Come up with ideas for space monsters here. My vision would have one script on the server that will draw an enemy ship or a monster class for you to fight. We have already played this mission before and it's a good mission with the exceptions of whenever we get the planet eaters you cant kill. But thats been fixed. There are plenty of space monster models we can use from battleclinic.
So, we have the Sungliders, Spaceshells, Living Cage, Intruder (currently an Andromedan) and Plasma Miners. What other space monsters ideas can you come up with using current game mechanics?
1.) I thought of a Corrosive Space Blob monster that has an explosion stength of 1000. So if it manages to catch you and attach to your hull, you're in trouble if it dies and squirts you with its blood acid... hehehe. (To accomplish this, explosion strength to be set to 1000 and acceleration and turn mode to super fast so you cant get away from it)
2.) The Space Ant Queen. Sends a dozen or more smaller Ants (PF's) that swarm you with small weapons. (Each PF would carry another PF. One mothership ship could launch from 4 to 36 PF's or more.)
3.) Sensor impervious monsters. You can't scan them and there are so many varieties you won't know what kind of weapons they have till you engage them... (a UI would be used along with hardpoints where they do not show)
4.) Micro Monsters. They are black, tiny and nearly impossible to see yet pack a big punch with their close range attack which is to bore into the side of your hull. (Use a very small black model and give it no shields, just armor so there isn't much to see when you look at it. They will sneak up on you, believe me. Give them short range powerful weapons like an ESG Lance. Any model can be made any size.)
5.) Nova Worm. Long and snake like it's mouth shoots forth bright white sething energy hotter than a sun which melts ships on contact. (Mount 80 Ph4's in a Mauler arc. Ship is cumbersome, cant do past speed 9 and thus turns like a square wheel in the sand using the slowest turn mode.)