Topic: Sentient World Simulation  (Read 1223 times)

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Offline Nemesis

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Sentient World Simulation
« on: June 24, 2007, 04:24:52 am »
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Perhaps your real life is so rich you don't have time for another.

Even so, the US Department of Defense (DOD) may already be creating a copy of you in an alternate reality to see how long you can go without food or water, or how you will respond to televised propaganda.
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The DOD is developing a parallel to Planet Earth, with billions of individual "nodes" to reflect every man, woman, and child this side of the dividing line between reality and AR.

Called the Sentient World Simulation (SWS), it will be a "synthetic mirror of the real world with automated continuous calibration with respect to current real-world information", according to a concept paper for the project.


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"Future wars will be asymetric in nature. They will be more non-kinetic, with the center of gravity being a population."

The Iraq and Afghanistan computer models are the most highly developed and complex of the 62 available to JFCOM-J9. Each has about five million individual nodes representing things such as hospitals, mosques, pipelines, and people.

The other SEAS models are far less detailed, encompassing only a few thousand nodes altogether, Blank said.


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Alok Chaturvedi wants SWS to match every person on the planet, one-to-one.

Right now, the 62 simulated nations in SEAS depict humans as composites, at a 100-to-1 ratio.
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One organisation has achieved a one-to-one level of granularity for its simulations, according to Chaturvedi: the US Army, which is using SEAS to identify potential recruits.

Chaturvedi insists his goal for SWS is to have a depersonalised likeness for each individual, rather than an immediately identifiable duplicate. If your town census records your birthdate, job title, and whether you own a dog, SWS will generate what Chaturvedi calls a "like someone" with the same stats, but not the same name.

Of course, government agencies and corporations can add to SWS whatever personally-identifiable information they choose from their own databases, and for their own purposes.


Now to incorporate this into a game like Never Winter Nights...
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Offline Just plain old Punisher

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Re: Sentient World Simulation
« Reply #1 on: June 25, 2007, 02:05:34 pm »
We use a version of this to model how various biological weapons affect a given population.

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