Topic: Kzinti ship WIP *** UPDATE 06-21-07***  (Read 7271 times)

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Offline Sandman3D

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Kzinti ship WIP *** UPDATE 06-21-07***
« on: June 14, 2007, 12:12:52 am »
Well, decided to start my own thread rather than hijack Kats'. ;) I'm liking the way this is turning out...changing a few things that I feel make the ship more balanced...at this point using the pics that Kat posted for basic reference only...putting my own spin on things. ;D

As she stands now, poly count is 2008...still need to do the nacelles. Since I'm changing things some, what do you think about adding another nacelle? Make it a 4 banger rather than a 3? Maybe a couple drop bays on the underside, since we dont really get a view of it? Let me know.

OK, here she is so far...
« Last Edit: June 21, 2007, 11:27:15 pm by Sandman3D »
"Proudly you gathered, rank on rank to war,
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To save mankind-yourself you scorned to save."

Offline Dizzy

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Re: Kzinti ship WIP
« Reply #1 on: June 14, 2007, 12:29:43 am »
Chuut could probably help you here. 3 engines may make for a good CL or War Destroyer. I hope we can use your parts modularly so a whole fleet can easily be bashed. But give us some ideas of how it would look with 3 or 4 engines. Symetrically speaking, since it has 2 drone wing pylons, 3 engines would seem good, but i need to see what 4 would look like.

Is that a CL or CA size ship? Looks like a CL... CA should be beefier mb...

Offline Sandman3D

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Re: Kzinti ship WIP UPDATE 06-14-07
« Reply #2 on: June 14, 2007, 12:36:45 pm »
OK, here she is with her engines in place...stayed with the 3 nacelle design...tried 4 but it didn't look right. She looks pretty good so far...tell me how detailed you want her mesh wise...she comes in at a little under 3000 polies...and I haven't started trimming yet. :o I figure I can add some detail without getting out of hand...maybe. :P ;D

OK, here she is...
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Dizzy

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Re: Kzinti ship WIP UPDATE 06-14-07
« Reply #3 on: June 14, 2007, 01:47:27 pm »
Nice. I think the warps should be a little bigger, especially in relation to the huge drone pods.

Offline Norsehound

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Re: Kzinti ship WIP UPDATE 06-14-07
« Reply #4 on: June 14, 2007, 09:06:07 pm »
yeah warps bigger. That aside, looks marevelous :)

Offline Red_Sharif

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Re: Kzinti ship WIP UPDATE 06-14-07
« Reply #5 on: June 14, 2007, 09:19:26 pm »
Length of the nacelles looks okay, but I would go thicker and more oval than circular.

Offline Starforce2

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Re: Kzinti ship WIP UPDATE 06-14-07
« Reply #6 on: June 15, 2007, 11:53:55 pm »
don't forget to model on those intercoolers, they may add poly but who cares.

Offline Sandman3D

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Re: Kzinti ship WIP *** UPDATE 06-18-07***
« Reply #7 on: June 19, 2007, 01:37:26 am »
Well, started doing some detailing...up to a little over 5000 polies so far, but definitely worth it...looks good with them things. :P

OK, here she is...
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Rod ONeal

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Re: Kzinti ship WIP *** UPDATE 06-18-07***
« Reply #8 on: June 19, 2007, 01:59:01 am »
Yeah. Makes a big improvement!

Starforce mentioned the "intercoolers" (I think they might be plasma injectors). They'd add a lot to the nacelles, IMO. I hope you can squeeze them in as well.

I looked at this model a couple of times, but could never get a good start that I liked with it. Nice going, Sandman.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Dizzy

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Re: Kzinti ship WIP *** UPDATE 06-18-07***
« Reply #9 on: June 19, 2007, 04:27:57 am »
That's very cool!

Offline Sandman3D

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #10 on: June 19, 2007, 11:09:35 pm »
OK, finished the deflector, added the inter-coolers and the missile tubes...ploy count is 6635. Think I should go higher? I generally try to keep it around this many polies...but being gone a year not sure if most people can the higher poly models or not? Anyway, atheorhaven has generously agreed to do the paint job for this puppy...and a couple others along this line. ;D So I'll be sending it to him if y'all think it's got enough polies. And yes, I realize the warps are the same...I felt they were right for this design. Asthetically the flattened oval shaped ones in the designs are great, but practically I feel they don't denote a true pre-TOS design even for an alien species. My own preference coming out I guess. :P ::)

Well, here's a look at her...
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Dizzy

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #11 on: June 20, 2007, 01:53:13 am »
 :dance:

WOW DUDE!

Offline KAT Chuut-Ritt

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #12 on: June 20, 2007, 02:02:10 am »
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:

Does Happy Kitty Dance!!!!!

Offline KAT Chuut-Ritt

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #13 on: June 20, 2007, 02:09:22 am »
I hope that when it is "painted" we can get the sybol of the Fanged god added.  I also hope a tad of detail can be added to the bridge to add those window viewports

Offline Dizzy

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #14 on: June 20, 2007, 02:18:46 am »
windows are all textures and illumination.

Offline Red_Sharif

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #15 on: June 20, 2007, 06:22:37 am »
Very nicely done, sir! I say send her to the paintshop ASAP so we can get this beauty into the game.

So has anyone decided what class of ship this is? Considering the scale of the bridge superstructure, I would think this is a large ship indeed. If that is the case, though, aren't the drone launchers a bit oversized? Just thinking out loud here.

Offline Dizzy

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #16 on: June 20, 2007, 09:36:59 am »
OK, finished the deflector, added the inter-coolers and the missile tubes...ploy count is 6635. Think I should go higher?

Nope. I dont like my models going over 7k. ;) Looks way cool just as it is.

Offline Panzergranate

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #17 on: June 20, 2007, 01:36:59 pm »
How about a CH or CHW for the class??

Maybe a CB??

Sorted out the hardpoints yet?? It'll need a couple of forward disrupters mounts just off the centre line. Maybe two waist phaser mounts and two aft phaser mounts.

Can't wait to kill something with one!!

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Offline Rod ONeal

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #18 on: June 20, 2007, 05:09:09 pm »
I'd make it a CS and roll with it from there. Other classes can then be derived from that starting point. She's Kzinti. So, she'll need a lot of phasers. ;)

The drone launchers are a bit of a paradox, IMO. I think that they should be large. They're basically ICBMs. Then they won't fit on fighters though.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Bernard Guignard

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Re: Kzinti ship WIP *** UPDATE 06-19-07***
« Reply #19 on: June 20, 2007, 05:55:41 pm »
Great work there It's looking very good looking forward to seeing it textured  ;D