Poll

Do we want to use this rule or not?

Yes
12 (48%)
No
6 (24%)
Bump it to DN level.
7 (28%)

Total Members Voted: 25

Voting closed: April 07, 2007, 03:50:56 pm

Topic: SG7 Rule Vote  (Read 7501 times)

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Offline KBF MalaK

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Re: SG7 Rule Vote
« Reply #20 on: April 06, 2007, 06:36:30 am »
Ok, here's what I think.... Some line ships can kill BC's. So why wouldl a BC risk taking that risk for nothing? The BC captain is risking his 3 vc points for nothing. I say bump it to DN level. That way a line cruiser could challenge a DN and not worry much except the pp loss. The DN on the other hand shouldnt have to worry much about the line ship so both would engage.

With the BC tho... I'm feeling we are handing too much advantage to the line ship... But that's my opinion. I havent voted yet...
From my perspective, you're looking at this thing all sideways.  You know my position on line ships.  So what exactly is it that you are attempting to accomplish with this rule?  I frankly don't get it.  I don't see this as encouraging anyone to fly a line ship rather it is more a punishment against those who'd like to fly a line ship as he or she would only get this special dispensation when he or she is totally alone, no human or AI wing.  When is that latter condition going to be met??  Only in the rare occasion of a 1v1 drafting  mission or of a BC or DN flying solo on the opposing side.



EXACTLY what I was thinking!!! (the bottom part)
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Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #21 on: April 06, 2007, 07:40:40 am »
Ok, here's what I think.... Some line ships can kill BC's. So why wouldl a BC risk taking that risk for nothing? The BC captain is risking his 3 vc points for nothing. I say bump it to DN level. That way a line cruiser could challenge a DN and not worry much except the pp loss. The DN on the other hand shouldnt have to worry much about the line ship so both would engage.

With the BC tho... I'm feeling we are handing too much advantage to the line ship... But that's my opinion. I havent voted yet...
From my perspective, you're looking at this thing all sideways.  You know my position on line ships.  So what exactly is it that you are attempting to accomplish with this rule?  I frankly don't get it.  I don't see this as encouraging anyone to fly a line ship rather it is more a punishment against those who'd like to fly a line ship as he or she would only get this special dispensation when he or she is totally alone, no human or AI wing.  When is that latter condition going to be met??  Only in the rare occasion of a 1v1 drafting  mission or of a BC or DN flying solo on the opposing side.

If you'd like to encourage line ship use, give them a real benefit.  This is like saying I'll give you a penny if a bird craps on your head while standing on one foot on Tuesday.

I see potential usage, but I'm not telling how, Muhahahahahaha

Offline Hexx

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Re: SG7 Rule Vote
« Reply #22 on: April 06, 2007, 07:46:48 am »
I'm working on wel, like 0 hours of sleep here.
(GF's sister is having a baby...how exactly am *I* getting scammed out of sleep?)

Anyway- forgive me if I've missed something, but doesn't this mean that (for example)

I can send DH in a Fed CA by himself into a Klngon VP hex, draft up to 3 defenders of said hex, then run missions on top of it.
All the while knowing that I'm giving up 0vp even if he does lose the ship?
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Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #23 on: April 06, 2007, 08:49:04 am »
I'm working on wel, like 0 hours of sleep here.
(GF's sister is having a baby...how exactly am *I* getting scammed out of sleep?)

Anyway- forgive me if I've missed something, but doesn't this mean that (for example)

I can send DH in a Fed CA by himself into a Klngon VP hex, draft up to 3 defenders of said hex, then run missions on top of it.
All the while knowing that I'm giving up 0vp even if he does lose the ship?

You can do it once, it wont likely last long, and he will be forced to disengage from that hex and the surrounding ones.

Additionally you assuming that you would beat the ai.  I'm not convinced that is likely.   ;D


Oh and one other factor, he might draw a 1v1 instead.

Offline Riskyllama

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Re: SG7 Rule Vote
« Reply #24 on: April 06, 2007, 08:54:46 am »
I'm working on wel, like 0 hours of sleep here.
(GF's sister is having a baby...how exactly am *I* getting scammed out of sleep?)

Anyway- forgive me if I've missed something, but doesn't this mean that (for example)

I can send DH in a Fed CA by himself into a Klngon VP hex, draft up to 3 defenders of said hex, then run missions on top of it.
All the while knowing that I'm giving up 0vp even if he does lose the ship?
you could already do that before by having DH disengage at the last minute.. its just this way he looses less time out of the hex in return for the cost of his ship
Everything is sweetened by risk. ~Alexander Smith

Offline Dizzy

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Re: SG7 Rule Vote
« Reply #25 on: April 06, 2007, 02:57:14 pm »
And only in a 1v1. If you tie up more than one player you're worth a point.

Offline Lepton

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Re: SG7 Rule Vote
« Reply #26 on: April 06, 2007, 03:00:32 pm »
Simple but effective and revolutionary line ship/disengagement rules:

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships


This means that players will have to jump into line ships to kick other line ships out of hexes.  It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role.  It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.


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Offline Lepton

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Re: SG7 Rule Vote
« Reply #27 on: April 06, 2007, 03:02:40 pm »
And only in a 1v1. If you tie up more than one player you're worth a point.
Totally, totally useless rule.  Essentially this is going to apply to a line ship pilot who wants to run solo or just happens to get drafted into a 1v1 mission.  What's the point?


