Topic: AOTK3: Legendary Crews  (Read 9257 times)

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Offline FPF-DieHard

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AOTK3: Legendary Crews
« on: April 30, 2007, 03:31:11 pm »
The SCC (Supreme Coalition Commander) and the HKIC (Head Kitty in Charge) will each get one, but what should be needed for other players to obtain this?

I think we set the bar so high on SGO7 (15 kills in a line/command ship with no deaths) that nobody even tried for this status.  I like the idea as it promotes non-specilaty ship usuage and it give me more crap to steal from SFB.  I'm open to suggestions as to how/if this should be implemented. 

Should we simply lower the number of kills?  Perhaps 10 would be enough for a 30 day server?
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: AOTK3: Legendary Crews
« Reply #1 on: April 30, 2007, 03:40:42 pm »
I'd still simply like to see Empire RMs get one as well.
Perhaps it'll encourage more to take up the reins of leadership.  ;)
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Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #2 on: April 30, 2007, 03:52:57 pm »
I'd still simply like to see Empire RMs get one as well.
Perhaps it'll encourage more to take up the reins of leadership.  ;)

Empire RMs?   What are those?  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: AOTK3: Legendary Crews
« Reply #3 on: April 30, 2007, 03:59:41 pm »
I'd still simply like to see Empire RMs get one as well.
Perhaps it'll encourage more to take up the reins of leadership.  ;)

Empire RMs?   What are those?  ;D

We dont need no steenkin Empire RM's!

Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #4 on: April 30, 2007, 04:03:12 pm »
I'd still simply like to see Empire RMs get one as well.
Perhaps it'll encourage more to take up the reins of leadership.  ;)

Empire RMs?   What are those?  ;D

We dont need no steenkin Empire RM's!

Empire RMs is like so 2005.   
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: AOTK3: Legendary Crews
« Reply #5 on: April 30, 2007, 04:12:18 pm »
I'd suggest that anyone who kills 3 foes in a lineship should get the legenday crew for that particular lineship (although I think upgrades and refits to the hull would count as the same ship, for example FF to a FF+ to a FFR as these can be considered the same ship)  This would be 3 solo kills or enough kills with wings to add up to 3.  A kill with 1 wing would only be worth 1/2 a kill and with 2 wings 1/3rd.

A lineship with a legendary crew wont be so much better than a command varient without one so shouldn't tilt the scales much.  The much lower total will also promote flying line ships.

Then if 6 kills (using the formula above) were managed in this legendary ship without it going boom first, the crew is upgraded to the command cruiser varient or smaller command varient if desired. as a reward from the hig command.

I like this system for 3 reasons.

#1 it promotes lineship flying.

#2 it allows for legendary crews in ships smaller than command cruisers.

#3 it lowers the number of kills required, but makes them a little tougher to pull off intitially, then a bit easier afterwards, simulating the learning curb of the crew as it gets more skilled and thus having a tiny roleplay aspect added.

Offline Dizzy

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Re: AOTK3: Legendary Crews
« Reply #6 on: April 30, 2007, 04:22:52 pm »
10

Offline KBF-Crim

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Re: AOTK3: Legendary Crews
« Reply #7 on: April 30, 2007, 04:24:13 pm »
I agree with Chuut

Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #8 on: April 30, 2007, 04:26:48 pm »
Chuut, that is WAY too complicated and convoluted.  I am NOT under any circumstances making any more varients than what already exists.

It was 5 Kills to be an Ace in WWII, is that too low?  

Perhaps 5 SOLO kills?  I've been bitchin that you can't get enough solo action on servers these days, maybe solo kills in a CC will encourage people to fly solo?

Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: AOTK3: Legendary Crews
« Reply #9 on: April 30, 2007, 04:27:06 pm »
Make jokes...poke fun...go ahead... :P
But, having organization and keeping your side focused on goals and objectives is how you win a server.
One person is incapable of that alone.
Without RMs on when the SC isn't keeps the momentum, spirits up and keeps players someting to drive for, enhancing their experience playing, maybe even making them want to return for the next one.
Having player flounder without direction leads to confusion and disheartend players when they can't seem to accomplish anything.
Being an RM is usually a thankless job since everyone congratulates the SC, even if the RMs came up with most of the ideas and presented them to the SC, therefore they are perceived as his own.
SGO7 wouldn't have gone nearly as well if I didn't have 4-5 others guys helping direct players logging on to targets, updating OPs threads with events going on during their "shift" and such.
IMOHPO they deserve a reward for their efforts other than just a pat on the back.  ;D
It might even prove easier to fill those postions on both sides if they thought they got a perk or two for it.
We'll just have to make sure they earn those perks.  :P
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Offline Dizzy

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Re: AOTK3: Legendary Crews
« Reply #10 on: April 30, 2007, 04:31:10 pm »
Having player flounder without direction leads to confusion and disheartend players when they can't seem to accomplish anything.

Ahhh, no wonder the Alliance lost...  :P  ::throws Hexx under the bus::

RM's are important. Maybe you should loan some of yours to the Alliance?

Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #11 on: April 30, 2007, 04:33:52 pm »
Make jokes...poke fun...go ahead... :P
But, having organization and keeping your side focused on goals and objectives is how you win a server.
One person is incapable of that alone.
Without RMs on when the SC isn't keeps the momentum, spirits up and keeps players someting to drive for, enhancing their experience playing, maybe even making them want to return for the next one.
Having player flounder without direction leads to confusion and disheartend players when they can't seem to accomplish anything.
Being an RM is usually a thankless job since everyone congratulates the SC, even if the RMs came up with most of the ideas and presented them to the SC, therefore they are perceived as his own.
SGO7 wouldn't have gone nearly as well if I didn't have 4-5 others guys helping direct players logging on to targets, updating OPs threads with events going on during their "shift" and such.
IMOHPO they deserve a reward for their efforts other than just a pat on the back.  ;D
It might even prove easier to fill those postions on both sides if they thought they got a perk or two for it.
We'll just have to make sure they earn those perks.  :P

Not saying sub-commander don't make sense, but I think it's kind of hysterical seeing a race RM and 2 ARMs for each races when we can barely get 20 people on a server these days :)
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: AOTK3: Legendary Crews
« Reply #12 on: April 30, 2007, 04:38:25 pm »
LOL...well...I usually settle for just a RM. I had 1 ARM for all of the races on SGO7.
I also strive to make sure those RMs are in varied time zones or gaming times, getting pilots with leaderships skills on more often during a 24 hour time period.
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Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #13 on: April 30, 2007, 04:40:17 pm »
LOL...well...I usually settle for just a RM. I had 1 ARM for all of the races on SGO7.
I also strive to make sure those RMs are in varied time zones or gaming times, getting pilots with leaderships skills on more often during a 24 hour time period.

RM = Racial Moderator which isn't really what we need to call the LTs these days.   We need a new title . . .

How about "Capo?"  Duck will get the joke.
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Offline KAT Chuut-Ritt

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Re: AOTK3: Legendary Crews
« Reply #14 on: April 30, 2007, 04:40:26 pm »
Chuut, that is WAY too complicated and convoluted.  I am NOT under any circumstances making any more varients than what already exists.

It was 5 Kills to be an Ace in WWII, is that too low?  

Perhaps 5 SOLO kills?  I've been bitchin that you can't get enough solo action on servers these days, maybe solo kills in a CC will encourage people to fly solo?



Well if its too much work thats fine. Most people would choose the Command Cruiser anyhow, I'm probably the only one who wouldn't preferring a legendary Z-DD or Z-MCC.

However, I dont think you should limit the kill totals to Command cruiser kills, I think that any line ship kills should be counted as well.  The crew of a line ship that makes a kill is far more impressive in my book than one who does so in a Command Cruiser.


As for the issue of Race RMs, I am against giving them legendary ships at the start, I think they should earn them like any other player.  If you want to give them something, maybe an extra 2,000 starting prestige in the race they are RM for, but I don't even think that is necessary unless we all start in light cruisers or frigates like in the old days.

Offline FPF-DieHard

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Re: AOTK3: Legendary Crews
« Reply #15 on: April 30, 2007, 04:42:04 pm »
. . . unless we all start in light cruisers or frigates like in the old days.

Hmmmm . . .  :o
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Offline KAT Chuut-Ritt

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Re: AOTK3: Legendary Crews
« Reply #16 on: April 30, 2007, 04:46:03 pm »
How about "Capo?"  Duck will get the joke.

"Capo" would apply to some, but for others (myself included) I think "Consigliere" fits better.

Offline GDA-Agave

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Re: AOTK3: Legendary Crews
« Reply #17 on: April 30, 2007, 04:53:32 pm »
A kill with 1 wing would only be worth 1/2 a kill and with 2 wings 1/3rd.

This agree with.  Otherwise, I think it should be 5 kills to get a legendary crew.  5 kills is enough to make this special, but not too high.

As for the ship the "ace" would get, I think it should be pre-determined by the admins and SC(and/or RMs) depending on era.   For example, if a Klingon becomes an ace in early era, he would get ship X.  If he became an ace in mid-era, he get ship Y.  Now, to make this work, an ace from the early era would be able to upgrade his ship X to ship Y once mid-era starts.  This would also occur during the change from mid to late era as well.  So, you can setup line ships, command ships, whatever, as long as it is balanced across the board, AND everyone will know PRIOR to the server starting what they will get.  These things are best hammered out before a server starts, NOT DURING.

The admins could setup these special ships before the server instead of having to adjust different ships for different people. 

How's that.

AGAVE

PS.  Krueg, the system of assistant RMs still works just because it clearly communicated the line of command to the troops, but it can be setup however you like, it doesn't have to been based on empires.  Shift commanders, Fleet commanders, objective commanders, etc., all fit this bill.  Some players like to contribute more by planning objectives and strategizing than by their piloting skills.   It is an idea to promote good morale more than anything else.   
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Offline GDA-Agave

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Re: AOTK3: Legendary Crews
« Reply #18 on: April 30, 2007, 05:02:19 pm »
Two more quick notes from additional posts that have appeared.

A line ship should count for a kill, just as any other ship.

I agree with Chuut when he says he think the legendary crew ship should be a line ship.  If you really want to promote line ships as much as you guys have been doing over the past few months, I can't think of a better way to do it than this.

Here's my thinking.  Do you think a player would gain more respect by flying and winning matches with a legendary crew line ship or a command/fast cruiser/carrier variant?  And isn't respect from fellow players what the "ace" status would be about anyway?

AGAVE
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Offline KAT Chuut-Ritt

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Re: AOTK3: Legendary Crews
« Reply #19 on: April 30, 2007, 05:08:54 pm »
If command variants kills are counted, 5 seems way too low to me, I'd say 10, but would not be adverse to giving double credit for kills made with purely vanilla ships, Command varient kills are much easier and shouldn't be set so low as 5 IMHO.