Topic: AOTK3: Capital Ships: **EDITED**  (Read 17347 times)

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Offline FPF-DieHard

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #60 on: May 16, 2007, 10:38:13 pm »
DH you have an error in the list for the Fed BB.  Here is what you have listed (copied here from post above)

Movement Cost: 2
Turn Mode: F
Total Warp Power: 60
Impulse Power: 6
Aux Power: 12
Total Engine Power: 66
Battery: 12

The total engine power is not 66 as you did not add the Aux Power.  It should read 78.  That would put it 1 power over the Klingon one, though not a big difference.

This is copied out of ship edit, it doesn't add the AUX power into total for EITHER ship. 
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Offline Dfly

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #61 on: May 16, 2007, 10:42:02 pm »
DH you have an error in the list for the Fed BB.  Here is what you have listed (copied here from post above)

Movement Cost: 2
Turn Mode: F
Total Warp Power: 60
Impulse Power: 6
Aux Power: 12
Total Engine Power: 66
Battery: 12

The total engine power is not 66 as you did not add the Aux Power.  It should read 78.  That would put it 1 power over the Klingon one, though not a big difference.

This is copied out of ship edit, it doesn't add the AUX power into total for EITHER ship. 


My apologies.  I had not noticed that.

Offline Dizzy

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Re: AOTK3: Capital Ships: Battlecruisers, Dreadnoughts, and Battleships:
« Reply #62 on: May 16, 2007, 11:51:46 pm »
What about this . . .

PvP Kill VC Points

AOTK3 will be going back to the direct Points for kills system.   Below is the scorecard:

Battleship:     20 Points
CVA/DN/I-CCX:    10 Points
CA X-ship/BCV/BCS:      7 points
BCH:      5 Points
CL X-ship:   4 Points
CA:                2 point (This includes the F-CS/F-CS+)
Specialty ships (regardless of move cost): 2 point
Line/Command ships with a lower than 1 move cost:  1 point *

* Line/Command ships with a lower than 1 move cost are worth 0 points when flying solo.


yEAH, THAT SOUNDS GOOD. oops caps

Offline KAT Chuut-Ritt

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Re: AOTK3: Capital Ships: Battlecruisers, Dreadnoughts, and Battleships:
« Reply #63 on: May 17, 2007, 01:36:57 am »
What about this . . .

PvP Kill VC Points

AOTK3 will be going back to the direct Points for kills system.   Below is the scorecard:

Battleship:     20 Points
CVA/DN/I-CCX:    10 Points
CA X-ship/BCV/BCS:      7 points
BCH:      5 Points
CL X-ship:   4 Points
CA:                2 point (This includes the F-CS/F-CS+)
Specialty ships (regardless of move cost): 2 point
Line/Command ships with a lower than 1 move cost:  1 point *

* Line/Command ships with a lower than 1 move cost are worth 0 points when flying solo.

Works for me.

Offline Julin Eurthyr

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #64 on: May 18, 2007, 07:44:50 am »
Cought up on my reading...

I can live with the new scores.  8-ftr BCVs (was thinking SFB-loadouts with 12), "properly" inflated pricing (as 8 ftrs are about the strength of a CA), and the short time window all add up to a much better sounding deal...


Is this fair???  It would be if the ISC gets the "CCVx" (BCVx with 44 power / CCx with 12 fighters).  I know I'd want a full, stock BCH with the extra fighters anyday, (especially at the same price as the stock BCH) and in the interest of "fair play" it would be necessary to make sure the ISC got one too... (crying foul that the ISC has to pick between 4 power or fighters while nobody else has to... :soap: :P)


You do realize your Line CA has as much power as the Kzin BCH, wanna trade BCHs/BCVs?   ;)

Let me check the numbers...

Per shiplist:
Z-BCH - 187
I-CAZ - 194
I-CCZ - 229

Applying all SFB BPV rules to the SFC numbers:
Z-BCH - 211 (draws 187 BPV opposition)
I-CAZ - 194
I-CCZ - 229

Factor in the difficulty of drones hitting competent (or well-AMDed) opposition...

And I'll stick with the CCZ, thank you... :P

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Offline FPF-Paladin

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #65 on: May 18, 2007, 07:03:38 pm »
This all sounds good, but if the main point (seems most the thread) was the cost issues and the fact there is no decimal values, I'm thinking increasing the numbers ratios up some might help.. that way you can still have the .67 ships cost a point, but not so close to a CA 2 points.

