I generally use the same tactics I used in SFB games and they work out quite well.
I usually back off, slow down to 1/3rd impulse, (2/3rd impulse with the F6 or just stay flat out with a D15, L6 or L7) charge weapons and pick an oportunity to hit a target ship.
My son still hasn't learnt that his tactic of charging only shields facing an enemy only works ion the computer. I fly over him and fire at the oposite side.
Always the same settings: ECCM full up (If I fire anything I want it to have a good chance to hit!!), Shields to reinforce all, speed 19 to close, speed 11 or 9 in to finish the kill.
Tactics with an L6 or L7 are different due to the larger turning circle (E), movement costs (1.33) and 60 warp engine power available.
The main tactic is to move away from enemy, charge all weapons (torpedoes, drones, phasers, etc.), turn and approach the target. At a key moment drop a mine "early" so that the enemy breaks left/right to avoid. blast out enemy's forward shields, weapons, toilets, etc. with the 8 Disrupters, Topedoes, phasers.
Continue to head away from the target ship (and escorts), wait until the sucker turns to pursue and then fire drop a cluster pack or drones into the unshileded front of the target ship.
Turn and dispatch target ship, find new victim.
Because we run LAN games we can use full squadrons without the hastles of online games. I usually run an L7 with a pair of D15 "Javelin" fast strike destroyers or F6 battle frigates, always on follow me. If they have to go deal with something then one escorts the other. D15s are fast, powerful but are spartan, poorly armed and poorly shielded.
The general rule with escorts is to let them never stray too far away and keep a close eye on them as they will come a cropper if you don't. Tactics to divide a squadron up and pick it off are key to multiplayer LAN games. If you realise that a player is deliberately luring away an escort(s), especially in team games, hit "follow me" immediately.
I'm giving away any of my escort luring tactics here but they can be developed in multiplayer games against the computer and refined on human players.
Luring away escorts was a popular tactic to play on inexperienced rookie players back in SFB days. In a campaign game another player and myself, flying a pair of F5Bs managed to lure 3 Fed DD+ right across the table until they realised that the dreadnaught they were supposed to be escorting was under attack by a C7 and D6D. By then they were too far away to help and when the turned around, we were there to harras sthem.
Team tactics win games!!
Individualism and glory hunting looses them!!
[ /b]