This post was buried in another thread, so I would like to make it a separate topic. Basically, I found my old test script from last fall, and everyone is welcomed to give it a try:
Here are my latest two test scripts regarding giving ships warp-out capability similar to that seen in Star Trek TV episodes, Star Trek Movies, etc. In a nutshell, a ship can go to warp speed (ie. speed 3000+) by:
- Maintaining speed 23.1 or more
- Hitting the Deep Scan button
I chose the deep scan button because the feature is not used much other than to extend your scanning range by 33%, usually at the start of the mission, and you are usually going less than speed 23 anyway. You also use Deep Scan for specialized missions, but these are not used hardly at all in any dynaverse campaign. I chose min. 23.1 to start because for a R-WE the max. speed is speed 21. I threw on a couple more speed points to make it more difficult while the R-WE gets a waiver, but I can reduce the min. warp-out speed requirement to 21.0 if it make more sense.
I still have to put in some activation delays for warp that would follow the same 20 second process used by the ship self-destruction method, instead after 20 seconds the ship would goto warp, not explode.
Meta campaign script for single-player campaign and dynaverse (title: Enemy Sweep Patrol):
http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zipIn this mission, ROM AI are not allowed to cloak, and ships will start at speed 7.
Skirmish mission (title: Hostile Skirmish (Warp-out) ):
http://www.eek-scripts.com/ftp/Ski_1Free4All_warp.zipBoth missions have audio playback based on race announcing warp drive activation and make warp out Whoosh!! sounds. They use maps that are 5 times larger than the original EEK Patrol map. The BIG maps will work for all terrains in Kar_ePatrol_warp mission and in the empty space maps in Ski_1Free4All_warp mission. At speed 31, it would take a ship 15 minutes to exit the map, so you will definitely need to warp out of there.
Once warp drive is engaged the ship will goto Green Alert status and it will be impossible to change back to yellow or red alert status. In addition, once warp drive is activated, it will not dis-engage.
To Install and get ready to play:
1) Extract ZIP file contents to your game's /assets/scripts folder.
2) Backup your existing Ski_1Free4All.scr file and replace with the Ski_1Free4All_warp.scr file.
3) Start up SFCOP game.
3) For skirmish mission, choose Hostile Skirmish.
4) For a dynaverse mission, choose a campaign and startup single-player campaign (ie. you have to edit your chosen campaign's MCT file to put in the "kar_epatrol_warp entry).
When in-mission, to engage Warp Factor One (which is 3000+ speed)
1) goto speed 23.1 or more
2) Hit deep scan button
3) Whoosh!!
Please let me know of any feedback you may have and whether this warp-out option is worthing of further implementation for a mission script pack that would be used on a dynaverse campaign someday.
Many thanks.