Topic: SGO7 Mission bugs  (Read 8084 times)

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Offline FPF-DieHard

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SGO7 Mission bugs
« on: April 04, 2007, 06:57:19 pm »
besides the Convoy raid, have any other bugged missions been spotted in this pack?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Riskyllama

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Re: SGO7 Mission bugs
« Reply #1 on: April 05, 2007, 03:42:08 am »
there was a border runner in one of the missions
Everything is sweetened by risk. ~Alexander Smith

Offline FPF-DieHard

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Re: SGO7 Mission bugs
« Reply #2 on: April 05, 2007, 10:29:27 am »
there was a border runner in one of the missions

Do you know which one?   Does anybody?  Dave?
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: SGO7 Mission bugs
« Reply #3 on: April 05, 2007, 03:16:54 pm »

No, sorry DH - haven't seen it in my own testing in awhile, and can't remember which of the old beasts had it.

dave

Offline SkyFlyer

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Re: SGO7 Mission bugs
« Reply #4 on: April 07, 2007, 11:17:46 pm »
ed17 patrol

I drafted Mrogue (Kizin) in Klink space. Both side got a mission complete and an astounding victory in the end mission screen.
Life is short... running makes it seem longer.

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Offline Soreyes

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Re: SGO7 Mission bugs
« Reply #5 on: April 08, 2007, 03:02:23 am »
I don't think it's a bug, just a hicup ;D

Pulled a ED10Enemy patrol while in my DF. It was me Vs a F-FFL (so what else is new ::)) and a F-ECL :o Holy Time warp Batman

Another mission I drafted Lear and drew 2 F-CC+ :o  Not sure what the mission was.


[img width=600 height=150]

Offline KBFKaz

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Re: SGO7 Mission bugs
« Reply #6 on: April 08, 2007, 09:41:21 am »
1.)  Patrol missions with the planet eater monsters will not end after AI are killed. Running off the map gives you a defeat.

2.) An ed17 patrol with Soth, myself and LK against 3 AI. LK crashed at the start, Soth crashed at the end after the last ship was killed.
     The mission ended with a defeat for me but gave me 17+million pp and 17+million bonus pp! Unfortunately, once I got back to the
     map, I couldn't move, crashed to desktop and didn't get a cent :'(
     I was the drafter for that mission and we were all in destroyers.

Offline Dizzy

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Re: SGO7 Mission bugs
« Reply #7 on: April 08, 2007, 10:44:34 am »
but gave me 17+million pp and 17+million bonus pp! Unfortunately, once I got back to the
     map, I couldn't move, crashed to desktop and didn't get a cent :'(

ahahahaha!

Hey, I think you have to kil the planet eater with a SS shuttle?

Offline KBFKaz

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Re: SGO7 Mission bugs
« Reply #8 on: April 08, 2007, 02:13:28 pm »
Ship explosion damage.

Had a lyran CW with only 5% damage get taken out by the explosion of a pirate HRO. The same is for the smaller pirates too.
This is a little high and apparently it has happened to others too. Can we tone it down some?

Offline Dizzy

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Re: SGO7 Mission bugs
« Reply #9 on: April 08, 2007, 02:56:30 pm »
Explosion str is 24. Not much. I think what happened is your Lyran ships are a bit spindly and fell apart due to poor workmanship.

Offline KBFKaz

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Re: SGO7 Mission bugs
« Reply #10 on: April 08, 2007, 03:25:50 pm »
Well I personally would rather have my ship killed in  pvp instead of ai explosions, but since there isnt any alliance on, you guys will have to take what you can get lol :P

Offline FPF-DieHard

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Re: SGO7 Mission bugs
« Reply #11 on: April 08, 2007, 06:48:09 pm »
Ship explosion damage.

Had a lyran CW with only 5% damage get taken out by the explosion of a pirate HRO. The same is for the smaller pirates too.
This is a little high and apparently it has happened to others too. Can we tone it down some?

Holly 2002!

This is an OLD bug in OP/EAW in the code, explosions on unsheilded ships do way too much damage at times.   It's in the code and their ain't a thing we can do about it.

This is actually new to people?
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: SGO7 Mission bugs
« Reply #12 on: April 08, 2007, 09:59:11 pm »
Holy Time warp
An MetEDDisengagePlayer mission drew a BCG, NCM and 2 NCP(?) with 4 Fed INTs each... :o
It's still 2266.
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Offline NuclearWessels

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Re: SGO7 Mission bugs
« Reply #13 on: April 08, 2007, 10:34:17 pm »
Holy Time warp
An MetEDDisengagePlayer mission drew a BCG, NCM and 2 NCP(?) with 4 Fed INTs each... :o
It's still 2266.

Wow - that mission shouldn't even be in the mix - it's one of the experimentals based off the Warp Patrol work.

