the #2 is, in geometrical terms, more simetric and ..hmm.. in lack of better words, more complex/detailed, or i guess sharper when it comes to hull form . in a 1v1 comparison of stripped hull , about ~1500 more polies were used to shape the form. It is not very noticeable in the scale we used for sfc , but it is more or less noticeable in Bridge commander.
Sadly #2 needs a full texturing job over it, but I really suck at texturing, while in 3d models have about 4 years of experience, not modeling ships or alike , rather reconstructing historical/archeological artifacts (that can go from a knife blabe to full human size items) in 3d envinronments.
I do admit "overpolying", but , hard to not do it, when normally deal usually with 300 to 600k poly models at work, some times more.
Thing is I *NEVER* had to texture. That is normally a function taken by a second team. Know the basics, but am really bad at it - also think i have really bad artistic sense. Guess i'm just ok at "wiring things"
but I also preffer #1. Probably because of the textures.
thanks.