12 % in missions.  Was there ANY hope that they could score enough PvP to make them  jump up enough to gain the lead by 12% in total points even when down in missions?  NO.

As it stands the PvP is not decisive enough to make a 24% difference of running AI missions.   

Lepton, unfortunately if there were a server where you could get that much differing just in PvP, the enemy who is losing those points in PvP would stop showing up to the PvP and hope their hex flipping would be enough to turn the tide.  It is the way of the game.  There may be 2 fronts(ie:PvP and hexflipping) but the team with the edge in PvP will lose the battle totals because hexflipping will become the enemy's way.

I hope this clears some of this up.  If not, well, I tried.

Well the reson that they were down initially was due to strategy plain and simple.  The missions run the first 36 hours were equal in number but not stragegically equal.  Number of missions did not establish this initial lead.  Was there any hope once they were way down in overcoming the lead?  Not really, although statiscally possible.  However, had they also made a run straight to the center planets on once front and not allowed the center to be largely uncontested initially, there would not have been such a huge lead and PvP could easily be the determining factor had they grabbed say three planets, and had spent efforts digging in around them to the Kitty's 4 planets.  they ended up taking 2 initially, but nevr managed to dig in around them  or establish one solid approach several hexes wide, instead having three divergent lines that were narrow and easy to use PvP to bump them off of.

In short the server setup and numbers was such that PvP may well have been the deciding factor given a differnt Coalition strategy.  The fact that it wasn't later cannot be blamed on hexflipping but is a direct result of strategies chosen and their execution.  I play for strategy, and any effort to make it where strategy is totally unimportant given equal numbers just so PvP can automatically be the deciding factor will be an effort I'm not willing to participate in.  If I wanted this, I'd join a ladder league.

Offline KAT Chuut-Ritt

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Re: For my next set of servers . . .
« Reply #137 on: July 15, 2007, 05:32:29 pm »

D2 isn't about PvP, it's a hex-flipping game with PvP elements that support hex-flipping.  That's the nature of the game that will not change ever.

Yup, D2 without hex-flippin might as well not have a map as it would serve little or no purpose.

Offline Hexx

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Re: For my next set of servers . . .
« Reply #138 on: July 15, 2007, 05:45:18 pm »
Yeas...but it depends how you have the hexes flip...

Ahh genius..pure genius..
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