Topic: Errand of War  (Read 4076 times)

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Offline Lieutenant_Q

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Errand of War
« on: April 23, 2007, 01:41:01 pm »
Stardate: 3198.4

....
Kirk: Damage report Mr. Spock?

Spock: Minor, Captain, we were most fortunate.  Blast Damage on decks 10 and 11, minor buckling in the anti-matter pods and the starboard nacelle, casualties are light.

Kirk: Maintain Surveillance Mr. Sulu.

Sulu: No Contact Captain, He blew up alright.

Kirk: Well we've been anticipating an attack, I say what we just experienced very nearly qualifies.

Spock: Yes, it would seem to be an unfriendly act.

Uhura: Automatic all points relay from Starfleet Command Captain, Code 1.

Kirk: Well there it is...War.  We didn't want it, but we got it.

Spock: Curious how often you human obtain that which you do not want.

Kirk: War or not, we still got a job to do.  Denying Organia to the Klingons.

Spock: With the outbreak of hostilities that might not be easy.  And the damage to the nacelle will impede our progress.

Kirk: Lay in a course for Organia, Mr. Sulu.  Warp factor seven.

Scotty: We canna maintain warp seven sair, best I can give you is warp five.

Kirk: Warp five it is then.

....

Sulu: Now approaching Organia, Captain.  Reading fifteen Klingon ships already in orbit.

Kirk: They beat us here.

Spock: Most unfortunate. But not unanticipated, the damage to our engines made our chances of arriving before the Klingons almost negligible.

Kirk: But we still had to take that chance.

Sulu: Sir, three Klingon D-7 cruisers are breaking orbit, they're coming right for us.

Kirk: Get us out of here Mr. Sulu, best possible speed.

...

If I can get some help setting up a server it should be ready after AOTK. :)

Basic Server Specs:

Federation (No Allies) vs. Klingons (No Allies)

Server length will be two weeks (two game years) 2263-2265 (This date can be moved, but I do want to keep it in the "Early Era")

Limited Order of Battle: Anything Light Cruiser and below will be available in the shipyards, Cruisers and Dreads will be available through the RMs.  When a Cruiser or Dread goes down it is lost until it is rebuilt.

VPs:  Federation and Klingon Regional Command Posts 2 VPs  Organia (Leaning towards no VPs, but would be fine if it is worth 1)

PvP:  At the moment, I don't know if I want to make PvP worth anything considering that taking down a Cruiser or a Dread eliminates that ship completely.  Perhaps I'll make the lighter ships worth points only if killed by other lighter ships.

Production:  Needs to be balanced so I welcome any comments (this is the first server I'm putting together so all help will be appreciated)
Klingon: 3 D6s 2 D7s 1 C5 per day  (For a total of 21 D6s, 14 D7s and 7 C5s per year)
Federation: 4 CAs, 1 DN per day (For a total of 28 CAs, and 7 DNs per year)
Cruiser and Dread production is not based on the map, the status of the map will only affect the smaller ships.
Cruiser restrictions:
Klingons:
Only 1 D6D or D7D may be built.  1 D6 Must be a D6B or D6K (or just a plain ol D6). 1 D7 must be a D7B, or D7K (or just a plain ol D7) Per day.
Federation:
Only 1 CAD may be built.  2 CAs must be the CAR (or just plain CA) variant Per Day.

Mission Pack: I would like to use EDs Warp packs, which would restrict the usefulness of the Drone boats anyways.

I'll get the map up as soon as I figure out how. :)
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Dizzy

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Re: Errand of War
« Reply #1 on: April 23, 2007, 02:17:13 pm »
Since you are so unfamiliar with how to do a server or how they work, why dont you follow me thru the dev process for SG8. Along the way I'll make a Server Admin's Guide to the Galaxy and you can help me compose it.

And a good portion of doing a server is to get people to play it. You have to know what the players want in a server. A too narrow minded approach and you won't appeal to enough players to sustain interest. I suggest asking players what they want... After SG7 is over. Fresh ideas are always hatched when servers end.

I look forward to working with you if u take the offer. We need server admins like a guy needs water in the desert.

Offline Lieutenant_Q

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Re: Errand of War
« Reply #2 on: April 23, 2007, 03:21:25 pm »
Sure, I'll help out.  One of the things I wanted to see if I could do here is set up a number of "Grudge Match" Servers pitting hated rivals against each other in a one on one battle over a limited region of space.  If they are successful, I would consider expanding it a bit to make it more of a campaign, where success and failure translates into advantages and disadvantages in future servers.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline SkyFlyer

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Re: Errand of War
« Reply #3 on: April 23, 2007, 11:20:17 pm »
Sounds good, but the ship creation seems a bit high for our player numbers... 4 cas and 1 dn per day?...
Life is short... running makes it seem longer.

