Topic: Altering ship models in shiplists and dynaverse compatibility  (Read 1880 times)

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Offline Lepton

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I've been looking at adding in some of Lord Schtupp's models into my OP installation.  One thing that concerns me is that to use them with OP+ I'd actually have to alter the shiplist to point at different models.  Will this mess up compatibility with dynaverse servers using OP+ as the shiplist??


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Offline FPF-DieHard

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Re: Altering ship models in shiplists and dynaverse compatibility
« Reply #1 on: May 12, 2007, 03:16:34 pm »
I've been looking at adding in some of Lord Schtupp's models into my OP installation.  One thing that concerns me is that to use them with OP+ I'd actually have to alter the shiplist to point at different models.  Will this mess up compatibility with dynaverse servers using OP+ as the shiplist??

Don't alter the shiplist.   Move the models to existing folder sna renmae the mod file
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lepton

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Re: Altering ship models in shiplists and dynaverse compatibility
« Reply #2 on: May 12, 2007, 03:32:08 pm »
That's what I figured.  One of the problems there is that I have individual models for differing variants that are not represented in OP+ that way.  For instance, I have model for a DDL, DD, DDG, etc, etc, but the OP+ shiplist, I believe, all points to same mod file for these variants in large part.  Have we considered altering OP+ into something that might be a little more friendly for altering ship mods?  While it might take up a lot more space on one's hard drive, I'd suggest there being one folder and one mod file for every ship variant.

OR

Have we considered altering OP+ into something that is not so tied to the models that come with the OP+ installation?  I believe what we like from OP+ is the ship stats and variants, yet the pointers in the shiplist to the mod files are completely altered when installing OP+ in comparison to the standard shiplist.  Does anyone here actually use the OP+ models?  I know I don't.  I'd rather see OP+ as a mere shiplist than a fundamental alteration of my OP installation including creating an entirely separate models folder.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Julin Eurthyr

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Re: Altering ship models in shiplists and dynaverse compatibility
« Reply #3 on: May 14, 2007, 11:12:40 am »
Time for the requesite history lession:

In the "good olde days", the model pointer was not checked / confirmed.  People could have 200 model folders if they wanted...

Well, there's one catch.  Plasma, maybe drones too, calculate travel distance/range from the hardpoint (launch point), while everything else calculates from centerpoint of model to centerpoint of model.

People flew plasma starship models that took up 10-20k space on their computer, with the plasma launchers right at the front of that 10k size.

This is what each player saw:

Big ship - target at 11k.  Fire plasma when enemy was 1k away.  Plasma came from front of ship, spent a second on screen, impacted target.  Launching player's computer sent DAC rolls and big internals count.
Little ship - Sees small model firing plasma at range 11.  After the plasma travels 2-5k, they disappear and the player takes the massive plasma strike.  Due to time for the 2 PCs to sync back up, and the player turning off, the plasma hit often occurs on a different shield than the one now presented to the plasma.

For the longest time this was discounted as just plain old game lag, someone figured it out and complained on the old Taldren forums. 

The fix was to add the "model.siz" file, which scales whatever model is in that folder to the given (identical) size.  The giant ships were shrunk down to the "proper" size for the hull-type, while the rare puny ship was jacked up to the larger size...  This file is checked as part of your Dyna login.
To make sure nobody still took advantage of that cheat (by bypassing the "stock" folder and pointing to their giant model in a different folder), the model column of the shiplist was also added to the check, so that now everybody gets the same "set" of folders and whatever ship is in each folder is scaled to the exact same size.

One of these years (when we all have 500gb hard drives... ;)) someone will make a shiplist where every different line has each own unique model.  Might take 3 minutes to process just the model checks / scaling, but someday we'll have that shiplist.... :P

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
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Offline Lepton

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Re: Altering ship models in shiplists and dynaverse compatibility
« Reply #4 on: May 14, 2007, 11:52:07 am »
Can servers be set to not check the model pointers in the shiplist or is this a hardcoded-check??


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline FPF-DieHard

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Re: Altering ship models in shiplists and dynaverse compatibility
« Reply #5 on: May 14, 2007, 12:48:45 pm »
Can servers be set to not check the model pointers in the shiplist or is this a hardcoded-check??

No
Who'd thunk that Star-castling was the root of all evil . . .