Topic: USS Warpath [TOS] (prev: bit boredom again :D)  (Read 6769 times)

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Offline Mackie

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USS Warpath [TOS] (prev: bit boredom again :D)
« on: April 09, 2007, 01:32:54 pm »
heh... pre-tos designs are nice... theyre fun to do :P




« Last Edit: April 10, 2007, 10:01:53 pm by Mackie »
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Offline Don Karnage

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Re: bit boredom again :D
« Reply #1 on: April 09, 2007, 03:57:59 pm »
hmm nice ship, so its for what race and what type of ship?

Offline Mackie

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Re: bit boredom again :D
« Reply #2 on: April 09, 2007, 04:31:50 pm »
Fed corvette i'd think :D I dunno really yet. im experimenting with texturing it, would be the second thing i've ever textured :p
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Offline Bernard Guignard

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Re: bit boredom again :D
« Reply #3 on: April 09, 2007, 05:32:24 pm »
Nice work Mackie it makes me want to find  the CD sound track to Flash Gordon the
Queen version. Looking forward to seeing the Textured version  ;D

Offline Mackie

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Re: bit boredom again :D
« Reply #4 on: April 09, 2007, 06:17:09 pm »
stilll doesnt look like much but its a start. as said, one of the first ever texturing attempts :D

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Offline Klingon Fanatic

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Re: bit boredom again :D
« Reply #5 on: April 09, 2007, 07:04:22 pm »
 ;D

Nicely done Mackie!

Queen Flash Gordon soundtrack plays: "Flash, aw ah!"

Weren't you working on an Oberth with 1 or 2 tug pods Mackie?

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Offline Mackie

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Re: bit boredom again :D
« Reply #6 on: April 09, 2007, 07:18:40 pm »
;D

Nicely done Mackie!

Queen Flash Gordon soundtrack plays: "Flash, aw ah!"

Weren't you working on an Oberth with 1 or 2 tug pods Mackie?

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Offline Don Karnage

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Re: bit boredom again :D
« Reply #7 on: April 09, 2007, 08:46:03 pm »
what is the things around the hull?

its look like guns :huh:

Offline Mackie

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Re: bit boredom again :D
« Reply #8 on: April 09, 2007, 09:06:36 pm »
what is the things around the hull?

its look like guns :huh:

guns indeed. lots of small ones :D
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Offline Scottish Andy

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Re: bit boredom again :D
« Reply #9 on: April 10, 2007, 09:12:19 am »
Looks pretty cool, especially with her clothes on.  ;D

She could be an early (or current) SFB Fed police cutter.
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Offline Mackie

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Re: bit boredom again :D
« Reply #10 on: April 10, 2007, 03:15:56 pm »
sorry for the crusty looking modeler shots, deepexplo gave up on me so no more nice shots until i make renderings with lw :p
 trying to put on some details, propably need to change the font and something else... pretty tedious stuff, with my sk1llz on psp and with texturing generall...





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Offline Mackie

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Re: bit boredom again :D
« Reply #11 on: April 10, 2007, 07:13:29 pm »
this is pretty much it. just needs a few finishing touches and im done :p



I redid the texts on the hull with the proper font too :>
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Offline Mackie

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Re: bit boredom again :D
« Reply #12 on: April 10, 2007, 09:36:05 pm »


Almost there :P
ending up to be a sort of a tos ship, rather than just pre-tos :D

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Offline Mackie

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #13 on: April 10, 2007, 11:40:06 pm »
oh yeah and to mention, so that i wont forget, i nicked the aztec template and few other things from DD (texture parts, like the fed stripw on ze beak of the ship) :>
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Offline Darkdrone

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #14 on: April 11, 2007, 03:39:35 am »
oh yeah and to mention, so that i wont forget, i nicked the aztec template and few other things from DD (texture parts, like the fed stripw on ze beak of the ship) :>

nicking my stuff again are we what am i going to do wirh you :p

looks sweet man kind of a pre-tos design did nice job on her

DD

Offline Mackie

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #15 on: April 11, 2007, 03:00:49 pm »
bloody love those renders dude she looks sweet i might have to ask for a custom TNG mesh for a texture job of my own :P

Yeah thanks, anywho, any idea how to do floodlights (you know like over the registeries) properly? I just cant get them done done on PSP. Its seriously breaking my balls... thats the only thing left to do before this thing is done >:/

Thanks to DD too, especially for letting me use your texture bits and so forth <3
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Offline Rod ONeal

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #16 on: April 11, 2007, 05:44:59 pm »
I mostly use photoshop, but use psp for flood/spot lights. I take the final texture (.bmp) and without zooming in put the lights wear I want them, Adjust the size, brightness, etc... Enter, then backstep to remove the lighting from the color map. You actually only want to apply the lights to the light map, not the color map.
Create a blank texture of the same size, medium grey (128 brightness, 0 saturation). Apply the lights to this texture using the "last used" setting. I usually double the intensity and set darkness at 50%, but you can vary that to taste, then enter. Adjust brightness and contrast to get a black background and the light's brightness where you want it and save it. Stick it in as a seperate layer on the psp version of the texture it's for under the other glowy areas on the texture (windows, etc.) but above everything else. Flatten and save either grayscale, the way Taldren did it,  or 8bit (256 color) if you want to have colored light maps, for warp glows and stuff,  and use as little memory as possible.

I hope this is helpfull. It's a pretty "down and dirty" description, I know. :)

P.S. I love the shots in space dock.
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Offline Mackie

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #17 on: April 11, 2007, 05:58:26 pm »
I mostly use photoshop, but use psp for flood/spot lights. I take the final texture (.bmp) and without zooming in put the lights wear I want them, Adjust the size, brightness, etc... Enter, then backstep to remove the lighting from the color map. You actually only want to apply the lights to the light map, not the color map.
Create a blank texture of the same size, medium grey (128 brightness, 0 saturation). Apply the lights to this texture using the "last used" setting. I usually double the intensity and set darkness at 50%, but you can vary that to taste, then enter. Adjust brightness and contrast to get a black background and the light's brightness where you want it and save it. Stick it in as a seperate layer on the psp version of the texture it's for under the other glowy areas on the texture (windows, etc.) but above everything else. Flatten and save either grayscale, the way Taldren did it,  or 8bit (256 color) if you want to have colored light maps, for warp glows and stuff,  and use as little memory as possible.

I hope this is helpfull. It's a pretty "down and dirty" description, I know. :)

P.S. I love the shots in space dock.

Unf ;P Horribly complicated. I know how to make lightmaps in general but its the damn floodlights that are giving me insane amounts of trouble. Just cant get em done with PSP's normal plugins and thats all I got :<

Got msn rod? I could use your help :>
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Offline Rod ONeal

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #18 on: April 11, 2007, 06:08:16 pm »
Yeah, I never use it though. I should be able to log on and find you. I have to go out right now, but I'll look for you later today on and tomorrow. I'm in NZ so my time zone is really frigged compared to the rest of the civilised world. lol
We'll hook up though.
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Offline Mackie

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Re: USS Warpath [TOS] (prev: bit boredom again :D)
« Reply #19 on: April 11, 2007, 06:16:00 pm »
Yeah, I never use it though. I should be able to log on and find you. I have to go out right now, but I'll look for you later today on and tomorrow. I'm in NZ so my time zone is really frigged compared to the rest of the civilised world. lol
We'll hook up though.

Okay no trouble :>
mahadeva666@hotmail.com is what im using currently as my msn account (not email) ...
NZ eh? Stay away from them sheep then  :P
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