___________________________________________________________________
Currently:

PvP Kill VC Points

AOTK3 will be going back to the direct Points for kills system.   Below is the scorecard:

Battleship:                20 Points
CVA/DN/I-CCX:          10 Points
CA X-ship/BCV/BCS:    7 points
BCH:                         5 Points
CL X-ship:                  4 Points
CA:                          2 point (This includes the F-CS/F-CS+)
Specialty ships (regardless of move cost): 2 point
Line/Command ships with a lower than 1 move cost:  1 point *

* Line/Command ships with a lower than 1 move cost are worth 0 points when flying solo.

___________________________________________________________________

You could increase the numbers, of course it makes things a little more complex math wise.. but gives the ability to assign ships values that would show as decimals in the current listing.  For the example I'd just double them, but maybe a 1.5 times ratio might work.  Some rounding up or down would be needed for say X-ship/BCV/BCS odd numbers though.  But the end result would be a .67 could be worth slightly less, still worth something but not quite half a CA, perhaps enough difference to get the flavour DH seemed to be trying to accomplish.

My take on this would be to round up for carriers, round down for non carriers.  It's only one point difference, but still an increase.  Kind of a nod to the carrier issue.  Adjusted numbers in brackets.
___________________________________________________________________

Battleship:                20 Points  (30)
CVA/DN/I-CCX:         10 Points   (15)
BCV/BCS:                  7 points   (11)
CA X-ship                   7 points  (10)
BCH:                         5 Points   (8 or 7, maybe give the obviously powerful BCH races the rounded up, the weaker rounded down)
CL X-ship:                  4 Points   (6)
CA:                          2 point (This includes the F-CS/F-CS+)   (3, consider 4 for something like fast cruisers/CS etc)
Specialty ships (regardless of move cost): 2 point    (3)

(keep this part intact if you wish, I think I understand the intent)

Line/Command ships with a lower than 1 move cost:  1 point *

* Line/Command ships with a lower than 1 move cost are worth 0 points when flying solo.

________________________________________________________________________________________________


Again I realize this complicates the math, and I only used a 1.5x general increase.  The higher the ratio, the more fine tweaking you could do with whole numbers.

Just an idea.
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Offline FPF-DieHard

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #66 on: May 19, 2007, 02:29:34 pm »
Paladin, it's a little too complicated but I'm liking the idea at leaving cruisers as 2 Point ships and raising specialty ships (regardless of move cost) to 3.   This gives slightly move incentive to fly the line/command cruisers over carriers, Fast Cruisers, droners, etc . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #67 on: May 19, 2007, 08:43:11 pm »
Paladin, it's a little too complicated but I'm liking the idea at leaving cruisers as 2 Point ships and raising specialty ships (regardless of move cost) to 3.   This gives slightly move incentive to fly the line/command cruisers over carriers, Fast Cruisers, droners, etc . . .

Well that's one way to simulate the rarity of specialty ships...

Offline KAT Chuut-Ritt

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #68 on: May 20, 2007, 08:22:06 am »
Applying all SFB BPV rules to the SFC numbers:


 :rofl:

Offline FPF-Paladin

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #69 on: May 20, 2007, 06:03:24 pm »
Paladin, it's a little too complicated but I'm liking the idea at leaving cruisers as 2 Point ships and raising specialty ships (regardless of move cost) to 3.   This gives slightly move incentive to fly the line/command cruisers over carriers, Fast Cruisers, droners, etc . . .

Agreed, yeah I kind of thought it was too complicated too.  I just think sometimes my lack of posting (which is actually because I  1) will fly a campaign pretty much no matter what and  2) generally agree with the ideas/rulesets ) is knd of lazy, I don't want to seem as if I'm not interested nor paying attention.
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Offline Age

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #70 on: May 21, 2007, 04:02:40 pm »
 I would just like to know are you still useing OOB in servers like these as iirc you were going to go the line ship route?Thanks

Offline FPF-DieHard

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #71 on: May 21, 2007, 04:44:18 pm »
I would just like to know are you still useing OOB in servers like these as iirc you were going to go the line ship route?Thanks

Nah, OOB is a big pain in the butt and I don't think will ever see the light of day again.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: AOTK3: Capital Ships: **EDITED**
« Reply #72 on: May 22, 2007, 11:13:39 am »
I would just like to know are you still useing OOB in servers like these as iirc you were going to go the line ship route?Thanks

Nah, OOB is a big pain in the butt and I don't think will ever see the light of day again.

Agreed rule #1

A game should be fun.