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Offline Lieutenant_Q

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Re: Errand of War
« Reply #4 on: April 23, 2007, 11:35:27 pm »
I mean per RL day (which would translate to about 2 CAs a month roughly)  I want to set it up so that its some what "Realistic" and yet theres still room for enjoyment.  If ED gets the warp missions done I could trim that down because it would be easier to disengage.  I want the loss of a Cruiser or a Dread to hurt, but not be completely devastating.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline SkyFlyer

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Re: Errand of War
« Reply #5 on: April 24, 2007, 02:28:09 am »
wait... i'm confused.

4 cas in a 24 hour day...?

Like April 24th to April 25th, 2007?

That still seems like a bit much.

I think 2 CAs and one DN per day is feasible... no side should be losing mor ethan that.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline FPF-DieHard

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Re: Errand of War
« Reply #6 on: April 24, 2007, 11:06:42 am »
wait... i'm confused.

4 cas in a 24 hour day...?

Like April 24th to April 25th, 2007?

That still seems like a bit much.

I think 2 CAs and one DN per day is feasible... no side should be losing mor ethan that.

Don't hurt yourself, we'll help him make sense of iut all before it goes live :)
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lieutenant_Q

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Re: Errand of War
« Reply #7 on: April 24, 2007, 11:29:22 am »
Part of why its so high is that I'm constantly looking in at the Kill list from SGO7, and it seems like both sides are loosing half a dozen Capital ships a day, some are losing that many in the span of an hour.  If that kind of attrition occurred on a server set up like this, the war would rapidly come down to Destroyers and Frigates.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Dizzy

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Re: Errand of War
« Reply #8 on: April 24, 2007, 01:01:09 pm »
the war would rapidly come down to Destroyers and Frigates.

Hey, I think you're on to something.

Offline Villa64

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Re: Errand of War
« Reply #9 on: April 25, 2007, 09:14:28 pm »
Yay!  early era!

I may just come out of retirement for this...(so that Klingons can kill me some more, or dh can tell me what a rube i still am).

<sigh>  war.. is... hell.
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Offline FPF-DieHard

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Re: Errand of War
« Reply #10 on: April 26, 2007, 11:14:44 am »
Yay!  early era!

I may just come out of retirement for this...(so that Klingons can kill me some more, or dh can tell me what a rube i still am).

<sigh>  war.. is... hell.

It's n00b not rube, and you'll be neither after you show up to training  :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lieutenant_Q

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Re: Errand of War
« Reply #11 on: April 26, 2007, 01:34:40 pm »
Question: why is the SGO7 shiplist different than the OP+4.0 shiplist?

Some ships are missing, some ships have different YFA dates.
Here's what I have from OP+4.0.


2263:
Federation:
Frigates/Light Cruisers:
FLG - Commando/Police
FF- Line
FFG- Line
CFF - Commando
GFF - Reserve
POL - Police
DD - Line
CL - Line
SC - Scout
GDD - Reserve

Capital:
CA - Line
CAR - Line
CC - Command
GSC - Scout
GCA - Reserve
DN - Command

Klingons:
Frigates/Light Cruisers:
G2 - Police
G2C - Police/Command
G4 - Police/Commando
E3 - Line
E3C - Command
E4 - Line
E4G - Commando
E4C - Command
F5 - Line
F5D - Drone
F5C - Command
F5G - Commando
F5S - Scout
F5P - Reserve
F5I - Reserve
LF4 - Reserve

Capital:
D6 - Line
D6D - Drone
D6S - Scout
D6G - Commando
D6I - Reserve
D7 - Line
D7C - Command
FD7 - Fast
D7E - Scout
D7N - Diplomatic
LD5 - Reserve
LD4 - Reserve
C6- Command


2264:
Federation: None
Klingons: E3D - Drone

2265:
Federation:
FFL - Line
FLG+ - Commando/Police
POL+ - Police
CFF+ - Commando
DD+ - Line
CL+ - Line
SC+ - Scout

Capital
CAR+ - Line
CS - Special
CC+ - Command
GSC+ - Scout

Klingons:
G4B - Police/Commando
E4GB - Commando
E4B - Line
F5B - Line
F5DB - Drone
F5GB - Commando
F5SB - Scout
F5IB - Reserve

Capital
D6B - Line
D6DB - Drone
D6GB - Commando
D6SB - Scout
D7B - Line
D7EB - Scout
LD5B - Reserve

