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Topic: TOS ESCORT CLASS complete DL avail 5/7  (Read 18570 times)

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Offline Geks

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TOS ESCORT CLASS complete DL avail 5/7
« on: April 20, 2007, 02:28:28 pm »
---- picture removed -----

So, thats her... first contribution before i add the the mapping and textures, for those that dont know, time depending, were talking a few days at best ;)..

I saw a TOS defiant on the web, i thought it looked awsome as a model, but not realistic, so i decided to faten up the idea, fat belly old tech etc, and then go with the flow... and i ended up with this after a few sketches...   so then i modelled it..  ;)

Please feel free to comment, i love criticism and praise in all forms and can take both  ;)
« Last Edit: May 07, 2007, 07:40:01 am by Geks »

Offline atheorhaven

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Re: TOS ESCORT CLASS
« Reply #1 on: April 20, 2007, 02:58:29 pm »
The TOS Defiant that you may have seen may have been Hollis J Woods mesh with my beginners textures.  :)

It's one that I revisit from time to time as my skills get better... and I should get back to it soon.

But I like what you'd done with the idea.. it's looking sharp.  :D
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Offline GotAFarmYet?

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Re: TOS ESCORT CLASS
« Reply #2 on: April 20, 2007, 03:01:29 pm »
Good start!

About it taking a few days time dependant, shhh... keep that quiet we have everyone believing this stuff takes months to do. It keeps them from bothering us

I wish I had enough time for things to take days instead of the 30 minutes here or there I do get
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Offline Geks

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Re: TOS ESCORT CLASS
« Reply #3 on: April 20, 2007, 03:32:20 pm »
Thanks for the input guys, and the information you have provided.

Im going to modify the Oblivion, in areas such as the lower hull and make it one rounded belly, also the necelle area needs to be rounded more to occomodate the circular buzzrad, and the nose needs to be removed and rebuilt i think, more tos style..  ;D

Offline Geks

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Re: TOS ESCORT CLASS
« Reply #4 on: April 21, 2007, 12:40:21 am »
Thanks, the only change to the seconday hull will be to round off the deflector area, I dont like the angular look... feels somewhat . . lazy? lol

working on it now..  :)

Offline ModelsPlease

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Re: TOS ESCORT CLASS
« Reply #5 on: April 21, 2007, 05:31:51 am »
The nacelles don't look TOS but it's an interesting design  :)

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Offline Adonis

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Re: TOS ESCORT CLASS
« Reply #6 on: April 21, 2007, 08:06:39 am »
Nice work man.

Now, only to take care of the smoothing on the lower side of the sec hull. Oh, and is the impulse drive structure booleaned into the rest of the mesh?
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Offline Don Karnage

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Re: TOS ESCORT CLASS
« Reply #7 on: April 21, 2007, 08:42:04 am »
cool designe, but i don't like the part that stick of the ship where the bridge is, or it should be biger, but still a good designe

Offline Geks

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Re: TOS ESCORT CLASS
« Reply #8 on: April 22, 2007, 07:19:23 am »
Thanks fellas... yeah, I have been playing with the mesh for the past day, in the end, I started again.. its much closer to the origianl design now, so i know 99% of you will like.. show a wip shortly  ;)

Offline Rod ONeal

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Re: TOS ESCORT CLASS
« Reply #9 on: April 22, 2007, 07:38:17 am »
Obviously haven't seen the new one, but I'd change the dimensions of the dish a bit. I wouldn't go beyond 2:1 on the WxH ratio. Maybe add some mini-dishes to either side (like on a strike carrier) if you need to fill in the space.
I like the way you've done the nacelles. Kick the smoothing angle down a bit though, as Adonis suggested.
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Offline Geks

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Re: TOS ESCORT CLASS
« Reply #10 on: April 22, 2007, 07:56:55 am »


Starting the textures now....