Even there I'm assuming the mission name in the debriefing is a leftover from the script it got copied off ...
if any of these are actually on the server we're probably playing with fire ...

dave

....

Just as a point of interest, I've added four more scripts to the full pack:

The first two are straight combat patrols with AI stripping, but using the shiplist-reading techniques I developed for the warp pack to generate AI, and using the customized terrain generation.  Theoretically this gives better balance without the out-of-era AI drafting issues.
  - Met_EDFxPCombat.scr
  - Met_EDFxECombat.scr

Then there are two that are essentially the warp-scenario patrols with the warping aspects removed and the maps shrunk down to a more normal size.  (I also took out some of the weirder scenarios and cut the initial scanning time in half.)
  - Met_EDFxPPatrol.scr
  - MetEDFxEPatrol.scr

If you see an ED Expt server popping up from time to time it's those beasties I'm trying to test out.
(I'll make the ED Expt server compatible with the SGO test server other than needing the 4 extra missions.)

dave


Offline FPF-DieHard

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Re: SGO7 Mission bugs
« Reply #14 on: April 08, 2007, 11:24:11 pm »
Holy Time warp
An MetEDDisengagePlayer mission drew a BCG, NCM and 2 NCP(?) with 4 Fed INTs each... :o
It's still 2266.

Frack, I'll have to pull this, we may have a small "patch" tuesday if I have more than one mission that needs to be pulled
Who'd thunk that Star-castling was the root of all evil . . .


Offline Julin Eurthyr

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Re: SGO7 Mission bugs
« Reply #15 on: April 09, 2007, 08:10:27 am »
Not sure if this is a bug or oddity:

Ran the "Andromedan Visitor" mission, where the Andro is supposed to be talking to a "pirate"...

The Pirate was a full-blown Andro with Cobra-PFs, tagged as an O-Something or another CA, on top of the M-INT Intruder the mission calls for...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries

Offline Dizzy

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Re: SGO7 Mission bugs
« Reply #16 on: April 09, 2007, 08:21:18 am »
Hrmmm. Sounds like a full blown Andro invasion to me...

Offline NuclearWessels

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Re: SGO7 Mission bugs
« Reply #17 on: April 09, 2007, 10:21:46 am »
Holy Time warp
An MetEDDisengagePlayer mission drew a BCG, NCM and 2 NCP(?) with 4 Fed INTs each... :o
It's still 2266.

Frack, I'll have to pull this, we may have a small "patch" tuesday if I have more than one mission that needs to be pulled

If any of the missions listed below have crept in (I don't think most have) they should probably get pulled

 - Met_ED5OddMaps.scr

 - Met_ED17Piracy.scr
 - Met_ED17CounterPiracy.scr

 - Met_EDCombatEnemy.scr
 - Met_EDCombatPlayer.scr

 - Met_EDDisengageEnemy.scr
 - Met_EDDisengagePlayer.scr

 - Met_EDEnemyPatrol.scr
 - Met_EDPlayerPatrol.scr

 - Met_EDHistoricalEnemy.scr
 - Met_EDWarpBaseAssault.scr

 - Met_EDFxECombat.scr
 - Met_EDFxPCombat.scr
 - Met_EDFxEPatrol.scr
 - Met_EDFxPPatrol.scr

Offline FPF-DieHard

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Re: SGO7 Mission bugs
« Reply #18 on: April 09, 2007, 11:37:22 am »
Hrmmm. Sounds like a full blown Andro invasion to me...

It's not a bug, it's a Feature  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: SGO7 Mission bugs
« Reply #19 on: April 09, 2007, 12:21:01 pm »
Here's what we have Dave...


[Missions]
0="Met_EDDisengagePlayer.scr"
2="Met_ED10FleetAssault.scr"
4="Met_ED10Patrol.scr"
5="Met_ED10PatrolEnemy.scr"
6="Met_ED10PiratesInTheMiddle.scr"
7="Met_ED17Patrol.scr"
8="Met_ED17PatrolAllied.scr"
9="Met_ED17PatrolEnemy.scr"
10="Met_ED5FleetAction.scr"
11="Met_ED5PlayerFleet.scr"
12="Met_ED6Patrol.scr"
13="Met_NW18HomeworldAssault.scr"
15="Met_NW7BattleStationAssault.scr"
18="Met_NW7StarbaseAssault.scr"
19="Met_NW9PlanetaryAssault.scr"
20="Met_NW9TimedAssault.scr"
22="Met_NWBasePlacement.scr"
23="Met_DizzyAssault.scr"
24="Met_DizzyHvyAssault.scr"
25="Met_SG5AlienEncounterA.scr"
26="Met_SG5AsteroidAssault.scr"
27="Met_SG5AsteroidDefense.scr"