Topic: More Airships. . .  (Read 13688 times)

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intermech

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More Airships. . .
« on: June 23, 2007, 07:49:30 am »
I was browsing the internet, found and Aeronef website and was inspired. Here is my first attempt at a "nef."

« Last Edit: July 24, 2008, 04:45:12 pm by Interstellar Machine »

Offline Red_Sharif

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Re: Aeronef
« Reply #1 on: June 23, 2007, 08:45:09 am »
Neat concept. I'd still like to see you or another modeller try one of the steampunk starships you posted in the Unique Ships thread.

Nice work!

intermech

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Re: Aeronef
« Reply #2 on: June 23, 2007, 10:56:54 am »
Thanks for the support FW, I know it is out there, but it is fun.

Red_Sharif, I have started on one of those but have not gotten very far. What I am showing below is try number 3:

Offline Red_Sharif

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Re: Aeronef
« Reply #3 on: June 23, 2007, 12:32:15 pm »
Thanks for the support FW, I know it is out there, but it is fun.

Red_Sharif, I have started on one of those but have not gotten very far. What I am showing below is try number 3:

Looks like you are making good progress. Awesome work. :)

intermech

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Re: Aeronef
« Reply #4 on: July 07, 2007, 07:50:20 pm »
Here are some screenies of the nefs in game. I have changed all of the textures to that sapia tone to get the feel of the era while playing. However, I have included one color shot for those interested.

Offline FoaS_XC

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Re: Aeronef: in-game pics
« Reply #5 on: July 08, 2007, 12:13:42 am »
Zat is cool!
i like how you did the Sepia - creative and artistic ^_^.
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Offline Reverend

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Re: Aeronef: in-game pics
« Reply #6 on: July 08, 2007, 07:28:21 pm »
I hope Atolm is seeing this; very exciting work!

Offline Mackie

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Re: Aeronef: in-game pics
« Reply #7 on: July 10, 2007, 08:00:52 am »
PWNSOME :O
I want to try modeling some of these too ;D
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intermech

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Re: Aeronef: in-game pics
« Reply #8 on: July 10, 2007, 10:24:22 am »
Quote
I want to try modeling some of these too  ;D



Go for it! I think there is a lot of room for creativity. I can't wait to see what you come up with! Of course, I have added my own twist on them, but here is a site (and some pics) that I used for some inspiration:

http://www.brigademodels.co.uk/Frames/VAN/index-content.html






Offline atheorhaven

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Re: Aeronef: in-game pics
« Reply #9 on: July 10, 2007, 05:46:58 pm »
You got me playing around with one today.. I'll see how it turns out.  :D

Mesh from scratch, textures from scratch, so I imagine that it'll look like crap next to some of the others..  :laugh:

(edit: well, at least I got it *sort* of mapped right.. :D  Not done texturing it yet.. but here's where it sits tonight)

Thansk IM.. what a fun concept!  :)
« Last Edit: July 11, 2007, 12:56:26 am by atheorhaven »
..ooOOoo..totally useless information..ooOOoo..

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Re: Aeronef: in-game pics
« Reply #10 on: July 11, 2007, 01:55:54 am »
I keep forgetting that I still have this...
http://www.the-tcs.net/miscos/willyfin.jpg
with some modifications it'd make an ok aeronef :D
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Offline FoaS_XC

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Re: Aeronef: in-game pics
« Reply #11 on: July 11, 2007, 02:15:48 am »
I keep forgetting that I still have this...
http://www.the-tcs.net/miscos/willyfin.jpg
with some modifications it'd make an ok aeronef :D


That thing's awesome.

You know, I have a fleet of blimps/zeppelins on here somewhere. I don't know what an Aeronef is, but it screams Ether/Steampunk.
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Re: Aeronef: in-game pics
« Reply #12 on: July 11, 2007, 03:55:20 am »

Yes yes ive wasted a couple of polies (well more than that) on the details but ill cut them down once im done (if i get done) with textures :p

and on yeah interstellarmachinedude, could you possibly send a bunch of your ship textures (nefstylee) my way as im completely useless trying to create any of my own right now :P
themackie@gmail.com
« Last Edit: July 11, 2007, 04:16:00 am by Mackie »
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intermech

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Re: Aeronef: in-game pics
« Reply #13 on: July 11, 2007, 08:01:47 am »
Man, that stuff all looks good! Atheorhaven, I really like the wings on your design, ribbed structures are difficult to do. Mackie, I like both your willyfin and your new WIP, they both look great.

Polygon-wise, there are a lot of cylinders on one of these things, that eats up your polies pretty quick. I am disappointed that to be able to adequately play mine in game, I am having to use alot of 5-sided "cylinders." Any suggestions or tricks out there to save on polygons and not sacrifice the look?

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Re: Aeronef: in-game pics
« Reply #14 on: July 11, 2007, 08:13:53 am »
Man, that stuff all looks good! Atheorhaven, I really like the wings on your design, ribbed structures are difficult to do. Mackie, I like both your willyfin and your new WIP, they both look great.

Polygon-wise, there are a lot of cylinders on one of these things, that eats up your polies pretty quick. I am disappointed that to be able to adequately play mine in game, I am having to use alot of 5-sided "cylinders." Any suggestions or tricks out there to save on polygons and not sacrifice the look?
Thanks dude :> I am a little disappointed in my skills to make make the ships look 'old', though :/ hoping that your textures will help, thanks for them too :>
as for cylinders, i dont think theres any golden road for saving polies and having quality at the same time im afraid.... I personally just have a habit of first normally making the ship regardless of polies and once i've applied teh textures I cut polies with what tools lightwave 8.5 has :>
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Re: Aeronef: in-game pics
« Reply #15 on: July 11, 2007, 02:02:05 pm »
alright heres another one, im just about done texturing the first one but since i cant unwrap for sh*t im having to set uvs for every single goddamn detail so it gets bit tedious after a while...

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Offline atheorhaven

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Re: Aeronef: in-game pics
« Reply #16 on: July 11, 2007, 02:33:08 pm »
Heheh.. I actually cheated on those IM.. they're textured in.  For the wings, I started off with a rectangle that had a number of chunks in it, and then rotated and twisted a couple of times.. then mirrored the one wing to get the other side.  Nicest part of the mesh is the rear structure, but it's all still pretty amature.  I know that I'm not the best mesher out there, but doing this was more to have fun anyways.. :D

Did a bit more work on the upper deck today, and will be adding a cargo/shuttle bay as well..
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Re: Aeronef: in-game pics
« Reply #17 on: July 11, 2007, 02:48:17 pm »
Hey Mackie - things are lookin' good so far, but because of Lightwaves GI its hard to see the shape of the hull (as opposed to the details, which one can see perfectly) can you throw a groundplane into your scenes?
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

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Re: Aeronef: in-game pics
« Reply #18 on: July 11, 2007, 02:53:19 pm »
Hey Mackie - things are lookin' good so far, but because of Lightwaves GI its hard to see the shape of the hull (as opposed to the details, which one can see perfectly) can you throw a groundplane into your scenes?

er its not because of lightwave but rather because im a slacker cutting down on rendering time (only rendering the details and rest so and so) xD
http://www.the-tcs.net/miscos/aeronef1.jpg
heres the first ship from a few hours ago
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Re: Aeronef: in-game pics
« Reply #19 on: July 11, 2007, 02:57:01 pm »
NICE!

I love the coat of arms.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."