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Offline Dizzy

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Re: SG7 Rule Vote
« Reply #28 on: April 06, 2007, 03:10:58 pm »
If you see your enemies are running BC's, it'd be easy to catch one and split them up.... There is also a rule... I'm not saying which one, but I think I know which one Chuut is talking about... Where it may be useful a bit.

You have a good idea, Lepton, but I'm not willing to take such an extreme slant toward line ships. Maybe next server unless your lobbyists can ratchet up the pressure significantly on your behalf before we launch in the next few hours...

Offline FPF-Jem

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Re: SG7 Rule Vote
« Reply #29 on: April 06, 2007, 06:12:05 pm »
Simple but effective and revolutionary line ship/disengagement rules:

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships


This means that players will have to jump into line ships to kick other line ships out of hexes.  It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role.  It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.

You know that sounds like an interesting idea. The only thing I think I would add would be a size factor, e.g. a line DD would not suffer the disengagement penalty if forced out by a line CA or something to that effect.
Capt. Jem


Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #30 on: April 06, 2007, 06:17:40 pm »
Simple but effective and revolutionary line ship/disengagement rules:

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships


This means that players will have to jump into line ships to kick other line ships out of hexes.  It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role.  It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.

Why stop there Lepton, to make them more useful and even more widely used with fewer rules?

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships

There thats much better.

Offline Dizzy

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Re: SG7 Rule Vote
« Reply #31 on: April 06, 2007, 06:21:35 pm »
Are they worth a point, Chuut or not?

Offline FPF-DieHard

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Re: SG7 Rule Vote
« Reply #32 on: April 06, 2007, 06:25:36 pm »
Simple but effective and revolutionary line ship/disengagement rules:

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships


This means that players will have to jump into line ships to kick other line ships out of hexes.  It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role.  It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.

Why stop there Lepton, to make them more useful and even more widely used with fewer rules?

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships

There thats much better.

I could sign off on that but I'm TOTALLY biased in favor of "line ships."
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Offline FPF-Jem

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Re: SG7 Rule Vote
« Reply #33 on: April 06, 2007, 06:40:50 pm »
Are they worth a point, Chuut or not?

If another lineship kills them, sure. More incentive to fly line ships.
Capt. Jem


Offline FPF-DieHard

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Re: SG7 Rule Vote
« Reply #34 on: April 06, 2007, 06:46:27 pm »
Has anyone defined a "line" ship yet?   Do command varients count?   I think the chance of obtaining a legendary crew might be incentive enough.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #35 on: April 06, 2007, 06:46:52 pm »
Now if you really want to see serious line ship usage, then allow players forced off a hexto return to that area in lineships.

Rationale, disengagement rulw would be due to the empire not wanting to lose rare fleet assets, line ships aren't rare so they are thrown at the enemy instead to fight a war of attrition.

Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #36 on: April 06, 2007, 06:49:00 pm »
Has anyone defined a "line" ship yet?   Do command varients count?   I think the chance of obtaining a legendary crew might be incentive enough.


yes it has been.

From the fleeting rules section:

- A line ship is defined as any ship that is not a command or special class type ship, vanilla in other words.


But what you say isn't a bad idea Die Hard, you could replace the legendary crew rule by making it a CA instead of a CC to encourage more line ship usage.  If you did that you could even drop the requirement to 10 kills instead of 15 I think.

Offline KAT Chuut-Ritt

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Re: SG7 Rule Vote
« Reply #37 on: April 06, 2007, 06:56:57 pm »
Also if it was line ships you could not even worry about limiting the number of legendary crews pwer side.

And there would be nothing that said it had to be a CA either, it could be any line ship, as long as all the kills were made in the same hull.

So If a player made 10 kills in a light cruiser they could get a legendary crew for that ship instead.  Might come into play in the mosh pit.  Some players like smaller ships after all.  And certain races might have totally crrappy CAs compared to their counterparts but have better CLs or DDs.

I would draw a line at no legendary heavy war destroyers or X-variants of any class however.  Those ships need no boost.

Offline Lepton

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Re: SG7 Rule Vote
« Reply #38 on: April 06, 2007, 09:46:59 pm »
Simple but effective and revolutionary line ship/disengagement rules:

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships


This means that players will have to jump into line ships to kick other line ships out of hexes.  It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role.  It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.

Why stop there Lepton, to make them more useful and even more widely used with fewer rules?

1.  A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship
2.  All non-line ships subjected to disengagement rule
3.  Line ships subjected to disengagement rule when faced by all player-controlled line ships

There thats much better.

I'm not entirely opposed to that revision.  The reason why my rule 3 is there is to further reinforce use of line ships.  If you can only bump a line ship from a hex with another line ship, it means that both sides will need to maintain a portion of their players in line ships to combat their strategic use.  Further, rule 3 is there as a kind of leveling of the playing field for PvP in these instances.  With regard to PvP points, I'd make line ships of an appropriate size worth a point under this rule scheme as now they (line ships) have a significant tactical and strategic role to play.


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Offline Dizzy

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Re: SG7 Rule Vote
« Reply #39 on: April 06, 2007, 09:51:43 pm »
Good posting Lepton and Chutt. Now u2 get together and write up a rule. I'll check it out and put it up to a vote, but DH and I are liking where you guys are coming from.