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Total Members Voted: 25
Voting closed: April 07, 2007, 03:50:56 pm
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Quote from: Dizzy on April 05, 2007, 09:32:09 pmOk, here's what I think.... Some line ships can kill BC's. So why wouldl a BC risk taking that risk for nothing? The BC captain is risking his 3 vc points for nothing. I say bump it to DN level. That way a line cruiser could challenge a DN and not worry much except the pp loss. The DN on the other hand shouldnt have to worry much about the line ship so both would engage. With the BC tho... I'm feeling we are handing too much advantage to the line ship... But that's my opinion. I havent voted yet...From my perspective, you're looking at this thing all sideways. You know my position on line ships. So what exactly is it that you are attempting to accomplish with this rule? I frankly don't get it. I don't see this as encouraging anyone to fly a line ship rather it is more a punishment against those who'd like to fly a line ship as he or she would only get this special dispensation when he or she is totally alone, no human or AI wing. When is that latter condition going to be met?? Only in the rare occasion of a 1v1 drafting mission or of a BC or DN flying solo on the opposing side.
Ok, here's what I think.... Some line ships can kill BC's. So why wouldl a BC risk taking that risk for nothing? The BC captain is risking his 3 vc points for nothing. I say bump it to DN level. That way a line cruiser could challenge a DN and not worry much except the pp loss. The DN on the other hand shouldnt have to worry much about the line ship so both would engage. With the BC tho... I'm feeling we are handing too much advantage to the line ship... But that's my opinion. I havent voted yet...
Quote from: Dizzy on April 05, 2007, 09:32:09 pmOk, here's what I think.... Some line ships can kill BC's. So why wouldl a BC risk taking that risk for nothing? The BC captain is risking his 3 vc points for nothing. I say bump it to DN level. That way a line cruiser could challenge a DN and not worry much except the pp loss. The DN on the other hand shouldnt have to worry much about the line ship so both would engage. With the BC tho... I'm feeling we are handing too much advantage to the line ship... But that's my opinion. I havent voted yet...From my perspective, you're looking at this thing all sideways. You know my position on line ships. So what exactly is it that you are attempting to accomplish with this rule? I frankly don't get it. I don't see this as encouraging anyone to fly a line ship rather it is more a punishment against those who'd like to fly a line ship as he or she would only get this special dispensation when he or she is totally alone, no human or AI wing. When is that latter condition going to be met?? Only in the rare occasion of a 1v1 drafting mission or of a BC or DN flying solo on the opposing side.If you'd like to encourage line ship use, give them a real benefit. This is like saying I'll give you a penny if a bird craps on your head while standing on one foot on Tuesday.
I'm working on wel, like 0 hours of sleep here.(GF's sister is having a baby...how exactly am *I* getting scammed out of sleep?)Anyway- forgive me if I've missed something, but doesn't this mean that (for example)I can send DH in a Fed CA by himself into a Klngon VP hex, draft up to 3 defenders of said hex, then run missions on top of it.All the while knowing that I'm giving up 0vp even if he does lose the ship?
And only in a 1v1. If you tie up more than one player you're worth a point.
Simple but effective and revolutionary line ship/disengagement rules:1. A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship2. All non-line ships subjected to disengagement rule3. Line ships subjected to disengagement rule when faced by all player-controlled line shipsThis means that players will have to jump into line ships to kick other line ships out of hexes. It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role. It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.
Quote from: Lepton on April 06, 2007, 03:00:32 pmSimple but effective and revolutionary line ship/disengagement rules:1. A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship2. All non-line ships subjected to disengagement rule3. Line ships subjected to disengagement rule when faced by all player-controlled line shipsThis means that players will have to jump into line ships to kick other line ships out of hexes. It creates a whole new level of play and offers a mechanism for leveling the playing field for PvP battles and gives line ships an unique and valuable role. It makes them a tactical and strategic asset and frankly allows non-nutters to possess a valuable ship and contribute significantly to the server without having to fly a battlecruiser or above in class size.Why stop there Lepton, to make them more useful and even more widely used with fewer rules?1. A line ship not subjected to disengagement rule when faced by any player-controlled non-line ship2. All non-line ships subjected to disengagement rule3. Line ships subjected to disengagement rule when faced by all player-controlled line shipsThere thats much better.
Are they worth a point, Chuut or not?
Has anyone defined a "line" ship yet? Do command varients count? I think the chance of obtaining a legendary crew might be incentive enough.
From the fleeting rules section:- A line ship is defined as any ship that is not a command or special class type ship, vanilla in other words.