"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline KBFLordKrueg

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Re: Errand of War
« Reply #12 on: April 27, 2007, 06:34:04 pm »
Which ships have different YFA?
I would be very interested in seeing that list of differences.
And what ships are missing?
Some ships will be different due to the SFB-style mods.
Lord Krueg
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We are the Dead

Offline Lieutenant_Q

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Re: Errand of War
« Reply #13 on: April 28, 2007, 01:03:36 am »
The ships that were missing from the SGO list:

F-POL
F-POL+
F-CFF
F-CFF+
F-GFF
F-SC
F-SC+
F-GDD
F-GCA

K-E3C
K-G2
K-G2C
K-G4
K-E3
K-E3D
K-E4
K-E4G
K-F5G
K-F5S
K-F5P
K-F5I
K-LF4
K-LD5
K-D6G
K-D6S
K-D6I
K-D7E
K-D7N
K-LD4


Ship with a different YFA: F-CLD

I only looked through it to 2265 since that is where this server would focus on.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline KBFLordKrueg

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Re: Errand of War
« Reply #14 on: April 28, 2007, 03:34:23 pm »
Well, 90% of those are rarely, if ever flown, that's probably why, to better populate the shipyards.
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We are the Dead

Offline FPF-DieHard

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Re: Errand of War
« Reply #15 on: April 28, 2007, 05:03:03 pm »
Well, 90% of those are rarely, if ever flown, that's probably why, to better populate the shipyards.

Yup
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lieutenant_Q

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Re: Errand of War
« Reply #16 on: May 02, 2007, 09:31:03 am »
Well, with only Destroyers and Frigates in the Shipyards, that wouldn't be too much of a problem.

Question though:  The K-D6 is considered Capital, should the F-CL be considered as well?  (I don't want to go the other way because the Klinks will rapidly have a whole lot of a K-D6Ds)
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline knightstorm

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Re: Errand of War
« Reply #17 on: May 02, 2007, 01:13:18 pm »
Well, with only Destroyers and Frigates in the Shipyards, that wouldn't be too much of a problem.

Question though:  The K-D6 is considered Capital, should the F-CL be considered as well?  (I don't want to go the other way because the Klinks will rapidly have a whole lot of a K-D6Ds)

I think you should count the CL as a capital ship.  otherwise having both the CL and the DD which is a castrated CA, the federation will have too much of an advantage.

Offline Lieutenant_Q

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Re: Errand of War
« Reply #18 on: May 03, 2007, 09:55:29 am »
Ok Dizzy, how do I turn my Metaverse Map file into a nice and neat picture like you always seem to do for SGO?
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Riskyllama

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Re: Errand of War
« Reply #19 on: May 03, 2007, 04:42:45 pm »
I'm pretty sure the neat picture is from an actual server running the map with the black stripped out and replaced with a nice looking background
Everything is sweetened by risk. ~Alexander Smith

Offline Lieutenant_Q

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Re: Errand of War
« Reply #20 on: June 09, 2007, 11:19:53 pm »
Some musings I did while at work today.  Weekend radio sucks and the music station I usually listen to was playing a Beatles weekend :puke:

I'm think that I would rather do a Build Points system rather than a straight 4/1 like I was thinking above.

tentative Build Costs:
CL/D6 = 1 BP
CA/D7 = 1 BP
DN/C6 = 1.5 BP

There is also a Build time involved in construction:
CL/D6 = 1 Month
CA/D7 = 2 Months
DN/C6 = 3 Months

So to build a CL it would cost 1 BP for 1 Month, Net Cost: 1 BP.  But to build a CA it would cost 1 BP for 2 Months, Net Cost 2 BPs.  To Build a DN it costs 1.5 BP for 3 months, net cost 4.5 BPs.

Granted that ships would take longer to build than 1 - 3 months, but I figure that the hull is already down, the last 1 to 3 months is deciding what configuration to deploy the ship in.  Now that being said, this will naturally limit the number of DNs on the server, since each side starts with a set number (yet to be determined) and I doubt that either side is going to want to tie up a Ship Yard that could be building 3 CLs for one DN.

Fleeting Restrictions:
Players would be able to have Multi-Ship fleets, as long as they follow the following restrictions:
One ship MUST be a Command (Feds need a Light Command Ship because the Klinks have a whole lot of Light Command Ships)
NO (1 ship only) can be a drone ship.  (Still tossing this one around not sure yet on it)
Other ships must be either Line, Commando or Scout

The Build system would be a double blind system that can be uncovered with special intelligence missions, I'll give more once Dave and I work out the details.

Questions I have for people with experience:
Would a battle with say 50+ AIs have stability issues for PvP games?
Would a battle with said AIs have balance issues for any specific races?
Would a battle with said AIs be any fun?
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)