Offline Geks

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Re: TOS ESCORT CLASS updated 22/4
« Reply #11 on: April 22, 2007, 08:02:01 am »
Thanks for the input Rod...    I have taken the advice adonis gave on board for the rebuild, now smooth as a babys butt... took a while to learn what he mean tho by smoothing lol..
And you are definately right in what you said about the dish.. it was a little big..  :(

But I have thrown that away now and am plodding along with my new one  ;)

Offline Rod ONeal

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Re: TOS ESCORT CLASS updated 22/4
« Reply #12 on: April 22, 2007, 04:43:12 pm »
Good. I'm glad you figured it out, since I said it backwards. :D Placement and size of the dish is much nicer on this one.
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Offline CC22

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Re: TOS ESCORT CLASS updated 22/4
« Reply #13 on: April 22, 2007, 09:23:18 pm »
Don't abandon the old design! Personally I am not one for the retconned Defiant thing... Defiant is 2370s not 2260s! Your old one was far more fitting I think, although theres nothing wrong with a TOS Defiant for a bit of fun. Bring back the olden too  :-\
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Offline Geks

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Re: TOS ESCORT CLASS updated 22/4
« Reply #14 on: April 23, 2007, 08:43:20 am »
Thanks fellas, i may yet still work on the original design, but i am liking this "Hollis J Woods " design, and i dont think it has been done for ingame use for BC or SFC, please correct me if im wrong.

After speaking to fallen warrior and adonis on MSN (Before it cut out) we had a decision made on texturing plus adonis gave me some hints to refine the mesh further and i am doing that now.

Offline atheorhaven

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Re: TOS ESCORT CLASS updated 22/4
« Reply #15 on: April 23, 2007, 05:18:46 pm »
Thanks fellas, i may yet still work on the original design, but i am liking this "Hollis J Woods " design, and i dont think it has been done for ingame use for BC or SFC, please correct me if im wrong.

After speaking to fallen warrior and adonis on MSN (Before it cut out) we had a decision made on texturing plus adonis gave me some hints to refine the mesh further and i am doing that now.


Yes, it has been done before:


But this was earlier on in my work.  Have yet to revisit it..

But you can download it here..

http://outalance.battleclinic.com/atheorhaven/html/_sgg/m3m3s2_1.htm

But for the record, I also really like your original design, *plus* the second mesh.  Please release both..  :D
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Offline Geks

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Re: TOS ESCORT CLASS updated 22/4
« Reply #16 on: April 24, 2007, 09:28:28 am »
Thanks for the link... loads of goodies to look at... ;)

I think i will finish the woods design then work on a tmp design simular to my design but more detailed.

Thanks for the input / advice and praise  :)

Offline Geks

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Re: TOS ESCORT CLASS updated 22/4
« Reply #17 on: April 24, 2007, 12:46:59 pm »
I have finished the mesh now, it stands at a hefty 5200 Polys... but i stand by it.  ;D
Thanks to adonis for the advice on the mesh improvments.. i have all the colours hexed out onto a palette, and am gonna go with simplified standard defiant panelling in  a tos colour scheme as suggested by fallenwarrior.

Keep watching this space  :)

Offline atheorhaven

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Re: TOS ESCORT CLASS updated 22/4
« Reply #18 on: April 24, 2007, 03:33:00 pm »
I have finished the mesh now, it stands at a hefty 5200 Polys... but i stand by it.  ;D
Thanks to adonis for the advice on the mesh improvments.. i have all the colours hexed out onto a palette, and am gonna go with simplified standard defiant panelling in  a tos colour scheme as suggested by fallenwarrior.

Keep watching this space  :)

Going to ask now.. when you release it, would you mind if I try a retexture?  :)  Have some ideas that I'd like to try with it that I'd been meaning to try with Hollis'...
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Offline Kana

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Re: TOS ESCORT CLASS updated 24/4
« Reply #19 on: April 25, 2007, 01:17:29 am »
If sized correctly, might make a nice Fed PF.

 

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