I too like the idea of allowing the defender on a planet or base to not have a disengagement. As per him having to blow up to acheive this(or win hence no prob) I dont agree with that because lets say on day 4 I come onto the server for say the second time, see a planet being hit, and want to defend it, but only have say 3000, I would be out of that hex in a matter of a couple losses at best as I could no longer afford anything bigger than an FF, and would most likely continually lose ships and the hex. If I knew my ship could run, and then defend on the next one, I have given up a shift for running, but could afford the next fight.