Topic: How would you LIKE the shipyards to work?  (Read 1376 times)

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Offline NuclearWessels

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How would you LIKE the shipyards to work?
« on: June 24, 2007, 12:51:04 pm »
Hi folks,

I've been digging through the shipyard code, wondering if there was interest in revising how the beasts work.

Right now ships are more or less randomly selected for the yards, with a bit more weight placed on freighters and frigates if you have a lousy economy and more weight placed on dreadnoughts and battleships if you have a very strong economy.

There are other possibilities - we can change the emphasis on economy levels, or change the production frequency of specialty types, or change the curve of hull sizes, or even go to a completely non-random approach (e.g. produce one of each kind of available ship every time the economy runs) or ...????

Any thoughts or desires?
dave

PS - I'm just talking the flatfile version right now, haven't gotten brave enough to dive into all the SQL code


Offline Lepton

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Re: How would you LIKE the shipyards to work?
« Reply #1 on: June 24, 2007, 01:12:49 pm »
I'd think that the easiest way to do it would be have the likelihood of building being based on a field specified in the shiplist, thereby admins could adjust production probabilities to meet their own server designs.

My other idea was some nutty F&E Order of Battle idea but one could easily implement such a thing if one wanted to by adjusting these probability values in the shiplist.


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Offline Dfly

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Re: How would you LIKE the shipyards to work?
« Reply #2 on: June 24, 2007, 03:14:57 pm »
I would like to see either of 2 ways. 

1- to match up more to what the server is all about, and the admin's choices

or

2-1 of each ship each time.  That way at least if someone wants a droner in late era, they can at least find one in the yards.  Try finding a good fed droner in late era for example.  Only 1 could get it at a time, but at least over 1 hour a few people would be able to get one without having to wait forever for one to show up.

Offline Dizzy

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Re: How would you LIKE the shipyards to work?
« Reply #3 on: June 24, 2007, 03:23:36 pm »
Leave it alone. We finally got the damned thing to work with the stupid economy BS that shouldnt be weighted.

But you did mention that certain ships could be pruned or toggled in some other fashion based on the special column... that could come in handy.

Offline KBFKaz

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Re: How would you LIKE the shipyards to work?
« Reply #4 on: June 25, 2007, 05:54:18 pm »
I would like to see either of 2 ways. 

1- to match up more to what the server is all about, and the admin's choices

or

2-1 of each ship each time.  That way at least if someone wants a droner in late era, they can at least find one in the yards.  Try finding a good fed droner in late era for example.  Only 1 could get it at a time, but at least over 1 hour a few people would be able to get one without having to wait forever for one to show up.

I agree

Offline Julin Eurthyr

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Re: How would you LIKE the shipyards to work?
« Reply #5 on: June 25, 2007, 11:15:40 pm »
Here's one for you:

All sizes of Line ships available all the time, instant buy-off time.  You want a vanilla CA / CL / DD / FF etc., here it is, fly now.
All sizes of Command ships available one per turn, every turn.
Specialty ships on a variable basis, for example, no more than 1 F-CAD per day, 3 F-BCFs per day, etc.  (admin selectable).  The ship enters the shiplist a full day before it's actual release, and people bid on it via a "silent E-bay" system, ie, they punch in their max bid, and nobody sees the current max.  If you made the actual highest bid of the day, poof, you get the ship.
If a specialty ship is sold back, then it re-enters the bidding pool for X amount of time...

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